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* DemonicSpiders: "Explosive Swampwings," which (true to name) [[SuicideAttack explode]] when they are killed. This explosion can do 1,500 damage, which is liable to be half or more of your health bar. Extra points for these DemonicSpiders also being, literally, GoddamnedBats.
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* DemonicSpiders: "Explosive Swampwings," which (true to name) Most exploding enemies later on can deal ''incredible'' amounts of health via their [[SuicideAttack explode]] when death explosion]]. Explosive Swampwings stand out, as they are killed. This can slow the player (see below), making it hard to run from it. Their explosion can do 1,500 damage, which is liable to be half or more of your health bar. Extra points for these DemonicSpiders also being, literally, GoddamnedBats.
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** Trolls have a massive, slow attack that, however, may perform an OneHitKill on a character that may wipe the floor with every other enemy in the area effortlessly.
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** Trolls have a massive, slow attack that, however, may perform an OneHitKill on a character that may wipe the floor with every other enemy in the area effortlessly. It doesn't help that they have a pull ability and a leap ability to close the distance easily.
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* {{Whoring}}: The game's stat system encourages this. No matter the question, Focus (magic) points are the answer; even for melee classes.
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* {{Whoring}}: The game's stat system encourages this. No matter the question, [[OneStatToRuleThemAll Focus (magic) points are the answer; answer]]; even for melee classes.
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** Roch Myrmidons. It's not their poison spit that's the problem, it's the fact that they fly when they're doing it, and they ''[[InvulnerableAttack cannot be targeted]]'' when flying.
** Enemy spawners that spawn {{Zerg Rush}}es of enemies, such as Desert Rat Nests and Roach Nests. They will often keep spawning a swarm of weak enemies and will keep doing so until destroyed.
** Enemy spawners that spawn {{Zerg Rush}}es of enemies, such as Desert Rat Nests and Roach Nests. They will often keep spawning a swarm of weak enemies and will keep doing so until destroyed.
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** Ezrohir Snatchers, as they will grab you with a hook shot with almost unerring accuracy, and reel you in from long distances, so their sword-toting buddies can beat you up. For melee characters, you probably wanted to do that anyway, but ranged characters have to be extremely careful.
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** Ezrohir Snatchers, as they will grab you with a hook shot with almost unerring accuracy, and reel you in from long distances, so their sword-toting buddies can beat you up. For melee characters, you probably wanted to do that anyway, but ranged characters have to be extremely careful. Also, they can sometimes get your character stuck inside terrain when they pull, which pretty much forces a map reset if you want to get out.
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* ThatOneBoss: One of the Phase Portal challenges puts you up against three Tar Slime bosses at once. Not only are they {{Mook Maker}}s, but they spawn tiny, tiny Tar Slimes which can be stomped on to kill (IE, just by walking over them) but are ''very'' hard to shoot. Additionally, stomping on them causes a movespeed reduction. ''Additionally'', because the game's targeting system isn't perfect, you'll often find yourself attacking something when you actually wanted to move. All this during a MultiMookMelee where you're rarely facing less than 20 enemies.
to:
* ThatOneBoss: One of the Phase Portal challenges puts you up against three Tar Slime bosses at once. Not only are they {{Mook Maker}}s, but they spawn tiny, tiny Tar Slimes which can be stomped on to kill (IE, just by walking over them) but are ''very'' hard to shoot. Additionally, stomping on them causes a movespeed reduction. ''Additionally'', because the game's targeting system isn't perfect, you'll often find yourself attacking something when you actually wanted to move. All this during a MultiMookMelee where you're rarely facing less than 20 enemies. Better hope you have your AreaOfEffect abilities when you face them!
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** The Narrator in general, particularly hearing "You are fortunate." and "Fortune smiles upon you." even if you're simply transmuting potions into better ones. Needless to say, there's a workshop [[http://steamcommunity.com/sharedfiles/filedetails/?id=376061745 addon]] that mutes the narrator.
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*** Made worse due to the game's graphics optimization, which reduces load by reducing the draw distance. With the very long range turrets have they can sometimes get a volley off before they finish rendering on screen, leading to death by invisible bullets.
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I think we can agree that a general consensus needs to exist for something like this to be on a page. I haven\'t heard anyone speak positively about Torchlight 2 since it was new.
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* SacredCow
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* BrokenBase: There are currently two major points of contention between series veterans and people who migrated from other franchises like ''VideoGame/{{Diablo}}'' and ''TitanQuest''. Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions.
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* BrokenBase: There are currently two major points of contention between series veterans and people who migrated from other franchises like ''VideoGame/{{Diablo}}'' and ''TitanQuest''.''VideoGame/TitanQuest''. Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions.
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This isn\'t listed as YMMV. Moving.
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* GameBreakingBug: The sheer length of the changelogs for each patch really demonstrates both the difficulties that Runic face due to their determination to keep the team small and their utter dedication to making the game better but there are still some nasty issues to settle:
** Steam compatibility problems consistently throw wrenches into the community's multiplayer expectations. Desyncs, sudden unexplained deaths and the dreaded save game rollbacks continue to crop up every now and then despite the devs' best efforts.
** Sudden random deaths have also been occurring in the non-Steam version as well, which has caused no end of pain for several [[AllDeathsFinal Hardcore]] players.
** Steam compatibility problems consistently throw wrenches into the community's multiplayer expectations. Desyncs, sudden unexplained deaths and the dreaded save game rollbacks continue to crop up every now and then despite the devs' best efforts.
** Sudden random deaths have also been occurring in the non-Steam version as well, which has caused no end of pain for several [[AllDeathsFinal Hardcore]] players.
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* ThatOneBoss: one of the Phase Portal challenges puts you up against three Tar Slime bosses at once. Not only are they {{Mook Maker}}s, but they spawn tiny, tiny Tar Slimes which can be stomped on to kill (IE, just by walking over them) but are ''very'' hard to shoot. Additionally, stomping on them causes a movespeed reduction. ''Additionally'', because the game's targeting system isn't perfect, you'll often find yourself attacking something when you actually wanted to move. All this during a MultiMookMelee where you're rarely facing less than 20 enemies.
to:
* ThatOneBoss: one One of the Phase Portal challenges puts you up against three Tar Slime bosses at once. Not only are they {{Mook Maker}}s, but they spawn tiny, tiny Tar Slimes which can be stomped on to kill (IE, just by walking over them) but are ''very'' hard to shoot. Additionally, stomping on them causes a movespeed reduction. ''Additionally'', because the game's targeting system isn't perfect, you'll often find yourself attacking something when you actually wanted to move. All this during a MultiMookMelee where you're rarely facing less than 20 enemies.
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* ThatOneBoss: one of the Phase Portal challenges puts you up against three Tar Slime bosses at once. Not only are they {{Mook Maker}}s, but they spawn tiny, tiny Tar Slimes which can be stomped on to kill (IE, just by walking over them) but are ''very'' hard to shoot. Additionally, stomping on them causes a movespeed reduction. ''Additionally'', because the game's targeting system isn't perfect, you'll often find yourself attacking something when you actually wanted to move. All this during a MultiMookMelee where you're rarely facing less than 20 enemies.
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** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[VideoGame/{{Diablo}} battle.net]] scene.
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** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 [=TL1=] veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[VideoGame/{{Diablo}} battle.net]] scene.
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* BrokenBase: There are currently two major points of contention between series veterans and people who migrated from other franchises like ''{{Diablo}}'' and ''TitanQuest''. Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[{{Diablo}} battle.net]] scene.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[{{Diablo}} battle.net]] scene.
to:
* BrokenBase: There are currently two major points of contention between series veterans and people who migrated from other franchises like ''{{Diablo}}'' ''VideoGame/{{Diablo}}'' and ''TitanQuest''. Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old[[{{Diablo}} [[VideoGame/{{Diablo}} battle.net]] scene.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old
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* Whoring: The game's stat system encourages this. No matter the question, Focus (magic) points are the answer; even for melee classes.
to:
* Whoring: {{Whoring}}: The game's stat system encourages this. No matter the question, Focus (magic) points are the answer; even for melee classes.
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* Whoring: The game's stat system encourages this. No matter the question, Focus (magic) points are the answer; even for melee classes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GameBreakingBug: The sheer length of the changelogs for each patch really demonstrates both the difficulties that Runic face due to their determination to keep the team small and their utter dedication to making the game better but there are still some nasty issues to settle:
** Steam compatibility problems consistently throw wrenches into the community's multiplayer expectations. Desyncs, sudden unexplained deaths and the dreaded save game rollbacks continue to crop up every now and then despite the devs' best efforts.
** Sudden random deaths have also been occurring in the non-Steam version as well, which has caused no end of pain for several [[AllDeathsFinal Hardcore]] players.
** Steam compatibility problems consistently throw wrenches into the community's multiplayer expectations. Desyncs, sudden unexplained deaths and the dreaded save game rollbacks continue to crop up every now and then despite the devs' best efforts.
** Sudden random deaths have also been occurring in the non-Steam version as well, which has caused no end of pain for several [[AllDeathsFinal Hardcore]] players.
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** From the Ossean Wastes onward, there will always be one particular type of {{Mook}} with a slowing or suction attack. Be sure to take these out ASAP as they can easily get you stuck in a nasty place despite being fragile and not doing any damage unless they're close enough to hit you.
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* GoodBadBugs: On release, Torchligh II had a gambling exploit where you click and hold on a mystery item, mouse over to the buyback tab and let go of the mouse to access the buyback menu without dropping the item. The mystery item can be placed there, revealing the item and substantially marking the price down.
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* GoodBadBugs: On release, Torchligh Torchlight II had a gambling exploit where you click and hold on a mystery item, mouse over to the buyback tab and let go of the mouse to access the buyback menu without dropping the item. The mystery item can be placed there, revealing the item and substantially marking the price down.
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* GoodBadBugs: On release, Torchligh II had a gambling exploit where you click and hold on a mystery item, mouse over to the buyback tab and let go of the mouse to access the buyback menu without dropping the item. The mystery item can be placed there, revealing the item and substantially marking the price down.
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* GoddamnedBats: Literally! Swampwings (not to be confused with their explosive version above) have a sonic attack that will slow you down tremendously, both in attack speed and running speed. They're also all over the place in act III, so good luck getting away if you get shouted down by one of these during a fight.
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** Dwarven Battle Turrents, specifically the ones that use machine gun attacks. The rocket launching ones aren't too bad, but the gunners will chew through your health like paper, especially when encountered in groups. Tellingly, TheVeryDefinitelyFinalDungeon is ''swarming'' with them.
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** Dwarven Battle Turrents, Turrets, specifically the ones that use machine gun attacks. The rocket launching ones aren't too bad, but the gunners will chew through your health like paper, especially when encountered in groups. Tellingly, TheVeryDefinitelyFinalDungeon is ''swarming'' with them.them.
** Trolls have a massive, slow attack that, however, may perform an OneHitKill on a character that may wipe the floor with every other enemy in the area effortlessly.
** Trolls have a massive, slow attack that, however, may perform an OneHitKill on a character that may wipe the floor with every other enemy in the area effortlessly.
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** The Siege Guardian apparently feels the need to punctuate every attack with a loud battlecry. While that's useful to avoid her strikes, by the time you've taken down half her health you'll probably be going mad.
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** Dwarven Battle Turrents, specifically the ones that use machine gun attacks. The rocket launching ones aren't too bad, but the gunners will chew through your health like paper, especially when encountered in groups. Tellingly, TheVeryDefinitelyFinalDungeon is ''swarming'' with them.
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** Mirka Frostbinders, who have a ton of hard to avoid, hard hitting spells, which, being ice based, will freeze your character, turning them into a sitting duck for yet more spells.
** Ezrohir Snatchers, as they will grab you with a hook shot with almost unerring accuracy, and reel you in from long distances, so their sword-toting buddies can beat you up. For melee characters, you probably wanted to do that anyway, but ranged characters have to be extremely careful.
** Ezrohir Snatchers, as they will grab you with a hook shot with almost unerring accuracy, and reel you in from long distances, so their sword-toting buddies can beat you up. For melee characters, you probably wanted to do that anyway, but ranged characters have to be extremely careful.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BrokenBase: There are currently two major points of contention between series veterans and people who migrated from other franchises like ''{{Diablo}}'' and ''TitanQuest''. Newcomers are especially vocal about what they feel are shortcomings keeping the game from true greatness while series veterans tend to fiercely defend Runic's design decisions.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[{{Diablo}} battle.net]] scene.
** Limitations on skill point reallocation -- The base game only allows players to reallocate the last three skill points they spent, which has immensely frustrated those used to systems that allow full reallocation.
** The nature of multiplayer -- Out of the box the game doesn't really support competitive multiplayer which is not a major issue for TL1 veterans simply wanting a co-op version of the single player game but is a major turn-off for those arriving from the old [[{{Diablo}} battle.net]] scene.
** Limitations on skill point reallocation -- The base game only allows players to reallocate the last three skill points they spent, which has immensely frustrated those used to systems that allow full reallocation.
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Added DiffLines:
* DemonicSpiders: "Explosive Swampwings," which (true to name) [[SuicideAttack explode]] when they are killed. This explosion can do 1,500 damage, which is liable to be half or more of your health bar. Extra points for these DemonicSpiders also being, literally, GoddamnedBats.
* MostAnnoyingSound: The Engineer's gunbot. The thing's skittering can become an annoyance pretty fast.
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* MostAnnoyingSound: The Engineer's gunbot. The thing's skittering can become an annoyance pretty fast.
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