Let's Raid A Dungeon!

Psyga 315

Prolouge

What will Regdar and Aramil discover next? Will their encounters allow them to gain enough experience and attain new levels and further customize their characters? What interesting items will they find that will help them on their quest? Find out in the D&D Basic Game.
— Jessica, in the Dungeons & Dragons Demo.

Don’t you just love cliffhangers? I sure as hell don’t. Hello everyone, Psyga315 here. I felt just a tad cheated in my “Let’s learn about D&D!” liveblog, so I decided to make a liveblog in which I do what I stated in my liveblog at the very end. Rather than have you rush back and see what I mean, I have copy-pasta’d the saying to here.

Another thing I think might improve the demo would be if it went from start to finish. From creating your character to braving your first dungeon. This way it will take the user in for a ride both in story and in investment. Hey, that’s what I would usually do.
— Me, in the “Let’s Learn About D&D!” Liveblog

Bored and wanting to have a little fun, I’ve decided to make a liveblog in which I do exactly that. This is sort of a Spiritual Successor to my Sailor Moon RPG liveblog, where the last two posts was me doing an adventure. However, things will be a bit different from that. For one, I won’t write it in prose, but instead a scripted format. Two, I won’t use one character. I think that’s enough ground rules. Let’s play Dungeons and Dragons!

First, I shall create four characters. I’ll spare you a long and boring process and present you with the characters. There is only one thing to note: Instead of going with a few spells per day rule, I will be going with the Mana system. The way the Mana is judged is through the number used to judge health + the difference between Wisdom and Intelligence. For example 8 + (17 WIS – 15 INT) = 10. The mana cost is the same as the magic level (if at level zero, then it just costs .5).


  • Name: Alice (DEAD)
  • Gender: Female
  • Age: 25
  • Height: 5’4”
  • Weight: 140 lb
  • Health: 9
  • Mana: 9
  • Experience: 420/1000
  • Armor Class: 13
  • Gold: 80 (50 gold spent on items)
    • Weapon:
    • Armor: Leather (+2)
    • Others:
  • Race: Human
  • Class: Cleric
  • Alignment: Neutral Good
  • Feats:
    • Toughness (2)
    • Turn Undead
  • Where the Skill Point Bonuses go:
    • Diplomacy (+4)
  • Abilities
    • Strength (Str): 11 (0)
    • Dexterity (Dex): 12 (+1)
    • Constitution (Con): 12 (+1)
    • Intelligence (Int): 13 (+1)
    • Wisdom (Wis): 14 (+2)
    • Charisma (Cha): 15 (+2)
  • Spells
    • Cure Minor Wounds: Cures 1 point of damage.
    • Detect Magic: Detects spells and magic items within 60 ft.
    • Light: Object shines like a torch.
    • Read Magic: Read scrolls and spellbooks.
    • Guidance: +1 on one attack roll, saving throw, or skill check.
    • Resistance: Subject gains +1 on saving throws.
    • Detect poison: Detects poison in one creature or small object.
    • Mending: Makes minor repairs on an object.
  • Backstory: Alice was the local nurse at the city, healing the sick the best she can. She liked the feeling of those who were once bedridden now getting a chance to walk home again. However, she’s a minor cleric, and thus can’t help much. She ultimately decides to try to learn how to be a better cleric the old-fashioned way: by going into a dungeon. Luckily, someone requested a healer to go raiding with, so she accepted.

  • Name: Barendd (DEAD)
  • Gender: Male
  • Age: 60
  • Height: 4’2”
  • Weight: 165 lb.
  • Health: 9
  • Experience: 870/1000
  • Armor Class: 17
  • Gold: 123 (77 spent on items)
    • Weapon: Dwarven waraxe (d10)
    • Armor: Studded Leather (+3) and Shield Of Invisibility (+2) (Subject is invisible for 5 rounds or until it attacks upon wearing the shield. When the invisibility is lifted, the shield is forced out.)
    • Others:
      • Lantern Hooded
      • Mirror
      • 5 pints of oil
      • Thieves’ Tools
      • Pole, 50-Foot
      • Rope (250 feet)
    • Looted:
      • Spear, Crossbow (9 bolts)
  • Race: Dwarf
  • Class: Fighter
  • Alignment: Neutral Evil (Blood Knight)
  • Feats:
    • Power Attack
    • Cleave
    • +1 on attack rolls against orcs and goblins.
    • +2 on saving throws against poison and spells.
    • Darkvision
  • Where the Skill Point Bonuses go:
    • +2 Spot
  • Abilities
    • Strength (Str): 15 (+2)
    • Dexterity (Dex): 14 (+2)
    • Constitution (Con): 16 (+3)
    • Intelligence (Int): 13 (+1)
    • Wisdom (Wis): 12 (+1)
    • Charisma (Cha): 9 (-1)
  • Backstory: Barendd’s life of killing people in combat never translated well to normal life when Barendd retired from being a soldier. Every now and then, he wanted to get out his waraxe and cleave anyone who opposes him. Wanting to go back to his glory days, Barendd turned to the ol’ help wanted ads for anyone requesting a strong fighter. It just so happens that an adventuring team was needed, and one of the requirements was being a good fighter. Barendd accepted the offer.

  • Name: Drew (DEAD)
  • Gender: Male
  • Age: 124
  • Height: 5’
  • Weight: 110 lb.
  • Health: 3
  • Experience: 300/1000
  • Armor Class: 17
  • Gold: 68 (52 spent on items)
    • Weapon: Dagger (d4)
    • Armor: Leather (+2)
    • Others:
  • Race: Elf
  • Class: Rouge
  • Alignment: Chaotic Good
  • Feats:
    • Proficiency with swords and bows
    • sense secret doors
    • immunity to sleep
    • Sneak Attack
    • Dodge
    • martial weapon proficiency (Longsword)
  • Where the Skill Point Bonuses go:
    • +2 Listen
    • +2 Search
    • +2 Spot
    • +4 in everything except for Diplomacy
  • Abilities
    • Strength (Str): 15 (+2)
    • Dexterity (Dex): 17 (+3)
    • Constitution (Con): 12 (+1)
    • Intelligence (Int): 14 (+2)
    • Wisdom (Wis): 13 (+1)
    • Charisma (Cha): 12 (+1)
  • Backstory: Drew is a master thief who moved out of his elven hometown to loot and plunder from several rich people in the city. The feeling of sneaking into people’s houses and stealing valuables was thrilling to Drew, especially since he was good at nearly everything related to thievery. It was there that he discovered that a wizard was requesting help from someone to help her brave the dungeons, and one of the requirements was a thief to disarm traps. In a heartbeat, Drew accepted the request.

  • Name: Cora (DEAD)
  • Gender: Female
  • Age: 34
  • Height: 2’11”
  • Weight: 30 lb.
  • Health: 4
  • Mana: 4
  • Experience: 870/1000
  • Armor Class: 13
  • Gold: 90 (20 spent on items)
    • Weapon: Club (D6 damage)
    • Armor: Leather (+2)
    • Others:
      • Spell Component Pouch
      • Torches, 50
      • 5 Holy Symbols
      • 5 Flint and Steels
      • Chain 10 feet
  • Race: Halfling
  • Class: Wizard
  • Alignment: Lawful Evil
  • Feats:
    • small size
    • +1 on saving throws
    • immunity to sleep
    • Spellbook
  • Where the Skill Point Bonuses go:
    • +2 Listen
    • +2 Move Silently
    • +2 Hide
    • +2 Search
  • Abilities
    • Strength (Str): 6 (-2)
    • Dexterity (Dex): 13 (+1)
    • Constitution (Con): 11 (0)
    • Intelligence (Int): 11 (0)
    • Wisdom (Wis): 13 (+1)
    • Charisma (Cha): 15 (+2)
  • Spells
    • Daze: Humanoid creature of 4 HD or less loses next action.
    • Detect Magic: Detects spells and magic items within 60 ft
    • Flare: Dazzles one creature (-1 on attack rolls)
    • Light: Object shines like a torch
    • Read Magic: Read scrolls and spellbooks
    • Resistance: Subject gains +1 on saving throws
    • Detect poison: Detects poison in one creature or small object.
    • Mending: Makes minor repairs on an object
    • Magic Missile: 1d4+1 damage
      • Magic Warhead: [How Many Magic Missles]d4+1 damage
    • Magic Weapon: Weapon gains +1 bonus
  • Backstory: Cora is a wizard who studied in the dark arts. Upon her studies, she learned of a mystical treasure hidden within a dungeon, The Ruby of Pyros, which when attached to a wand will give the wizard the ability to become a dragon. Determined to get it, yet not wanting to get killed there, she hires three dungeon seekers to come with her.

Hmm... Well, that seems to be enough. If I have any estimations, it’s that Drew and Barendd will make it out on top due to their impeccable skills, while Cora or Drew are going to be the first to die. So far, Alice seems interesting to me. I have to see which one I like better, so tune in next time where I start playing.

And yeah, the sheets are pretty much here for reference points.

Comments

Can't wait to see the script!
MadWritter 7th Nov 11