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1This is an index, but it's also a handy guide to tropes specifically relating to common player tactics deployed in video games. Taking a read through these tropes may even give you some tips to try during play...
2
3For tactical combat gameplay tropes, see CommonTacticalGameplayElements.
4
5Tactical Tropes include the following:
6
7[[index]]
8* BossAlteringConsequence \
9If you complete certain objectives or obtain certain items or abilities before fighting a boss, they can have unique effects on bosses that often make them easier in a manner aside from normal fighting.
10* ButtonMashing \
11Don't know which button to press? Completely new to a FightingGame? Press anything and hope for the best. Some educated guessing is advisable though, what did you think pressing forward and B would do?
12* CherryTapping \
13Less a tactic and more a form of humiliation. Deliberately using a weak attack or deliberately weakened character to defeat the enemy in the most embarrassing way possible.
14* ComboBreaker \
15Breaking [[{{Combos}} big chains of hits]] with a special move.
16* ConfusionFu\
17Remember, [[ChaoticNeutral predictability is a weakness.]] I hope you people who play {{Fighting Game}}s are listening!
18* DamagerHealerTank \
19One character [[DrawAggro draws the enemy's attention]], while the others heal them and {{backstab}} the enemy.
20* DrawAggro \
21The art of focusing the enemy's attention on the guy who's actually capable of taking hits.
22* FishingForMooks \
23Too many to deal with at once? Try luring them away one at a time and continuing the slaughter from the shadows!
24* GatheringSteam \
25Some weapons and enemies take a while to get ready, this opens up a window of opportunity for you.
26* GrappleMove \
27Grab the enemy to [[UnblockableAttack bypass its blocking]] of your attacks.
28* HighlySpecificCounterplay \
29A very narrow option for counterplay.
30* HitAndRunTactics / Kiting \
31Shoot, run away, shoot, repeat.
32* ImmuneToFlinching / Super Armor \
33Certain contexts where a character can endure attacks [[ImmuneToFlinching without flinching]], [[{{Knockback}} getting knocked back]], or having their own actions interrupted.
34* ItemFarming\
35Grinding for items for whatever purpose.
36* {{Knockback}} \
37Getting moved or pushed around when you take damage, or for its own sake.
38** RingOut \
39You made your opponent step out-of-bounds. You win!
40* LeadTheTarget\
41Shoot along the path the target is likely to follow to avoid them "outrunning" your shots.
42* LeeroyJenkins \
43{{The Berserker}} in video game form. (Though this is more an absence of tactics.)
44* LevelGrinding \
45Committing mass murder of random monsters for experience.
46** PeninsulaOfPowerleveling \
47The perfect place for LevelGrinding.
48* MinMaxing \
49Unbalancing equipment, spell casts, armour, and any other stat-influencing items to privilege a specific trait to the detriment of another. A common tactic of a {{Munchkin}}.
50* MoneyGrinding \
51Get enough money for whatever purpose.
52* MuckingInTheMud \
53You know that when you see a mudpit or a mud bog, you can go through it. Just be aware that there are only a few safe spots, and there are some swamps in which you can go too deep...
54* NinjaLooting \
55Refusing to share the best items after a team effort has brought an enemy down. Very frowned upon.
56* NoScope \
57Not using the scope to aim on a weapon you would be expected to do so with (e.g. a SniperRifle).
58* OneStatToRuleThemAll \
59Some abilities are so overpowered and / or versatile that you'll end up prioritizing them above all the others.
60* OptionalStealth \
61A video game mission where stealth is encouraged, but not vital to win.
62* PathOfGreatestResistance \
63The way to go is the way the enemies are coming from.
64* PauseScumming \
65If in constant danger of death, pause often, giving you more time to react.
66* PlayerDataSharing \
67Get more content from other players.
68* RandomizedDamageAttack \
69An attack/ability that has its damage/quality etc randomized per each usage, forcing you to be wise on using it.
70* ReduceAggro \
71Items and abilities that make foes less likely to go after you.
72* SaveScumming \
73If in constant danger of death, save often, minimizing loss of progress.
74* ScissorsCutsRock \
75Having a [[ElementalRockPaperScissors type]] [[TacticalRockPaperScissors advantage]] doesn't necessarily mean that victory is even likely.
76* SequenceBreaking \
77Breaking the pre-determined order of events the game designers have laid out. May shorten the game considerably... or screw up your game file. A risky tactic, but valuable for completing {{Speed Run}}s.
78* ShootTheMageFirst \
79Shooting the blaster of the enemy group to prevent them from doing major damage.
80* ShootTheMedicFirst \
81Shooting the healer of the enemy group to prevent them from healing the others/themself.
82* SituationalDamageAttack \
83An attack that depends on some certain variable/action that can make it more powerful.
84* StatsDissonance \
85A character's stats do not convey how they should actually be played in-game.
86* StraightForTheCommander \
87Killing the enemy commander will win you the battle regardless of how the enemy army is doing at that moment.
88* StrategySchmategy \
89Being unpredictable because you have [[HanlonsRazor no idea what you're doing]].
90* TacticalDoorUse\
91Monster chasing you? Shut de do'.
92* TacticalRockPaperScissors\
93Cavalry can run down crossbowmen, crossbowmen turn pikemen into pin-cushions, pikemen turn cavalry into horse-kebab. That sort of thing.
94* ThreeStrikeCombo\
95A basic combination of three attacks that form the basis of more complex tactical options found in many video games of different types.
96* ThrowTheMookAtThem\
97You can throw Mooks at other enemies/objects in order to damage them.
98* {{Whoring}} \
99Using only one narrow tactical option to devastating effect, often to the chagrin of other gamers. A common subset is "Turtling" (a passive defense where you do as little as possible, waiting for your opponent to move).
100* ZergRush \
101Sending waves upon waves of cheap, weak units in order to overwhelm a more tech-aware enemy with sheer numbers.
102[[/index]]

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