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1* ContestedSequel: While the game's storyline is widely acclaimed and often considered to be the best in the entire ''Ultima'' series -- albeit with close competition from ''IV'' and ''VII'' -- the gameplay is a lot more divisive. Some fans consider it to be absolutely fine, but to other fans, it feels too much like an awkward mid-point between the style of the first five games and the more modern style that ''VII'' brought in.
2* EnsembleDarkhorse: Sherry the Mouse. It seems like the developers intended her to just be a temporary party member to solve one puzzle, considering she asks if you want her to leave the party ''every time you end a conversation with her''. However, there is nothing stopping you from keeping her in your party for the rest of the game and leveling her up to a reasonably good fighter. Many players like keeping her just for the sheer absurdity of having a mouse in your party that wears plate armor and wields a halberd.
3* GameBreaker: One unintended consequence of a certain combination of spells has given rise to the most awesome "legit" way of cloning rare equipment. Animate causes an inanimate item to come to life and acquire basic critter stats (low HP, defense, no attack, and mobility). If "killed," said animated object would revert to its nonliving state. The Clone spell would create a duplicate of any living object. Simply put, you can Animate Magic Armor (which would try to run away), Clone it a few times, then kill them all with a method of your choice.
4* GoodBadBug:
5** There was a bug allowing players to carry infinite inventory items regardless of weight. By opening a container item in a person's inventory, then using the 'Get' command to grab the item of choice. This would return players to the main inventory menu but now with the (normally weight-limit breaking) item in the inventory. This could be used to break the game from sheer quantity - objects, [=NPCs=] and world items would start to go missing.
6** Any locked door can be unlocked without the correct key by casting "Lock Magic" on the door, then "Unlock Magic", as the magical lock status overrides the normal lock.
7** [[http://it-he.org/ultima6.htm This page]] has an exhaustive list of other fun stuff the programmers never intended.
8* MemeticMutation: Due to the game not stacking items in the text interface apart from gold coins, it lists every item one by one. It's notable when you find spears and throwing axes, which are listed as "A spear, a spear, a spear," or "A Throwing axe, a throwing axe, a throwing axe..."
9* PolishedPort: The SNES port of this game was surprisingly good for a PC game converted into a console cartridge, and especially for a mouse-based interface converted to a controller interface. While there was censorship (the blood and alcohol was removed), and a few enemies and spells were removed due to size restraints, the game remained very faithful to the PC version. There were even a few improvements such as giving the menu its own screen instead of having take up most of the main screen, getting rid of useless items (such as mugs), making the KarmaMeter visible, bundling multiple copies of an item together instead of listing them individually, and making the balloon fast and controllable with the D-Pad.
10** The FM Towns port added voice acting in both English and Japanese, as well as digital sound effects to replace the PC speaker sound effects of the original version.

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