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1Physical bruisers will tend to have limited prowess with magic, if they can even cast spells at all. This character is an absolute monster if you challenge them to a melee fight, but in a WizardDuel they're a pushover.
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3Justifications for this vary. Sometimes martial and magical prowess are not mutually exclusive by nature but seldom go together because both take so much specialized training that few have the time and talent to master both. Sometimes it's enforced because ArmorAndMagicDontMix, so warriors would rather not waste time learning spells that they won't be able to use while armored. Sometimes they became fighters because they [[DumbMuscle aren't gifted with the mind]] to do great magic. Or maybe they aren't born with the ability to use magic so they need to rely on their martial abilities. In some cases, they may be outright WeakToMagic. Or maybe there's no in-story justification at all, which can lead to the FridgeLogic that if there is no major barrier between learning both the martial and arcane arts, why hasn't this character [[MagicKnight brushed up on their magic skills?]]
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5Regardless, [[WatsonianVersusDoylist the real reason]] tends to be CompetitiveBalance, although if the balance is poorly implemented, LinearWarriorsQuadraticWizards can happen.
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7This trope is only applicable in settings where it is commonplace for characters to have FunctionalMagic, PsychicPowers, or [[MagicByAnyOtherName other supernatural abilities]]. If only a chosen few (or no one) has supernatural abilities in a work, then a character's lack of aptitude in the supernatural arts is not noteworthy.
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9Can overlap with MageKiller if he's particularly good at fighting magic users despite lacking magical abilities. Contrast SquishyWizard, which has strong magic but weak physical skills, KungFuWizard and MagicKnight, which is skilled with both weapons or hand-to-hand combat and magic. Compare BadassNormal, who can keep up with the super-powered despite lacking superpowers, and UnSorcerer, who is the only person in their society to lack magical ability.
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13!!Examples
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15[[foldercontrol]]
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17[[folder:Anime & Manga]]
18* Asta in ''Manga/BlackClover'' has [[{{Unsorcerer}} zero magical ability]] in a setting where nearly everyone has at least some magic. To compensate, he spent most of his life training his body. This all pays off when he is chosen by the Five-Leaf Grimoire of Anti-Magic, which contains multiple {{BFS}}'s that can all dispel sorcery, that he can easily wield despite their great weight because of his years of physical training.
19* ''Manga/{{Bleach}}'':
20** Kenpachi Zaraki is a physical powerhouse, able to defeat almost any opponent he faces with his overwhelming strength, but he is completely unable to tap into the higher-level zanpakuto abilities that the other Gotei 13 captains use on a regular basis because he does not know the name of his Zanpakuto [[spoiler:until halfway into the final arc]]. He and the entire 11th Division also willfully avoid learning or using Kido spells, and one of his officers hides his zapakuto's true power because it resembles one.
21** Renji is a formidable fighter, but his Kido skills are lacking and he's constantly mocked for it. The closest thing he gets to using one in combat is when he uses a deliberate MagicMisfire as a point-blank explosion.
22* ''Manga/JojosBizarreAdventureStardustCrusaders'' introduces characters with the ability to manifest Stands, [[FightingSpirit semi-independent spiritual entities that fight on their behalf]], which [[EarlyInstallmentWeirdness would become one of the series's signature elements]]. Most Stands have [[StoryBreakerPower abilities strange and powerful enough to completely change the terms of a fight]] (ranging from illusions, to placing {{Geas}}a on enemies, to disintegrating everything that comes near them), turning every encounter into a two-way PuzzleBoss... except for TheHero Jotaro's Stand "[[TarotMotifs Star]] [[PlatinumMakesEverythingShinier Platinum]]", which is simply a LightningBruiser with [[SuperReflexes sharp senses]] and NervesOfSteel. [[spoiler:In the finale of the Part, Jotaro discovers that Star Platinum does have [[TimeStandsStill a more conventional Stand ability]], but it's exhausting enough that he can't make heavy use of it.]]
23** In the [[Manga/JojosBizarreAdventurePhantomBlood first Part of the series]], Speedwagon is the only member of Jonathan's gaggle of friends who lacks the ability to use the Ripple, which makes him unable to properly kill the vampires they face. He makes up for it with a [[WeaponizedHeadgear razor-edged hat]] and [[CarryABigStick trusty sledgehammer]].
24* ''Manga/MagiLabyrinthOfMagic'': The Fanalis tribe are a race that all naturally possess inhuman physical strength and speed. Even a young fanalis can easily shatter rock. As a result, they are widely feared and sought after as "the strongest race". On the other hand, they are all born with incrediblely low [[LifeEnergy Magoi]], and thus, even if they get their hands on a magic item, they run the risk of killing themselves should they try to use it. Interestingly, it seems those who are half Fanalis have less strength but more Magoi.
25* The title character of ''Manga/MashleMagicAndMuscles'' is a boy who enrolls in WizardingSchool despite having no magical ability. He instead uses CharlesAtlasSuperpower to get through not only fighting but ''any'' tasks he's expected to solve using magic.
26* Kuzumi Taiga of ''Manga/Mx0'' is a normal high school student who accidentally earned a reputation at WizardingSchool Seinagi Academy as a high-level magic user, despite being completely unable to use magic himself. While he is generally able to compete with his classmates and maintain this illusion with quick wits, sometimes he is forced to rely on his brute strength, which is much greater than his peers due to being forced to train in martial arts with [[PintsizedPowerhouse his sister]].
27* Rock Lee of ''Manga/{{Naruto}}'' is incapable of any ninjutsu or genjutsu (both require good [[{{Mana}} chakra]] control), so he focuses on taijutsu (martial arts) instead. Downplayed by his mentor Might Guy: He can do some ninjutsu (SummonMagic, for example) but he simply prefers to use his fists and legs.
28* Fang-Fang Huang of ''Manga/RosarioPlusVampire'' originally thinks of himself as a [[SummonMagic magic Summon Master]], but eventually learns that he is more suited to physical combat since his summoning is random and rarely, if ever helpful. He does end up in a BattleCouple with [[SwordAndSorcerer an actual magic user]], though.
29[[/folder]]
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31[[folder:Literature]]
32* Downplayed with Hagrid from ''Literature/HarryPotter''. He is a half-giant who was expelled from the wizard school Hogwarts and not allowed to use magic by the Ministry (on top of his wand getting broken). Despite this, he can still cast spells with a piece of his wand hidden in his umbrella, but he has to rely much more on physical strength than the rest of the cast when it comes to fighting. Being {{resistant to magic}} thanks to his heritage helps, too.
33* In the ''Literature/MythAdventures'' series Aahz is a Pervect wizard who, due to a spell cast by another wizard just before he died of unrelated causes, can't actually do any magic. Fortunately he's big and tough, and he still has the knowledge to school his apprentice Skeeve in the art of magic too.
34* In the ''Literature/TheDresdenFiles'' a large chunk of recurring human characters have some level of magic, as this is basically required to stand a chance against monsters, but a few plain mortals manage regardless. Murphy holds her own with years of Aikido training and a bunch of firepower. Kincaid is only part human, but his supernatural reflexes and precision are mostly put to use with a wide array of firearms. The Knights of the Cross also qualify, as they each have a [[CoolSword Sword with a nail from the Crucifixion in them]], generally operate with a healthy dose of [[ThereAreNoCoincidences divine coincidence]], and can occasionally pray for some extra intervention, but aren't capable of any actual magic themselves.
35* ''Literature/TheElenium'': Although he's a member of a MagicKnight order, Kalten is BookDumb and has no talent for languages, including the Styric LanguageOfMagic. Given the risk of MagicMisfire, he doesn't try even the simplest spells.
36* Gourry Gabriev from ''Literature/{{Slayers}}'' is the only non-magic-user of the cast, relying solely on his [[ImplausibleFencingPowers sword skills]]. His lack of intelligence can also factor why he's not a magic-user, too.
37* Kamijou Touma of ''Literature/ACertainMagicalIndex'' is completely unable to use magic or esper abilities because of his [[AntiMagic Imagine Breaker]] arm. So he simply [[FightsLikeANormal punches his enemies]] to submission, magicians and espers alike, [[SuperpowerLottery regardless of power]] [[PowerLevels level]].
38* AmazonianBeauty Tiona from Loki Familia in ''Literature/IsItWrongToTryToPickUpGirlsInADungeon''. Most fighters have one or two spells or other magical abilities to complement their physical combat skills but as of Volume 10 of the main series and Volume 5 of the spin-off, Tiona and Bete have shown no magical abilities whatsoever, and even Bete escapes this category by using magic boots that [[PowerCopying take on the elemental properties of magic directed at him]].
39* Louie in ''Literature/RuneSoldierLouie'' can fight a sword, but while he can use magic, his skill is mediocre with terrible results.
40* Glenn in ''Literature/AkashicRecordsOfBastardMagicInstructor'' is a downplayed example. He is actually very knowledgeable about magic, but he can't shorten incantations like other mages can, meaning he can't use combat magic unless someone buys him time. He usually relies on his fists (sometimes enhanced with magic) and a gun. To even the field, he can use his original magic [[AntiMagic Fool's World]] to prevent his opponents casting magic (though it applies to him and any nearby allies as well).
41* Ikki Kurogane in ''Literature/ChivalryOfAFailedKnight'' completely sums up to this. He's the only named character whose magic capacity is F-Rank, which is so "meager" for any Blazer to have; thus putting him at a severe disadvantage to any attack directed at him from stronger Blazers. Nevertheless, Ikki instead makes up for his lack of power with his A-Rank [[CharlesAtlasSuperpower phys]][[MadeOfIron ical]] stat, [[AwesomeByAnalysis insight]], [[MasterSwordsman swordsmanship]], and using ''[[ExplosiveOverclocking Ittou Shura]]'' to deliver a final blow to his opponent by pooling in all of his magic in the attack.
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44[[folder:Tabletop Games]]
45* In ''TabletopGame/DungeonsAndDragons'' this is a recurring theme. Physically inclined classes will have powerful physical attacks but can only get magic via multiclassing or magic items.
46** Some subclasses subvert this, however -- Fighters can be {{Magic Knight}}s and some Monks can channel their SupernaturalMartialArts into true spellcasting. But they still heavily favor physical attacks over magical ones.
47** Barbarians fit this trope the best in the game's Fifth Edition. They get a lot of abilities that increase their physical strikes: Rage increases melee attack damage, gives resistance to all physical damage, and grants advantage on Strength rolls. The Barbarian also gets extra attacks each round (raging or not), Brutal Critical increases the damage of {{Critical Hit}}s (which were already going to be rough with their high proclivity towards Strength), and reaching maximum level increases the Barbarian's Strength score by four points. However, Barbarians don't get any spell slots to cast magic with. What few magical effects the Barbarian does get are either vastly outdone by another class or are totally random, and a Barbarian also has very few natural defenses against magic.
48* In both ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' Khorne, Chaos god of war, sees magic as a tool for cowards and traitors, and so is the only one without a list of spells, but his followers are very strong physical fighters (when not TheBerserker), and his 40K champion is immune to magic. Magical items and weapons, however, are acceptable and captured sorcerers and cowards toil endlessly at the base of the Skull Throne to create more for his champions to use.
49** In ''TabletopGame/{{Warhammer}}'' the vampire lord Konrad von Carstein wasn't incapable of magic, which vampires have an inherent aptitude for, but he was extremely bad at it. He relied on necromancers to animate his undead troops for him and was prone to murdering them in resentment for their talent, ultimately resulting in his defeat when they [[MistreatmentInducedBetrayal abandoned him en masse]] mid-battle leaving him to try and fail to hold his army together by himself. Prior to that he was a monster in combat, managing to compensate for his lack of magical and strategic thinking through sheer bloodlust and martial prowess, and attracted a number of [[BloodKnight Blood Dragon]] vampires (who are similarly inclined, though less AxCrazy) to his cause.
50** Dwarfs as a whole are doughty fighters, but can't use magic conventionally, needing to channel it through runes and infuse it into crafted items (runic magic is thus less powerful than that of the Winds of Magic, but also safer by far). While the Chaos Dwarfs train typical sorcerers, it's so antithetical to their nature that they gradually [[TakenForGranite turn to stone]] as a result.
51* ''TabletopGame/{{Shadowrun}}'' has two major paths to martial power (on top of intense training) -- {{cyb|org}}erware or [[MagicEnhancement adept powers]]. [[CyberneticsEatYourSoul Cyberware lowers your Essence]], which in turn limits your Magic rating, while adept powers use your Magic rating to gain adept powers instead of spells. Consequently, StreetSamurai make poor mages, and physical adepts physically cannot become mages. Averted by the [[MagicKnight Mystic Adept]] archetype, which splits their Magic rating between adept powers and magic, but they tend to become {{Master Of None}}s since (depending on edition) they're essentially sub-par adepts with sub-par magic in a system that prizes specialization.
52* Thralls in ''TabletopGame/{{Talislanta}}'' are exceptional warriors, but have no ability to work magic.
53[[/folder]]
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55[[folder:Video Games]]
56* Zigzagged in ''{{VideoGame/Arcanum}}''. While MagicKnight builds are certainly possible, half-orcs and half-ogres specializing in melee are also quite viable at the cost of having low intelligence, meaning they might not be able to cast spells at all (or build their own advanced gear). Interestingly, as spells are CastFromStamina, Willpower (the stat that increases both HP and stamina is important for both).
57* ''VideoGame/AbsentedAgeSquarebound'': Iris has the best close-range capabilities of the playable characters due to her "lead" combos, but she has poor MP growth and low MAG.
58* ''VideoGame/AbyssCrossing'': Mia has the highest speed, decent attack, and powerful multi-hit physical skills, but her magic attack is the lowest of the party. She is also the only party member without any default magic damage skills.
59* Katt from ''VideoGame/BreathOfFireII'' is a subversion. She starts off as a physical damage-based GlassCannon but begins to learn high-level magic quite early on. However, she won't have enough AP to use that magic until reaching high levels, [[FusionDance if she's fused]] with the right shamans, or if you have one of the potential [[NPCBoomVillage TownShip]] tenants give her training that increases her maximum AP.
60* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': The Soldier marionette has no magic or MP growth, but it has high physical attack, defense, and HP.
61* Ayla from ''VideoGame/ChronoTrigger'' is one of two playable characters that cannot learn magic, and the other one (Robo) has futuristic weapons that simulate magic pretty well. It's justified, as Ayla was born before magic existed, and even without magic, she will typically be your strongest physical attacker.
62* ''VideoGame/CrescentPrism'':
63** Maru has average to high growths in HP, Attack, Defense, Speed, and Focus, but has low MP, Mind, and Force.
64** Similarly, Nova has excellent physical stats and has a skill to draw aggro, but has no spells. However, he has decent Force and can tank magic attacks better.
65** Klieg is the strongest physical attacker of the Sundown Squad, but his Mind and Force stats are low. Unlike all other characters in the game, he has no MP skills whatsoever and instead spends HP for his non-Astra skills.
66* ''VideoGame/DawnOfWar'', powerful melee units tend to have very bad ranged attacks when they have them at all (Berserkers, Nobs, Assault Terminators) while ranged units don't last long at all in melee (Fire Warriors, Guardsmen). Terminators and Obliterators were an exception but were nerfed in following games to follow this trend.
67* Berserkers in ''VideoGame/DesktopDungeons'' have a passive attack damage bonus and [[AntiMagic magic resistance]] but require more mana to cast glyphs. Worshipping [[WarGod Taurog]] enforces this since his boons give you powerful equipment (which take up inventory space that glyphs can also go into) but reduce your max mana. You can combine both and mow down almost anything [[CripplingOverspecialization that doesn't have physical resist]].
68* The ''Franchise/DragonAge'' series has some interesting thoughts on the subject. Magic is tied to The Fade, a sort of separate reality inhabited by spirits and demons.
69** Humans, Elves, and Qunari are able to tap into this source, but it's so hard to do that it generally requires extensive training. Untrained magic users have a tendency to attract unwanted attention from The Fade's various denizens, so magic tends to be an all-in proposition in Thedas.
70** Then there are [[OurDwarvesAreAllTheSame Dwarves]], who literally cannot use magic. They have no ability to access The Fade, so any Dwarf who wants to be trained for combat is a MagicallyIneptFighter by necessity.
71* In the ''VideoGame/DragonBallZBudokaiTenkaichi'' series, characters who either existed before Ki Attacks became common in the source material (such as Yajirobe, Nam, or Great Ape Kid Goku) or rely primarily on brute strength (such as Videl or Spopovich) have little to no ki-based abilities; many of them cannot fly, and their standard ki blast either has an incredibly slow firing rate or is just throwing weak rocks at the opponent instead. Note that in this series, flight and ki blasts are abilities that are so ingrained into most of the cast as to be a basic game mechanic.
72* ''VideoGame/DragonQuest'':
73** ''VideoGame/DragonQuestII'':
74*** The Prince of Midenhall is -necessarily- a powerful hitter, but his main weakness is that he can't cast magic. He is the only one of the main trio who can't use magic and the only lead character of any ''Dragon Quest'' game who can't use magic, for that matter.
75*** Unlike his boss [[EvilSorcerer Hargon]] and his CoDragons, Atlas knows no spells.
76** In ''VideoGame/DragonQuestIII'', it is possible for a Warrior or a Fighter to have magic by [[JobSystem changing classes]], but even then their max MP will never increase without the use of Mystic Nuts.
77** ''VideoGame/DragonQuestIV'':
78*** Neither Alena nor Ragnar has any MP. It's mentioned that Alena is entirely incapable of using magic.
79*** Torneko is completely incapable of using magic, with most of his special abilities having other purposes, such as calling or repelling monsters.
80** ''VideoGame/DragonQuestV'': Tuppence is a soldier, but he can't use magic. At all.
81** Carver in ''VideoGame/DragonQuestVI'' is easily the party's [[TheBigGuy Big Guy]], but gains very little MP even once the JobSystem is unlocked.
82** ''VideoGame/DragonQuestVII'': Prince Kiefer never learns any spells, although he does gain a flaming sword technique and the ability to double the attack in his next turn.
83** Zigzagged in ''VideoGame/DragonQuestIX'', classes like the Warrior and Gladiator never learn any spells. however, the JobSystem lets you keep the passive stat boosts earned from one job to another, so a warrior ''can'' end up being a powerful mage... not that it will mean much, as spells are locked to classes, so only the small handful of magical abilities can be used.
84* A couple playable species in ''VideoGame/DungeonCrawlStoneSoup'' with good aptitudes for physical combat have terrible aptitudes for magic; [[OurMinotaursAreDifferent Minotaurs]] and [[OurTrollsAreDifferent Trolls]] are probably the straightest examples. [[OurGhoulsAreCreepier Ghouls]] are a variation -- while at least some of their magic aptitudes are passable, they have the [[DumbMuscle absolute lowest intelligence]] in the game, which greatly hinders their spellcasting.
85* ''VideoGame/EarthBound1994'', which is a game that has psychic abilities as a plot point (with three of the four heroes as prodigies), presents Jeff, whose intelligence is through the roof but is completely unable to use any spells. Instead, he has no qualms about launching [[StuffBlowingUp bottle rockets]] at enemies, he invents {{Ray Gun}}s in his spare time, and he's physically the second-strongest party member after [[TheHero Ness.]]
86* In ''VideoGame/EldenRing'', Malenia is the only member of the Haligtree faction to make no use of incantations in her fighting style, though she makes up for it with determination and sheer skill with her sword. [[spoiler: This is presumably because she's busy focusing on holding back the Scarlet Rot; when she gives in to it in her second phase, she'll start using Rot-based magic such as Scarlet Aeonia and summoning temporary clones made of Aeonian Butterflies.]]
87* ''VideoGame/{{Elsword}}''. 5 of 9 characters, by default, excel in physical power (Elsword, Raven, Chung, Ara, and Elesis) and they have little magical power and defense as a result. In particular, it is mentioned that Elsword's weakest point is indeed at magic (whereas the other four can have some decent, but still not impressive, magical attacks). They can advance either to a purely physical class that plays with this even straighter, or a class that develops their magic power instead, subverting this trope.
88* In ''VideoGame/EverQuest'', Warriors, Monks, Rogues, and Berserkers don't have a mana bar. Every other class does and uses some form of spells in their arsenal.
89* ''Franchise/FinalFantasy'':
90** Throughout the series in general, physically-inclined characters like Monks, Dragoons, Warriors, and Paladins will have either no magical ability or low Magic if they are somehow able to learn spells.
91** In ''VideoGame/FinalFantasyI'', the Black Belt/Monk is the only class that is unable to learn any magic at all even after Bahamut's class change.
92** In ''VideoGame/FinalFantasyV'', the boss guarding the spell Holy, the Minotaur, is physically very powerful, having the same Strength stat as the final boss, but it can only attack without magic. At the end of the battle, it tries to use Holy on the player, and actually is unable to use the spell it was guarding in the first place due to being so physically focused!
93** Subverted for [[TheHero Ramza]] in ''Videogame/FinalFantasyTactics''. his default job in the game is TheSquire-- albeit one with unique abilities[[note]]an extra speed buff, a [[CastFromHitPoints healing skill]], a [[GameBreaker Brave/Speed/Attack self-buff package...]][[/note]] and more [[JackOfAllStats balanced stats]]. Like other squires, there are no magic-based skills for him to learn... except one, which can be learned a la BlueMage by getting hit by it... [[GuideDangIt Which is never hinted at anywhere in the game]], so you can spend the entire game without any magic for Ramza's squire job.
94** The Bangaa race in ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' have one class that specializes in magic, but compared to the other races, Bangaa make terrible magic users and are more suited for their numerous physical-based classes. The Seeq of ''A2'' are similar, as they also have a single magically-oriented class that isn't particularly good at magic.
95** ''VideoGame/DissidiaFinalFantasy'', most heavy-hitters like Garland, Cloud, Jecht, and Gabranth have a variety of close-range physical moves, and one or two ranged magical moves mostly to keep them from being entirely helpless against evasive opponents.
96* ''VideoGame/FindingLight'':
97** Stray has only three spell slots, but he has an extra tech slot to compensate, making him ideal for using physical skills. He also has low Intellect, Spirit, and MP.
98** Downplayed when it comes to Gi, who has 2 spell slots and 4 tech slots. However, he has average Intelligence growth and high Spirit growth, but low MP, meaning he can make decent use of techs that use Intelligence and Spirit.
99* ''Franchise/FireEmblem'':
100** Every physical class in the series has little use for magic, but with the existence of magic weapons, it is inevitable that someone will try to use magic without the aptitude for it. While this isn't much of a problem in some games, such as [[VideoGame/FireEmblemTheBindingBlade the]] [[VideoGame/FireEmblemTheBlazingBlade GBA]] [[VideoGame/FireEmblemTheSacredStones games]][[note]]All units have either a Strength or Magic stat (never both at the same time), depending on their class[[/note]], in which magic weapons are fueled by the user's Strength stat and will target the enemy's Resistance stat regardless, axe-wielding Fighters and Armor Knights are particularly notable for being terrible with magic. Their specialty involves heavy attacks and sturdy defenses, which are foiled by their extremely low tolerance for magic. The only units that can utilize magic weapons effectively are hybrid classes (units that can use both weapons and magic, which are usually advanced classes for the latter).
101** In the games where all units have both a Strength and Magic stat, all characters have a Strength stat for determining damage with physical weapons and speed penalties from equipping a heavy weapon, and a Magic stat for determining damage with magic tomes and magic weapons, and effectiveness with healing staves. While tome users have enough Strength to squeak by without speed penalties, expect most weapon users to have such pitifully low Magic that they'll do laughable damage with the few magic weapons you do get. Even in ''[[VideoGame/FireEmblemAwakening Awakening]]'' onward, where MagicKnight classes are more common, the only characters who are able to consistently wield both steel and magic without any problems (low stat growth in one area, poor weapon levels, late jointime) are ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''[='=]s Elincia and ''[[VideoGame/FireEmblemAwakening Awakening]]''[='=]s Robin and Libra.
102** In ''VideoGame/FireEmblemThreeHouses'':
103*** The Knights of Seiros (Catherine, Shamir, Alois, and Gilbert) are mostly trained in physical combat, and thus have low Magic stat caps to go with it. Catherine is the only Knight capable of wielding a [[MagicalWeapon magical Hero's Relic]] but otherwise has a hard time learning magic spells due to her [[EverybodyHatesMathematics hatred of math]], a key component of Reason magic.
104*** This also goes for the villains. While most of "those who slither in the dark" are either {{Evil Sorcerer}}s (Thales, Solon) or can use {{Magical Weapon}}s (Chilon doesn't use magic, but comes equipped with a Bolt Axe in his brief appearances in ''Three Houses'' and ''[[VideoGame/FireEmblemWarriorsThreeHopes Three Hopes]]''), Kronya is neither, relying solely on her agility and her cursed knife Athame.
105* Arche from ''VideoGame/FortuneSummoners'' spends the majority of the game without a single spell. And she only gets two magical moves by the end of the game and she still isn't allowed in magic class. But she more than compensates for this with her sword skills.
106* ''VideoGame/JourneyOn'': By default, Selena is a physical fighter with no ability for magic, as shown by her MP being at 0. This puts her at a disadvantage against enemies that have immunity to physical attacks, such as spirit enemies.
107* ''Franchise/KingdomHearts'':
108** Goofy, in general, is a purely physical fighter. In a few games, his Magic stat starts at zero and stays there. That said, Goofy is also a StoneWall, since he can take far more punishment than SquishyWizard Donald Duck can, and can hold numerous healing items. One of Goofy's later abilities is MP Gift, which allows him to use one of his sparse Magic Points to restore three Magic Points of an ally.
109** In ''VideoGame/KingdomHeartsBirthBySleep'', Terra has strong offensive attacks but weak magic, and most of his exclusive skills are physical attacks.
110* ''VideoGame/KnightEternal'': Goliath has the stats of a MightyGlacier, but his low amount of spell slots and his low MP means he won't be the ideal candidate for using magic.
111* ''VideoGame/LightFairytale'': Haru has high HP, decent speed, and high attack power, but his intelligence stat for magic is low.
112* Your [[MightyGlacier hardest]] [[LightningBruiser hitters]] in the ''VideoGame/{{Lufia}}'' series are typically unable to use any magic. They'll still have IP abilities in the later games, and certain items can allow them to cast spells as IP abilities or if they also are receiving a max MP boost.
113* Ramus in ''VideoGame/LunarTheSilverStar'' is a possible parody of this. The wizards of Black Rose Street don't identify a lick of magical potential within him, and as far as raw strength goes, he's a very, ''very'' short-term CrutchCharacter who is swiftly outclassed by Alex in damage output.
114* ''VideoGame/MassEffect3'' introduces a weight stat to your equipped weapons. The heavier the weapon, the longer your biotic and tech abilities take to recharge. This means that the better armed the character is, the more trouble they have using their powers.
115* ''VideoGame/{{Miitopia}}'':
116** The Warrior class has the second-lowest Magic stat and is tied with the Tank for the lowest MP. However, its HP, Attack, and Defence are some of the best of any class in the game.
117** The Cat class has the lowest Magic stat in the entire game, mediocre MP, and learns a grand total of zero magical attacks. However, its Attack and Speed are excellent.
118* ''VideoGame/OctopathTraveler'':
119** Olberic has great physical stats -- his HP, Physical Attack, and Physical Defense are either the highest or second-best among the eight heroes. He also learns abilities that boost these stats even further. However, his default Warrior class never gets any elemental skills naturally. In addition, Olberic's Elemental Defense is just okay, and his Elemental Attack is downright ''awful'', being the lowest among the party by a long shot.
120** One of the secret classes also falls under this category. [[spoiler:The Warmaster is a MasterOfAll when it comes to weapons, being the only class that can use all six weapon types, as well as having an incredibly strong Divine Skill that uses all six at once. However, the Warmaster has no elemental skills of any kind, and it provides no boost to Elemental Attack or Defense whatsoever.]]
121* ''VideoGame/PathOfExile'' has the Duelist class, a swashbuckler-style fighter who relies primarily on their strength and dexterity. The Duelist's section of the passive skill network is about as far as possible from most of the spell damage or minion passives and contains very little of the intelligence stat, making him almost impossible to build into an offensive spellcaster or summoner. However, a Duelist can still make good use of curse, buff, and aura spells.
122* Shinjiro and Aigis in ''VideoGame/Persona3'' only learn physical attacks. Junpei only learns single-target fire spells and has the lowest Magic, with his physical skills being much more impressive.
123* Chie in ''VideoGame/Persona4'' has the highest physical attack, but weak magic (and doesn't learn as many advanced ice spells as Teddie, even though [[AnIcePerson she uses the same element]]). Most of her strongest Persona abilities are physical attacks (which CastFromHitPoints) and physical buffs. Additionally, [[MightyGlacier Kanji]] gets the higher-level [[ShockAndAwe Electricity]] spells, but his Magic stat is so abysmal he doesn't really perform better than Chie at magic.
124* Ryuji of ''VideoGame/Persona5'' takes after Kanji. He's also a MightyGlacier of the first order, having the game's second-highest Strength and highest Endurance balanced by its lowest Magic and Agility. But interestingly, his lightning spells can benefit from the Shock Boost passive for a better chance of paralyzing enemies. Shocked enemies also take more damage from his already strong physical attacks, which may take his magic potential into WeakButSkilled territory [[HoistByHisOwnPetard if he doesn't get himself shocked on contact]].
125* Most ''VideoGame/PhantasyStar'' games have at least one party member who cannot use magic (or techniques, as sequels call them). Odin in [[VideoGame/PhantasyStarI the first game]], his {{expy}} Rudo in [[VideoGame/PhantasyStarII the second]], and anybody who is a pureblood Orakian in [[VideoGame/PhantasyStarIII the third]] are unable to use techniques but have the strength and endurance to act as front line fighters, and Odin and Rudo make up for it by equipping [[TheGunslinger very strong firearms]]. ''VideoGame/PhantasyStarIV'' plays with this a bit as it redefined what abilities androids possessed compared to ''III''' (techniques are out, [[SpecialAttack Skills]] are in, and they likewise carry guns into battle), and Gryz, a Motavian axe-wielding warrior, is still capable of using one technique and a few Skills.
126* In ''Franchise/{{Pokemon}}'', attacks are classified as either Physical (and use Attack and Defense) or Special (using Special Attack and Special Defense). Many Pokemon excel in one offensive stat but are lacking in the other, thus limiting their versatility. Pokémon that excel in Attack but not Special Attack are the ones that fall under this category, and in metagame jargon, are called "physical sweepers." Fighting, Ground, Rock, and Steel-type Pokémon usually fall under this category.
127* ''VideoGame/PuyoPuyo'': In contrast to fellow martial artist Rulue, Raffina bears some potential for magic, but she needs to have her pouch to do any sort of spellcasting whatsoever. It's uncertain how weak her magic is without it, but she's quick to turn tail when Lemres questioned her methods, making her weak magical power something of a sore spot for her.
128* ''VideoGame/RealityMinds'': Udir has no magic, but is considered a stronger swordsman than Astrake. Gameplay-wise, he has a higher base attack than all other playable characters.
129* ''VideoGame/SagaFrontier'' has [=T260G=] and other mecs who can't use magic, for obvious reasons.
130* ''VideoGame/SagaFrontier2'' has Gustave XIII, who cannot use Spell Arts (making him an UnSorcerer). He compensates for this by mastering nonmagical Weapon Arts, and by using steel weapons (which [[AntiMagic resist magic]]) instead of the more common, magically potent, and physically weaker stone blades.
131* Early ''Franchise/ShinMegamiTensei'' games star protagonists who can't use magic, and instead they use [=COMPs=] to summon demons who can, in addition to having magic-wielding human companions. Even the demons themselves (as well as their ''Franchise/{{Persona}}'' counterparts) can fall under this trope, not learning magic naturally nor being able to inherit magic-based attacks as well as having low MP. In games where physical skills cost MP rather than [[CastFromHitPoints HP]], physical skills tend to cost less than magic skills of similar attack power to compensate. Later series games do give the player character the ability to use magic and other advanced skills, usually with some sort of justification such as [[Videogame/ShinMegamiTenseiIIINocturne being turned into a demon themselves]].
132* ''VideoGame/StarCraft'', the many of strongest units in terms of offensive power usually don't have any special abilities, such as the Archon, or Ultralisk.
133* ''VideoGame/SuperMarioRPG'': Bowser is a MightyGlacier with high attack and defense, but awful magic attacks.
134* ''VideoGame/{{Tyranny}}'': How many spells a character can memorize and how many of their talents are aligned towards physical combat are (usually) inverted. MightyGlacier Barik has only two spell slots and LightningBruiser Kills-in-Shadow has one, meaning that even if you could pump their Lore to the point that they can construct high-level spells their arsenals are too small to meaningfully make use of them. By contrast, actual spellcasting companions like Lantry and Ebb can easily reach ten or more.
135* The PlayerCharacter of ''VideoGame/{{Undertale}}'' is only able to dish out damage physically, which is only noticeable during a couple fights: [[spoiler:against the Mad Dummy and Mettaton's initial boxy form, who are both immune to standard attacks]]. The first requires [[DeadlyDodging luring its own magical attacks into striking it]], while the second only appears in a few PuzzleBoss encounters; during your actual fight with the second, it transforms into something you can actually hurt.
136* In ''VideoGame/VandalHearts'', not only are physical characters such as [[JackOfAllStats knights]], [[LongRangeFighter archers]], and [[FragileSpeedster airmen]] unable to use magic, but the strongest and ''most'' physical of units, {{Mighty Glacier}}s known as "Armors," also have the least magic resistance and can be one- or two-shotted by mages.
137* ''VideoGame/WarcraftIII'', the strongest melee units (Abominations, Tauren, Knights) only have one passive ability (the Abomination has an active one to restore health). The Druid of the Claw isn't as strong as the others but has more abilities to make up for it.
138* ''VideoGame/WorldOfWarcraft'' has Warriors and Rogues completely lacking magic while Hunters incorporate some slight elements of magic in a handful of attacks.
139* ''VideoGame/WorldOfMana'':
140** In ''VideoGame/SecretOfMana'', while two of the protagonists, [[WhiteMage the girl]] and [[BlackMage the sprite]], learn new spells each time you meet one of the mana spirits, the boy never learns any magic. When he asks Undine, the first spirit, why she can't grant him spells, [[HandWave she replies that his sword will eventually become more powerful than any spell the spirits could teach him.]] [[spoiler:(And indeed, said sword is the only thing that can injure the FinalBoss, though even then he requires his friends' magic to empower it to its greatest potential first.)]]
141** ''VideoGame/TrialsOfMana'':
142*** BareFistedMonk Kevin has very high Strength and hits like a truck up close, especially at night when he transforms into a beast. But Kevin also learns extremely few magic spells relative to the other characters; it's possible for Kevin to have access to ''zero'' skills or spells after the first class change if you send him down his more physically-oriented Dark path. And his Light path isn't much better, since Kevin only gets two skills there (a basic single-target healing spell, and a technique that lets him fight with his bestial strength even during the day). Every other character will have several skills or spells by the time Kevin is ready for his second class change, but Kevin won't be doing much more than basic attacks for a while.
143*** StoneWall Duran has excellent Strength and Defense, but mediocre Magic Defense and ''awful'' Magic Attack. The few spells he learns are almost all [[SupportPartyMember support spells]] that don't require high Magic Attack, such as [[HealThyself healing]] on his Light path or [[SpellBlade elemental Saber spells]] on his Dark path. The fact that Duran is magically inept is even a plot point in his storyline: because Duran can't use magic, he's on the receiving end of a CurbStompBattle by the Crimson Wizard the first time they meet. Duran resolves to get stronger by way of a class change before fighting the Crimson Wizard again.
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147* ''Webcomic/MyImpossibleSoulmate'': Demons are physically powerful and have [[LongLived an extended lifespan]], but the transformation into one robs the person of their ability to use magic. Even some of the [[{{Magitek}} stamps]] can't be activated without a non-demon's help.
148* The eponymous protagonist of ''Webcomic/PoppyOPossum'' lives in a world where literally ''everyone'' has magic... except for long-tailed possums like her, who not only lack the ability to use any magic whatsoever, but also [[AntiMagic absorb it from the surrounding environment]], and as such are [[FantasticRacism treated like second-class citizens at best]]. She makes up for it by being [[SuperStrength obscenely strong]] and [[MadeOfIron tough]] to the point that [[DoesNotKnowHisOwnStrength sending large objects flying with the slightest effort]] is a regular (if regrettable) occurrence for her, as is [[ImplacableMan surviving things that would outright kill most other people.]]
149* Earth Demons and Jakkai from ''Webcomic/SlightlyDamned'' have the lowest magical ability of any race. The Jakkai can generally only learn one spell (maybe two if they're lucky) in their life but are much stronger and faster than humans [[PintsizedPowerhouse despite their small size]]. Earth demons are likewise only capable of learning a single basic earth spell, but make up for it by being 12 to 14ft-tall behemoths with immense physical power (and while earth demons might only learn one spell, their raw strength gives that one spell devastating power).
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153* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', this is Applejack's hat (well, ''other'' hat). Twilight Sparkle has her entire SuperpowerLottery, Rarity has magic, Rainbow Dash has flight and her sonic rainboom, Fluttershy has "flight" and The Stare, and Pinkie Pie has her CartoonPhysics as a [[https://trixiebooru.org/images/1829858 confirmed]] magical superpower. Then there's Applejack, who has nothing more than the most basic Earth Pony connection to nature and her [[CharlesAtlasSuperpower physical strength and lasso]].
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