History YMMV / WithinADeepForest

29th Aug '15 5:10:11 AM Arbitrarily
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** [[spoiler: Dr Cliché's Underwater Lab]] at the end of the game is challenging, but nowhere near the difficulty level of some of the other levels and is fairly short once you know what to do. [[spoiler: There's not even that much to it once you've unlocked the combination lock. You just enter the next room, avoid a few electrified dot to press the switch to the bomb room, then go into it and automatically finish the game.]]
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** [[spoiler: Dr Cliché's Underwater Lab]] at the end of the game is challenging, but nowhere near the difficulty level of some of the other levels and is fairly short once you know what to do. [[spoiler: There's not even that much to it once you've unlocked the combination lock. You just enter the next room, avoid a few electrified dot dots to press the switch to the bomb room, then go into it and automatically finish the game.]]
29th Aug '15 4:59:59 AM Arbitrarily
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* BreatherLevel: The icy future is significantly shorter and easier than Crystal Path, The Shadowlands (which is required to complete before even travelling to the future), and even The Lunar Cheese Extraction Factory. The main reason for this is because it is a remixed version of Pinewood Heights, the game's first major area, and therefore the obstacles are not a major threat other than the increased number of spikes. It also helps that the only ball you can use there is the ice ball, which has pretty good handling.
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* BreatherLevel: Two of them. ** The icy future is significantly shorter and easier than Crystal Path, The Shadowlands (which is required to complete before even travelling to the future), and even The Lunar Cheese Extraction Factory.Facility. The main reason for this is because it is a remixed version of Pinewood Heights, the game's first major area, and therefore the obstacles are not a major threat other than the increased number of spikes. It also helps that the only ball you can use there is the ice ball, which has pretty good handling.handling. ** [[spoiler: Dr Cliché's Underwater Lab]] at the end of the game is challenging, but nowhere near the difficulty level of some of the other levels and is fairly short once you know what to do. [[spoiler: There's not even that much to it once you've unlocked the combination lock. You just enter the next room, avoid a few electrified dot to press the switch to the bomb room, then go into it and automatically finish the game.]]

** The Lunar Cheese Extraction Factory. Its not as tough as Crystal Path or The Shadowlands, but the big, long jumps with fans pushing you back are difficult, while the underground section has very narrow corridors with pits everywhere.
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** The Lunar Cheese Extraction Factory. Its Facility. It's not as tough as Crystal Path or The Shadowlands, but the big, long jumps with fans pushing you back are difficult, while the underground section has very narrow corridors with pits everywhere.
29th Aug '15 4:15:19 AM Arbitrarily
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* BreatherLevel: The icy future is significantly shorter and easier than Crystal Path, The Shadowlands (which is required to complete before even travelling to the future), and even The Lunar Cheese Extraction Factory. The main reason for this is because it is a remixed version of Pinewood Heights, the game's first major area, and therefore the obstacles are not a major threat other than the increased number of spikes. It also helps that the only ball you can use there is the ice ball, which has pretty good handling.

** The Shadowlands. It's a major trial-and-error maze.
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** The Shadowlands. It's a major trial-and-error maze.maze, and the platforms often fake you out.

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** The Lunar Cheese Extraction Factory. Its not as tough as Crystal Path or The Shadowlands, but the big, long jumps with fans pushing you back are difficult, while the underground section has very narrow corridors with pits everywhere.
10th Mar '13 10:34:08 AM FuzzBuzz
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Adding commentary on a frustrating level
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** Markstone Ridgemine. Every time you mess up, you have to start again from the beginning. That music gets old fast.
29th Jul '12 11:21:14 AM Sen
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* CrowningMusicOfAwesome: Wonderfully soothing and atmospheric tunes pervade the game, [[DoItYourselfThemeTune some of it by Nifflas himself]].
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* CrowningMusicOfAwesome: Wonderfully soothing and atmospheric tunes pervade the game, some of them created by [[DoItYourselfThemeTune some of it by Nifflas himself]].
30th Apr '12 1:46:38 PM Willbyr
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* CrowningMusicOfAwesome: Wonderfully soothing and atmospheric tunes pervade the game. ** [[DoItYourselfThemeTune Some of it by Nifflas himself]].
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* CrowningMusicOfAwesome: Wonderfully soothing and atmospheric tunes pervade the game. ** game, [[DoItYourselfThemeTune Some some of it by Nifflas himself]].
30th Apr '12 1:46:21 PM Willbyr
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Nightmare Fuel cleanup; see the thread for details
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* HighOctaneNightmareFuel: The future. Normally you don't notice just how much animation is there and how lively the game world is. When everything is frozen and ''stopped'' the effect is pretty damn frightening. The music and the animals frozen on the spot are especially unnerving. * ThatOneLevel: The Crystal Path. Features some tricky puzzles, and the glass ball is ''required'' for most of it. The crowner is probably the switch that catapults your fragile form across the room when you touch it.
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* HighOctaneNightmareFuel: NightmareFuel: The future. Normally you don't notice just how much animation is there and how lively the game world is. When everything is frozen and ''stopped'' the effect is pretty damn frightening. The music and the animals frozen on the spot are especially unnerving. * ThatOneLevel: ThatOneLevel: ** The Crystal Path. Features some tricky puzzles, and the glass ball is ''required'' for most of it. The crowner is probably the switch that catapults your fragile form across the room when you touch it.

Added DiffLines:
* HighOctaneNightmareFuel: The future. Normally you don't notice just how much animation is there and how lively the game world is. When everything is frozen and ''stopped'' the effect is pretty damn frightening. The music and the animals frozen on the spot are especially unnerving. * ThatOneLevel: The Crystal Path. Features some tricky puzzles, and the glass ball is ''required'' for most of it. The crowner is probably the switch that catapults your fragile form across the room when you touch it.
22nd Oct '11 11:19:48 PM Abodos
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* NightmareFuel: The future. Normally you don't notice just how much animation is there and how lively the game world is. When everything is frozen and ''stopped'' the effect is pretty damn frightening. The music seals the deal. ** And the animals frozen on the spot!
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* NightmareFuel: HighOctaneNightmareFuel: The future. Normally you don't notice just how much animation is there and how lively the game world is. When everything is frozen and ''stopped'' the effect is pretty damn frightening. The music seals the deal. ** And and the animals frozen on the spot!spot are especially unnerving.

** The Shadowlands. It's a major trial-and-error maze.
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** The Shadowlands. It's a major trial-and-error maze.maze. ----
22nd Oct '11 10:32:14 PM Abodos
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** ''The Shadowlands''. Enough said.
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** ''The Shadowlands''. Enough said.The Shadowlands. It's a major trial-and-error maze.
22nd Oct '11 8:46:57 PM Assamadeir
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* ThatOneLevel: The Crystal Path. Features some tricky puzzles, and the glass ball is ''required'' for most of it. The crowner is probably the switch that catapults your fragile form across the room when you touch it.
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* ThatOneLevel: The Crystal Path. Features some tricky puzzles, and the glass ball is ''required'' for most of it. The crowner is probably the switch that catapults your fragile form across the room when you touch it.it. ** ''The Shadowlands''. Enough said.
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