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** Fans often get Last Words confused with Last Spells, with fangames that misuse those terms feeding the problem. Both are terms that were coined in ''Imperishable Night'': in that game, a Last Spell is a bonus Spell Card a boss pulls out after her usual final spell if the time point requirement is met, whereas a Last Word is an unlockable Spell Card that isn't found in the main game, instead becoming available in the Spell Practice menu once the criteria to unlock it (which are different for each Last Word) are fulfilled. Often, a fangame where a boss pulls out one more Spell Card after the fight had already seemed over refers to this as a Last Word, when the more appropriate term would be Last Spell, and this confusion has spread into the overall fanbase.

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Trope was cut/disambiguated due to cleanup


* FanartAtFirstSight: Being a series about various magical females of different species, this happens whenever a new game is set to be released and showcases a new character. Some designs are more popular then others.
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Added example to Common Knowledge.

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**"Men don't exist in Gensokyo." While it's true that [[ImprobablyFemaleCast the majority of the cast is female]], there have been many male characters that have appeared in numerous print works, such as Rinnosuke. Men also make appearance in games such as the Human Village background in [[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]], or as bosses such as [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TouhouSeirensenUndefinedFantasticObject Unzan]] or [[VideoGame/TouhouReiidenHighlyResponsiveToPrayers Shingyoku]]. Men do exist, they're just not given much focus.
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* {{Woolseyism}}: Due to the nature of Japanese language, any form of translating the dialogue and such will likely run into language-based jokes and other peculiarites (though unlike most such games, the modern [=THCRAP=] patching systems allows for in-game translation notes in [=ZUN=]'s games), ranging from things that manage to work out more or less the same by chance, jokes that have to be somewhat altered due to the differences in how the language works (such as how Marisa's sentence in [=EoSD=] sounds like a flower's name), all the way to things that are simply untranslateable (like how in [=IaMP=] Remilia brings up that the Japanese word for vampire, 吸血鬼, can be literally read as "blood-sucking oni"). And that's of course just the English language translations; each extra language is basically rolling against the odds extra times.
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Trope was cut/disambiguated due to cleanup


** Yuuka - Japanese fans often call her Yuukarin as a take on Yukari's Yukarin. Yuuka can also be romanized as [[SpellMyNameWithAnS Yuka]], though, so the distinction is often lost in English. She's also sometimes called Ultimate Sadistic Creature, or USC for short, due to some of her lines suggesting that she enjoys dealing out violence. Youkai Moe[[note]]A pun: the literal meaning of ''moe'' is "budding", and she's a flower youkai[[/note]] is sometimes used with her.

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** Yuuka - Japanese fans often call her Yuukarin as a take on Yukari's Yukarin. Yuuka can also be romanized as [[SpellMyNameWithAnS Yuka]], Yuka, though, so the distinction is often lost in English. She's also sometimes called Ultimate Sadistic Creature, or USC for short, due to some of her lines suggesting that she enjoys dealing out violence. Youkai Moe[[note]]A pun: the literal meaning of ''moe'' is "budding", and she's a flower youkai[[/note]] is sometimes used with her.
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** The series also has a following of mythologists and folklorists, due to the surprising amount of ShownTheirWork.

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** The series also has a following of mythologists and folklorists, folklorists who otherwise aren't into otaku-oriented media, due to the surprising amount of ShownTheirWork.
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Fixing a sinkhole


* MemeticBadass: The [[NintendoHard difficulty of the games]] themselves is often exaggerated and treated by those who haven't played other shmups as the pinnacle of video game difficulty and frustration, with people who are proficient at the games being told that they could theoretically dodge rainfall. While the games are by no means easy, they often have the reputation that they're the hardest in the shmup genre simply for [[BulletHell having lots of bullets on-screen at once]], despite many design decisions that make the games "hard, but fair" (older shmups are infamous amongst shmup genre fans for "sniper" attacks that are near-impossible to see coming, for punishing player deaths with severe power-down and forcing them back to checkpoints, and in general being tailor-made for coin turnover, i.e. you feed lots of money to keep playing unless you're really good, or the next player in line gets a turn).

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* MemeticBadass: The [[NintendoHard difficulty of the games]] games themselves is often exaggerated and treated by those who haven't played other shmups as the pinnacle of video game difficulty and frustration, with people who are proficient at the games being told that they could theoretically dodge rainfall. While the games are by no means easy, they often have the reputation that they're the hardest in the shmup genre simply for [[BulletHell having lots of bullets on-screen at once]], despite many design decisions that make the games "hard, but fair" (older shmups are infamous amongst shmup genre fans for "sniper" attacks that are near-impossible to see coming, for punishing player deaths with severe power-down and forcing them back to checkpoints, and in general being tailor-made for coin turnover, i.e. you feed lots of money to keep playing unless you're really good, or the next player in line gets a turn).
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None


* MemeticBadass: The difficulty of the games themselves is often exaggerated and treated by those who haven't played other shmups as the pinnacle of video game difficulty and frustration, with people who are proficient at the games being told that they could theoretically dodge rainfall. While the games are by no means easy, they often have the reputation that they're the hardest in the shmup genre simply for [[BulletHell having lots of bullets on-screen at once]], despite many design decisions that make the games "hard, but fair" (older shmups are infamous amongst shmup genre fans for "sniper" attacks that are near-impossible to see coming, and for punishing player deaths with severe power-down and forcing them back to checkpoints).

to:

* MemeticBadass: The [[NintendoHard difficulty of the games games]] themselves is often exaggerated and treated by those who haven't played other shmups as the pinnacle of video game difficulty and frustration, with people who are proficient at the games being told that they could theoretically dodge rainfall. While the games are by no means easy, they often have the reputation that they're the hardest in the shmup genre simply for [[BulletHell having lots of bullets on-screen at once]], despite many design decisions that make the games "hard, but fair" (older shmups are infamous amongst shmup genre fans for "sniper" attacks that are near-impossible to see coming, and for punishing player deaths with severe power-down and forcing them back to checkpoints). checkpoints, and in general being tailor-made for coin turnover, i.e. you feed lots of money to keep playing unless you're really good, or the next player in line gets a turn).
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None


** Fans of the PC-98 Era can be ticked off by people (especially fellow ''Touhou'' fans) claiming that the PC-98 games aren't canon. They will readily correct you that they are canon, only barring any details that contradict with the Windows games. Part of the misconception comes from the fact that after the SoftReboot in Windows, the canonicity of the PC-98 games spent years going through FlipFlopOfGod before finally settling in 2013, and that only four out of the PC-98 cast (two of those being the series protagonists) reappear in the Windows games.

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** Fans of the PC-98 Era can be ticked off by people (especially fellow ''Touhou'' fans) claiming that the PC-98 games aren't canon. They will readily correct you that they are canon, only barring any details that contradict with the Windows games. Part of the misconception comes from the fact that after the SoftReboot in Windows, the canonicity of the PC-98 games spent years going through FlipFlopOfGod before [[https://en.touhouwiki.net/wiki/ZUN%27s_AWA_Q%26A_Panel finally settling in 2013, 2013]], and that only four out of the PC-98 cast (two of those being the series protagonists) reappear in the Windows games.

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Added example(s)


* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which is [[ThatOneLevel notorious]] for having several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.

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* CommonKnowledge: CommonKnowledge:
**
Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which is [[ThatOneLevel notorious]] for having several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.absent.
** There's also the misconception that ''every'' game in the series [[EasyModeMockery refuses to give you the good ending or unlock the Extra Stage if you beat Easy]]. The games that "punish" you for playing Easy are actually in the minority, being only the fourth, sixth, tenth, eleventh, twelfth and thirteenth games. That may sound like a lot in a vacuum, but those are only six games in a main series of ''nineteen''.
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This works better as a note


** The commonly used term ''Point of Collection'', referring to the area at the top of screen [[PowerupMagnet where items are automatically collected]] in the Windows games; the official name for this mechanic is ''Item Get Border Line'' (although it was unnamed before ''VideoGame/TouhouFuujinrokuMountainOfFaith'', which started the trend of briefly displaying it at the beginning of a playthrough). Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.

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** The commonly used term ''Point of Collection'', referring to the area at the top of screen [[PowerupMagnet where items are automatically collected]] in the Windows games; the official name for this mechanic is ''Item Get Border Line'' (although Line''.[[note]]However, it should be noted that name was unnamed before introduced in ''VideoGame/TouhouFuujinrokuMountainOfFaith'', which started the trend of briefly displaying it at the beginning of a playthrough). playthrough; in previous games, it had no name whatsoever.[[/note]] Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.
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* FanonDiscontinuity: Yes, a gameplay example. Some fans dislike the gameplay of [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the]] [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView versus]] [[VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost shmups]], especially ''Phantasmagoria of Flower View'', enough to where while they acknowledge and appreciate the [[EnjoyTheStorySkipTheGame story]], characters and [[SugarWiki/AwesomeMusic soundtrack]], they pretend the games themselves don't exist and exclude them from goals and challenges such as beating every game in the series.

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* FanonDiscontinuity: Yes, a gameplay example. Some fans dislike the gameplay of [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the]] [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView versus]] [[VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost shmups]], the versus shmups,[[note]]''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView'' and ''VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost''[[/note]] especially ''Phantasmagoria of Flower View'', enough to where while they acknowledge and appreciate the [[EnjoyTheStorySkipTheGame story]], characters and [[SugarWiki/AwesomeMusic soundtrack]], they pretend the games themselves don't exist and exclude them from goals and challenges such as beating every game in the series.
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Oh, you're sharp, I never noticed that until now. Did a quick look and indeed the documentation for older games doesn't name this at all. I will add a mention of "in the Windows games" since this mechanic didn't exist in the PC-98 Era.


** The commonly used term ''Point of Collection'' for the area at the top of screen that magnets items is this; the actual name of this mechanic is ''Item Get Border Line'', although it wasn't mentioned in-game until ''VideoGame/TouhouFuujinrokuMountainOfFaith'' started the trend of briefly displaying it at the beginning of a playthrough. Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.

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** The commonly used term ''Point of Collection'' for Collection'', referring to the area at the top of screen that magnets [[PowerupMagnet where items is this; are automatically collected]] in the actual Windows games; the official name of for this mechanic is ''Item Get Border Line'', although Line'' (although it wasn't mentioned in-game until ''VideoGame/TouhouFuujinrokuMountainOfFaith'' was unnamed before ''VideoGame/TouhouFuujinrokuMountainOfFaith'', which started the trend of briefly displaying it at the beginning of a playthrough.playthrough). Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.
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this graphic does not exist in first generation of Windows games and I don't think it was actually named before that? maybe in one of the manuals but I doubt it


** The ''Item Get Border Line'', introduced in the sixth game and labeled by the aforementioned name when displayed at the beginning of a playthrough, is almost never called by its official name by fans, who prefer the term "Point of Collection". Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.

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** The commonly used term ''Point of Collection'' for the area at the top of screen that magnets items is this; the actual name of this mechanic is ''Item Get Border Line'', introduced in although it wasn't mentioned in-game until ''VideoGame/TouhouFuujinrokuMountainOfFaith'' started the sixth game and labeled by the aforementioned name when displayed trend of briefly displaying it at the beginning of a playthrough, is almost never called by its official name by fans, who prefer the term "Point of Collection".playthrough. Sometimes you'll see it called the "Item Border", a shortening of the official name, but not very often.
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** It's widely believed that Flandre's common characterization in fan works as a CreepyChild with AxCrazy tendencies is OutdatedByCanon, and ''WebComic/TouhouChireikidenFoulDetectiveSatori'' and that ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' show that she's just an innocent little girl [[LittleMissSnarker with a sarcastic streak]] who stays in the basement voluntarily despite how easy it would be to break out. Except it doesn't really. Flandre is shown throughout both works to be a violently sociopathic BloodKnight with a considerable LackOfEmpathy, doing things like complimenting Sakuya when she thinks the latter attempted to murder Patchoulli, violently strangle Meiling while LaughingMad, and [[AGodAmI outright declare herself a god of destruction]]. What the manga and game actually did change was making Flandre ''less'' innocent; while popular {{Fanon}} portrayed her as [[ObliviouslyEvil unaware of how destructive she was]], ''Foul Detective Satori'' makes it clear she's fully aware of her destructive capabilities, and that the only reason she doesn't just break out of her imprisonment is because all of her needs are attended to inside (rather than to protect Gensokyo from herself as fans often believe).

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** It's widely believed that Flandre's common characterization in fan works as a CreepyChild with AxCrazy tendencies is OutdatedByCanon, and that ''WebComic/TouhouChireikidenFoulDetectiveSatori'' and that ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' show that she's just an innocent little girl [[LittleMissSnarker with a sarcastic streak]] who stays in the basement voluntarily despite how easy it would be to break out. Except it doesn't really. Flandre is shown throughout both works to be a violently sociopathic BloodKnight with a considerable LackOfEmpathy, doing things like complimenting Sakuya when she thinks the latter attempted to murder Patchoulli, violently strangle Meiling while LaughingMad, and [[AGodAmI outright declare herself a god of destruction]]. What the manga and game actually did change was making Flandre ''less'' innocent; while popular {{Fanon}} portrayed her as [[ObliviouslyEvil unaware of how destructive she was]], ''Foul Detective Satori'' makes it clear she's fully aware of her destructive capabilities, and that the only reason she doesn't just break out of her imprisonment is because all of her needs are attended to inside (rather than to protect Gensokyo from herself as fans often believe).
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Realized this info I had added isn't relevant to the example


* CoveredUp: While Ran's theme, Necro-Fantasy, came first and Yukari's theme, Necrofantasia, was meant as a re-arrange, the latter is vastly more popular, and Ran's become more associated with Charming Domination (her stage theme) instead. To a certain degree, some fan remixes and covers of the themes and leitmotifs are so memetically popular they overshadow their origins. Canon eventually got in on this as well, with ''Unfinished Dream of All Living Ghost'' using Charming Domination ~ Who Done It! (the Phantasm version of the aforementioned stage theme) instead of Necro-Fantasy as Ran's theme.

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* CoveredUp: While Ran's theme, Necro-Fantasy, came first and Yukari's theme, Necrofantasia, was meant as a re-arrange, the latter is vastly more popular, and Ran's become more associated with Charming Domination (her stage theme) instead. To a certain degree, some fan remixes and covers of the themes and leitmotifs are so memetically popular they overshadow their origins. Canon eventually got in on this as well, with ''Unfinished Dream of All Living Ghost'' using Charming Domination ~ Who Done It! (the Phantasm version of the aforementioned stage theme) instead of Necro-Fantasy as Ran's theme.
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None


** It's widely believed that Flandre's common characterization in fan works as a CreepyChild with AxCrazy tendencies is OutdatedByCanon, and ''WebComic/TouhouChireikidenFoulDetectiveSatori'' and ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' show that she's just an innocent little girl [[LittleMissSnarker with a sarcastic streak]]. Except it doesn't really. Flandre is shown throughout both works to be a violently sociopathic BloodKnight with a considerable LackOfEmpathy, doing things like complimenting Sakuya when she thinks the latter attempted to murder Patchoulli, violently strangle Meiling while LaughingMad, and [[AGodAmI outright declare herself a god of destruction]]. What the manga and game actually did change was making Flandre ''less'' innocent; while popular {{Fanon}} portrayed her as [[ObliviouslyEvil unaware of how destructive she was]], ''Foul Detective Satori'' makes it clear she's fully aware of her destructive capabilities, and that the only reason she doesn't just break out of her imprisonment is because all of her needs are attended to inside.

to:

** It's widely believed that Flandre's common characterization in fan works as a CreepyChild with AxCrazy tendencies is OutdatedByCanon, and ''WebComic/TouhouChireikidenFoulDetectiveSatori'' and that ''VideoGame/TouhouGouyokuIbunSunkenFossilWorld'' show that she's just an innocent little girl [[LittleMissSnarker with a sarcastic streak]].streak]] who stays in the basement voluntarily despite how easy it would be to break out. Except it doesn't really. Flandre is shown throughout both works to be a violently sociopathic BloodKnight with a considerable LackOfEmpathy, doing things like complimenting Sakuya when she thinks the latter attempted to murder Patchoulli, violently strangle Meiling while LaughingMad, and [[AGodAmI outright declare herself a god of destruction]]. What the manga and game actually did change was making Flandre ''less'' innocent; while popular {{Fanon}} portrayed her as [[ObliviouslyEvil unaware of how destructive she was]], ''Foul Detective Satori'' makes it clear she's fully aware of her destructive capabilities, and that the only reason she doesn't just break out of her imprisonment is because all of her needs are attended to inside.inside (rather than to protect Gensokyo from herself as fans often believe).



** Despite the MemeticMutation, Cirno is not an idiot ([=ZUN=] has even explicitly stated he somehow regrets labelling her as such in [=PoFV=]'s manual) - in fact, she's one of the few fairies that has shown literacy, basic mathematic abilities, and ability to remember things long-term; what she is is be very confident of her strength and only sometimes does she realize that she might actually be in danger. She's very strong for a mere fairy- in [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView the ninth game]], the local judge of dead warned her that her recent antics could possibly push her beyond being merely a fairy (plus in [[VideoGame/YouseiDaisensouTouhouSangetsusei her game]] [[spoiler:although Marisa was clearly holding back, she was still surprised by how much effort she had to put in while fighting Cirno]]). The real issue is simply that a lot of characters in Gensokyo are even stronger.

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** Despite the MemeticMutation, Cirno is not an idiot ([=ZUN=] has even explicitly stated he somehow somewhat regrets labelling her as such in [=PoFV=]'s manual) - in fact, she's one of the few fairies that has shown literacy, basic mathematic abilities, and ability to remember things long-term; what she is is be very confident of her strength and only sometimes does she realize that she might actually be in danger. She's very strong for a mere fairy- in [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView the ninth game]], the local judge of dead warned her that her recent antics could possibly push her beyond being merely a fairy (plus in [[VideoGame/YouseiDaisensouTouhouSangetsusei her game]] [[spoiler:although Marisa was clearly holding back, she was still surprised by how much effort she had to put in while fighting Cirno]]). The real issue is simply that a lot of characters in Gensokyo are even stronger.



* CoveredUp: While Ran's theme, Necro-Fantasy, came first and Yukari's theme, Necrofantasia, was meant as a re-arrange, the latter is vastly the more popular, and Ran's become more associated with Charming Domination (her stage theme) instead. To a certain degree, some fan remixes and covers of the themes and leitmotifs are so memetically popular they overshadow their origins.

to:

* CoveredUp: While Ran's theme, Necro-Fantasy, came first and Yukari's theme, Necrofantasia, was meant as a re-arrange, the latter is vastly the more popular, and Ran's become more associated with Charming Domination (her stage theme) instead. To a certain degree, some fan remixes and covers of the themes and leitmotifs are so memetically popular they overshadow their origins. Canon eventually got in on this as well, with ''Unfinished Dream of All Living Ghost'' using Charming Domination ~ Who Done It! (the Phantasm version of the aforementioned stage theme) instead of Necro-Fantasy as Ran's theme.

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Added example(s)


** Fans of the PC-98 Era can be ticked off by people (especially fellow ''Touhou'' fans) claiming that the PC-98 games aren't canon. They will readily correct you that they are canon, only barring any details that contradict with the Windows games. Part of the misconception comes from the fact that after the SoftReboot in Windows, the canonicity of the PC-98 games spent years going through FlipFlopOfGod before finally settling in 2013, and that only four out of the PC-98 cast (two of those being the series protagonists) reappear in the Windows games.



* FanworkOnlyFans: The "mainline" games are BulletHell shooters that require a significant amount of both concentration and dexterity, and used to be hard to find legally (which is still the case for the first three PC games, which is a problem because FirstInstallmentWins). However, the amount of fan media like fan videos, fan art, Music/TouhouFanMusic and fangames in all kinds of genres (plus the [[Memes/TouhouProject memes]]) has made the series have an incredible and enduring online presence since the early 2000s. Tellingly, videos like "Music/BadApple", [[Music/{{IOSYS}} "Marisa Stole the Precious Thing", and "Cirno's Perfect Math Class"]] have millions of views on [=YouTube=], while [[LetsPlay let's plays]] for the series tend to be in the "lower-thousands" of views. Even among fans who are ''[[https://maribelhearn.com/thvote#questionnaire devoted enough to answer a survey]]'' it appears that roughly 40% of them haven't played any of the games.

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* FanworkOnlyFans: The "mainline" games are BulletHell shooters that require a significant amount of both concentration and dexterity, and used to be hard to find legally (which (this is still the case for the first three PC Windows games, which is a problem because FirstInstallmentWins). However, the amount of fan media like fan videos, fan art, Music/TouhouFanMusic and fangames in all kinds of genres (plus the [[Memes/TouhouProject memes]]) has made the series have an incredible and enduring online presence since the early 2000s. Tellingly, videos like "Music/BadApple", [[Music/{{IOSYS}} "Marisa Stole the Precious Thing", and "Cirno's Perfect Math Class"]] have millions of views on [=YouTube=], while [[LetsPlay let's plays]] for the series tend to be in the "lower-thousands" of views. Even among fans who are ''[[https://maribelhearn.com/thvote#questionnaire devoted enough to answer a survey]]'' it appears that roughly 40% of them haven't played any of the games.
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Where does this explicitly say this? Because I see no mention of this anywhere


** The "Masochist Tenshi" meme has become this ever since ''Antinomy of Common Flowers'' revealed that Tenshi is, without a doubt, a child.
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Gendered redirects aren't used off character pages


* MagnificentBitch:

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* MagnificentBitch:MagnificentBastard:
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* ''YMMV/TouhouHisoutenScarletWeatherRhapsody''
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* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which is [[ThatOneLevel infamous]] for having several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.

to:

* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which is [[ThatOneLevel infamous]] notorious]] for having several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.
Is there an issue? Send a MessageReason:
None


* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which has several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.

to:

* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which has is [[ThatOneLevel infamous]] for having several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* CommonKnowledge: Many fans who haven't played the PC-98 games are under the impression that there's a recurring problem of the bullets getting lost against the background, resulting in frustrating gameplay. In reality, this notion was largely sparked by ''one'' stage, ''Mystic Square'' Stage 4, which has several instances of light blue bullets against a light blue background. Throughout the rest of PC-98, this issue is largely absent.
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Chained Sinkhole.


** ''[[Manga/TouhouBougetsushou Silent Sinner in Blue]]'' will always be known within the fandom as the infamous storyline that introduced The Watatsuki sisters, [[TheScrappy an unlikeable]] pair of [[FantasticRacism Xenophobic]] {{Invincible Villain}}s. To make the matter worse, the narrative story even implied that Watatsuki sisters were '''not''' even in the wrong and they were within their rights to clap the main characters in a CurbstompBattle manner.

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** ''[[Manga/TouhouBougetsushou Silent Sinner in Blue]]'' will always be known within the fandom as the infamous storyline that introduced The the Watatsuki sisters, [[TheScrappy an unlikeable]] pair of [[FantasticRacism Xenophobic]] xenophobes]] who were {{Invincible Villain}}s.Villain}}s on top of that. To make the matter worse, the narrative story even implied that Watatsuki sisters were '''not''' even in the wrong and they were within their rights to clap the main characters in a CurbstompBattle manner.
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None


** ''[[Manga/TouhouBougetsushou Silent Sinner in Blue]]'' will always be known within the fandom as the infamous storyline that introduced The Watatsuki sisters, [[TheScrappy an unlikeable]] pair of [[FantasticRacism Xenophobic]] InvincibleVillain. To make the matter worse, the narrative story even implied that Watatsuki sisters were '''not''' even in the wrong and they were within their rights to clap the main characters in a CurbstompBattle manner.

to:

** ''[[Manga/TouhouBougetsushou Silent Sinner in Blue]]'' will always be known within the fandom as the infamous storyline that introduced The Watatsuki sisters, [[TheScrappy an unlikeable]] pair of [[FantasticRacism Xenophobic]] InvincibleVillain.{{Invincible Villain}}s. To make the matter worse, the narrative story even implied that Watatsuki sisters were '''not''' even in the wrong and they were within their rights to clap the main characters in a CurbstompBattle manner.
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* FanonDiscontinuity: Yes, a gameplay example. Some fans dislike the gameplay of [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the]] [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView versus]] [[VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost shmups]], especially ''Phantasmagoria of Flower View'', enough to where while they acknowledge and appreciate the [[EnjoyTheStorySkipTheGame story]], characters and [[SugarWiki/AwesomeMusic soundtrack]], they pretend the games themselves don't exist and exclude them from goals and challenges such as beating every game in the series.
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** Tsukasa - "Sex Fox", a less-than flattering nickname given because of how ''drastically high'' the amount of NSFW or otherwise ecchi art she gets is compared to other recent characters.
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** The term "incident" is often misused to refer to the plot of any game in the series, despite it having an actual definition as given by Reimu's article in ''Perfect Memento in Strict Sense'', with the events of some games not qualifying as incidents as a result. Specifically, an incident is an event that 1) affects Gensokyo at large, and 2) is of unknown cause at the time it occurs. To give two examples, the events of ''Undefined Fantastic Object'' are not an incident, as while the flying objects are initially of unknown origin, neither said objects nor the Palanquin Ship's trip to Makai actually affect Gensokyo in any meaningful way, and ''Yousei Daisensou ~ Touhou Sangetsusei'' meets neither condition, it's just a personal quarrel between a few fairies for clearly-defined reasons.

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** The term "incident" is often misused to refer to the plot of any game in the series, despite it having an actual definition as given by Reimu's article in ''Perfect Memento in Strict Sense'', with the events of some games not qualifying as incidents as a result. Specifically, an incident is an event that 1) affects Gensokyo at large, and 2) is of unknown cause at the time it occurs. To give two examples, examples: the events of ''Undefined Fantastic Object'' are not an incident, as while the flying objects are initially of unknown origin, neither said objects nor the Palanquin Ship's trip to Makai actually affect Gensokyo in any meaningful way, and way; meanwhile, ''Yousei Daisensou ~ Touhou Sangetsusei'' meets neither condition, as it's just a personal quarrel between a few fairies for clearly-defined reasons.

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