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* In ''VideoGame/ShinMegamiTenseiIVApocalypse'', a late-game critical decision determines whether you side with [[spoiler:Dagda and help him destroy humanity in order to create a new universe free of the gods' tyranny]], or go against his plans. If you choose to side with him, [[spoiler:all of your companions fight against you while SadBattleMusic[[note]]It's the same theme from ''Shin Megami Tensei IV'' that plays when fighting [[spoiler:Isabeau]]...and [[spoiler:Isabeau]] so happens to be among the former comrades you fight here[[/note]] plays, with every last one of them disappointed in your decision, and the battle is fairly easy just to rob you of the satisfaction of a challenging battle. Afterwards, Dagda gives you the choice of reviving one of your fallen partners to serve as your personal goddess, but it's clear that [[ReforgedIntoAMinion whoever you revived is no longer themselves, having been brainwashed to only take care of your needs]]. Later, Fujiwara and Skins rally the people of Tokyo in a final bid to stop you and Dagda, lamenting that YouCouldHaveUsedYourPowersForGood, with the outcome being that you turn them into a mountain of corpses. Ultimately by the end of the game, you kill YHVH and create a new universe...with only you, a similarly revived-and-brainwashed Flynn, and your goddess by your side.]]

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* In ''VideoGame/ShinMegamiTenseiIVApocalypse'', a late-game critical decision determines whether you side with [[spoiler:Dagda and help him destroy humanity in order to create a new universe free of the gods' tyranny]], or go against his plans. If you choose to side with him, [[spoiler:all of your companions fight against you while SadBattleMusic[[note]]It's the same theme from ''Shin Megami Tensei IV'' that plays when fighting [[spoiler:Isabeau]]...Isabeau...and [[spoiler:Isabeau]] Isabeau so happens to be among the former comrades you fight here[[/note]] plays, with every last one of them disappointed in your decision, and the battle is fairly easy just to rob you of the satisfaction of a challenging battle. Afterwards, Dagda gives you the choice of reviving one of your fallen partners to serve as your personal goddess, but it's clear that [[ReforgedIntoAMinion whoever you revived is no longer themselves, having been brainwashed to only take care of your needs]]. Later, Fujiwara and Skins rally the people of Tokyo in a final bid to stop you and Dagda, lamenting that YouCouldHaveUsedYourPowersForGood, with the outcome being that you turn them into a mountain of corpses. Ultimately by the end of the game, you kill YHVH and create a new universe...with only you, a similarly revived-and-brainwashed Flynn, and your goddess by your side.]]
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* In ''VideoGame/ShinMegamiTenseiIVApocalypse'', a late-game critical decision determines whether you side with [[spoiler:Dagda and help him destroy humanity in order to create a new universe free of the gods' tyranny]], or go against his plans. If you choose to side with him, [[spoiler:all of your companions fight against you while SadBattleMusic[[note]]It's the same theme from ''Shin Megami Tensei IV'' that plays when fighting [[spoiler:Isabeau]]...and [[spoiler:Isabeau]] so happens to be among the former comrades you fight here[[/note]] plays, with every last one of them disappointed in your decision, and the battle is fairly easy just to rob you of the satisfaction of a challenging battle. Afterwards, Dagda gives you the choice of reviving one of your fallen partners to serve as your personal goddess, but it's clear that [[ReforgedIntoAMinion whoever you revived is no longer themselves, having been brainwashed to only take care of your needs]]. Later, Fujiwara and Skins rally the people of Tokyo in a final bid to stop you and Dagda, lamenting that YouCouldHaveUsedYourPowersForGood, with the outcome being that you turn them into a mountain of corpses. Ultimately by the end of the game, you kill YHVH and create a new universe...with only you, a similarly revived-and-brainwashed Flynn, and your goddess by your side.]]

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* Remember how in ''VideoGame/{{Persona 4}}'' you would take advantage of the protagonist's [[ChickMagnet way with the ladies]] and have up to six girlfriends at once? Well, you won't anymore as of ''[[UpdatedRerelease Golden]]'', because if you attempt to do so, come Valentine's Day, you'll have to make a choice of a single girl you want to make happy, leaving the rest of them in tears. Ouch. Of course, [[BlamedForBeingRailroaded the game also grinds into you if you turn down their romantic overtures]], so it's really a matter of choosing ''when'' the game will yell at you.

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* Remember how in ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' you would take advantage of the protagonist's [[ChickMagnet way with the ladies]] and have up to six girlfriends at once? Well, you won't anymore as of ''[[UpdatedRerelease Golden]]'', because if you attempt to do so, come Valentine's Day, you'll have to make a choice of a single girl you want to make happy, leaving the rest of them in tears. Ouch. Of course, [[BlamedForBeingRailroaded the game also grinds into you if you turn down their romantic overtures]], so it's really a matter of choosing ''when'' the game will yell at you.


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* ''VideoGame/Persona5 Royal'' takes it even further with punishing you for trying to be a HaremSeeker, if you decide to enter into two or more relationships, then on Valentine's Day, [[http://www.youtube.com/watch?v=18Qt9zc1S7k you pay for your womanizing]] with an inversion of DumpThemAll.
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Now an index disallowing examples.


* There's a subtle one in the 2016 ''[[VideoGame/Hitman2016 Hitman]]''. Your targets in the primary missions are [[AcceptableTargets scum of the earth]] (and you're discouraged from murdering non-targets), while the targets in the training are ISA employees acting out roles and [[AllPartOfTheShow "all weapons are simulated."]] So your conscience is clear, right? ...Except, in the second tutorial mission, the most blatantly-presented path to "killing" the target (and therefore the one that most first-time playthroughs go for) is to repair a disabled ejection seat in a fighter jet, then convince the target to sit in the cockpit and pull the right lever. This gets a special achievement, and is, like many other Hitman kills, hilarious to watch... unless you remember that you just launched one of your own screaming through the hangar roof, and notice the people around you break character enough to suggest that there was no simulation in place for that, [[YouMonster he's ''really'' dead]]...

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* There's a subtle one in the 2016 ''[[VideoGame/Hitman2016 Hitman]]''. Your targets in the primary missions are [[AcceptableTargets scum of the earth]] earth (and you're discouraged from murdering non-targets), while the targets in the training are ISA employees acting out roles and [[AllPartOfTheShow "all weapons are simulated."]] So your conscience is clear, right? ...Except, in the second tutorial mission, the most blatantly-presented path to "killing" the target (and therefore the one that most first-time playthroughs go for) is to repair a disabled ejection seat in a fighter jet, then convince the target to sit in the cockpit and pull the right lever. This gets a special achievement, and is, like many other Hitman kills, hilarious to watch... unless you remember that you just launched one of your own screaming through the hangar roof, and notice the people around you break character enough to suggest that there was no simulation in place for that, [[YouMonster he's ''really'' dead]]...

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Trope has been renamed per TRS [1]


* Go try to sell an animal in ''[[VideoGame/HarvestMoon Harvest Moon: A New Beginning]]''. The expression on [[NotGoodWithPeople Neil's]] face when he tells you to tell him which animal you're selling is ''depressing''.

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* Go try to sell an animal in ''[[VideoGame/HarvestMoon Harvest Moon: A New Beginning]]''. Beginning]]'':
** Go try to sell an animal.
The expression on [[NotGoodWithPeople Neil's]] AnimalLover Neil's face when he tells you to tell him which animal you're selling is ''depressing''.
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** ''Lonesome Road'', the final story add-on for ''VideoGame/FalloutNewVegas'', manages to give the player one from all the way back in ''VideoGame/{{Fallout 3}}'' and it's add-on, ''Broken Steel''. Throughout ''Lonesome Road'', you hear logs from a Dr. Whitely, a kindly [[spoiler: Enclave]] scientist. It turns out he was at [[spoiler: Adams Air Force Base, which the [[PlayerCharacter Lone Wanderer]] canonically seems to have destroyed]].

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** ''Lonesome Road'', the final story add-on for ''VideoGame/FalloutNewVegas'', manages to give the player one from all the way back in ''VideoGame/{{Fallout 3}}'' and it's its add-on, ''Broken Steel''. Throughout ''Lonesome Road'', you hear logs from a Dr. Whitely, Whitly, a kindly [[spoiler: Enclave]] scientist. It turns out he was at [[spoiler: Adams Air Force Base, which the [[PlayerCharacter Lone Wanderer]] canonically seems to have destroyed]].
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* ''VideoGame/{{Stellaris}}'' has a humorous example with one of the in-game achievements. To start, the ''Distant Stars'' DLC adds an [[{{Sidequest}} anomaly]] that ends with you adopting and naming a juvenile [[SpaceWhale space amoeba]] after it {{imprint|ing}}s on the science ship that discovered it, treating it like its mother. Once it grows up, it is placed under your control and treated as a powerful naval vessel, and the in-game lore says that it has become a mascot of sorts for your empire. The ''Overlord'' DLC, meanwhile, adds the Salvagers Enclave, where you can sell your obsolete ships to be scrapped. Somebody on the dev team put two and two together, realized that somebody would try to sell the space amoeba to the Salvagers, and created an achievement called "You Monster" for doing just that.
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* In ''VideoGame/Uncharted2AmongThieves'', you make affable treasure hunter Nathan Drake run around snapping necks, crushing tracheas, throwing men off moving trains, and shooting veritable armies of mooks. So when [[BigBad Lazarevic]] says, at the climax, "How many men did you kill... today?", it's probably supposed to be a boilerplate [[NotSoDifferentRemark "we're not so different" speech...]] but it's hard not to admit he has a point.

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* In ''VideoGame/Uncharted2AmongThieves'', you make affable treasure hunter Nathan Drake run around snapping necks, crushing tracheas, throwing men off moving trains, and shooting veritable armies of mooks. mooks that come at you in seemingly endless waves. So when [[BigBad Lazarevic]] says, at the climax, "How many men did you kill... kill? How many, just today?", it's probably supposed to be a boilerplate [[NotSoDifferentRemark "we're not so different" speech...]] but it's hard not to admit he has a point.

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oh god i hope i dont bring the wrath of tlou vs tlou2 fans on here


* ''VideoGame/TheStanleyParable'' has a TakeThat at video games that use this trope. The LemonyNarrator, trying to make a more appealing game for the player, decides to have a four hour baby game where you must continuously press a button to stop a cardboard baby from going into the fire. Now both the baby and the button pushing are extremely annoying, this mixed with the fact that game forces you to play this game for FOUR HOURS in order to beat the mini-game, its pretty much forcing you to let the baby die. And when you do, the narrator calls you out on it. Even though he basically forced you to do it in the first place.

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* ''VideoGame/TheStanleyParable'' has a TakeThat at video games that use this trope. The LemonyNarrator, trying to make a more appealing game for the player, decides to have a four hour baby game where you must continuously press a button to stop a cardboard baby from going into the fire. Now both the baby and the button pushing are extremely annoying, this mixed with the fact that game forces you to play this game for FOUR HOURS in order to beat the mini-game, its it's pretty much forcing you to let the baby die. And when you do, the narrator calls you out on it. it and asks if you [[MortonsFork hate babies or just hate him.]] Even though he basically forced you to do it in the first place.



* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day]] or [[EvenEvilHasLovedOnes that they just wanted to feed their family,]] and that [[ProtagonistCenteredMorality serial killers thought THEY were good people, too!]]

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* Mocked in ''VideoGame/{{Borderlands 2}}'' with the Morningstar sniper rifle, a gun awarded to you by the MegaCorp Hyperion. A gun for "murderers... like you!" It has a high-pitched, shrill voice that whines at you for killing psychopaths, robbers, pirates, and vicious creatures by [[WhatMeasureIsAMook saying that they could have had a bad day]] or [[EvenEvilHasLovedOnes that they just wanted to feed their family,]] and that [[ProtagonistCenteredMorality serial killers thought THEY were good people, too!]]too!]] Anthony Burch, Borderland 2's writer, commented on the tendency of games like ''Spec Ops The Line'' to do this.



* ''VideoGame/TheLastOfUsPart2'''s sequel directly continues on this, even playing the woman who kills Joel as revenge for his assault on the hospital. Ellie in kind becomes more vengeful and evil as she tries to find Joel's killers. The game switches between both viewpoints, and both characters slaughter each others' friends and found family in their quest for revenge. One such example is Ellie killing a dog, who turns out to have been Abby's dog... and Abby being the one who personally beat Joel to death.



** This ''may'' have been part of what Creator/HideoKojima was going for in ''VideoGame/MetalGearSolid2SonsOfLiberty''. [[MindScrew Then again, we can't be sure...]]
** Every boss in the series after they've been beaten.

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** This ''may'' have been part of what Creator/HideoKojima was going for in ''VideoGame/MetalGearSolid2SonsOfLiberty''. [[MindScrew Then again, we can't be sure...]]
** Every boss in
In the series beginning, Raiden, a fresh-faced US Army recruit taking after they've the game's previous protagonist and super-soldier Solid Snake, is given a fake identity inputted by the player and then takes on the terrorists... except [[spoiler:it's clear Raiden is out of his depth and was not a great hero like Snake was, the terrorists are fighting agianst something worse, and what's more, it turns out Raiden and the player have been beaten.unwittingly fulfilling the commands of fascist AI who are well on their way to world domination - and you just killed one of the only rebels against it.]] Great work. In the end, Raiden literally throws away the player's input by hurling the dog tags containing the ID the player inputted into the sea in a cutscene, and throughout the rest of the series, becomes determined to be his own soldier fighting for what's right, regardless of who might try to control him. Subtle!

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* In the game ''VideoGame/EvilGenius'', ''you'' perform one of these in a game that otherwise tries to allow you to revel in being a DiabolicalMastermind. Each global anti-Evil-Genius group has a Super Agent, a practically-unkillable Super Agent that can only be killed in a certain way. [[NubileSavage Mariana Mamba]]? [[spoiler: You strap her down in a surgery booth and make her morbidly obese]]. Not that bad, she can recover. [[BruceLeeClone Jet Chan]]? [[spoiler: You challenge him to a karate duel, win, and he flees to contemplate his loss.]] Thats okay, he's not injured except for his pride. [[ActionHero Dirk Masters]]? [[spoiler: You dunk him in a biological tank filled with chemicals obtained from his own steroid-riddled gym rag]]. Kinda fitting and justified. But defeating [[IceQueen Katarina Frostonova]], the emotionally-dead assassin who lived in a Soviet-run OrphanageOfFear after the KGB accidentally killed her parents? [[spoiler: You find the only thing she ever cared about as a child - a big teddy bear - '''and cut it to pieces in front of her.''']]

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* In the game ''VideoGame/EvilGenius'', ''you'' perform one of these in a game that otherwise tries to allow you to revel in being a DiabolicalMastermind. Each global anti-Evil-Genius group has a Super Agent, a practically-unkillable Super Agent that can only be killed disposed of in a certain way. [[NubileSavage Mariana Mamba]]? [[spoiler: You strap her down in a surgery booth and make her morbidly obese]]. Not that bad, she can recover. [[BruceLeeClone Jet Chan]]? [[spoiler: You challenge him to a karate duel, win, and he flees to contemplate his loss.]] Thats That's okay, he's not injured except for his pride. [[ActionHero Dirk Masters]]? [[spoiler: You dunk him in a biological tank filled with chemicals obtained from his own steroid-riddled gym rag]]. Kinda fitting and justified. [[TheAce John Steele]]? [[spoiler: You strap him to a rocket and send him flying into space]]. At least he goes down swinging, befitting a hero. But defeating [[IceQueen Katarina Frostonova]], the emotionally-dead assassin who lived in a Soviet-run OrphanageOfFear after the KGB accidentally killed her parents? [[spoiler: You find the only thing she ever cared about as a child - a big teddy bear - '''and cut it to pieces in front of her.''']]''']]
** It becomes even worse in [[VideoGame/EvilGenius2 its sequel]], where the best way to get the Super Agents out of the way is to ''kill them''. And the worst part is that most FaceDeathWithDespair. [[CaptainPatriotic Agent X]]? [[spoiler:He's so utterly tired that he begs you to just finish him off]]. [[MaskedLuchador The Blue Saint]]? [[spoiler:He apologizes for failing to help you as he is executed]]. [[ClassyCatBurglar Symmetry]]? [[spoiler:She pitifully pleads for mercy before being left to die]]. [[TheJuggernaut Wreckling Bola]]? [[spoiler:She asks about whether her dogs are safe, knowing full well that she'll most likely not be mourned]]. [[MotherRussiaMakesYouStrong Atomic Olga]]? [[spoiler:She quietly acknowledges that there's always a chance that war can be lost]]. Almost makes you feel sorry for all of them.
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* In the game ''VideoGame/EvilGenius'', ''you'' perform one of these in a game that otherwise tries to allow you to revel in being a DiabolicalMastermind. Each global anti-Evil-Genius group has a Super Agent, a practically-unkillable Super Agent that can only be killed in a certain way. [[Series/CharliesAngels Mariana Mamba]]? [[spoiler: You strap her down in a surgery booth and make her morbidly obese]]. Not that bad, she can recover. [[BruceLeeClone Jet Chan]]? [[spoiler: You challenge him to a karate duel, win, and he flees to contemplate his loss.]] Thats okay, he's not injured except for his pride. [[ShellshockedVeteran Dirk Masters]]? [[spoiler: You dunk him in a biological tank filled with a chemicals obtained from his own steroid-riddled gym rag]]. Kinda fitting and justified. But defeating [[IceQueen Katarina Frostonova]], the emotionally-dead assassin who lived in a Soviet-run OrphanageOfFear after the KGB accidentally killed her parents? [[spoiler: You find the only thing she ever cared about as a child - a big teddy bear - '''cut it to pieces in front of her.''']]

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* In the game ''VideoGame/EvilGenius'', ''you'' perform one of these in a game that otherwise tries to allow you to revel in being a DiabolicalMastermind. Each global anti-Evil-Genius group has a Super Agent, a practically-unkillable Super Agent that can only be killed in a certain way. [[Series/CharliesAngels [[NubileSavage Mariana Mamba]]? [[spoiler: You strap her down in a surgery booth and make her morbidly obese]]. Not that bad, she can recover. [[BruceLeeClone Jet Chan]]? [[spoiler: You challenge him to a karate duel, win, and he flees to contemplate his loss.]] Thats okay, he's not injured except for his pride. [[ShellshockedVeteran [[ActionHero Dirk Masters]]? [[spoiler: You dunk him in a biological tank filled with a chemicals obtained from his own steroid-riddled gym rag]]. Kinda fitting and justified. But defeating [[IceQueen Katarina Frostonova]], the emotionally-dead assassin who lived in a Soviet-run OrphanageOfFear after the KGB accidentally killed her parents? [[spoiler: You find the only thing she ever cared about as a child - a big teddy bear - '''cut '''and cut it to pieces in front of her.''']]
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* Remember how in ''VideoGame/{{Persona 4}}'' you would take advantage of the protagonist's [[ChickMagnet way with the ladies]] and have up to six girlfriends at once? Well, you won't anymore as of ''[[UpdatedRerelease Golden]]'', because if you attempt to do so, come Valentine's Day, you'll have to make a choice of a single girl you want to make happy, leaving the rest of them in tears. Ouch.

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* Remember how in ''VideoGame/{{Persona 4}}'' you would take advantage of the protagonist's [[ChickMagnet way with the ladies]] and have up to six girlfriends at once? Well, you won't anymore as of ''[[UpdatedRerelease Golden]]'', because if you attempt to do so, come Valentine's Day, you'll have to make a choice of a single girl you want to make happy, leaving the rest of them in tears. Ouch. Of course, [[BlamedForBeingRailroaded the game also grinds into you if you turn down their romantic overtures]], so it's really a matter of choosing ''when'' the game will yell at you.

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YouBastard in {{Video Game}}s.

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* ''VideoGame/FinalFantasyVI Advance'' has the BonusBoss ''Kaiser Dragon'' condemn the heroes for slaughtering its fellow dragons simply for the sake of fighting in its introduction speech.

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* ''VideoGame/FinalFantasyVI Advance'' has the BonusBoss OptionalBoss ''Kaiser Dragon'' condemn the heroes for slaughtering its fellow dragons simply for the sake of fighting in its introduction speech.
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** The Fair Lady, Quelaag's Sister. You need the Old Witch's Ring to understand her, and if you can [[PlayerPunch you'll wish you couldn't]]. The poor girl's only comfort in [[IllGirl her unending torment]] (a consequence of her own selfless kindness) is her dear, beloved sister who looks out for her- even her devoted acolytes, the Egg-Burdened, can't do much to comfort her as they don't even speak her language. Unfortunately, if you're actually able to reach the Fair Lady, [[spoiler:Quelaag is already dead. Because you killed her. But not only is she unaware that Quelaag is dead, ''[[ThoroughlyMistakenIdentity she mistakes you for her]]'']].

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** The Fair Lady, Quelaag's Sister. You need the Old Witch's Ring to understand her, and if you can [[PlayerPunch you'll wish you couldn't]]. The poor girl's only comfort in [[IllGirl [[DelicateAndSickly her unending torment]] (a consequence of her own selfless kindness) is her dear, beloved sister who looks out for her- even her devoted acolytes, the Egg-Burdened, can't do much to comfort her as they don't even speak her language. Unfortunately, if you're actually able to reach the Fair Lady, [[spoiler:Quelaag is already dead. Because you killed her. But not only is she unaware that Quelaag is dead, ''[[ThoroughlyMistakenIdentity she mistakes you for her]]'']].
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* ''VideoGame/NieR'' gets a lot of comparisons to ''VideoGame/ShadowOfTheColossus'', and for good reason. By the end of the game, you'll have the unpleasant suspicion that your desperate, well-meaning main character is kind of an asshole. [[spoiler: By the end of your New Game+, you'll learn that he's [[MikeNelsonDestroyerOfWorlds much,]] [[NiceJobBreakingItHero much]] [[TheUnfettered worse.]]]]

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* ''VideoGame/NieR'' gets a lot of comparisons to ''VideoGame/ShadowOfTheColossus'', and for good reason. By the end of the game, you'll have the unpleasant suspicion that your desperate, well-meaning main character is kind of an asshole. may have crossed a few lines. [[spoiler: By the end of your New Game+, you'll learn that he's done [[MikeNelsonDestroyerOfWorlds much,]] [[NiceJobBreakingItHero much]] [[TheUnfettered worse.]]]]
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UI is now Flame Bait. No YMMV in non-YMMV pages.


* In FMV-driven adventure game ''Quantum Gate'' and its sequel ''Vortex'', the 'bugs' you wind up shooting in the 'tween-act minigame were actually fairy people, and the barren planet is actually a lush paradise. Has slight UnfortunateImplications running along the WhatMeasureIsANoncute line because, even if they WERE giant bugs, you were still invading their home on behalf of an evil corporation, albeit one with a noble endgoal.

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* In FMV-driven adventure game ''Quantum Gate'' and its sequel ''Vortex'', the 'bugs' you wind up shooting in the 'tween-act minigame were actually fairy people, and the barren planet is actually a lush paradise. Has slight UnfortunateImplications running along the WhatMeasureIsANoncute line because, even if they WERE giant bugs, you were still invading their home on behalf of an evil corporation, albeit one with a noble endgoal.

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* Travis in ''VideoGame/NoMoreHeroes'' actually calls out the player for enjoying watching him and his fellow assassins fight to the death towards the end of the second game. Well, technically he calls out Sylvia and the UAA, but [[BreakingTheFourthWall the way he does it certainly causes the player to pause and say, "Wait, is he talking to me?"]]
** The whole game is a subtle example to everyone that enjoys GottaKillThemAll plots. It gets less subtle in the second game with the above example.

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* ''VideoGame/NoMoreHeroes'': Travis in ''VideoGame/NoMoreHeroes'' actually calls out the player for enjoying watching him and his fellow assassins fight to the death towards the end of the second game. Well, technically he calls out Sylvia and the UAA, but [[BreakingTheFourthWall the way he does it certainly causes the player to pause and say, "Wait, is he talking to me?"]]
** The whole game is a subtle example to everyone that enjoys GottaKillThemAll plots. It gets less subtle in the second game with the above example.
me?"]]
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** In response to the [[BrokenBase controversy]] surrounding VideoGame/MortalKombat11 toning down the [[FanService female fanservice]], Creator/NetherRealmStudios [[TakeThatAudience has given their former demographic the unflattering comparison to]] [[PoliticallyIncorrectVillain Shao Kahn]].

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** In Stormheim the player can attend a jarl's wake and provoke the other attendees to kill them. One female Vrykul drops two poppy flowers, given by her twin daughters when they wished her a safe journey.

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** In Stormheim Stormheim, the player can attend a jarl's wake and provoke the other attendees to kill them. One female Vrykul drops two poppy flowers, given by her twin daughters when they wished her a safe journey.


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** Death knights get another such moment in 9.2: the quest chain to unlock their class-specific undead dragon mount involves going to the Ruby Sanctum and slaughtering red dragons. You don't ''have'' to kill them all, but if you do, the then-current Lich King chimes in with "You are empty inside, just like me." and regardless of how many you killed, there are red dragon [=NPCs=] in later expansions who remember your transgression [[OnceDoneNeverForgotten and are more than willing to remind you of it]].
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* In ''Franchise/MassEffect'', some characters react strongly if the player chooses a more morally ambiguous option, or just one that character disagrees with. ''VideoGame/MassEffect3'' has its fair share, but probably the worst case is if [[spoiler: Wrex is still alive and you faked the genophage cure, leading to a confrontation on the Citadel. Wrex will even go as far as to call Shepard a hypocrite, and the encounter inevitably ends with his death. If you killed the Virmire survivor during the Citadel invasion (which can only happen if you didn't visit them while they were in hospital), Wrex will call you out on that too]].

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* In ''Franchise/MassEffect'', some characters react strongly if the player chooses a more morally ambiguous option, or just one that character disagrees with. ''VideoGame/MassEffect3'' has its fair share, but probably the worst case is if [[spoiler: Wrex is still alive and you faked the genophage cure, leading to a confrontation on the Citadel. Wrex will even go as far as to call Shepard a hypocrite, and the encounter inevitably ends with his death. If you killed the Virmire survivor during the Citadel invasion (which can only happen if you didn't visit them while they were in hospital), (itself rather easy to avoid), Wrex will call you out on that too]].too. If the bomb on Tuchanka detonated killing many krogan (including Eve) Wrex will also call you on letting that happen]] All in all, it's a real low point.

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* There's a subtle one in the 2016 ''[[VideoGame/Hitman2016 Hitman]]''. Your targets in the primary missions are [[AcceptableTargets scum of the earth]] (and you're discouraged from murdering non-targets), while the targets in the training are ISA employees acting out roles and "all weapons are simulated." So your conscience is clear, right? ...Except, in the second tutorial mission, [[spoiler:the most blatantly-presented path to "killing" the target (and therefore the one that most first-time playthroughs go for) is to repair a disabled ejection seat in a fighter jet, then convince the target to sit in the cockpit and pull the right lever. This gets a special achievement, and is, like many other Hitman kills, hilarious to watch... unless you remember that you just launched one of your own screaming through the hangar roof, and notice the people around you break character enough to suggest that there was no simulation in place for that, [[YouMonster he's ''really'' dead]]...]]

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* There's a subtle one in the 2016 ''[[VideoGame/Hitman2016 Hitman]]''. Your targets in the primary missions are [[AcceptableTargets scum of the earth]] (and you're discouraged from murdering non-targets), while the targets in the training are ISA employees acting out roles and [[AllPartOfTheShow "all weapons are simulated." "]] So your conscience is clear, right? ...Except, in the second tutorial mission, [[spoiler:the the most blatantly-presented path to "killing" the target (and therefore the one that most first-time playthroughs go for) is to repair a disabled ejection seat in a fighter jet, then convince the target to sit in the cockpit and pull the right lever. This gets a special achievement, and is, like many other Hitman kills, hilarious to watch... unless you remember that you just launched one of your own screaming through the hangar roof, and notice the people around you break character enough to suggest that there was no simulation in place for that, [[YouMonster he's ''really'' dead]]...]]dead]]...
** ''VideoGame/Hitman2'' retcon this detail. If you [[EmbeddedPrecursor play the mission again]], Diana will say it's a good thing that ejection seat includes a parachute...
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** In response to the [[BrokenBase controversy]] surrounding VideoGame/MortalKombat11 toning down the [[FanService female fanservice]], Creator/NetherRealmStudios [[TakeThatAudience has given their former demographic the unflattering comparison to]] [[PoliticallyIncorrectVillain Shao Kahn]].
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ZCE, not an example


** And then there was the FinalBoss of ''3''.
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* Parodied in web games ''[[https://tinysubversions.com/game/ywhtwt/ You Were Hallucinating the Whole Time]]'' and ''[[http://tinysubversions.com/videogamemoralityplay/# Video Game Morality Play]]'', which were created largely as responses to ''Spec Ops: The Line.'' Both of them railroad the player into doing bad things (eg. shooting civilians, or playing a spaceship shooter where you were ''actually'' hallucinating and shooting orphaned children) and then chastise the player for it, subtly suggesting that the designers think this kind of false moral quandary is lazy and patronizing.

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* Parodied in web games ''[[https://tinysubversions.com/game/ywhtwt/ You Were Hallucinating the Whole Time]]'' and ''[[http://tinysubversions.com/videogamemoralityplay/# Video Game Morality Play]]'', which were created largely as responses to ''Spec Ops: The Line.'' Line'', [[DeconstructedTrope deconstructing the trope to hell and back]] while openly mocking said game. Both of them railroad the player into doing bad things (eg. shooting civilians, or playing a spaceship shooter where you were ''actually'' hallucinating and shooting orphaned children) and then chastise the player for it, subtly suggesting that the designers think this kind of false moral quandary is lazy and patronizing.
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Moving as we now have VideoGame.Earthbound 1983.


* In ''VideoGame/EarthBound'', when Ness reaches Magicant, he can recruit one of the five Flying Men to accompany him through the rest of the dungeon. If one dies, he can go back to their house to recruit another, but the remaining Flying Men get increasingly angrier at you for letting them die, and the graves of the deceased Flying Men have decreasingly detailed inscription until finally, all the Flying Man are dead and the last grave is unmarked.

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* In ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', when Ness reaches Magicant, he can recruit one of the five Flying Men to accompany him through the rest of the dungeon. If one dies, he can go back to their house to recruit another, but the remaining Flying Men get increasingly angrier at you for letting them die, and the graves of the deceased Flying Men have decreasingly detailed inscription until finally, all the Flying Man are dead and the last grave is unmarked.
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** Do you feel bad about completing a Genocide Run? The game will make sure you ''never'' forget it. If you decide to do any subsequent Pacifist runs, you'll get one of two new last-second scenes that act as a reminder of the Genocide run: [[spoiler:either the player character wakes up and stares at you before letting out a modified version of the main villain's Evil Laugh, or the photo that normally shows Frisk with their friends has their friends crossed out, with the Child taking Frisk's place instead.]]

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** Do you feel bad about completing a Genocide Run? The game will make sure you ''never'' forget it.it[[note]]Unless you delete the files "system_information_962" and "system_information_963" on the PC version or simply delete your save data on the console versions.[[/note]]. If you decide to do any subsequent Pacifist runs, you'll get one of two new last-second scenes that act as a reminder of the Genocide run: [[spoiler:either the player character wakes up and stares at you before letting out a modified version of the main villain's Evil Laugh, or the photo that normally shows Frisk with their friends has their friends crossed out, with the Child taking Frisk's place instead.]]
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removed an Up To Eleven wick


** And if you play the game as violently as possible, ''[[UpToEleven the whole game]]'' will contain not only multiple straight examples of this trope, but also become one long, extended, horrifyingly detailed non-stop meta example of this trope, where the entirety of the plot and the reactions of other characters to the protagonist are designed to make you feel like you're a horrible person for playing that way. In addition to the whole situation being designed to upset your conscience, if you go far enough down this path, you will get called out on it for having the power to stop and then continuing it anyway. Extremely spoiler-tastic, but [[https://www.youtube.com/watch?v=y-bLD_K9Ayc this]] video pretty succinctly sums up the overall tone of the game when you get deep into a Genocide run. [[spoiler:By the way, earlier when we said ''you'' we meant the player, not the player character. Characters begins to acknowledge the player and calling them out.]]

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** And if you play the game as violently as possible, ''[[UpToEleven the ''the whole game]]'' game'' will contain not only multiple straight examples of this trope, but also become one long, extended, horrifyingly detailed non-stop meta example of this trope, where the entirety of the plot and the reactions of other characters to the protagonist are designed to make you feel like you're a horrible person for playing that way. In addition to the whole situation being designed to upset your conscience, if you go far enough down this path, you will get called out on it for having the power to stop and then continuing it anyway. Extremely spoiler-tastic, but [[https://www.youtube.com/watch?v=y-bLD_K9Ayc this]] video pretty succinctly sums up the overall tone of the game when you get deep into a Genocide run. [[spoiler:By the way, earlier when we said ''you'' we meant the player, not the player character. Characters begins to acknowledge the player and calling them out.]]
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Added a small "Take That!" to the Hotline Miami section.


** At the end of each level, the game describes you with a "playstyle" depending on what you did while completing the level (examples: killing several enemies while in the line of sight of several ''more'' enemies will give you the playstyle "Exhibitionist", performing five separate combos in a single level will give you the playstyle "Combo Breaker", etc.); if, while completing the level, you made heavy use of silenced firearms, sneak attacks, and/or stealth, your playstyle may be listed as "Coward".

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** At the end of each level, the game describes you with a "playstyle" depending on what you did while completing the level (examples: killing several enemies while in the line of sight of several ''more'' enemies will give you the playstyle "Exhibitionist", performing five separate combos in a single level will give you the playstyle "Combo Breaker", etc.); if, while completing the level, you made heavy use of silenced firearms, sneak attacks, and/or stealth, your playstyle may be listed as "Coward". Doubles as a TakeThat

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Expanded on the section for Hotline Miami.


** At the end of each level, the game describes you with a "playstyle" depending on what you did while completing the level (example: defeating an enemy while in the line of sight of at least one other enemy is labelled as an "exposure". Completing the level with six or more exposures prompts the game to give you the playstyle "Exhibitionist"); if, while completing the level, you made heavy use of silenced firearms, sneak attacks, and/or stealth, your playstyle may be listed as "Coward".

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** At the end of each level, the game describes you with a "playstyle" depending on what you did while completing the level (example: defeating an enemy (examples: killing several enemies while in the line of sight of at least one other enemy is labelled as an "exposure". Completing the level with six or more exposures prompts the game to several ''more'' enemies will give you the playstyle "Exhibitionist"); "Exhibitionist", performing five separate combos in a single level will give you the playstyle "Combo Breaker", etc.); if, while completing the level, you made heavy use of silenced firearms, sneak attacks, and/or stealth, your playstyle may be listed as "Coward"."Coward".
** Later in the game, it is revealed that [[spoiler: the Biker]] rebelled against the evil conspiracists behind the phone-calls. This wasn't because he felt any sort of morality or guilt, but rather because he had grown bored of following the phone-calls' orders and wanted to murder more people. Since the final levels of the game will likely become repetitive (mainly due to the OneHitKill, NintendoHard nature of the game), this may be a jab towards players who are frustrated by the gameplay and care nothing for all of the mayhem that they are causing; only that, when they stop finding it entertaining, they want it to go away.




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** It has also been speculated that [[spoiler: the secret ending of the game]] is actually a jab towards players who want an engaging story along with the gameplay, [[spoiler: by abruptly introducing a grand international conspiracy which does not fit with the game's aesthetic and doesn't actually answer very many of the game's raised questions]].

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Added a section for Hotline Miami.



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* ''VideoGame/HotlineMiami'' does this several times.
** This is subtly done by the gameplay and atmosphere themselves; the game is intentionally designed to be played in a hazy, adrenaline-fuelled rage. However, once every enemy in the level has been defeated, the pounding synth soundtrack that is playing in the background suddenly grinds to a halt, instead being replaced with the low humming sound of the building's fluorescent lights. This can prompt some players to stop for a moment and ponder on all of the carnage that they have just caused.
** At the end of each level, the game describes you with a "playstyle" depending on what you did while completing the level (example: defeating an enemy while in the line of sight of at least one other enemy is labelled as an "exposure". Completing the level with six or more exposures prompts the game to give you the playstyle "Exhibitionist"); if, while completing the level, you made heavy use of silenced firearms, sneak attacks, and/or stealth, your playstyle may be listed as "Coward".
** One of these is thrown directly into [[spoiler: the Biker's face at the end of the game by the Janitors]] if he hasn't managed to solve the Puzzle. They openly mock him for his blind need for violence and brutality, and spitefully curse him when he asks for their last words (although it's entirely optional to actually kill them [[spoiler: and they appear alive in ''VideoGame/HotlineMiami2WrongNumber'' regardless of your choices]]).
** [[spoiler: The Janitors]] also insult Jacket's blind following of their orders; they imply that there would be no actual consequences if he simply refused (apart from receiving presumably empty threats), and (in his playthrough, at least) Jacket never actually realizes who the people he is murdering are or why he is doing so, nor does he even slow down to do so. The violence that Jacket partakes in is also questioned by the trio of animal-masked people that predate each chapter, most notably with Richard's now-iconic line; "do you like hurting other people?".

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