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* WhatCouldHaveBeen: In June/July 2018, a sequel attempted to be kickstarted under the name Child of the Pyre.
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* FreudWasRight: Winter Voices seems to think that he's a genius: the [[NightmareFuelStationAttendant shadows]] constantly spout vaguely sexual and very disturbing things at the Heroine, though this only becomes relevant in Episode 4.
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* BaseBreaker: Whether or not the game's [[AuthorAppeal love]] of PurpleProse is well done or overbearing with the side effect of making the game less accessible.

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* BaseBreaker: BrokenBase: Whether or not the game's [[AuthorAppeal love]] of PurpleProse is well done or overbearing with the side effect of making the game less accessible.
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** Perhaps unintentionally, but the BlindIdiotTranslation sometimes results in this. For example, one skill is called "Weed" which has led to some MemeticMutation that The Heroine is a stoner and the metaphorical battles are just her highs.

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** Perhaps unintentionally, but the BlindIdiotTranslation sometimes results in this. For example, one skill is called "Weed" which has led to some MemeticMutation that The Heroine is a stoner and the metaphorical battles are just her highs. Though it could be a StealthPun; it appears on the bottom-left of the Skill snowflake (introverted-positivity) and on the roughly inverted position there's a skill called "Heroine" (extroverted-negativity).
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** Perhaps unintentionally, but the BlindIdiotTranslation sometimes results in this. For example, one skill is called "Weed" which has led to some MemeticMutation that The Heroine is a stoner and the metaphorical battles are just her highs.
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* {{Narm}}: Not usually, though one review lampshades that because the battles are either hallucinations or your character having a physical breakdown, passers-by see a woman standing in the street, walking around, flinching, and waving her arms around like a lunatic, and probably writing down everything that happens in the Combat Diary. These implications make the enemies much less threatening.

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* {{Narm}}: Not usually, though one review lampshades that because the battles are either hallucinations or your character having a physical breakdown, passers-by see a woman standing in the street, walking around, flinching, and waving her arms around like a lunatic, and probably writing down everything that happens in the Combat Diary. These implications make the enemies much less threatening.lunatic.



* NightmareRetardant: Some of the enemies can border this, though it reaches its high during Episode 4 due to the marine themes it employs. One of the enemies [[DemonicSpider (one which will cause you a lot of trouble)]] is best described as a big, blue inflatable wavy-arm novelty lawn ornament

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* NightmareRetardant: Some of the enemies can border this, though it reaches its high during Episode 4 due to the marine themes it employs. One of the enemies [[DemonicSpider (one which will cause you a lot of trouble)]] is best described as a big, blue inflatable wavy-arm novelty lawn ornamentornament.
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** Depending on your actions during Episode 2, you can get a +30 bonus to one of three stats, a new companion, and a new ability for the Pyre Princess mode. Picking one of the two stats means that you can't get the optional companion, one of the three stats is mostly useless and only there for the added difficulty, and the usefulness of any of the three Pyre skills is very subjective and contextual. Naturally, this leads to this section of the game become reviled among its small community.
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* BaseBreaker: Whether or not the game's [[AuthorAppeal love]] of PurpleProse is well done or overbearing with the side effect of making the game less accessible.
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None

Added DiffLines:

* NightmareRetardant: Some of the enemies can border this, though it reaches its high during Episode 4 due to the marine themes it employs. One of the enemies [[DemonicSpider (one which will cause you a lot of trouble)]] is best described as a big, blue inflatable wavy-arm novelty lawn ornament
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* FridgeHorror: At one point, The Heroine is diagnosed with mild to severe schizofrenia. It's likely that it's hereditary and that she got it from her father.
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* {{Squick}}: Using similes like a diseased animal vomiting to describe [[spoiler: rape]] makes the scene in which it is described incredibly uncomfortable. Though, considering the subject matter, it's entirely deliberate.

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* {{Squick}}: Using similes like a diseased animal vomiting to describe [[spoiler: rape]] makes the scene in which it is described incredibly uncomfortable.uncomfortable, and it already was. Though, considering the subject matter, it's entirely deliberate.
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* GeniusBonus: Ever [[OverlyNarrowSuperlative curious about pre-industrial Germanic neo-paganism, volva practice and Satanism]]? This game's for you.

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* GeniusBonus: Ever [[OverlyNarrowSuperlative curious about pre-industrial Germanic neo-paganism, volva practice and Satanism]]? pre-industrial religion]]? This game's for you.
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* FreudWasRight: Winter Voices seems to think that he's a genius: the [[NightmareFuelStationAttendant shadows]] constantly spout vaguely sexual and very disturbing things at the Heroine, though this only becomes relevant in Episode 4.
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None

Added DiffLines:

* {{Squick}}: Using similes like a diseased animal vomiting to describe [[spoiler: rape]] makes the scene in which it is described incredibly uncomfortable. Though, considering the subject matter, it's entirely deliberate.
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* WhatDoYouMeanItsNotSymbolic: '''Everything'''.
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* CrowningMomentOfFunny: "(silence) ...What about a cat? (silence) ...Cats are nice."
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* WhatDoYouMeanItWasntMadeOnDrugs: A point-and-click adventure RPG... in which all of the battles are poetry-filled psychic defense stand-offs as you slowly go insane. Yup.
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* NightmareFuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness Those Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. And then you notice that you can't go back on the map, only forward, to harder and harder battles, to the point where you actually [[ParanoiaFuel become afraid to sleep.]]

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* NightmareFuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness illness. Those Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. And then you notice that you can't go back on the map, only forward, to harder and harder battles, to the point where you actually [[ParanoiaFuel become afraid to sleep.]]
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* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that many die while taking. The PlayerCharacter doesn't take it well, and it's the first of many.

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* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that many die while taking. The PlayerCharacter doesn't take it well, and it's the first of many.many.
* TheWoobie[=/=]IronWoobie[=/=]StoicWoobie[=/=]JerkassWoobie: The player has the option of being just about any variant of TheWoobie, with interesting results. Even [[TheStoic stoical]] [[OnlySaneMan down-to-Earth]] characters show this, and so does just about everyone you meet.
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* {{Narm}}: Not usually, though one review lampshades that because the battles are either hallucinations or your character having a physical breakdown, passers-by see a woman standing in the street, walking around, flinching, and waving her arms around like a lunatic, and probably writing down everything that happens in the Combat Diary. These implications make the enemies much less threatening.
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None

Added DiffLines:

* GeniusBonus: Ever [[OverlyNarrowSuperlative curious about pre-industrial Germanic neo-paganism, volva practice and Satanism]]? This game's for you.
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None


* NightmareFuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness, though Though Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. ''And you can't go back''.

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* NightmareFuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness, though Though illness Those Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. ''And And then you notice that you can't go back''.back on the map, only forward, to harder and harder battles, to the point where you actually [[ParanoiaFuel become afraid to sleep.]]
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None

Added DiffLines:

* NightmareFuel: The whole game, really, is about the refusal to mature and a young woman suffering from an unspecified mental illness, though Though Who Have No Name is especially daunting as it shows just how dangerous the world outside your village is. ''And you can't go back''.
Is there an issue? Send a MessageReason:
None


* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that move die while taking. The PlayerCharacter doesn't take it well, and it's the first of many.

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* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that move many die while taking. The PlayerCharacter doesn't take it well, and it's the first of many.
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* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that move die while taking. The PlayerCharacted doesn't take it well, and it's the first of many.

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* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that move die while taking. The PlayerCharacted PlayerCharacter doesn't take it well, and it's the first of many.
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* TheyWastedAPerfectlyGoodPlot: The general consensus on the game is that the artwork, the music, the story and the idea are great and promising, but the gameplay and the pacing are quite lacking.

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* TheyWastedAPerfectlyGoodPlot: The general consensus on the game is that the artwork, the music, the story and the idea are great and promising, but the gameplay and the pacing are quite lacking.lacking.
* WhamLine: Several. Right after the play first begins their journey, a Hunter tells them that if they want to get to the river they'll have to take a ''three week detour'' that move die while taking. The PlayerCharacted doesn't take it well, and it's the first of many.
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* AwesomeArt: Many of the backgrounds are beautiful.
* AwesomeMusic: Quite a bit, especially in the Seid.
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* {{Pretentious}}: Can be inferred by seeing how much dialogue their is about nothing.

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* {{Pretentious}}: Can be inferred by seeing how much dialogue their there is about nothing.

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* {{Pretentious}}: Can be inferred by seeing how much dialogue their is about nothing.

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* GuideDangIt: The battles. Oh, the battles. The fact that there is an opportunity to skip them after a number of unsuccessful attempts says a lot.
* {{Pretentious}}: Can be inferred by seeing how much dialogue their is about nothing.nothing.
* TheyWastedAPerfectlyGoodPlot: The general consensus on the game is that the artwork, the music, the story and the idea are great and promising, but the gameplay and the pacing are quite lacking.
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* {{Pretentious}}: Can be inferred by seeing how much dialogue their is about nothing.

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