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* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Many players like keeping her just for the sheer absurdity of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.

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* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Many players like keeping her just for the sheer absurdity of having a mouse in your party that wears plate armor and strikes at enemies with wields a halberd.
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* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the sheer absurdity of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.

to:

* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of Many players like keeping her just for the sheer absurdity of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.
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Moving to fridge page.


* FridgeBrilliance: A number of players have pointed out that the gargoyles are wrong to blame the Avatar for the theft of the Codex since all he did was discover it, and it was actually Lord British and the Great Council who were responsible for moving it. However, this misplaced blame works perfectly within the game's theme of overcoming prejudice. Both blame and merit are often disproportionately laid upon the person who is the face of a movement, even if what happened was in reality beyond their control.
* FridgeHorror: Thanks to the {{Retcon}} in this game, those Balrons you killed in ''VideoGame/UltimaIV'' weren't demons in your way - they were innocent worshippers who were on a pilgrimage!
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* MemeticMutation: Due to the game not stacking items in the text interface apart from gold coins, it lists every item one by one. It's notable when you find spears and throwing axes, which are listed as "A spear, a spear, a spear," or "A Throwing axe, a throwing axe, a throwing axe..."
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Dewicked trope


* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the [[CrazyAwesome sheer absurdity]] of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.

to:

* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the [[CrazyAwesome sheer absurdity]] absurdity of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.
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* ContestedSequel: While the game's storyline is widely acclaimed and often considered to be the best in the entire ''Ultima'' series -- albeit with close competition from ''IV'' and ''VII'' -- the gameplay is a lot more divisive. Some fans consider it to be absolutely fine, but to other fans, it feels too much like an awkward mid-point between the style of the first five games and the more modern style that ''VII'' brought in.
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* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from having her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the [[CrazyAwesome sheer absurdity]] of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.

to:

* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from having keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the [[CrazyAwesome sheer absurdity]] of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.
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None

Added DiffLines:

* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from having her in your party for the rest of the game and leveling her up to a reasonably good fighter. Lots of players like keeping her just for the [[CrazyAwesome sheer absurdity]] of having a mouse in your party that wears plate armor and strikes at enemies with a halberd.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeBrilliance: A number of players have pointed out that the gargoyles are wrong to blame the Avatar for the theft of the Codex since all he did was discover it, and it was actually Lord British and the Great Council who were responsible for moving it. However, this misplaced blame works perfectly within the game's theme of overcoming prejudice. Both blame and merit are often disproportionately laid upon the person who is the face of a movement, even if what happened was in reality beyond their control.

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Changed: 445

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* GoodBadBug: There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.

to:

* GoodBadBug: GoodBadBug:
**
There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.missing.
** Any locked door can be unlocked without the correct key by casting "Lock Magic" on the door, then "Unlock Magic", as the magical lock status overrides the normal lock.
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* FridgeHorror: Thanks to the {{Retcon}} in this game, those Balrons you killed in UltimaIV weren't demons in your way - they were innocent worshippers who were on a pilgrimage!

to:

* FridgeHorror: Thanks to the {{Retcon}} in this game, those Balrons you killed in UltimaIV ''VideoGame/UltimaIV'' weren't demons in your way - they were innocent worshippers who were on a pilgrimage!
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** The FM Towns port added voice acting in both English and Japanese, as well as digital sound effects to replace the PC speaker sound effects of the original version.

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** The FM Towns port added voice acting in both English and Japanese, as well as digital sound effects to replace the PC speaker sound effects of the original version.version.
* RewatchBonus: Due to the WideOpenSandbox nature of the game, upon starting up you can march directly to many beneficial places in the game, like the Pirates Treasure.
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** [[http://it-he.org/ultima6.htm This page]] has an exhaustive list of other fun stuff the programmers never intended.

Changed: 83

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* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge, and especially for a mouse-based interface converted to a controller interface. While there was censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, the game remained very faithful to the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up most of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, and making the balloon fast and controllable with the D-Pad.

to:

* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge, and especially for a mouse-based interface converted to a controller interface. While there was censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, the game remained very faithful to the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up most of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, bundling multiple copies of an item together instead of listing them individually, and making the balloon fast and controllable with the D-Pad.

Added: 551

Changed: 742

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* GameBreaker: One unintended consequence of a certain combination of spells has given rise to the most awesome, 'legit' way of cloning rare equipment. 'Animate' caused an inanimate item to 'come to life' and acquire basic critter stats (low hp, defense, no attack, and mobility). If 'killed', said animated object would revert to its nonliving state. The 'Clone' spell would create a duplicate of any living object. Simply put, 'Animate' the magic armor (which would try to run away), 'Clone' it a few times, then 'Kill' them all with a method of your choice.

to:

* FridgeHorror: Thanks to the {{Retcon}} in this game, those Balrons you killed in UltimaIV weren't demons in your way - they were innocent worshippers who were on a pilgrimage!
* GameBreaker: One unintended consequence of a certain combination of spells has given rise to the most awesome, 'legit' awesome "legit" way of cloning rare equipment. 'Animate' caused Animate causes an inanimate item to 'come come to life' life and acquire basic critter stats (low hp, HP, defense, no attack, and mobility). If 'killed', "killed," said animated object would revert to its nonliving state. The 'Clone' Clone spell would create a duplicate of any living object. Simply put, 'Animate' the magic armor you can Animate Magic Armor (which would try to run away), 'Clone' Clone it a few times, then 'Kill' kill them all with a method of your choice.



* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge. While there was some censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, 90% of the game was the same as the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up 75% of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, and making the balloon fast and controllable with the D-Pad.

to:

* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge. cartridge, and especially for a mouse-based interface converted to a controller interface. While there was some censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, 90% of the game was the same as remained very faithful to the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up 75% most of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, and making the balloon fast and controllable with the D-Pad.

Added: 1183

Changed: 796

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* GoodBadBug: There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.

to:

* GameBreaker: One unintended consequence of a certain combination of spells has given rise to the most awesome, 'legit' way of cloning rare equipment. 'Animate' caused an inanimate item to 'come to life' and acquire basic critter stats (low hp, defense, no attack, and mobility). If 'killed', said animated object would revert to its nonliving state. The 'Clone' spell would create a duplicate of any living object. Simply put, 'Animate' the magic armor (which would try to run away), 'Clone' it a few times, then 'Kill' them all with a method of your choice.
* GoodBadBug: There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.missing.
* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge. While there was some censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, 90% of the game was the same as the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up 75% of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, and making the balloon fast and controllable with the D-Pad.
** The FM Towns port added voice acting in both English and Japanese, as well as digital sound effects to replace the PC speaker sound effects of the original version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBug: There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.

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