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* GermansLoveDavidHasselhoff: WFRP is very popular in Poland, partially because it was widely available while ''[=DnD=]'' was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

to:

* GermansLoveDavidHasselhoff: WFRP is very popular in Poland, partially because it was widely available while ''[=DnD=]'' ''[=D&D=]'' was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.
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* GermansLoveDavidHasselhoff: WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

to:

* GermansLoveDavidHasselhoff: WFRP is very popular in Poland, partially because it was widely available while [=DnD=] ''[=DnD=]'' was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.
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* AudienceAlienatingEra - For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition was considered something of a black sheep in the ''[=WFRP=]'' family, and even at its heyday was less popular than the more traditional Second Edition (and especially the ''Warhammer 40,000'' games based on Second Edition's rules). With the release of Fourth Edition and Fantasy Flight Games losing the license it has been mostly forgotten, especially as it is a physical-dependent product in an era where buying rulebooks and materiel digitally (or through a subscription service) has become much more popular.
* BrokenBase - The changes brought by the second edition did this, as did the third, and the fourth. Business as usual with TabletopGame edition changes, in other words.

to:

* AudienceAlienatingEra - AudienceAlienatingEra: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition was considered something of a black sheep in the ''[=WFRP=]'' family, and even at its heyday was less popular than the more traditional Second Edition (and especially the ''Warhammer 40,000'' games based on Second Edition's rules). With the release of Fourth Edition and Fantasy Flight Games losing the license it has been mostly forgotten, especially as it is a physical-dependent product in an era where buying rulebooks and materiel digitally (or through a subscription service) has become much more popular.
* BrokenBase - BrokenBase: The changes brought by the second edition did this, as did the third, and the fourth. Business as usual with TabletopGame edition changes, in other words.



* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

to:

* GermansLoveDavidHasselhoff - GermansLoveDavidHasselhoff: WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really enjoys the setting's cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

Added: 819

Removed: 422

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* AudienceAlienatingEra - For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition was considered something of a black sheep in the ''[=WFRP=]'' family, and even at its heyday was less popular than the more traditional Second Edition (and especially the ''Warhammer 40,000'' games based on Second Edition's rules). With the release of Fourth Edition and Fantasy Flight Games losing the license it has been mostly forgotten, especially as it is a physical-dependent product in an era where buying rulebooks and materiel digitally (or through a subscription service) has become much more popular.



* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is considered something of a black sheep in the ''[=WFRP=]'' family, and is the least-played version of the game.

Added: 4

Changed: 194

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Removing a dead link.


** 2nd edition's ''Tome of Salvation'' describes a particular salute used by members of the Cult of Sigmar, in which one holds their fore and index fingers horizontally across their face to simulate the holy Twin-tailed Comet. It is accompanied by [[https://static.wikia.nocookie.net/warhammerfb/images/2/2a/Sign_of_Sigmar.png/revision/latest?cb=20160804142325 an illustration]], and fans quickly noticed [[https://s2.desu-usergeneratedcontent.xyz/tg/image/1606/30/1606308155479.png a striking resemblance to]] the VSign as commonly used in Japanese works.

to:

** 2nd edition's ''Tome of Salvation'' describes illustrates a particular salute [[StrangeSalute salute]] used by members of the Cult of Sigmar, in which one holds their fore and index fingers horizontally across their face to simulate the holy Twin-tailed Comet. It is accompanied by [[https://static.wikia.nocookie.net/warhammerfb/images/2/2a/Sign_of_Sigmar.png/revision/latest?cb=20160804142325 an illustration]], and fans Fans quickly noticed [[https://s2.desu-usergeneratedcontent.xyz/tg/image/1606/30/1606308155479.png a striking resemblance to]] the VSign as commonly used in Japanese works.



* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is considered something of a black sheep in the ''[=WFRP=]'' family, and is the least-played version of the game.

to:

* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is considered something of a black sheep in the ''[=WFRP=]'' family, and is the least-played version of the game.game.
----
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* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really [[TrueArtIsAngsty enjoys the setting's cynicism]], and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

to:

* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a grump who really [[TrueArtIsAngsty enjoys the setting's cynicism]], cynicism, and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.
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X is no longer a trope. Zero Context Examples and examples that do not fit existing tropes will be deleted.


* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a GrumpyBear who really [[TrueArtIsAngsty enjoys the setting's cynicism]], and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.

to:

* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, partially because the typical Polish tabletop player is a GrumpyBear grump who really [[TrueArtIsAngsty enjoys the setting's cynicism]], and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is usually considered something of a black sheep in the ''[=WFRP=]'' family, and is the least-played version of the game.

to:

* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is usually considered something of a black sheep in the ''[=WFRP=]'' family, and is the least-played version of the game.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is considered by fans to be something of a black sheep in the ''[=WFRP=]'' family.

to:

* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is usually considered by fans to be something of a black sheep in the ''[=WFRP=]'' family.family, and is the least-played version of the game.
Is there an issue? Send a MessageReason:
None


* TearJerker: The Bretonnia sourcebook "Knights of the Grail" is this if you're familiar with the way Bretonnian peasant life was portrayed in the 5th edition of the wargame. Whereas peasants under the old lore had rights to protect themselves, and could even rise to become knights and nobles through merit and valor, that is no longer possible in the Bretonnia of this edition. Instead, the book emphasizes just how miserable and oppressed the peasantry is, with ruinous taxes and strict control over some of the most mundane details of their lives, all at the hands of detached, apathetic, or even outright stupid or cruel nobles. Making things worse, the peasants actively strive to keep up the illusion the nobles have of the peasants living lives of contentment, peace and ease, because the alternative of getting their masters involved in their lives is seen as far worse. For example, peasants strive to avoid involving the nobles when they have crime or legal disputes amongst themselves, because they fear the result will be swift, brutal and hamfistedly indifferent to any nuances (and oftentimes, it is). But this explicitly just perpetuates the cycle of suffering; when peasants inevitably suffer to the point they have no choice but to revolt, the nobles feel affronted and crush the revolt with extra brutality, fully believing their own narrative that this behavior is fueled by the peasantry being "ungrateful" and "inherently wicked". And given how stratified and stagnant Bretonnia is, this cycle will probably ''never'' change.

to:

* TearJerker: The Bretonnia sourcebook "Knights of the Grail" is this if you're familiar with the way Bretonnian peasant life was portrayed in the 5th edition of the wargame. Whereas peasants under the old lore had rights to protect themselves, and could even rise to become knights and nobles through merit and valor, that is no longer possible in the Bretonnia of this edition. Instead, the book emphasizes just how miserable and oppressed the peasantry is, with ruinous taxes and strict control over some of the most mundane details of their lives, all at the hands of detached, apathetic, or even outright stupid or cruel nobles. Making things worse, the peasants actively strive to keep up the illusion the nobles have of the peasants living lives of contentment, peace and ease, because the alternative of getting their masters involved in their lives is seen as far worse. For example, peasants strive to avoid involving the nobles when they have crime or legal disputes amongst themselves, because they fear the result will be swift, brutal and hamfistedly indifferent to any nuances (and oftentimes, it is). But this explicitly just perpetuates the cycle of suffering; when peasants inevitably suffer to the point they have no choice but to revolt, the nobles feel affronted and crush the revolt with extra brutality, fully believing their own narrative that this behavior is fueled by the peasantry being "ungrateful" and "inherently wicked". And given how stratified and stagnant Bretonnia is, this cycle will probably ''never'' change.change.
* TheyChangedItNowItSucks: For being [[OddballInTheSeries wildly different than any other edition]] (eschewing a traditional pen-and-paper RPG style for something closer to a board/party game, with decks of cards, cardboard tokens and colorful custom dice that use symbols in place of numbers), Third Edition is considered by fans to be something of a black sheep in the ''[=WFRP=]'' family.
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** When it was revealed in the 4th edition that the Skaven had stolen the design for [[FantasticNuke Doomrockets]] from Ind, there was quite a few people in the community making references to [[VideoGame/Civilization Gandhi and nukes]].

to:

** When it was revealed in the 4th edition that the Skaven had stolen the design for [[FantasticNuke Doomrockets]] from Ind, there was quite a few people in the community making references to [[VideoGame/Civilization [[VideoGame/{{Civilization}} Gandhi and nukes]].
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Added DiffLines:

** When it was revealed in the 4th edition that the Skaven had stolen the design for [[FantasticNuke Doomrockets]] from Ind, there was quite a few people in the community making references to [[VideoGame/Civilization Gandhi and nukes]].
Is there an issue? Send a MessageReason:
None


* TearJerker: The Bretonnia sourcebook "Knights of the Grail" is this if you're familiar with the way Bretonnian peasant life was portrayed in the 5th edition of the wargame. Whereas peasants under the old lore had rights to protect themselves, and could even rise to become knights and nobles through merit and valor, that is no longer possible in the Bretonnia of this edition. Instead, the book emphasizes just how miserable and oppressed the peasantry is, with ruinous taxes and strict control over some of the most mundane details of their lives, all at the hands of detached, apathetic, or even outright stupid or cruel nobles. Making things worse, the peasants actively strive to keep up the illusion the nobles have of the peasants living lives of contentment, peace and ease, because the alternative of getting their masters involved in their lives is seen as far worse. For example, peasants strive to avoid involving the nobles when they have crime or legal disputes amongst themselves, because they fear the result will be swift, brutal and hamfistedly indifferent to any nuances. But this explicitly just perpetuates the cycle of suffering; when peasants inevitably suffer to the point they have no choice but to revolt, the nobles feel affronted and crush the revolt with extra brutality, fully believing their own narrative that this behavior is fueled by the peasantry being "ungrateful" and "inherently wicked". And given how stratified and stagnant Bretonnia is, this cycle will probably ''never'' change.

to:

* TearJerker: The Bretonnia sourcebook "Knights of the Grail" is this if you're familiar with the way Bretonnian peasant life was portrayed in the 5th edition of the wargame. Whereas peasants under the old lore had rights to protect themselves, and could even rise to become knights and nobles through merit and valor, that is no longer possible in the Bretonnia of this edition. Instead, the book emphasizes just how miserable and oppressed the peasantry is, with ruinous taxes and strict control over some of the most mundane details of their lives, all at the hands of detached, apathetic, or even outright stupid or cruel nobles. Making things worse, the peasants actively strive to keep up the illusion the nobles have of the peasants living lives of contentment, peace and ease, because the alternative of getting their masters involved in their lives is seen as far worse. For example, peasants strive to avoid involving the nobles when they have crime or legal disputes amongst themselves, because they fear the result will be swift, brutal and hamfistedly indifferent to any nuances.nuances (and oftentimes, it is). But this explicitly just perpetuates the cycle of suffering; when peasants inevitably suffer to the point they have no choice but to revolt, the nobles feel affronted and crush the revolt with extra brutality, fully believing their own narrative that this behavior is fueled by the peasantry being "ungrateful" and "inherently wicked". And given how stratified and stagnant Bretonnia is, this cycle will probably ''never'' change.
Is there an issue? Send a MessageReason:
That might also be a factor


* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really [[TrueArtIsAngsty enjoys the setting's cynicism]].

to:

* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really [[TrueArtIsAngsty enjoys the setting's cynicism]].cynicism]], and partially because most of the game takes place in fantasy equivalent of central Europe, so the setting feels more familiar than say TabletopGame/ForgottenRealms.
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* GameBreaker:
** 2nd edition has the dwarf-exclusive Runebearer basic career, which is the sole career in the entire game that, [=RaW=], allows you to take +1 Movement as a stat advance, while also giving the Fleet-footed [[SkillScoresAndPerks talent]] for an additional +1 Movement. Since dwarfs innately have the Sturdy talent, which allows them to ignore the Movement reduction of heavy armor, a dwarf character who begins as Runebearer can become [[LightningBruiser a plate-armored warrior who runs as fast as an unarmoured elf.]]
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None

Added DiffLines:

* GameBreaker:
** 2nd edition has the dwarf-exclusive Runebearer basic career, which is the sole career in the entire game that, [=RaW=], allows you to take +1 Movement as a stat advance, while also giving the Fleet-footed [[SkillScoresAndPerks talent]] for an additional +1 Movement. Since dwarfs innately have the Sturdy talent, which allows them to ignore the Movement reduction of heavy armor, a dwarf character who begins as Runebearer can become [[LightningBruiser a plate-armored warrior who runs as fast as an unarmoured elf.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation:
** 2nd edition's ''Tome of Salvation'' describes a particular salute used by members of the Cult of Sigmar, in which one holds their fore and index fingers horizontally across their face to simulate the holy Twin-tailed Comet. It is accompanied by [[https://static.wikia.nocookie.net/warhammerfb/images/2/2a/Sign_of_Sigmar.png/revision/latest?cb=20160804142325 an illustration]], and fans quickly noticed [[https://s2.desu-usergeneratedcontent.xyz/tg/image/1606/30/1606308155479.png a striking resemblance to]] the VSign as commonly used in Japanese works.
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None


* ParanoiaFuel: Reading about competent Grey Wizards is basically this - you'll never even know you're around one thanks to their illusion magic, and their practical experience further makes them excel at all manner of subterfuge from [[FrameUp Frame-Ups]] to infiltrations. They are so covert that they don't even truly reveal their dealings to the Emperor himself - fortunately, they are so committed to rooting out corruption that they have killed more of their Order for breaking its zero-tolerance rules than any other College and are decentralized such that it would be virtually impossible for any cult to infiltrate them in return, but their secrecy will always make one wonder...

to:

* ParanoiaFuel: Reading about competent Grey Wizards is basically this - you'll never even know you're around one thanks to their illusion magic, and their practical experience further makes them excel at all manner of subterfuge from [[FrameUp Frame-Ups]] to infiltrations. They are so covert that they don't even truly reveal their dealings to the Emperor himself - fortunately, they are so committed to rooting out corruption that they have killed more of their Order for breaking its zero-tolerance rules than any other College and are decentralized such that it would be virtually impossible for any cult to infiltrate them in return, but their secrecy will always make one wonder...wonder...
* TearJerker: The Bretonnia sourcebook "Knights of the Grail" is this if you're familiar with the way Bretonnian peasant life was portrayed in the 5th edition of the wargame. Whereas peasants under the old lore had rights to protect themselves, and could even rise to become knights and nobles through merit and valor, that is no longer possible in the Bretonnia of this edition. Instead, the book emphasizes just how miserable and oppressed the peasantry is, with ruinous taxes and strict control over some of the most mundane details of their lives, all at the hands of detached, apathetic, or even outright stupid or cruel nobles. Making things worse, the peasants actively strive to keep up the illusion the nobles have of the peasants living lives of contentment, peace and ease, because the alternative of getting their masters involved in their lives is seen as far worse. For example, peasants strive to avoid involving the nobles when they have crime or legal disputes amongst themselves, because they fear the result will be swift, brutal and hamfistedly indifferent to any nuances. But this explicitly just perpetuates the cycle of suffering; when peasants inevitably suffer to the point they have no choice but to revolt, the nobles feel affronted and crush the revolt with extra brutality, fully believing their own narrative that this behavior is fueled by the peasantry being "ungrateful" and "inherently wicked". And given how stratified and stagnant Bretonnia is, this cycle will probably ''never'' change.
Is there an issue? Send a MessageReason:
None


* BrokenBase - The changes brought by the second edition did this, as did the third. Business as usual with TabletopGame edition changes, in other words.

to:

* BrokenBase - The changes brought by the second edition did this, as did the third.third, and the fourth. Business as usual with TabletopGame edition changes, in other words.
Is there an issue? Send a MessageReason:
None


* SugarWiki/HeartwarmingMoments: In one short story, an Imperial scholar braves the burning sands and undead hordes to travel to the city of Bel Aliad. They get caught when his guide decides to pilfer the tombs, and the two are escorted by skeleton warriors to a chamber where a mummified prince sits on a throne, flanked by a priest who speaks in fluent Reikspiel. The prince, through the priest, asks why the scholar has come here to steal his possessions, and the scholar explains he hasn't come here looking for treasure - he seeks a cure for his wife dying from poison inflicted by a jealous rival. The prince listens to the translation from the priest, pauses for a moment and then gestures for his guards to chop off the thieving guide's head and release the scholar. With that, the prince smiles, gets up out of his chair and speaks to the priest one last time before exiting the chamber with his skeletal retinue. The priest steps down and says to the scholar: ''"[[DarkIsNotEvil My lord commands me to tell you that he, too, loved once.]] [[PetTheDog He too would've travelled to the ends of the world to save his love. I am to show you the wisdom you seek.]]"'' He then guides the scholar to a secret chamber and shows him the knowledge he needs to save his wife.

to:

* SugarWiki/HeartwarmingMoments: In one short story, an Imperial scholar braves the burning sands and undead hordes to travel to the city of Bel Aliad. They get caught when his guide decides to pilfer the tombs, and the two are escorted by skeleton warriors to a chamber where a mummified prince sits on a throne, flanked by a priest who speaks in fluent Reikspiel. The prince, through the priest, asks why the scholar has come here to steal his possessions, and the scholar explains he hasn't come here looking for treasure - he seeks a cure for his wife dying from poison inflicted by a jealous rival. The prince listens to the translation from the priest, pauses for a moment and then gestures for his guards to chop off the thieving guide's head and release the scholar. With that, the prince smiles, gets up out of his chair and speaks to the priest one last time before exiting the chamber with his skeletal retinue. The priest steps down and says to the scholar: ''"[[DarkIsNotEvil My lord commands me to tell you that he, too, loved once.]] [[PetTheDog He too would've travelled to the ends of the world to save his love. I am to show you the wisdom you seek.]]"'' He then guides the scholar to a secret chamber and shows him the knowledge he needs to save his wife.wife.
* ParanoiaFuel: Reading about competent Grey Wizards is basically this - you'll never even know you're around one thanks to their illusion magic, and their practical experience further makes them excel at all manner of subterfuge from [[FrameUp Frame-Ups]] to infiltrations. They are so covert that they don't even truly reveal their dealings to the Emperor himself - fortunately, they are so committed to rooting out corruption that they have killed more of their Order for breaking its zero-tolerance rules than any other College and are decentralized such that it would be virtually impossible for any cult to infiltrate them in return, but their secrecy will always make one wonder...
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really enjoys the setting's cynicism.

to:

* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really [[TrueArtIsAngsty enjoys the setting's cynicism.cynicism]].
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really enjoys the setting's cynicism.

to:

* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really [[TrueArtIsAngsty enjoys the setting's cynicism.cynicism]].
Is there an issue? Send a MessageReason:
None


* CreatorsPet - At the climax of the entire series, the Skaven basically [[spoiler: destroy every other faction all at the same time.]] The End Times series might as well be called "Screw Your Army, the Skaven Are Just the Best, You Guys."
* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really enjoys the setting's cynicism.

to:

* CreatorsPet - At the climax of the entire series, the Skaven basically [[spoiler: destroy every other faction all at the same time.]] The End Times series might as well be called "Screw Your Army, the Skaven Are Just the Best, You Guys."
* GermansLoveDavidHasselhoff - WFRP is very popular in Poland, partially because it was widely available while [=DnD=] was almost unknown until a few years ago, and partially because the typical Polish tabletop player is a GrumpyBear who really enjoys the setting's cynicism.cynicism.
* SugarWiki/HeartwarmingMoments: In one short story, an Imperial scholar braves the burning sands and undead hordes to travel to the city of Bel Aliad. They get caught when his guide decides to pilfer the tombs, and the two are escorted by skeleton warriors to a chamber where a mummified prince sits on a throne, flanked by a priest who speaks in fluent Reikspiel. The prince, through the priest, asks why the scholar has come here to steal his possessions, and the scholar explains he hasn't come here looking for treasure - he seeks a cure for his wife dying from poison inflicted by a jealous rival. The prince listens to the translation from the priest, pauses for a moment and then gestures for his guards to chop off the thieving guide's head and release the scholar. With that, the prince smiles, gets up out of his chair and speaks to the priest one last time before exiting the chamber with his skeletal retinue. The priest steps down and says to the scholar: ''"[[DarkIsNotEvil My lord commands me to tell you that he, too, loved once.]] [[PetTheDog He too would've travelled to the ends of the world to save his love. I am to show you the wisdom you seek.]]"'' He then guides the scholar to a secret chamber and shows him the knowledge he needs to save his wife.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorsPet - At the climax of the entire series, the Skaven basically [[spoiler: destroy every other faction all at the same time.]] The End Times series might as well be called "Screw Your Army, the Skaven Are Just the Best, You Guys."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Within second edition fandom ''Renegade Crowns'' is either a brilliant toolkit for a GM to create his or her own unique yet very Warhammer corner of the Old World ''or'' a wasted opportunity to shed light on a previously mostly ignored area.

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