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* AdoredByTheNetwork: CA loves ''Rome II''. If one is not convinced by the herculean efforts to patch the game as seen in AuthorsSavingThrow below, consider the fact that the fourth and fifth expansion [=DLCs=] came ''four and five years'' after initial release respectively; ''Empire Divided'' even has the sanitation mechanic from ''Attila'', and its setting can be seen as a prequel to ''Attila'''s grand campaign.

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* AdoredByTheNetwork: CA loves ''Rome II''. If one is not convinced by the herculean efforts to patch the game as seen in AuthorsSavingThrow below, game, consider the fact that the fourth and fifth expansion [=DLCs=] came ''four and five years'' after initial release respectively; ''Empire Divided'' even has the sanitation mechanic from ''Attila'', and its setting can be seen as a prequel to ''Attila'''s grand campaign.
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Requires Word Of God confirmation


* AuthorsSavingThrow: The ''Emperor Edition's'' changes to the gameplay, and also fixing a large number of the bugs that had plagued the game since release.
** The Ancestral Update is this. It not only overhauls the graphics completely, fixes a host of bugs, rebalances a score of units, gets rid of the much reviled "spaghetti" lines, overhauls the family interactions and intrigue systems, overhauls Agents, it ''finally'' adds '''Family Trees''', a feature that's been requested by fans since the game's release. This, alongside the last two meaty updates, have ''really'' turned people's opinion on the game, and it's now being heralded as the thing it should have been at release: a worthy successor to the first game.
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* AluminumChristmasTrees: Some people have complained about the "magical" unit special abilities, the most common target being the [[ArrowsOnFire flaming]] [[JavelinThrower javelins]]. The Falarica, however, was a common javelin variant that was occasionally wrapped in oil-soaked rags and ignited before being thrown.

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Up To Eleven is being dewicked.


** The Ancestral Update is this ''[[UpToEleven in spades]]''. It not only overhauls the graphics completely, fixes a host of bugs, rebalances a score of units, gets rid of the much reviled "spaghetti" lines, overhauls the family interactions and intrigue systems, overhauls Agents, it ''finally'' adds '''Family Trees''', a feature that's been requested by fans since the game's release. This, alongside the last two meaty updates, have ''really'' turned people's opinion on the game, and it's now being heralded as the thing it should have been at release: a worthy successor to the first game.

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** The Ancestral Update is this ''[[UpToEleven in spades]]''.this. It not only overhauls the graphics completely, fixes a host of bugs, rebalances a score of units, gets rid of the much reviled "spaghetti" lines, overhauls the family interactions and intrigue systems, overhauls Agents, it ''finally'' adds '''Family Trees''', a feature that's been requested by fans since the game's release. This, alongside the last two meaty updates, have ''really'' turned people's opinion on the game, and it's now being heralded as the thing it should have been at release: a worthy successor to the first game.



* RescuedFromTheScrappyHeap: The Realm Divide ScriptedEvent introduced in ''Shogun 2'' as the endgame event has been tweaked into a much less penalizing Civil War mechanic. Gain enough political power in your faction, and the other political factions will rebel against you, instead of having every other faction in the game become hostile.
** In a sense, the [[UpToEleven entire game]] can be considered this, as numerous bugfixes, balance patches, and free DLC has gone a long way in redeeming the game for some fans. (It doesn't hurt that an optimization bugbear plagued its successor ''Attila'' and was never fixed.)

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* RescuedFromTheScrappyHeap: RescuedFromTheScrappyHeap:
**
The Realm Divide ScriptedEvent introduced in ''Shogun 2'' as the endgame event has been tweaked into a much less penalizing Civil War mechanic. Gain enough political power in your faction, and the other political factions will rebel against you, instead of having every other faction in the game become hostile.
** In a sense, the [[UpToEleven entire game]] game can be considered this, as numerous bugfixes, balance patches, and free DLC has gone a long way in redeeming the game for some fans. (It doesn't hurt that an optimization bugbear plagued its successor ''Attila'' and was never fixed.)
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfLoading: One of the largest complaints about the game is due to the rather long time it takes when cycling through a turn. This is probably due in large part to the [[LoadsAndLoadsOfCharacters Loads and Loads of Factions]] that exist in this game, far in excess of any previous ''Total War'' game. Patch 2 speeds this up quite a bit, especially early on.

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* LoadsAndLoadsOfLoading: One of the largest complaints about the game is due to the rather long time it takes when cycling through a turn. This is probably due in large part to the [[LoadsAndLoadsOfCharacters Loads and Loads of Factions]] many factions that exist in this game, far in excess of any previous ''Total War'' game. Patch 2 speeds this up quite a bit, especially early on.
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** In a sense, the [[UpToEleven entire game]] can be considered this, as numerous bugfixes, balance patches, and free DLC has gone a long way in redeeming the game for some fans (along with the optimization bugbear which plagued its successor ''Attila'' and was never fixed).

to:

** In a sense, the [[UpToEleven entire game]] can be considered this, as numerous bugfixes, balance patches, and free DLC has gone a long way in redeeming the game for some fans (along with the fans. (It doesn't hurt that an optimization bugbear which plagued its successor ''Attila'' and was never fixed).fixed.)
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** [[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]].

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** [[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]]. Later became an achievement in ''VideoGame/RomeTotalWar Remastered'', called "Bu-But I Do Want To Play As Pontus!" earned when you win a short campaign with Pontus.
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* UnconventionalLearningExperience: The game serves as a good guide to learn about the cultures and nations of the ancient world. It also helps that it's about 95-99% accurate to the historical records.

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* MemeticMutation: [[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]].

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* MemeticMutation: MemeticMutation:
** Rome wasn't patched in a day. [[labelnote:Explanation]] When it was first released, the game suffered from a lot of serious technical issues, with criticism particularly lobbied against the game's ArtificialStupidity. Over time, however, patches were released which managed to address these issues. This then led to this phrase. [[/labelnote]]
**
[[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]].

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Dude, that's fucking racist. Seriously?


* MemeticMutation: It did not take long for people to refer to the Desert Kingdoms pack as the "[[http://knowyourmeme.com/memes/we-wuz-kings KANGZ]]-Pack".
** [[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]].

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* MemeticMutation: It did not take long for people to refer to the Desert Kingdoms pack as the "[[http://knowyourmeme.com/memes/we-wuz-kings KANGZ]]-Pack".
**
MemeticMutation: [[https://i.imgur.com/HIt091h.jpg "I don't want to play as Pontus!"]], referring to a very disproportionate outcry prior to the game's release when the last faction revealed was Pontus rather than another fan-favorite, such as the Seleucids...especially since the Seleucids were the first new faction released for free after launch. [[AscendedMeme This picture is actually framed within Creative Assembly's office]].

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** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2'' [[note]]In this regard, ''Rome II'' was not the worst offender; that will be ''Medieval II'', where one turn represented '' two years''. However, ''Medieval II'' was more lenient in character aging, as characters over there age at a slower rate (the same rate as the original ''Rome'')[[/note]]. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade. Tellingly, ''none'' of ''Rome II'''s expansion campaigns had "a turn representing a year".

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** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2'' [[note]]In this regard, ''Rome II'' was not the worst offender; that will be ''Medieval II'', where one turn represented '' two years''. However, ''Medieval II'' was more lenient in character aging, as characters over there age at a slower rate (the same rate as the original ''Rome'')[[/note]]. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade. Tellingly, ''none'' of ''Rome II'''s expansion campaigns had the "a turn representing a year".per year" system.
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**In the ''Wrath of Sparta'' campaign, as the player faction reaches Imperium level 6, most players will prepare for an invasion on the Persian Empire, as [[spoiler: the Persians are programmed to attack the player faction once they hit Imperium level 6.]]
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** Researching technologies which reduce either corruption or upkeep costs are a priority, as these costs ramp up as the player faction expands.

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** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2'' [[note]]In this regard, ''Rome II'' was not the worst offender; that will be ''Medieval II'', where one turn represented '' two years''.[[/note]]. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade. Tellingly, ''none'' of ''Rome II'''s expansion campaigns had "a turn representing a year".

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** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2'' [[note]]In this regard, ''Rome II'' was not the worst offender; that will be ''Medieval II'', where one turn represented '' two years''.[[/note]]. However, ''Medieval II'' was more lenient in character aging, as characters over there age at a slower rate (the same rate as the original ''Rome'')[[/note]]. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade. Tellingly, ''none'' of ''Rome II'''s expansion campaigns had "a turn representing a year".
Is there an issue? Send a MessageReason:
None


* AdoredByTheNetwork: CA loves ''Rome II''. If one is not convinced by the herculean efforts to patch the game as seen in AuthorsSavingThrow below, consider the fact that the fourth and fifth expansion [=DLCs=] came ''four and five years'' after initial release respectively; ''Empire Divided'' even has the sanitation mechanic from ''Attila'', and its setting can be seen as aprequel to ''Attila'''s grand campaign.

to:

* AdoredByTheNetwork: CA loves ''Rome II''. If one is not convinced by the herculean efforts to patch the game as seen in AuthorsSavingThrow below, consider the fact that the fourth and fifth expansion [=DLCs=] came ''four and five years'' after initial release respectively; ''Empire Divided'' even has the sanitation mechanic from ''Attila'', and its setting can be seen as aprequel a prequel to ''Attila'''s grand campaign.

Changed: 237

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None


** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2''. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade.

to:

** The fact that there's only one turn per year, rather than two like in ''Rome'' or even four as in ''Shogun 2''.2'' [[note]]In this regard, ''Rome II'' was not the worst offender; that will be ''Medieval II'', where one turn represented '' two years''.[[/note]]. A common complaint was that it meant agents and generals expired from old age long before they were able to gain a useful level of skill, as well as making high-end structures take a comically long time to upgrade. Tellingly, ''none'' of ''Rome II'''s expansion campaigns had "a turn representing a year".

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