Follow TV Tropes

Following

History YMMV / Vexx

Go To

OR

Is there an issue? Send a MessageReason:
None


** Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder.

to:

** Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder. What makes this even worse is that Acclaim WROTE a better hint for this mission that downright stated it was "within Timberdale spire," but it ended up unused.

Changed: 336

Removed: 229

Is there an issue? Send a MessageReason:
None


* ScrappyLevel: The Citadel of Shadows. Do you like plummeting to your death on a regular basis? Or maybe the giant engine rings that move fast, take half your health with one hit, and can cause you to get stunned in mid-air? We hope so!
* StillbornFranchise: It's abundantly clear with all the game's trailers descriptions that Acclaim placed a lot of hope on Vexx succeeding well enough to compete with the likes of Mario, as well as possibly give the company a mascot of its own. As evidenced by the game's obscurity, this was not the case.
* ThatOneSidequest: Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder.

to:

* ScrappyLevel: ThatOneLevel: The Citadel of Shadows. Do you like plummeting to your death on a regular basis? Or maybe the giant engine rings that move fast, take half your health with one hit, and can cause you to get stunned in mid-air? We hope so!
* StillbornFranchise: It's abundantly clear with all the game's trailers descriptions that Acclaim placed a lot of hope on Vexx succeeding well enough to compete with the likes of Mario, as well as possibly give the company a mascot of its own. As evidenced by the game's obscurity, this was not the case.
* ThatOneSidequest:
ThatOneSidequest:
**
Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder.



* VindicatedByHistory: While the game still is obscure, most who remember it view Vexx as an extremely underappreciated gem, with some gamers even putting it among the likes of Psychonauts and Klonoa.
* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, several DummiedOut levels, blood effects and most of the story all cut, it makes you yearn for a remake.

to:

* VindicatedByHistory: While the game still is obscure, most who remember it view Vexx as an extremely underappreciated gem, with some gamers even putting it among the likes of Psychonauts and Klonoa. \n* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, several DummiedOut levels, blood effects and most of the story all cut, it makes you yearn for a remake.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: Normally, when you leave a level, the level resets, respawning all of its items and getting rid of any Shards or Soul Jars you've collected. Collecting a Wraithheart serves as a level exit and teleports you back to TheHub... but if the Wraitheart is one you've already collected, ''the level doesn't reset'' and it's essentially a free teleport back to the level's entrance. This is ''immensely'' helpful in collecting Shards and Wraithearts, as it lets you bypass all sorts of obstacles that would normally [[KaizoTrap kill you on your way back.]]

to:

* GoodBadBugs: Normally, when you leave a level, the level resets, respawning all of its items and getting rid of any Shards or Soul Jars you've collected. Collecting a Wraithheart serves as a level exit and teleports you back to TheHub...the HubLevel... but if the Wraitheart is one you've already collected, ''the level doesn't reset'' and it's essentially a free teleport back to the level's entrance. This is ''immensely'' helpful in collecting Shards and Wraithearts, as it lets you bypass all sorts of obstacles that would normally [[KaizoTrap kill you on your way back.]]
Is there an issue? Send a MessageReason:
Should not be listed among tropes unless it is invoked or an in-universe example.


* XMeetsY: It's basically VideoGame/SuperMario64 in a DarkFantasy setting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* XMeetsY: It's basically VideoGame/SuperMario64 in a DarkFantasy setting.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: While the game still is obscure. Most who remember the Game view it as very Underrated, with some even putting it among the likes of Psychonauts and Klonoa.
* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, several DummiedOut levels, blood effects and most of the story all cut, it makes you yearn for a remake (That is if you liked the game).

to:

* VindicatedByHistory: While the game still is obscure. Most obscure, most who remember the Game it view it Vexx as very Underrated, an extremely underappreciated gem, with some gamers even putting it among the likes of Psychonauts and Klonoa.
* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, several DummiedOut levels, blood effects and most of the story all cut, it makes you yearn for a remake (That is if you liked the game).remake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VindicatedByHistory: While the game still is obscure. Most who remember the Game view it as very Underrated, with some even putting it among the likes of Psychonauts and Klonoa.
Is there an issue? Send a MessageReason:
None


* Fridge: Early on in the game, Darby mentions that even if you do kill a Wraith, the heart will never vanish. It seems like it was just added to explain why the Wraithhearts are still around, but [[spoiler: after you kill Dark Yabu, his heart never shows up. That could hint that Vexx didn't actually kill him, and means that Yabu could easily come back...]]

to:

* Fridge: FridgeHorror: Early on in the game, Darby mentions that even if you do kill a Wraith, the heart will never vanish. It seems like it was just added to explain why the Wraithhearts are still around, but [[spoiler: after you kill Dark Yabu, his heart never shows up. That could hint that Vexx didn't actually kill him, and means that Yabu could easily come back...]]
Is there an issue? Send a MessageReason:
None


* Fridge Horror: Early on in the game, Darby mentions that even if you do kill a Wraith, the heart will never vanish. It seems like it was just added to explain why the Wraithhearts are still around, but [[spoiler: after you kill Dark Yabu, his heart never shows up. That could hint that Vexx didn't actually kill him, and means that Yabu could easily come back...]]

to:

* Fridge Horror: Fridge: Early on in the game, Darby mentions that even if you do kill a Wraith, the heart will never vanish. It seems like it was just added to explain why the Wraithhearts are still around, but [[spoiler: after you kill Dark Yabu, his heart never shows up. That could hint that Vexx didn't actually kill him, and means that Yabu could easily come back...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Fridge Horror: Early on in the game, Darby mentions that even if you do kill a Wraith, the heart will never vanish. It seems like it was just added to explain why the Wraithhearts are still around, but [[spoiler: after you kill Dark Yabu, his heart never shows up. That could hint that Vexx didn't actually kill him, and means that Yabu could easily come back...]]

Added: 1018

Is there an issue? Send a MessageReason:
Approved by the thread.

Added DiffLines:

* CompleteMonster: [[BigBad Dark Yabu]] and his Shadowraiths once invaded the planet of Astara, being repealed after a arduous battle with the resistance warriors. He returns 700 years later and this time enslaves the people of the Overwood village to work in the mines. Yabu kills the village guardian Vargas when he rises against him and [[AndIMustScream keeps his soul trapped in an amulet]], where he would feed on the old man's despair until he no longer existed. Later in the game, it is revealed that he is [[spoiler:Darby, the seemingly-kind old man who helped Vexx on his quest; Yabu deceived Vexx]] so he would open the portal to the worlds to him. As Yabu overpowers Vexx and the last of the Astani, Reia, he reveals to them his ultimate plan: [[OmnicidalManiac devouring the entire planet]]. Even after his defeat by Vexx, he vows that his hate would keep him active. Even though the game is not a lighthearted one, Yabu still [[KnightOfCerebus stands out as an intimidating and unusually cruel creature]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: Like the soundtrack? You can listen to it [[http://downloads.khinsider.com/game-soundtracks/album/vexx-original-game-audio here!]]
** [[http://sites.google.com/site/vexxgamemusic/home This alternate soundtrack]] for the game is quite unique. In addition to having tracks not on the other soundtrack, it includes tracks that [[DummiedOut never made it into the final game,]] for various reasons. As well, it has a few snippets of info on areas that had to be cut from the final game.
Is there an issue? Send a MessageReason:
None


** The backstory behind the Citadel of Shadows could be considered this, as it is hinted in Reia's journals that[[spoiler: the Citadel has turned the area outside it into a frozen wasteland by draining the energy straight out of the planet]].

to:

** The backstory behind the Citadel of Shadows could be considered this, as it is hinted in Reia's journals that[[spoiler: the Citadel has turned the area outside it into a frozen wasteland by draining the energy straight out of the planet]]. Also, if one zooms in on the Citadel while outside it, you can see what looks like eyes...

Added: 149

Changed: 129

Is there an issue? Send a MessageReason:
None


* ScrappyLevel: The Citadel of Shadows. Do you like plummeting to your death on a regular basis? We hope so!

to:

* ScrappyLevel: The Citadel of Shadows. Do you like plummeting to your death on a regular basis? Or maybe the giant engine rings that move fast, take half your health with one hit, and can cause you to get stunned in mid-air? We hope so!


Added DiffLines:

**All of the hearts in the Citadel of Shadows can be considered this, due to the bottomless pits, engine rings, and precision platforming and timing.
Is there an issue? Send a MessageReason:
None


** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[InfiniteOneUps.]]

to:

** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[InfiniteOneUps.[[InfiniteOneUps endless lives.]]
Is there an issue? Send a MessageReason:
None


** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[InfiniteOneUps]].

to:

** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[InfiniteOneUps]].[[InfiniteOneUps.]]
Is there an issue? Send a MessageReason:
None


** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1-Ups]].

to:

** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1-Ups]].[[InfiniteOneUps]].
Is there an issue? Send a MessageReason:
None


** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1Ups]].

to:

** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1Ups]].[[Infinite1-Ups]].
Is there an issue? Send a MessageReason:
None


** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1-Ups]].

to:

** In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1-Ups]].[[Infinite1Ups]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**In Tempest Peak Manor, there's a Hobbletrod on the left arm of the sofa that if knocked off onto a very specific spot on the cushion, will become stuck and invincible, allowing you to uppercut it repeatedly for [[Infinite1-Ups]].

Added: 108

Changed: 250

Is there an issue? Send a MessageReason:
None


* ScrappyLevel: The Citadel of Shadow. Do you like plummeting to your death on a regular basis? We hope so!

to:

**The backstory behind the Citadel of Shadows could be considered this, as it is hinted in Reia's journals that[[spoiler: the Citadel has turned the area outside it into a frozen wasteland by draining the energy straight out of the planet]].
* ScrappyLevel: The Citadel of Shadow.Shadows. Do you like plummeting to your death on a regular basis? We hope so!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic: A ''very'' small, almost downplayed example. While the game wasn't an outright failure, it's so obscure that while some people might like it, the game's fanbase is more than likely somewhere in the hundreds...globally.
Is there an issue? Send a MessageReason:
None


* StillbornFranchise / [[AuthorsSavingThrow Company's Saving Throw]]: It's abundantly clear with all the game's trailers descriptions that Acclaim placed a lot of hope on Vexx succeeding well enough to compete with the likes of Mario, as well as possibly give the company a mascot of its own. As evidenced by the game's obscurity, this was not the case.

to:

* StillbornFranchise / [[AuthorsSavingThrow Company's Saving Throw]]: StillbornFranchise: It's abundantly clear with all the game's trailers descriptions that Acclaim placed a lot of hope on Vexx succeeding well enough to compete with the likes of Mario, as well as possibly give the company a mascot of its own. As evidenced by the game's obscurity, this was not the case.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StillbornFranchise / [[AuthorsSavingThrow Company's Saving Throw]]: It's abundantly clear with all the game's trailers descriptions that Acclaim placed a lot of hope on Vexx succeeding well enough to compete with the likes of Mario, as well as possibly give the company a mascot of its own. As evidenced by the game's obscurity, this was not the case.
Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: This troper can attest that this game has a learning curve that looks almost like a solid wall, but it is possible to complete the game flawlessly with everything collected.

to:

* DifficultButAwesome: This troper can attest that this The game has a learning curve that looks almost like a solid wall, but it is possible to complete the game flawlessly with everything collected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: Normally, when you leave a level, the level resets, respawning all of its items and getting rid of any Shards or Soul Jars you've collected. Collecting a Wraithheart serves as a level exit and teleports you back to TheHub... but if the Wraitheart is one you've already collected, ''the level doesn't reset'' and it's essentially a free teleport back to the level's entrance. This is ''immensely'' helpful in collecting Shards and Wraithearts, as it lets you bypass all sorts of obstacles that would normally [[KaizoTrap kill you on your way back.]]
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, blood effects and most of the story all cut, it makes you yearn for a remake (That is if you liked the game).

to:

* WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, several DummiedOut levels, blood effects and most of the story all cut, it makes you yearn for a remake (That is if you liked the game).
Is there an issue? Send a MessageReason:
None


** Wraithheart #7 in Frostblight Mills, which is hidden underneath the island and requires the Air Suit to get to. Have you mastered the Air Suit? If not, have fun constantly flying past the heart until time runs out and you fall to your death.

to:

** Wraithheart #7 in Frostblight Mills, which is hidden underneath the island and requires the Air Suit to get to. Have you mastered the Air Suit? If not, have fun constantly flying past the heart until time runs out and you fall to your death.death.
*WhatCouldHaveBeen: This beyond anything else was what this game suffered from the worst. With hints of a multiplayer mode, blood effects and most of the story all cut, it makes you yearn for a remake (That is if you liked the game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultButAwesome: This troper can attest that this game has a learning curve that looks almost like a solid wall, but it is possible to complete the game flawlessly with everything collected.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder.

to:

* ThatOneSidequest: Any of the Wraitheart missions where you have to climb up the inside of a tower. You will curse the name "Model Castle" for the rest of your life. And that's not even mentioning the "sequel", Sand Castle, which you have to ''go through half of Model Castle just to '''get''' to.'' And ''THEN'' you have to do some complicated acrobatics over a bottomless pit and make a '''very''' tricky jump just to get INTO the damn place, and once you're in, it just gets harder and harder. And if you fail, at any time (which is very easy)? You have to go '''ALL THE WAY BACK TO TIMBERDALE''' (yes, Sand Castle is in Dragonreach, but the ''entrance to it is in Model Castle, which is in '''Timberdale''' - GuideDangIt)'', back through Model Castle and into the entrance again. And the worst part? This is the '''SECOND WORLD IN THE WHOLE GAME'''. And the later worlds are '''MUCH''' harder.harder.
** Wraithheart #7 in Frostblight Mills, which is hidden underneath the island and requires the Air Suit to get to. Have you mastered the Air Suit? If not, have fun constantly flying past the heart until time runs out and you fall to your death.

Top