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* SugarWiki/AwesomeMusic: ''Oh yes.'' Hear it in it's full synthetic glory [[https://soundcloud.com/cityfires/sets/20xx here!]]

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* SugarWiki/AwesomeMusic: ''Oh yes.'' Hear it in it's its full synthetic glory [[https://soundcloud.com/cityfires/sets/20xx here!]]

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Awesome But Impractical is not a YMMV trope. Moved to VideoGame.Twenty XX.


* AwesomeButImpractical: The prototype augments often give you massive bonuses but not with an equally heavy penalty and you can get more than one. Some of the characters can work around the handicaps, but woe is the unaware soul who picks the wrong prototype at the wrong time. To give some examples.
** Hawk's World Igniter has bar none the highest [=DPS=] of the entire game. The catch? It is ''extremely'' energy consuming and even with Owlhawk's Focus (which reduces special ammo consumption in 50%) it will eat through your energy gauge before you can finish saying ''[=Twenty-Double-X=]''.

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The Untwist is for twists to obvious that they cause the audience to mistake them for a Red Herring.


* ObviousJudas: [[spoiler:You mean those two {{Jerkass}}es who constantly insult and belittle you no matter how well you do, condescendingly refer to you as [[ItIsDehumanising "it"]], try to screw you out of your payment twice, and are clearly expecting you to die horribly, are ''the bad guys?'' Who would've thought?]]



** Level 9 is a ''very'' long gauntlet loaded with all the obstacles and hazards of all the previous stages. It also has some very long periods without solid ground, even more than Skytemple, and as a result you can get sent quite a ways back if you fall into a pit. To make matters worse, crates, item chests, vending machines, and shop teleporters are all very sparse or nonexistant until you reach the boss door. You'll have to make do with what drops from enemies here. Notably, the stage after this one is a bit easier due to fewer pits and the presence of crates and vending machines within the stage, though it does feature a much nastier boss.
* TheUntwist: [[spoiler:You mean those two {{Jerkass}}es who constantly insult and belittle you no matter how well you do, condescendingly refer to you as [[ItIsDehumanising "it"]], try to screw you out of your payment twice, and are clearly expecting you to die horribly, are ''the bad guys?'' Who would've thought?]]

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** Level 9 is a ''very'' long gauntlet loaded with all the obstacles and hazards of all the previous stages. It also has some very long periods without solid ground, even more than Skytemple, and as a result you can get sent quite a ways back if you fall into a pit. To make matters worse, crates, item chests, vending machines, and shop teleporters are all very sparse or nonexistant until you reach the boss door. You'll have to make do with what drops from enemies here. Notably, the stage after this one is a bit easier due to fewer pits and the presence of crates and vending machines within the stage, though it does feature a much nastier boss.
* TheUntwist: [[spoiler:You mean those two {{Jerkass}}es who constantly insult and belittle you no matter how well you do, condescendingly refer to you as [[ItIsDehumanising "it"]], try to screw you out of your payment twice, and are clearly expecting you to die horribly, are ''the bad guys?'' Who would've thought?]]
boss.
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** The double jump core for the legs, when combined with even a small amount of jump boost completely neuters any platforming challenge the game throws at you. It is possible to completely jump over large sections of the levels with enough jump boost added to the character.
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Trope expansion

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** Core Augment sets in general are absurdly powerful, but special mention to the Armatoise set. Collecting all four pieces (or three, if using Patchwork Connector) makes you flat immune to most environmental hazards. Paired with Gapminder and/or boosts to Jump Height, platforming becomes a breeze. This is in top of immunity to knockback, the ability to erase projectiles with a charged shot, the ability to hover and bonus armor on health pick-up. While it's a bit of LuckBasedMission to acquire, Patchwork Connector, Thrillseeker and Choice Booster all make it much easier to put together Armatoise or any other set.


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** While none of the Core Augment sets are actively bad, the Oxjack set can be a very underwhelming. It does provide some protection against projectiles and excellent mobility in the form of a four way airdash. However, its mobility is of limited use in boss fights, isn't that much better than other methods of boosting mobility, can be hard to control and pales in comparison to the other sets. Who needs a couple extra air-dashes when you could have immunity to most hazards, spammed charge-shots and super-boosted powers?
** Oxjack's helmet is likely the worst core augment in the game: it fires a single projectile forwards when you dash. A bolt that doesn't even benefit from your Attack and Power damage bonuses, but is instead buffed by your movement speed. It can be somewhat handy as Ace early on, but on Nina, who already has a free long-ranged weapon, it's utterly useless outside of *very* specific builds.
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* NightmareFuel: The Prototype Augs. From the oh so reassuring pickup text ("You feel your sanity slip", anyone?) to its Datalore entries. Theres also the bones you can encounter in the levels- while interacting with them makes it turn into an aug, the text that appears while doing so can be dark ("Nobody is born on purpose").

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* AnticlimaxBoss: The game's FinalBoss is a bit of a letdown compared to what comes before. Compared to [[spoiler:Sharp's]] MirrorBoss tactics and challenging yet fun fight, [[spoiler:Flat in the Omega Model]] is more or less a few mini-stages with some special enemies sprinkled about, and doesn't even start attacking on its own until its health is down to 60%.



* SugarWiki/FunnyMoments: Text pops up when you pick things up, often including some sort of joke, but the prize has to go to the interaction of the Kingseeker prototype aug ("Bathe in glory") and the System Restore, which purges its downsides ("Bathe however you like!")

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Text pops up when you pick things up, often including some sort of joke, but the prize has to go to the interaction of the Kingseeker prototype aug ("Bathe in glory") and the System Restore, which purges its downsides ("Bathe however you like!")



** Some of the [[HaveANiceDeath game over quotes]] can be pretty amusing as well.



** As for Powers, the Shadespur is often skipped for the [=Nutstack/Aug=] bonus. This is mostly due to the weapon's main gimmick - it fires in the direction that the Contractor moves in. This makes it very awkward to use, especially when jumping or landing, and not to mention its range is limited by your speed, a stat which players tend to invest little in unless they're speedrunners.

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** As for Powers, the Shadespur is often skipped for the [=Nutstack/Aug=] bonus. This is mostly due to the weapon's main gimmick - it fires in the direction that the Contractor moves in. This makes it very awkward to use, especially when jumping or landing, and not to mention its range is limited by your speed, a stat which players tend to invest little in unless they're speedrunners. It does have a little use in locking the "yoku block" platforms, but it's situational as yoku blocks are generous enough as-is.
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** There's a prototype aug that gives you one of each repro, and a regular aug that doubles every repro you pick up from that point onward. [[https://i.imgur.com/vAuvMcg.png They stack.]]
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** The Wave Beam for Nina. It does have a natural wall piercing ability, but its wavy pattern makes this weapon unreliable to take out small critters like Flapps or Bzzombs reliably, not to mention that wall piercing can be rendered redundant is by the Quantum Spook augment.

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** The Wave Beam for Nina. It does have a natural wall piercing ability, but its wavy pattern makes this weapon unreliable to take out small critters like Flapps or Bzzombs reliably, Bzzombs, not to mention that its wall piercing can be rendered redundant is by the Quantum Spook augment.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20xx_ymmv_0.jpg]]
[[caption-width-right:350:It all depends on your point of view.]]
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* AwesomeMusic: ''Oh yes.'' Hear it in it's full synthetic glory [[https://soundcloud.com/cityfires/sets/20xx here!]]

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* AwesomeMusic: SugarWiki/AwesomeMusic: ''Oh yes.'' Hear it in it's full synthetic glory [[https://soundcloud.com/cityfires/sets/20xx here!]]
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* FunnyMoments: Text pops up when you pick things up, often including some sort of joke, but the prize has to go to the interaction of the Kingseeker prototype aug ("Bathe in glory") and the System Restore, which purges its downsides ("Bathe however you like!")

to:

* FunnyMoments: SugarWiki/FunnyMoments: Text pops up when you pick things up, often including some sort of joke, but the prize has to go to the interaction of the Kingseeker prototype aug ("Bathe in glory") and the System Restore, which purges its downsides ("Bathe however you like!")
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunnyMoments: Text pops up when you pick things up, often including some sort of joke, but the prize has to go to the interaction of the Kingseeker prototype aug ("Bathe in glory") and the System Restore, which purges its downsides ("Bathe however you like!")
Is there an issue? Send a MessageReason:
None


** Agnisort, Perforator Alpha and Rollster Beta's stages on Levels 7 and 8 tend to be quite problematic if you don't have good augments. The level is generated in such a way that you will always have to battle large groups of enemies in cramped spaces or at unfavorable ground with stage hazards getting your way. Without Quantum Spook to hit through walls, or some way to quickly destroy enemies you might get hit a lot while fighting the enemies. While Nina can have a break with her long range, Ace will almost always struggle with this level since only one of his weapons has decent range.

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** Agnisort, Perforator Alpha and Rollster Beta's stages on Levels 7 and 8 tend to be quite problematic if you don't have good augments. The level is generated in such a way that you will always have to battle large groups of enemies in cramped spaces or at unfavorable ground with stage hazards getting your way. Without Quantum Spook to hit through walls, or some way to quickly destroy enemies you might get hit a lot while fighting the enemies. While Nina can have a break with her long range, Ace will almost always struggle with this level since only one of his weapons has decent range. Additionally, there are some gaps that require either a leg augment or some other jump enhancement to cross; if you don't have those, then you are in for a bad day.
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* GoddamnedBats: Gamma Flapps. You'd expect the whole Flapp line to be nothing but goddamned bats, but normal Flapps and Betas are more cannon fodder enemies than anything. It's the Gammas that are annoying, what with their ability to suddenly dodge attacks-- and they are very good at it. Unless your attack is at point-blank range, expect the Flapp to suddenly dodge out of the way before charging at you. [[note]]Apparently Flapp's infamy did not go unnoticed as version 1.3 added the "Unflappable" augment which renders them harmless.[[/note]]

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* GoddamnedBats: Gamma Flapps. You'd expect the whole Flapp line to be nothing enemies. They all usually die in one hit but goddamned bats, but normal Flapps they become so numerous and Betas are more cannon fodder enemies than anything. It's the Gammas common that are annoying, what with their ability to suddenly dodge attacks-- and they are very good at it. Unless your attack is at point-blank range, expect the Flapp will get a few hits on any player trying to suddenly dodge out of the way before charging at you.go too fast. [[note]]Apparently Flapp's infamy did not go unnoticed as version 1.3 added the "Unflappable" augment which renders them harmless.[[/note]]

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* AwesomeButImpractical: The prototype augments often give you massive bonuses but not with an equally heavy penalty and you can get more than one. Some of the characters can work around the handicaps, but woe is the unaware soul who picks the wrong prototype at the wrong time. To give some examples:
** Zookeeper's Burden gives you one of each Repro instantly (two if you had Splintering Twinifier beforehand), however you will not be able to attack or use powers at all.
** Focusing Sagelens ''doubles'' your special weapons power damage, however it plummets your attack to '''''-18''''' meaning they will deal only 1 damage.
** Violence Enhancer gives +5 to attack and power, but you take ''double'' damage. This can stack with the Wrath challenge skull which also makes double damage.

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* AwesomeButImpractical: The prototype augments often give you massive bonuses but not with an equally heavy penalty and you can get more than one. Some of the characters can work around the handicaps, but woe is the unaware soul who picks the wrong prototype at the wrong time. To give some examples:
examples.
** Zookeeper's Burden gives you one Hawk's World Igniter has bar none the highest [=DPS=] of each Repro instantly (two if you had Splintering Twinifier beforehand), however you will not be able to attack or use powers at all.
** Focusing Sagelens ''doubles'' your
the entire game. The catch? It is ''extremely'' energy consuming and even with Owlhawk's Focus (which reduces special weapons power damage, however ammo consumption in 50%) it plummets will eat through your attack to '''''-18''''' meaning they will deal only 1 damage.
** Violence Enhancer gives +5 to attack and power, but
energy gauge before you take ''double'' damage. This can stack with the Wrath challenge skull which also makes double damage.finish saying ''[=Twenty-Double-X=]''.

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