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* ''VideoGame/FinalFantasyX'': Tidus spends most of the game looking forward to returning to [[DoomedHometown Zanarkand]], which he discovers is pretty impossible seeing that it's been in ruins for the past thousand years and [[spoiler:wasn't even really ''his'' Zanarkand anyway because he had been living in a literal dreamworld.]]
** ''VideoGame/FinalFantasyVII'' has it too. Cloud and Tifa can never have their home town back because it was [[DoomedHometown burned to the ground]] by Sephiroth. Although [[spoiler:the town is rebuilt by Shinra and stocked with actors to cover up the event later in the game, the implication is still the same.]]

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* ''VideoGame/FinalFantasyX'': Tidus spends most of the game looking forward to returning to [[DoomedHometown Zanarkand]], which he discovers is pretty impossible seeing that it's been in ruins for the past thousand years and [[spoiler:wasn't even really ''his'' Zanarkand anyway because he had been living in a literal dreamworld.]]
''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVII'' has it too. have Cloud and Tifa can never have where they can't go back to their home town back hometown because it was [[DoomedHometown burned to the ground]] by Sephiroth. Although [[spoiler:the town is rebuilt by Shinra and stocked with actors to cover up the event later in the game, the implication is still the same.]]


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** ''VideoGame/FinalFantasyX'': Tidus spends most of the game looking forward to returning to [[DoomedHometown Zanarkand]], which he discovers is pretty impossible seeing that it's been in ruins for the past thousand years and [[spoiler:wasn't even really ''his'' Zanarkand anyway because he had been living in a literal dreamworld.]]
** Fran in ''VideoGame/FinalFantasyXII'' chooses to abandon her home in the woods in order to live freely and she runs away with Balthier, who is a Sky Pirate. Because Fran left her village, she effectively abandoned her duty as a guardian of the wood and is unable to communicate with it. Fran's abandonment effectively has her ousted and is not allowed to returning home. Fran does eventually return to her village for the sake of assisting her party, though she chooses to remain at the entrance so that she doesn't see her sisters in shame.
** The Ala Mhigans in ''VideoGame/FinalFantasyXIV'' were ousted by the [[TheEmpire Garlean Empire]] from their homeland and were unable to return. By the events of the ''Stormblood'' expansion, the player character liberates Ala Mhigo from the Garleans, allowing most of the refugees to return home after being away for decades.
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** ''VideoGame/{{Fallout 4}}: After 210 years in experimental cryo, your house is still standing, and even a few of your family members survived. But the house isn't the same after centuries of aging, and you lose your family (sans butler) in the end.

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** ''VideoGame/{{Fallout 4}}: 4}}'': After 210 years in experimental cryo, your house is still standing, and even a few of your family members survived. But the house isn't the same after centuries of aging, and you lose your family (sans butler) in the end.
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** In ''VideoGame/FalloutNewVegas: Lonesome Road'', the Courier finds out that they [[WhereIWasBornAndRazed destroyed their implied hometown]] by delivering a mysterious package from Navarro that detonated the Divide's nuclear missiles.

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** In ''VideoGame/FalloutNewVegas: ''VideoGame/FalloutNewVegas'': Lonesome Road'', the Courier finds out that they [[WhereIWasBornAndRazed destroyed their implied hometown]] by delivering a mysterious package from Navarro that detonated the Divide's nuclear missiles.
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deleting an inaccurate trope, as the three was never happy in the spreadsheet and prefers the quarterly report she escapes to


* In ''VideoGame/ThreeInThree'', the main character spends most of the plot trying to get back to the spreadsheet she lived in, only to discover in the end that she doesn't really belong there anymore.
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Updating crosswicking due to Trials Of Mana's official international release.


* ''VideoGame/SecretOfMana'' for the SNES kicked off the plot with this, when TheHero is kicked out of his home village for removing a rusty sword from a stone, thus drawing monsters to it. In order to SetRightWhatOnceWentWrong, he has to find a way to unlock the sword's true potential.
** With a little glitching, he can go home again, [[GameBreakingBug but he can't get out.]]
** Also, in ''VideoGame/SeikenDensetsu3'', if you have Duran in your party and try to enter his house in Forcena, he will say that he can't return home until he has killed Koren, and the party will be unable to enter the house. Even after you kill Koren you still can't enter his house!

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* ''VideoGame/WorldOfMana''
**
''VideoGame/SecretOfMana'' for the SNES kicked off the plot with this, when TheHero is kicked out of his home village for removing a rusty sword from a stone, thus drawing monsters to it. In order to SetRightWhatOnceWentWrong, he has to find a way to unlock the sword's true potential.
**
potential. With a little glitching, he can go home again, [[GameBreakingBug but he can't get out.]]
** Also, in ''VideoGame/SeikenDensetsu3'', In ''VideoGame/TrialsOfMana'', if you have Duran in your party and try to enter his house in Forcena, Valsena, he will say that he can't return home until he has killed Koren, the Crimson Wizard, and the party will be unable to enter the house. Even after you kill Koren the Crimson Wizard you still can't enter his house!

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*As we find out in ''VideoGame/CloseYourEyes'', this is emphasized in the "Husk" and "Recollection" endings, where [[spoiler:the world is a nuclear wasteland, thus escaping the V.I.E.W facility means escaping to nothing]].
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* ''VideoGame/HalfLife1: Opposing Force'''s Adrian Shephard can't go home again because he [[spoiler:was trapped by the G-man in an alternate dimension to ''preserve him''. All in the name of "discretion". Which ultimately is made more depressing by the fact that Earth is now a CrapSackWorld under the jackboots of the Combine.]]

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* ''VideoGame/HalfLife1: Opposing Force'''s Adrian Shephard can't go home again because he [[spoiler:was trapped by the G-man in an alternate dimension to ''preserve him''. All in the name of "discretion". Which ultimately is made more depressing by the fact that Earth is now a CrapSackWorld CrapsackWorld under the jackboots of the Combine.]]



* Rath from ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' was outcast from the Kutolah tribe at a very young age, due to a prophecy that said he'd have a great future if he saw the world on his own. In his solo ending, he returns to the tribe after the end and his tribesmen welcome him back warmly; in his paired ending with Lyn, Rath comes back alone but some time later Lyn joins him and they have a daughter, [[spoiler:Sue]].

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* Rath from ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' ''VideoGame/FireEmblemTheBlazingBlade'' was outcast from the Kutolah tribe at a very young age, due to a prophecy that said he'd have a great future if he saw the world on his own. In his solo ending, he returns to the tribe after the end and his tribesmen welcome him back warmly; in his paired ending with Lyn, Rath comes back alone but some time later Lyn joins him and they have a him. His daughter, [[spoiler:Sue]].Sue, becomes a playable character in ''VideoGame/FireEmblemTheBindingBlade''.
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* In ''VideoGame/{{Shadowverse}}'', this is what Rowen fears the most, [[spoiler:as the Black Dragon cursed him to transform into a dragon if his desire to protect someone is strong enough. At least not until he breaks the Black Dragon's curse, or else he'd be forced to kill his family.]]

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* The original ''VideoGame/{{Fallout1}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse. They left anyway.
* Averted in ''VideoGame/{{Fallout 2}}'': Saving the tribe means The Chosen One gets to STAY with the tribe, wherever they're forced to go.
* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with their father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing them to flee into the Wasteland to find their father. Later, the Wanderer returns to the Vault to find that its inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, their childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame them for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good. And of course, if the Wanderer kills innocents or outright sabotages the life support systems, everyone in the Vault yells at you to leave.

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* This seems to be a common theme in ''Fallout'':
**
The original ''VideoGame/{{Fallout1}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse. They left anyway.
* ** Averted in ''VideoGame/{{Fallout 2}}'': Saving the tribe means The Chosen One gets to STAY with the tribe, wherever they're forced to go.
* ** At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with their father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing them to flee into the Wasteland to find their father. Later, the Wanderer returns to the Vault to find that its inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, their childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame them for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good. And of course, if the Wanderer kills innocents or outright sabotages the life support systems, everyone in the Vault yells at you to leave.



* ''VideoGame/{{Fallout 4}}: After 210 years in experimental cryo, your house is still standing, and even a few of your family members survived. But the house isn't the same after centuries of aging, and you lose your family (sans butler) in the end.

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* ** ''VideoGame/{{Fallout 4}}: After 210 years in experimental cryo, your house is still standing, and even a few of your family members survived. But the house isn't the same after centuries of aging, and you lose your family (sans butler) in the end.
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* This happens to Threo in ''VideoGame/GranblueFantasy''. Her second fate episode deals with the fact that her beloved forest was cut down to make place for a town. The grief of losing her homeland and the shattering of her values (as she can't figure how the forest, that she considered stronger than anything, could be destroyed by a bunch of harmless villagers) drive her straight into a HeroicBSOD.
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* ''You'' if you're a player character in ''[[NexusWar Nexus Clash]]''. Just being pulled into the titular Clash means that the entire universe you came from has been destroyed and no longer exists to go home ''to''. The best you can do is help win the war in the name of a [[PowersThatBe Power]] who will shape a new world more in line with your ideals, but even then you're stuck in the war and can't go live there.

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* ''You'' if you're a player character in ''[[NexusWar Nexus Clash]]''.''VideoGame/NexusClash''. Just being pulled into the titular Clash means that the entire universe you came from has been destroyed and no longer exists to go home ''to''. The best you can do is help win the war in the name of a [[PowersThatBe Power]] who will shape a new world more in line with your ideals, but even then you're stuck in the war and can't go live there.
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** Recent developments in ''WorldOfWarcraft'': [[spoiler:The blood elves of formerly-neutral Dalaran have all been arrested, kicked out, or killed as the city-state joins the Alliance. Also, Vol'jin, leader of the Horde's trolls, lived through an assassination attempt from one of Garrosh's soldiers and is now hiding out in Pandaria while the Horde believes him dead.]]

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** Recent developments in ''WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'': [[spoiler:The blood elves of formerly-neutral Dalaran have all been arrested, kicked out, or killed as the city-state joins the Alliance. Also, Vol'jin, leader of the Horde's trolls, lived through an assassination attempt from one of Garrosh's soldiers and is now hiding out in Pandaria while the Horde believes him dead.]]
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* The original ''VideoGame/{{Fallout}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse. They left anyway.

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* The original ''VideoGame/{{Fallout}}'' ''VideoGame/{{Fallout1}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse. They left anyway.

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* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with their father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing them to flee into the Wasteland to find their father. Later, the Wanderer returns to the Vault to find that its inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, their childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame them for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good.

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* The original ''VideoGame/{{Fallout}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse. They left anyway.
* Averted in ''VideoGame/{{Fallout 2}}'': Saving the tribe means The Chosen One gets to STAY with the tribe, wherever they're forced to go.
* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with their father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing them to flee into the Wasteland to find their father. Later, the Wanderer returns to the Vault to find that its inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, their childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame them for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good. And of course, if the Wanderer kills innocents or outright sabotages the life support systems, everyone in the Vault yells at you to leave.



** The original ''VideoGame/{{Fallout}}'' ends with the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse.

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** The original ''VideoGame/{{Fallout}}'' ends with * ''VideoGame/{{Fallout 4}}: After 210 years in experimental cryo, your house is still standing, and even a few of your family members survived. But the Vault Dweller being banished from his Vault, due to having been radically changed by his experiences house isn't the same after centuries of aging, and you lose your family (sans butler) in the wastes and possible hero worship amongst the Vault's younger dwellers causing them to leave en masse.end.

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* In ''Franchise/TheElderScrolls'', the [[OurElvesAreBetter Maormer (Sea Elves)]] were banished from Aldmeris, the ancient homeland of the {{Precursors}} of the races of Mer (Elves), after attempting a rebellion. There is said to be a literal veil of mist that they cannot penetrate surrounding their former home.

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* In ''Franchise/TheElderScrolls'', the ''Franchise/TheElderScrolls''
** The
[[OurElvesAreBetter Maormer (Sea Elves)]] were banished from Aldmeris, the ancient homeland of the {{Precursors}} of the races of Mer (Elves), after attempting a rebellion. There is said to be a literal veil of mist that they cannot penetrate surrounding their former home.
** The mythology of the ''ES'' universe is suggested to include a cycle of death and rebirth. However, souls which are claimed by a specific deity (such as a [[OurGodsAreDifferent Daedric Prince]]), are removed from this cycle and are taken to the realm of the deity in question to serve for eternity. Some mortals voluntarily serve deities and pledge their souls in this fashion, so it may not be too bad for them. (Such as [[OurWerewolvesAreDifferent werewolves]] who enjoy this state of being and will gladly serve in Hircine's Hunting Grounds.) Some souls may end up this way involuntarily, such as those who die under the effects of a [[YourSoulIsMine Soul Trap spell]]. They are doomed to enter the [[SpiritWorld Soul Cairn]], created and ruled by the Ideal Masters ([[WasOnceAMan formerly mortal sorcerers]] who entered Oblivion as {{Energy Being}}s and traffic in souls).
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\n\n* ''You'' if you're a player character in ''[[NexusWar Nexus Clash]]''. Just being pulled into the titular Clash means that the entire universe you came from has been destroyed and no longer exists to go home ''to''. The best you can do is help win the war in the name of a [[PowersThatBe Power]] who will shape a new world more in line with your ideals, but even then you're stuck in the war and can't go live there.
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* In ''Franchise/TheElderScrolls'', the [[OurElvesAreBetter Maormer (Sea Elves)]] were banished from Aldmeris, the ancient homeland of the {{Precursors}} of the races of Mer (Elves), after attempting a rebellion. There is said to be a literal veil of mist that they cannot penetrate surrounding their former home.


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** ''VideoGame/MassEffectAndromeda'' follows a group of explorers as they go beyond the Milky Way Galaxy and make the journey to Andromeda. Since it takes 600 years to reach it, this is a strictly one-way trip.

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** ''VideoGame/MassEffectAndromeda'' follows a group of explorers as they go beyond the Milky Way Galaxy and make the journey to Andromeda. Since it takes 600 years to reach it, this is a strictly one-way trip. [[spoiler:Plus, the arc ships launch only a year before the Reapers invade, so for all anyone knows, even if they could return, there might not be a home waiting for them.]]

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* In ''Franchise/MassEffect'', all three of Shepard's backgrounds ensure that they can never go home again: if you choose Earthborn, Shepard is an orphan who grew up on the streets; if you choose Colonist, Shepard's parents were killed and the colony razed in a batarian raid; if you choose Spaceborn, Shepard has a family, but grew up on multiple space stations and colonies as they moved around with the military.

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* ''Franchise/MassEffect''
**
In ''Franchise/MassEffect'', all three of Shepard's backgrounds ensure that backgrounds, they can never go home again: if you choose Earthborn, Shepard is an orphan who grew up on the streets; if you choose Colonist, Shepard's parents were killed and the colony razed in a batarian raid; if you choose Spaceborn, Shepard has a family, but grew up on multiple space stations and colonies as they moved around with the military.


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** ''VideoGame/MassEffectAndromeda'' follows a group of explorers as they go beyond the Milky Way Galaxy and make the journey to Andromeda. Since it takes 600 years to reach it, this is a strictly one-way trip.
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** In the remake, a sidequest is added where Rudy can get the entire village to ask for his forgiveness [[spoiler:when the same monster he had to take down with said gun comes back. Such sidequest is necessary to access one of the game's ultimate summons]].
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* ''VideoGame/GuiltyGear'': Axl Low is a cheery, goofy British guy who got ripped out of his home time and keeps skipping through time randomly. His whole mission is to find out what's wrong with him and how he can get back to his friends and his girlfriend Megumi. [[spoiler:Then in '''Xrd: Revelator'', he's hit with the TomatoInTheMirror that basically he's a sentient bundle of time magic who can erase and rewrite timelines at will, that his old timeline may not even exist anymore, and that returning to his original time will mean wiping out the world as it exists now as they're mutually exclusive. In the climax, he's faced with the choice of either returning home to Megumi and leaving this world and all his new friends to their fate, or using his powers to help Sol and being stranded in this time. [[HeroicSacrifice He decides on the latter]].]]
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* Might be the fate of the crew of the ''Spirit of Fire'' from ''VideoGame/HaloWars''.

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* Might be the fate of In ''VideoGame/HaloWars'', the crew of the ''Spirit of Fire'' from ''VideoGame/HaloWars''.are left drifting in space after being forced to sacrifice their FTL drive. Twenty-eight years later in ''VideoGame/HaloWars2'', they've somehow managed to end up ''outside'' of the galaxy.

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* In the first TheSims game, if a child fails school, s/he will be sent to military school and will never be seen or heard from again.
** Same thing for couples who break up. One of them will leave the house and will never be seen or heard from again.

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* In the first TheSims ''VideoGame/TheSims1'' game, if a child fails school, s/he will be sent to military school and will never be seen or heard from again.
**
again. Same thing for couples who break up. One of them will leave the house and will never be seen or heard from again.
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* This is the title of one of the achievements in the game ''Dino D-Day'' awarded when an Axis(Nazi) player kills the two "defectors" Jakob Frank[[note]]The Allies team Heavy Weapons and German-born Jew[[/note]] and Trigger the Protoceratops[[note]]The Allies' TeamPet and rejected German dino[[/note]].
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* In ''VideoGame/DistortedTravesty'', after the heroes get warped into an amalgamate video game world, their first priority is finding a way to get back home. After a few levels, it's revealed that while they can technically go home, [[spoiler:their home has been warped into the same world. The "real" world is forever beyond their reach.]]

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* For most of ''VideoGame/TalesOfSymphonia'', Lloyd is exiled from his hometown due to a petulant proclamation by an arrogant mayor who scapegoats him for the town's problems.

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* For most of ''VideoGame/TalesOfSymphonia'', Lloyd is exiled from his hometown due to a petulant proclamation by an arrogant mayor who scapegoats him for the town's problems. Admittedly, Lloyd did cause Iselia to be damaged, but it was accidental and more the fault of the Desians attacking the town after they spotted Lloyd. It's ultimately averted, since he's let back in during the game's second act, despite the mayor's protests.



** Averted toward the end of the first disc when [[spoiler:The characters must decide which side they stay on when they separate the worlds. Ultimately, this is ruled out as a solution]].
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* ''VideoGame/DragonsWake'': The PlayerCharacter is a young dragon that was adopted by a village of lizardfolk. When the player returns from destroying a village of goblins, they find that the lizardfolk village has also been destroyed by a BlackKnight.
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* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with his father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing him to flee into the Wasteland to find his father. Later, the Wanderer returns to the Vault to find that it's inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, his childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame him for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good.

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* At the beginning of ''VideoGame/{{Fallout 3}}'', [[PlayerCharacter the Lone Wanderer]] is living with his their father, James, in the underground shelter Vault 101. However, when James leaves the Vault, the paranoid Vault Overseer tries to have the Wanderer killed, forcing him them to flee into the Wasteland to find his their father. Later, the Wanderer returns to the Vault to find that it's its inhabitants are embroiled in a civil war over whether or not to keep the Vault locked down. If the Wanderer finds a peaceful solution, his their childhood friend Amata becomes the new Overseer. However, as she explains, a lot of people still blame him them for everything that went wrong. For the sake of peace in the Vault, the Wanderer is forced to leave again, this time for good.
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* In ''JadeEmpire'', the village where the Spirit Monk and Dawn Star grew up is [[DoomedHometown burned to the ground at the end of the prologue]]. Subverted in that [[spoiler: the Spirit Monk actually gets to go to Dirge, their real home, later in the game]].

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* In ''JadeEmpire'', ''VideoGame/JadeEmpire'', the village where the Spirit Monk and Dawn Star grew up is [[DoomedHometown burned to the ground at the end of the prologue]]. Subverted in that [[spoiler: the Spirit Monk actually gets to go to Dirge, their real home, later in the game]].
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* In ''{{Otherspace}}'', the universe that houses our solar system began to break apart due to a massive war between titanic forces, forcing the players to make the journey to a new universe and start over there.

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* In ''{{Otherspace}}'', ''VideoGame/{{Otherspace}}'', the universe that houses our solar system began to break apart due to a massive war between titanic forces, forcing the players to make the journey to a new universe and start over there.



* ''SuperMarioGalaxy'' had a subplot which demonstrated that remaining in space too long will result in you finding all of your friends on Earth now long dead.

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* ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' had a subplot which demonstrated that remaining in space too long will result in you finding all of your friends on Earth now long dead.

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