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* CheeseStrategy: An exploit exists in ''Zero', and ''Zero'' only, to rack up enough miles on the odometer to unlock the best possible upgrades. After a race, the player needs to stay on the post-race menu: since it's rendered in real time, the odometer will still run, even on autopilot. Keep in mind, however, that you risk both ruining the disk ''and'' overheating your console this way.

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* CheeseStrategy: An exploit exists in ''Zero', ''Zero'', and ''Zero'' only, to rack up enough miles on the odometer to unlock the best possible upgrades. After a race, the player needs to stay on the post-race menu: since it's rendered in real time, the odometer will still run, even on autopilot. Keep in mind, however, that you risk both ruining the disk ''and'' overheating your console this way.

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* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then regain control and exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' attempts to [[ObviousRulePatch prevent this by requiring you to be in control of your car to earn mileage]], but this game also has a similar auto-drive exploit that requires removing the disc prior to selecting the "Free Run" option in the post-race menu.

to:

* CheeseStrategy: Want An exploit exists in ''Zero', and ''Zero'' only, to easily get rack up enough miles on the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of odometer to unlock the best possible upgrades. After a race, the player needs to stay on the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave menu: since it's rendered in real time, the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then regain control and exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game odometer will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' attempts to [[ObviousRulePatch prevent even on autopilot. Keep in mind, however, that you risk both ruining the disk ''and'' overheating your console this by requiring you to be in control of your car to earn mileage]], but this game also has a way.
** A
similar auto-drive exploit that requires removing exists in ''3'', albeit different and much harder to pull off. As miles racked up in the disc post-race menu don't count anymore, the only way to toggle the auto-pilot whilst in free roam is to remove the game disk prior to selecting the "Free Run" option in after completing a race. It's the post-race menu.quickest way to rack up the miles to unlock the engine swap for your car, but like in ''Zero'', you risk serious damage to your hardware by doing this. It also takes a lot longer to rack up the same amount of miles, further discouraging players from doing so.



*** True Slide, the second member of the 13 Devils the player will face. For starters, getting to him requires beating four teams, which will no doubt include the aforementioned Curving Edge and SS Limited. His custom Fairlady Z32, codenamed [=Z32XK=], has the second-best possible engine and chassis upgrades and the best possible suspenion upgrade at a point in the game where no other opponents even have a roll cage in their cars. Your best bet is to block him to get some breathing space, but if the road widens just enough, he ''will'' get through, period. As such, he's gained somewhat of a reputation to those aspiring to speedrun the game as a "run killer". Gloomy Angel and Depraved Blade, who show up right after him, are instead almost pushovers by comparison.

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*** True Slide, the second member of the 13 Thirteen Devils the player will face. For starters, getting to him requires beating four teams, which will no doubt include the aforementioned Curving Edge and SS Limited. His custom Fairlady Z32, codenamed [=Z32XK=], has the second-best possible engine and chassis upgrades and the best possible suspenion upgrade at a point in the game where no other opponents even have a roll cage in their cars. Your best bet is to block him to get some breathing space, but if the road widens just enough, he ''will'' get through, period. As such, he's gained somewhat of a reputation to those aspiring to speedrun the game as a "run killer". Gloomy Angel and Depraved Blade, who show up right after him, are instead almost pushovers by comparison.



** A more straight-forward example is Rolling Guy. Yes, the [=AE86=] drivers' team. They appear in every single game of the series, spin-offs included, and are almost always the first team the player will face. As such, they are synonymous with the TXR series, to the point that they even got a ShoutOut in ''VideoGame/GrandTheftAutoV''.
** Jintei, the leader of 13 Devils, stands out amongst the bosses of ''Zero'' to the point of Genki making him appear in ''Drift'' as a surprise turf boss (which can be unlocked via BBS mails). This escalated in ''Drift 2'' where most of the Ogre Generals (including Jintei himself, plus two members from Zodiacs/Twelve Holy Lords) return to form the new 13 Devils.
* {{Fanon}}: Whilst the chronology isn't exactly set in stone, some of the fandom may contradict the plots by having the games in different orders, such as putting ''Drift'' before ''2'' even though it's set between ''Zero'' and ''3'' officially. Then again, writers at Genki can also be an UnreliableNarrator.
* FriendlyFandoms: There is a major overlap between the series' fans and fans of ''Manga/WanganMidnight'', and even where there isn't, both sides tag along pretty well. It definitely helps that both focus on Japanese highway racing with an epic narrative, inside which hide some pretty dark and realistic subjects.
** There's a similar relationships between the fans of the ''Drift'' games and ''Manga/InitialD'', especially amongst ''Arcade Stage'' players. So much so, that both the mainline and spin-off games contain references and [[ShoutOut shout-outs]] to Initial D.
* HarsherInHindsight: Uwe and Marc Gemballa made cameos in ''3'' as Wanderers. Seven years later, in 2010, Gemballa Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it. Gemballa Junior would be forced to start an entirely different company as a result, completely disaffiliated from the one his father founded.

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** A more straight-forward example is Rolling Guy. Yes, the [=AE86=] drivers' all-[=AE86=] team. They appear in every single game of the series, spin-offs included, and are almost always the first team the player will face. As such, they are synonymous with the TXR series, to the point that they even got a ShoutOut in ''VideoGame/GrandTheftAutoV''.
** Jintei, the leader of 13 Thirteen Devils, stands out amongst the bosses of ''Zero'' to the point of Genki making him appear in ''Drift'' as a surprise turf boss (which can be unlocked via BBS mails). This escalated in ''Drift 2'' where most of the Ogre Generals (including Jintei himself, plus two members from Zodiacs/Twelve Holy Lords) return to form the new 13 Devils.
* {{Fanon}}: Whilst the chronology isn't exactly set As a result of mixed-up international releases and Genki's tendency of being [[UnreliableNarrator Unreliable Narrators]], there are several school of thoughts in stone, some of the fandom may contradict regarding the plots by having correct timeline and what games are and aren't canon. The discrepancy is strongy noticeable between Japanese and Western fandoms, with the latter believing the order they got the games in different orders, such as putting to be right one, whilst the former rely more on in-game bios and WildMassGuessing. Generally speaking, the correct order is believed to be ''[=TXR=]'' > ''Drift'' before ''2'' even though it's set between > ''[=TXR2=]'' > ''Zero'' > ''Chain Reaction'' > ''[=TXR3=]'' > ''Touge Wars'' > ''[=ITC=]'', with Street Supremacy being non-canon and ''3'' officially. Then again, writers at Genki can also be an UnreliableNarrator.
other entries being considered [[AlternateUniverse Alternate Universes]].
* FriendlyFandoms: There is a major overlap between the series' fans and fans of ''Manga/WanganMidnight'', and even where there isn't, both sides tag along pretty well. It definitely helps that both fandom ''Manga/WanganMidnight'''s fandom. Both focus on Japanese highway racing with an racing, presenting it through the lens of epic narrative, inside which hide some pretty and not shying away from the dark and realistic subjects.
truths of such worlds. It definitely helps that Creator/Genki worked on game adaptations of ''Manga/WanganMidnight''.
** There's a similar relationships overlap between the fans of series' fandom and ''Manga/InitialD'''s fandom too, thanks to the ''Drift'' games and ''Manga/InitialD'', especially amongst ''Arcade Stage'' players. So much so, that both sub-series focusing on mountain pass racing. Moreso, the mainline and spin-off games contain ''Tokyo Xtreme Racer'' series contains plenty of references and [[ShoutOut shout-outs]] Shout-Outs]] to Initial D.
''Manga/InitialD''.
* HarsherInHindsight: Uwe and Marc Gemballa made cameos in ''3'' as Wanderers. Seven years later, in 2010, Gemballa Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.it from ownership. Gemballa Junior would be forced to start an entirely different company as a result, completely disaffiliated from the one his father founded.



** In some games, the other drivers' professions are mentioned in their bios. Turns out, one of them is a UsefulNotes/KaijuDefenseForce member!
** In the third ''Drift'' game, after you beat "Foot Break" Tatsuya Marukawa in Aso, he will write on the BBS the following day, saying that he should stay clear of battles until a new generation of the Honda NSX came out. It would take a ''decade'' until Honda released the second-generation of the NSX.
** UNKNOWN's car in ''C1 Grand Prix'' is a new spin on his signature [=S30Z=], having the former's front end grafted to a more contemporary Z33. It's... not great looking. In 2022, Nissan would actually use the [=S30Z=] as a design base for the new [=RZ34=], with much better results.
* ItsEasySoItSucks / TheyChangedItNowItSucks : ''Import Tuner Challenge'' gets some flack for a variety of reasons. For starters, it's by far the easiest game in the series, especially compared to the brutal ''TXR: Zero''. Making matters worse is that a good chunk of the map was removed, mostly leaving the Kanjo Loop and the New Belt Line untouched, and with it a lot of historic teams, bosses and Wanderers, with others instead being replaced by ones far less charming. The cherry on top was the car roster being brutally axed compared to previous entries, leading to a lot of repetition. Genki's low budget, and contemporarily a massive rise in licensing costs to cars and changing IP laws contributed to atleast some of these issues.
* MorePopularSpinoff: Arguably, the ''Drift'' series as a whole gets more attention compared to the mainline games, in part because of the different subject -- mountain pass racing -- which is also found in the widely popular Manga/InitialD. The keyword here is "''arguably''", as the opposite appears to be true in Japan, where the mainline highway racing series seems to be the more well-remembered of the two.
* {{Narm}}: Another Heaven has a rather nightmarish, gothic imagery going on, down to its' drivers street name. What does Tatsuya Oze, former second-in-command of Double Mind and now leader of Another Heaven, go by? ''[[CrossesTheLineTwice Brown Satan]]''. To be fair, it was his street name even back when he was in Double Mind... but still...

to:

** In some games, the other drivers' professions are mentioned in their bios. Turns out, one of them is a UsefulNotes/KaijuDefenseForce member!
** In the third ''Drift'' game, after you beat beating "Foot Break" Tatsuya Marukawa in Aso, he will write a message from him can be found on the BBS the following day, saying morning. In it, he suggests that he should stay clear of battles until a new generation of the Honda NSX came [=NSX=] comes out. It would take a ''decade'' ''eleven years'' until Honda released the second-generation [=NSX=] [=NC1=] finally rolled off of the NSX.
assembly line.
** UNKNOWN's car in ''C1 Grand Prix'' is a new spin on his signature [=S30Z=], having the former's front end grafted to a more contemporary Z33. It's... not great looking. In looking, to be honest. Fast forward to 2022, however, and Nissan would actually use the [=S30Z=] as a design base for the new [=RZ34=], with much better results.
* ItsEasySoItSucks / TheyChangedItNowItSucks : ''Import Tuner Challenge'' gets some flack for a variety of reasons. For starters, it's by far the easiest game in the series, especially compared to the brutal ''TXR: Zero''.''Zero''. Making matters worse is that a good chunk of the map was removed, mostly leaving the Kanjo Loop and the New Belt Line untouched, and with it a lot of historic teams, bosses and Wanderers, with others instead being replaced by ones far less charming. The cherry on top was the car roster being brutally axed compared to previous entries, leading to a lot of repetition. Genki's low budget, and contemporarily a massive rise in licensing costs to cars and changing IP laws contributed to atleast some of these issues.
* MorePopularSpinoff: Arguably, the ''Drift'' series sub-series as a whole gets more attention compared to the mainline games, in part because of the different subject -- mountain pass racing -- which is also found in the widely far more popular Manga/InitialD. to an international audience thanks to ''Manga/InitialD'''s popularity. The keyword here is "''arguably''", as the opposite appears to be true in Japan, where the mainline highway racing series seems to be the games receive a lot more well-remembered of love than the two.others.
* {{Narm}}: Another Heaven has a rather nightmarish, gothic imagery going on, down to its' drivers street name. What does Tatsuya Oze, former second-in-command of Double Mind and now leader of Another Heaven, the team's leader, go by? ''[[CrossesTheLineTwice Brown Satan]]''. To be fair, it was his street name even back when he was in Double Mind... but still...



* ReplacementScrappy: The PHANTOM NINE from ''Import Tuner Challenge'', who replaced the much beloved 13 Devils, who had been part of the franchise since ''the very first game'', as the QuirkyMinibossSquad. Needless to say, they don't get half the love of their predecessors, with some finding their leader, Snake Eyes, downright whiny. It doesn't help that they're the reason why ''many'' of the original teams disbanded or broke up is because of their campaign to dominate the Tokyo Expressway.
** Most of the new teams from ''Import Tuner Challenge'' are this. In particular, Speed Planet[[note]]who replace Galaxy Racers as the college-based team[[/note]], Red Pollution[[note]]who replace Highway Outlaw as the TokenEvilTeammate gaijin team[[/note]], Asian Ages[[note]]who replace Lightning Dragoon as the all-Viper, Asian diaspora team, down to having the same leader[[/note]], who are all rehashes of previous teams with none of the history or charm.

to:

** Really, quite a few of the teams and the street names would be completely and utterly ridiculous in other circumstances, but several factors make it so they absolutely feel at home in the zany world of Japanese street racing.
* ReplacementScrappy: The PHANTOM NINE from ''Import Tuner Challenge'', who replaced the much beloved 13 Devils, who had been part of the franchise since ''the very first game'', Thirteen Devils as the QuirkyMinibossSquad. Needless to say, they don't get half the love of their predecessors, with some finding their leader, Snake Eyes, downright whiny. It doesn't help that they're that, according to many drivers the player can speak to in ''Import Tuner Challenge'', the PHANTOM NINE the reason why ''many'' of the original teams disbanded or broke up is because of up, due to their overly destructive campaign to dominate the Tokyo Expressway.
become Japan's fastest.
** Most of the new teams from ''Import Tuner Challenge'' are this. In particular, Speed Planet[[note]]who replace Galaxy Racers as the college-based team[[/note]], Red Pollution[[note]]who replace Highway Outlaw as the TokenEvilTeammate gaijin team[[/note]], team[[/note]] and Asian Ages[[note]]who replace Lightning Dragoon as the all-Viper, Asian Chinese diaspora team, down to having the same leader[[/note]], who leader[[/note]] stand out in the bunch, as they are all rehashes of previous teams with none of the history or charm.



** '''''HOKKAIDO'''''. The last main course to be unlocked in ''Drift 2'', based off of the real-life rally course, it is ''entirely'' made out of dirt, with very short tarmac sections. FWD cars will understeer into the hills on the sides, whilst RWD cars will spin in circles, making AWD or 4WD near-mandatory. And it's not like those handle that much better. To make matters worse, the penalty for hitting the side of the road is far more pronounced than on other courses, meaning that grinding against the hills is not an option. What makes it all the absolute ''worse'' is that Hokkaido is downright ''mandatory'' to progress, even on other courses. [[spoiler:It's also where you take on Jintei and Kaido President, to boot]]. It is a veritable killer, capable of making even experienced racers give up.

to:

** '''''HOKKAIDO'''''. The last main course to be unlocked in ''Drift 2'', based off of the real-life rally course, it is ''entirely'' made out of dirt, with very short tarmac sections. FWD cars will understeer into the hills on the sides, whilst RWD cars will spin in circles, making AWD or 4WD near-mandatory. And it's not like those handle that much better. To make matters worse, the penalty for hitting the side of the road is far more pronounced than on other courses, meaning that grinding against the hills is not an option. What makes it all the absolute ''worse'' is that Hokkaido is downright ''mandatory'' to progress, even on other courses. [[spoiler:It's also where you take on Jintei and Kaido President, Jintei, Hamazaki, ''and'' former protagonist Daiki Kōnoue to boot]]. It is a veritable killer, nightmare, capable of making even experienced racers give up.
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* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then regain control and exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' [[ObviousRulePatch prevents this by requiring you to be in control of your car to earn mileage]].

to:

* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then regain control and exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' attempts to [[ObviousRulePatch prevents prevent this by requiring you to be in control of your car to earn mileage]]. mileage]], but this game also has a similar auto-drive exploit that requires removing the disc prior to selecting the "Free Run" option in the post-race menu.
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' [[ObviousRulePatch prevents this by requiring you to be in control of your car to earn mileage]].

to:

* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then regain control and exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' [[ObviousRulePatch prevents this by requiring you to be in control of your car to earn mileage]].
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.

to:

* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades, then exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' [[ObviousRulePatch prevents this by requiring you to be in control of your car to earn mileage.mileage]].
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.

to:

* CheeseStrategy: Want to easily get the ultimate upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. menu; just stay on it for now. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrades.upgrades, then exit the highway afterwards with your massively boosted mileage. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: Want to easily get the ultimate engine upgrade for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrade. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.

to:

* CheeseStrategy: Want to easily get the ultimate engine upgrade upgrades for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrarily precise number of miles[[/note]] needed for the upgrade.upgrades. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: Want to easily get the ultimate engine upgrade for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrary precise number of miles[[/note]] needed for the upgrade. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.

to:

* CheeseStrategy: Want to easily get the ultimate engine upgrade for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrary arbitrarily precise number of miles[[/note]] needed for the upgrade. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheeseStrategy: Want to easily get the ultimate engine upgrade for your car in ''Zero''? Race and beat any opponent, but don't exit out of the post-race menu. Since distance auto-driven on this menu counts towards your car's odometer, you can then just leave the game running overnight to reach the 1,864 miles[[note]]Or 3,000 km, hence the seemingly arbitrary precise number of miles[[/note]] needed for the upgrade. (And if you want to save wear and tear on the disc and the [=PS2=], you can remove the disc; the game will still run, it just won't load any graphical or soundtrack data.) ''Tokyo Xtreme Racer 3'' prevents this by requiring you to be in control of your car to earn mileage.

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Removed: 226

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Fixed the Gemballa tropes. IMHO, Marc losing the company his father founded it does not fit under Hilarious In Hindsight. As in, at all.


* HarsherInHindsight: Uwe Gemballa made a cameo in ''3'' as one of the Wanderers. Seven years later, in 2010, Gemballa himself would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.

to:

* HarsherInHindsight: Uwe and Marc Gemballa made a cameo cameos in ''3'' as one of the Wanderers. Seven years later, in 2010, Gemballa himself Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.it. Gemballa Junior would be forced to start an entirely different company as a result, completely disaffiliated from the one his father founded.



** Marc Gemballa, the son of Uwe Gemballa, made a cameo in ''3'' as one of the Wanderers. In 2020s, Marc started a completely independent company using his own name, with no affiliation to the (restructured) Gemballa company.

Added: 226

Changed: 34

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* HarsherInHindsight: Uwe and Marc Gemballa made cameos in ''3'' as Wanderers. Seven years later, in 2010, Gemballa Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.

to:

* HarsherInHindsight: Uwe and Marc Gemballa made cameos a cameo in ''3'' as one of the Wanderers. Seven years later, in 2010, Gemballa Senior himself would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.


Added DiffLines:

** Marc Gemballa, the son of Uwe Gemballa, made a cameo in ''3'' as one of the Wanderers. In 2020s, Marc started a completely independent company using his own name, with no affiliation to the (restructured) Gemballa company.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: Uwe and Marc Gemballa made a cameo in ''3'' as Wanderers. Nine years later, in 2010, Gemballa Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.

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* HarsherInHindsight: Uwe and Marc Gemballa made a cameo cameos in ''3'' as Wanderers. Nine Seven years later, in 2010, Gemballa Senior would go missing and later be found murdered in South Africa, causing German authorities to seize Gemballa and oust the family that founded it.
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* HarsherInHindsight: Uwe Gemballa appeared in ''3'' (romanized from his Japanese name as "Ube Genbara") as one of the Wanderers. In 2010, the real Uwe Gemballa was murdered during a business trip in South Africa, leading to his company Gemballa's restructuring.

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* HarsherInHindsight: Uwe and Marc Gemballa appeared made a cameo in ''3'' (romanized from his Japanese name as "Ube Genbara") as one of the Wanderers. In Nine years later, in 2010, the real Uwe Gemballa was Senior would go missing and later be found murdered during a business trip in South Africa, leading causing German authorities to his company Gemballa's restructuring.seize Gemballa and oust the family that founded it.
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* HarsherInHindsight: Uwe Gemballa appeared in ''3'' (romanized from his Japanese name as "Ube Genbara") as one of the Wanderers. In 2010, the real Uwe Gemballa was murdered during a business trip in South Africa, leading to his company Gemballa's restructuring.
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** Jintei, the leader of Thirteen Devils, stands out amongst the bosses of ''Zero'' to the point of Genki making him appear in ''Drift'' as a turf boss. This escalated in ''Drift 2'' where most of the Ogre Generals (including Jintei himself, plus two members from Zodiacs/Twelve Holy Lords) return to form the new Thirteen Devils.

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** Jintei, the leader of Thirteen 13 Devils, stands out amongst the bosses of ''Zero'' to the point of Genki making him appear in ''Drift'' as a surprise turf boss. boss (which can be unlocked via BBS mails). This escalated in ''Drift 2'' where most of the Ogre Generals (including Jintei himself, plus two members from Zodiacs/Twelve Holy Lords) return to form the new Thirteen 13 Devils.

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** A more straight-forward example is Rolling Guy. Yes, the [=AE86=] drivers' team. They appear in every single game of the series, spin-offs included, and are almost always the first team the player will face. As such, they are synonymous with the TXR series, to the point that they even got a ShoutOut in GTA V.

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** A more straight-forward example is Rolling Guy. Yes, the [=AE86=] drivers' team. They appear in every single game of the series, spin-offs included, and are almost always the first team the player will face. As such, they are synonymous with the TXR series, to the point that they even got a ShoutOut in GTA V.''VideoGame/GrandTheftAutoV''.
** Jintei, the leader of Thirteen Devils, stands out amongst the bosses of ''Zero'' to the point of Genki making him appear in ''Drift'' as a turf boss. This escalated in ''Drift 2'' where most of the Ogre Generals (including Jintei himself, plus two members from Zodiacs/Twelve Holy Lords) return to form the new Thirteen Devils.
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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, if the first ''Drift'' game is chronologically the first to take place, as hinted through bios and speculated by many.

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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, if the first ''Drift'' While bosses changing cars per game is chronologically the first aren't unheard of, Jintei shifting to take place, as hinted through bios and speculated by many.a new car may sound complete oddball since he uses a car that's lower in power than his [=R34=].



* {{Fanon}}: Whilst the chronology isn't exactly set in stone, some portions of the Japanese fandom believes the first ''Drift'' game to have taken place before ''Tokyo Xtreme Racer 2''. Which would mean that both ''2'' and ''Zero'' were released before the former had even been thought of!

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* {{Fanon}}: Whilst the chronology isn't exactly set in stone, some portions of the Japanese fandom believes may contradict the first plots by having the games in different orders, such as putting ''Drift'' game to have taken place before ''Tokyo Xtreme Racer 2''. Which would mean that both ''2'' and even though it's set between ''Zero'' were released before the former had even been thought of!and ''3'' officially. Then again, writers at Genki can also be an UnreliableNarrator.
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* {{Fanon}}: Whilst the chronology isn't exactly set in stone, some portions of the Japanese fandom believes the first ''Drift'' game to have taken place before ''Tokyo Xtreme Racer 2''. Which would mean that both ''2'' and ''Zero'' were released before the former had even been thought of!
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Reversed to earlier edit; Jintei's bio puts him around 18 in Drift and around 20 in Zero. Although there is no open confirmation (as with 90% of the lore), if taken as correct, it does put Drift before Zero, meaning he wouldn't have his R34 yet.


* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, since Jintei has to get a new car for touge roads instead despite his LivingLegend status, due to his [=R34=] not being fit for those courses.

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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, since Jintei has if the first ''Drift'' game is chronologically the first to get a new car for touge roads instead despite his LivingLegend status, due to his [=R34=] not being fit for those courses.take place, as hinted through bios and speculated by many.
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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, since Jintei has to get a new car for touge roads instead, due to his [=R34=] not being fit for those courses.

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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, since Jintei has to get a new car for touge roads instead, instead despite his LivingLegend status, due to his [=R34=] not being fit for those courses.
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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, if the first ''Drift'' game is chronologically the first to take place, as some have speculated.

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* BreatherBoss: Jintei, in the first ''Drift'' game, is not as big of a challenge as he is in any other game he appears in. He's made even easier if you have access to the Special Cars, with a noteworthy mention going to Shutokou Leader's [=MCR R34=]. Possibly Justified, if the first ''Drift'' game is chronologically the first since Jintei has to take place, as some have speculated.get a new car for touge roads instead, due to his [=R34=] not being fit for those courses.
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** The Toyota Supra A70 in ''Import Tuner Challenge'' can be bought rather early on. With a relatively light body, good handling, and almost 300 HP in stock form, more than double that once tuned to its fullest potential, it can handily beat just about anyone on the Expressway. [[spoilers: Including Jintei and UNKNOWN.]]

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** The Toyota Supra A70 in ''Import Tuner Challenge'' can be bought rather early on. With a relatively light body, good handling, and almost 300 HP in stock form, more than double that once tuned to its fullest potential, it can handily beat just about anyone on the Expressway. [[spoilers: [[spoiler: Including Jintei and UNKNOWN.]]
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*** Time Attack Collision (TAC) and Cornering Artist Target (CAT) Battles, the latter of which has been described as "the essence of evil" on ''atleast'' one guide to ''Drift 2''. The former are your typical beat-the-clock battles... with the SP bar of normal battles, which will drain drastically if you as much touch the walls. The latter, instead, require you to get a minimum of points ''per corner'', no ifs or buts. If you're one point off in one single corner, you'll have to start all over again.

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*** Time Attack Collision (TAC) and Cornering Artist Target (CAT) Battles, the latter of which has been described as "the essence of evil" on ''atleast'' one guide to ''Drift 2''. The former are your typical beat-the-clock battles... with the SP bar of normal battles, which will drain drastically if you as much touch the walls. The latter, instead, require you to get a minimum of points through drifting ''per corner'', no ifs or buts. If you're just one point off in any one single corner, you'll have to start all over again.
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Moved Infinity +1 Sword and Infinity -1 Sword to the main page


* InfinityMinusOneSword: Quite a few, depending on the game:
** The Ford GT in ''Tokyo Xtreme Racer 3'' can be either unlocked by [[HarderThanHard beating Osaka's DARTS]]... or, far more simply, defeating Tokyo's A.P.S, which becomes far easier if you bother pulling their leader, Yokohane Heavy Jet Fighter, towards the C1 Loop before challenging him. The GT is good enough to be your crutch for the remainder of the game, even though other cars outclass it.
** The [=DeTomaso=] Pantera can be unlocked early on in Osaka, by defeating [=EIC@MSR=]. A [[JackOfAllStats well-rounded, rear-engine, rear-wheel drive sports coupè]], it also has enormous tuning potential, and is capable of holding its' own even in the game's late stages. It's a bit expensive, though, meaning that it might end up being the only car you can maintain until the point where only the Wanderers are left to defeat.
* InfinityPlusOneSword: Like the above...
** ''Tokyo Xtreme Racer 3'' introduces the Engine Swap mechanic, where after accumulating 1249 miles on your car's odometer, you can install a new, even different engine. This will give quite a few cars far, ''far'' more tuning potential, and put them on par with some higher-end cars... but it's possible to clear the campaign without even ''hitting'' 1249 miles, something that takes hours upon hours of wandering.
** The ''Drift'' series, instead, gives you a downright minuscule chance of befriending ''any'' opponent you end up facing, low enough it's probably in the "zero point" percentage. Why's that, though? Opponents whom you have befriended will let you loan their cars. ''Including'' the Slashers, the 13 Devils and the Kingdom Twelve and their one-of-a-kind variants. Some cars, such as Dream Wraith, are so powerful they border on undrivable, but for the brave few who manage to actually learn to control them, it lets them mop the vast majority of opponents.

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Minor edits; moved an entry from Difficulty Spike on this page to Wake-Up Call Boss on the main page.


** Steel Heart, Dying Star and Grief Pluto in ''Tokyo Xtreme Racer 3'' are far more approachable than their fellow 13 Devils members before or after them. This is in part because their cars are clearly tuned with the more straightforward Wangan in mind, and yet they challenge the player on the C1 Loop and New Belt Line, where beyond the straight that links to the Wangan, they won't really find a point where their raw power can beat sheer handling.

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** The battles against Steel Heart, Dying Star and Grief Pluto in ''Tokyo Xtreme Racer 3'' are far more approachable easier than the ones against their fellow 13 Devils members before or after them. This is in part because their cars are clearly tuned with the more straightforward Wangan in mind, and yet yet, they challenge the player on the C1 Loop and New Belt Line, where beyond two long straights on the straight that links to the Wangan, latter, they won't really find a point where their raw power can beat sheer handling.



*** Likewise, Curving Edge can be downright frustrating for first time players. Even though they are the starter team of the Kanjo Outer Loop, their cars have more power ''and'' better handling than their Inner Loop counterparts.
*** Betrayal Jack Knife is the ''very first boss of the game'', and yet he ''will'' mop the floor with most players. His S13 is likely to have atleast twice the horsepower of your car by that point, and his erratic driving style makes him very good at blocking. The one saving grace is that atleast that very same driving style makes him crash-prone enough to hand you a merciful win...
*** True Slide, on the other hand, doesn't give the player an easy way out. For starters, getting to him requires beating four teams, which will no doubt include the aforementioned Curving Edge and SS Limited. His custom Fairlady Z32, codenamed [=Z32XK=], has the second-best possible engine and chassis upgrades and the best possible suspenion upgrade at a point in the game where no other opponents even have a roll cage in their cars. Your best bet is to block him to get some breathing space, but if the road widens just enough, he ''will'' get through, period. As such, he's gained somewhat of a reputation to those aspiring to speedrun the game as a "run killer".

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*** Likewise, Curving Edge can be downright frustrating for first time players. Even though they are the starter team of the Kanjo Outer Loop, their cars have more power ''and'' better handling than their Inner Loop counterparts. It's not exaggeration when one claims they might be the toughest of the first teams you face on the Outer Loop.
*** Betrayal Jack Knife is the ''very first boss of the game'', and yet he ''will'' mop the floor with most players. His S13 is likely to have atleast twice the horsepower of your car by that point, and his erratic driving style makes him very good at blocking. The one saving grace is that atleast that very same driving style makes him crash-prone enough to hand you a merciful win...
*** True Slide, on the other hand, doesn't give second member of the 13 Devils the player an easy way out.will face. For starters, getting to him requires beating four teams, which will no doubt include the aforementioned Curving Edge and SS Limited. His custom Fairlady Z32, codenamed [=Z32XK=], has the second-best possible engine and chassis upgrades and the best possible suspenion upgrade at a point in the game where no other opponents even have a roll cage in their cars. Your best bet is to block him to get some breathing space, but if the road widens just enough, he ''will'' get through, period. As such, he's gained somewhat of a reputation to those aspiring to speedrun the game as a "run killer". Gloomy Angel and Depraved Blade, who show up right after him, are instead almost pushovers by comparison.



** The Toyota Supra A70 in ''Import Tuner Challenge'' can be bought rather early on. With a relatively light body, good handling, and almost 300 HP in stock form, more than double that once tuned to its fullest potential, it can handily beat just about anyone on the Expressway. [[spoilers: Including Jintei and UNKNOWN.]]



** Looking up some rivals' profiles and you will get what jobs they're working at. One of them is a UsefulNotes/KaijuDefenseForce member!
** In the third ''Drift'' game, after you beat "Foot Break" Tatsuya Marukawa in Aso, he will write on the BBS the following day that he should stay clear of battles until a new generation of the Honda NSX came out. It would take a ''decade'' until Honda actually went ahead and did just that.

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** Looking up In some rivals' profiles and you will get what jobs they're working at. One games, the other drivers' professions are mentioned in their bios. Turns out, one of them is a UsefulNotes/KaijuDefenseForce member!
** In the third ''Drift'' game, after you beat "Foot Break" Tatsuya Marukawa in Aso, he will write on the BBS the following day day, saying that he should stay clear of battles until a new generation of the Honda NSX came out. It would take a ''decade'' until Honda actually went ahead and did just that.released the second-generation of the NSX.



* TheScrappy: The [[Creator/{{Genki}} Genki Racing Project]]-branded Toyota [=HiAces=] from ''Tokyo Xtreme Racer 3'', which replaces the more varied traffic car roster from the previous entries. They are ludicruosly heavy, and [[HitboxDissonance have deceptively large hitboxes that stretch all the way to the very tip of their side mirrors]], which will cause you to slow to a crawl if you happen to as much as sideswipe them by mistake. [[GoddamnedBats What makes it worse is that they spawn ''en masse'']], especially near bottle necks such as toll booths. Very much the equivalent of the Namco-branded trucks in the ''Maximum Tune'' series.

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* ReplacementScrappy: The PHANTOM NINE from ''Import Tuner Challenge'', who replaced the much beloved 13 Devils, who had been part of the franchise since ''the very first game'', as the QuirkyMinibossSquad. Needless to say, they don't get half the love of their predecessors, with some finding their leader, Snake Eyes, downright whiny. It doesn't help that they're the reason why ''many'' of the original teams disbanded or broke up is because of their campaign to dominate the Tokyo Expressway.
** Most of the new teams from ''Import Tuner Challenge'' are this. In particular, Speed Planet[[note]]who replace Galaxy Racers as the college-based team[[/note]], Red Pollution[[note]]who replace Highway Outlaw as the TokenEvilTeammate gaijin team[[/note]], Asian Ages[[note]]who replace Lightning Dragoon as the all-Viper, Asian diaspora team, down to having the same leader[[/note]], who are all rehashes of previous teams with none of the history or charm.
* TheScrappy: The [[Creator/{{Genki}} Genki Racing Project]]-branded Toyota [=HiAces=] from ''Tokyo Xtreme Racer 3'', which replaces the more varied traffic car roster from the previous entries. They are ludicruosly heavy, and [[HitboxDissonance have deceptively large hitboxes that stretch all the way to the very tip of their side mirrors]], which will cause you to slow to a crawl if you happen to as much as sideswipe them by mistake. [[GoddamnedBats What makes it worse is that they spawn ''en masse'']], spawn]] ''[[GoddamnedBats en masse]]'', especially near bottle necks such as toll booths. Very much the equivalent of the Namco-branded trucks in the ''Maximum Tune'' series.series.
* ScrappyWeapon: Most retro and vintage cars are this, as they have archaic mechanical designs that severely hamper their performance combined with rather high prices. Even fully upgraded, they can barely keep up with mid-game teams, and have next to no chance against proper bosses. However, there are always a couple of Wanderers, most notably Gentle Rain, who require you to drive one in order to challenge them.



** Osaka's DARTS deserve a particular mention. Not the first four members, those being Mountain Kaneko, Fire Shinshiro, Woods Ōishi, and Wind Kubota, who are fair fights at this point in the game, but the other five members. Much like D3, Humanity Kawasaki, Earth Tadokoro, and Heaven Nagai need to be beaten sequentially without break or losing, else you'll need to restart from the beginning. Unlike D3, they can't be cheesed because they'll only spawn in high-speed sections of the Hanshin Expressway. Worse than D3, they all drive Skyline [=GTRs=] -- An R32, an R33 and an R34, respectively. Let's not even get started on God's Estuary and his Ford GT...

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** Osaka's DARTS deserve a particular mention. Not the first four members, those being Mountain Kaneko, Fire Shinshiro, Woods Ōishi, Oishi, and Wind Kubota, who are fair fights at this point in the game, but the other five members. Much like D3, Humanity Kawasaki, Earth Tadokoro, and Heaven Nagai need to be beaten sequentially without break or losing, else you'll need to restart from the beginning. Unlike D3, they can't be cheesed because they'll only spawn in high-speed sections of the Hanshin Expressway. Worse than D3, they all drive Skyline [=GTRs=] -- An R32, an R33 and an R34, respectively. Let's not even get started on God's Estuary and his Ford GT...



** '''HOKKAIDO'''. The last main course to be unlocked in ''Drift 2'', based off of the real-life rally course, it is ''entirely'' made out of dirt, with very short tarmac sections. FWD cars will understeer into the hills on the sides, whilst RWD cars will spin in circles, making AWD or 4WD near-mandatory. And it's not like those handle that much better. To make matters worse, the penalty for hitting the side of the road is far more pronounced than on other courses, meaning that grinding against the hills is not an option. What makes it all the absolute ''worse'' is that Hokkaido is downright ''mandatory'' to progress, even on other courses. [[spoiler:It's also where you take on Jintei and Kaido President, to boot]]. It is a veritable killer, capable of making even experienced racers give up.

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** '''HOKKAIDO'''.'''''HOKKAIDO'''''. The last main course to be unlocked in ''Drift 2'', based off of the real-life rally course, it is ''entirely'' made out of dirt, with very short tarmac sections. FWD cars will understeer into the hills on the sides, whilst RWD cars will spin in circles, making AWD or 4WD near-mandatory. And it's not like those handle that much better. To make matters worse, the penalty for hitting the side of the road is far more pronounced than on other courses, meaning that grinding against the hills is not an option. What makes it all the absolute ''worse'' is that Hokkaido is downright ''mandatory'' to progress, even on other courses. [[spoiler:It's also where you take on Jintei and Kaido President, to boot]]. It is a veritable killer, capable of making even experienced racers give up.

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Cleaned up, re-organized, and corrected some grammar mistakes, as well as further elaborating on some Tropes.


* SugarWiki/AwesomeMusic: [[AwesomeMusic/TokyoXtremeRacer The whole series has a plethora of it]].
* BreatherBoss: Speed King in ''Drift'' is not as challenging as he was in other games. With his Impreza being weak at that time, you can easily beat it with any Special Cars. [=MCR R34=], which was used by Shutokou Leader in TXR 3 and Drift, comes to mind.
* DifficultySpike: SS Limited are pretty much like more challenging than Rolling Guy and Fine Drive combined, since they have better cornering skills and their sedans have significantly more powerful engines.
* EnsembleDarkhorse: Out of every Wanderer in the series, Z.E.R.O. managed to become the most popular one. (He was part of "[[QuirkyMiniBossSquad The Four Devils]]" in the first TXR game.)
** Rolling Guy (aka Downhill Guy in ''Kaido Battle'' or Racing Guy in ''Racing Battle: C1 Grand Prix'') for being the very first team the player faces in almost every game, and for being comprised of [=AE86=] drivers. Subverted in ''Kaido'' series though.
** Motoya Iwasaki AKA "Jintei" or "Speed King" is this among all of the bosses since ''Zero'', to the point Genki even made him appear in ''Drift''.
* FriendlyFandoms: They tag along pretty well with the ''Manga/WanganMidnight'' fanbase.
** Meanwhile the ''Kaido Battle'' subseries is earning a noticeable amount of attention from ''Manga/InitialD'' fans out there, especially due to the games featuring the fan-favorite [[EnsembleDarkhorse Toyota [=AE86=] Sprinter Trueno]] as featured from the latter.
* GameBreaker: In ''[=TXR3=]'', if you have acculumated 1249 miles on your car's odometer, engine swaps will become available and you could max your car out with one of these fully-tuned engines.
** In a lesser extent, the [=DeTomaso=] [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line racing (unless if you overrev it) until the end of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]
** ''Drift'' has some Special Cars that count as this when unlocked. [=MCR R34=] and Orido's RIDOX Supra being ones of them. However, [[MyRulesArenotYourRules you cannot use them on some rivals that gamble parts.]] Surprisingly, [[BreatherBoss with most bosses being easy to beat]], [=MCR R34=] could beat them all without losing.
** Also in ''Drift'', the Subaru Impreza [=22B-STi=] ([=GC8=]) deserve a special mention due to its outstanding acceleration and handling (plus, [[DiskOneNuke the fact that it becomes available to purchase after unlocking Haruna]]) which can help the player to keep on their toes against other rivals until the endgame. With a proper setup, [[NoSell it's hardly affected by the grip loss once the tires are worn out]] (especially in a "Cornering Artist" event) and can give the [[InfinityPlusOneSword [=MCR=] R34 GT-R]] a run for its money.
* HilariousInHindsight: Looking up some rivals' profiles and you will get what jobs they're working at. One of them is actually a UsefulNotes/KaijuDefenseForce member.
** In ''Kaido Battle 3'', after you beat Tatsuya Murakawa (Foot Break) in Aso and look up in one of his BBS mails in the next day, he will mention that he should "stay clear of battles until a next-generation of NSX comes out". In 2012, a second generation Honda NSX (or [[MarketBasedTitle Acura NSX if you live in North America]]) was unveiled before entering production in 2016 with over ''573 horsepower!'' Guess the poor guy had a 12-year long hiatus from racing...
** The final opponent in ''C1 Grand Prix'' is a modified [=350Z (Z33)=] with an [=S30Z's=] front end bolted on it. In 2022, Nissan used the [=S30Z=] (yes, the first-generation Z-Car) as one of the design basis for a new Z-Car, which in fact is a modified UpdatedRerelease of the preceding [=Z34 370Z=], with the new car given the internal designation [=RZ34=].
* ItsEasySoItSucks / TheyChangedItNowItSucks : ''Import Tuner Challenge'' gets flack for being the easiest game in the series. It's even possible to beat the entire game without losing to a single opponent. Also, the game cut down the Yokohane Route and Wangan, leaving just only C1 and New Belt Line (plus a few mini-routes). Also, the car rosters are frustratingly limited, even the base cars of the custom cars (such as Rolling Guy's [=AE86=]) aren't available. This is likely due to Genki's budget cuts during the development and half of the Wangan Line being blocked off from Yokohane, Daikoku and Haneda for repairs hence why the said routes have been omitted.
* MorePopularSpinoff: While the main ''Shutokou Battle'' series is fairly popular, ''Drift 2'' (''Touge no Densetsu''/''Kaido Racer 2'') seems to be the most-popular out of it, due to the rivals' colorful characterization, rich post-game content and the aforementioned ''Initial D'' association.
* {{Narm}}: Everyone from Another Heaven has some pretty disturbing names. What name does their leader go by? [[CrossesTheLineTwice Brown Satan]].
** The opening intros to Tokyo, Nagoya, and Osaka in ''3'' try to make the player feel that racing is the act of a fierce battle, but due to [[BadExportForYou the rushed translation in the NTSC-U release]], it ends up sounding like complete jargon.
* TheScrappy: The [[Creator/{{Genki}} Genki Racing Project]]-branded Toyota Hiace from ''3'' (which replaces the regular traffic vehicles from the previous games because of licensing issues) is loathed by the playerbase [[GoddamnedBats for being an absolute nuissance during the races]], mainly due to its weight that will cause the players' cars to come to a full stop, swerving in front of them in certain parts such as the tollbooths in Yokohane or Wangan Line and [[HitboxDissonance having a huge hitbox within the side mirrors]], costing the former's victory especially when racing against a ThatOneBoss.
* SuspiciouslySimilarSong: "[[https://www.youtube.com/watch?v=k7A7ik_ksJw Be Alert]]" from ''Tokyo Xtreme Racer'' sounds pretty similar to Dave Rodgers' "[[Manga/InitialD Beat of the Rising Sun]]".
** "[[https://www.youtube.com/watch?v=kYS7m8o7UfM Battle of the Empire]]" from ''3'' has a noticeable tone in a similar vein to Akio's theme from ''VideoGame/WanganMidnight R'' (also developed by Genki), as well "[[https://www.youtube.com/watch?v=ZkW-K5RQdzo& Feuer Frei]]" by Music/{{Rammstein}}.
** In ''Racing Battle: C1 Grand Prix'', compare "[[https://youtu.be/QuO0aIW9UP0 Synthonic Theory]]" with DJ Quicksilver's remix of "[[https://youtu.be/ab405Cx_nL0 Sunstroke]]" by Chicane.
** Also, "[[https://www.youtube.com/watch?v=E09RqB3W6Ug Rhythmical City]]" from ''Tokyo Highway Battle'' is very reminiscent of "[[https://www.youtube.com/watch?v=VIsIIQpkQbw Full Throttle]]" and "[[https://www.youtube.com/watch?v=AeSIpVjvHv0 Voodoo People]]" by Music/TheProdigy.
* ThatOneBoss: D3 from ''TXR 3'' are absolute hell to beat. Not only do you have to race all three of them, but you have to do it all in '''[[ThisIsGonnaSuck one attempt]]'''.
** As for most of the games, the SuperBoss "???/Unknown" (which drives a dark blue [=S30Z=]) can really catch unprepared players off-guard due to its brutal acceleration.
** Betrayal Jack Knife and Dejected Angel in ''Zero'' are fairly difficult due to their cars ranging from 400 to 500 horsepower. If your driving a car that isn't competitive enough, you will forfeit in a blink of an eye. During their boss battle, you'll have to be careful dodging them while they're braking ([[SpitefulAI or attempt to brake check you]]) and [[HoldTheLine try blocking until their SP bar runs out]] even though it's not an easy task to do so.
* ThatOneLevel: The Wangan Line is this ''2''. Not because it is too challenging of a course, but due to the fact is literally a straight road that stretches on for miles without a single turn. What makes it ThatOneLevel is that races are strictly based on the performance of your car. If your car is not fast enough, you will lose a lot of races in that area. Tollbooths introduced since ''Zero'' and ''3'' in the later parts of this expressway can be a {{troll}} to many unweary racers specially for new players. [[SarcasmMode Good luck bumping into tolls.]]
** Nagoya in ''3'' takes a step further for mostly consisting in straightaways and having a small number of corners and chicanes while giving the Wangan Line a run for its money. Plus, its Stage 2 layout is downright claustrophobia-inducing due to some of the road sections being very tight. It can give you a nasty surprise if you're driving at 230 MPH against a tough rival/boss like D3 mentioned above only to get caught off-guard by the traffic due to the draw distance especially in bad weather.
** Nikko A and Irohazaka (Nikko B) in ''Drift'' can be a rude awakening for new players as the courses introduce a plethora of hairpins and tight corners that give them less room to breathe. If it's not bad enough, the game's SpitefulAI will be waiting, giving you a nasty surprise [[TheComputerIsACheatingBastard by pushing you off the road while negating the understeer]] even if you're using a GameBreaker like the [=22B=] or [=MCR=] R34 GT-R mentioned above.
** Any rival with both time and drift score requirements (TAC and CAT battles). If you have a fast-enough car and you can beat the drift score within a certain time limit, you're good to go, otherwise, try again. Any of these with gambling requirements are ''worse'', with you giving your money, parts or even ''cars'' if you fail to meet both the requirements. To note that, Tatsuya "MCR" Matsumoto is the worst offender of all, even with that prize car being the LastDiscMagic in the first ''Drift''.
** Hokkaido in ''Drift 2''. A dirt track with occasional tarmac sections, based on the Rally Japan round that the WRC had when the game was released. If you cannot handle it, you will be thrown out in the dust.
** From the same game, we have Record Tour. NoFairCheating applies here: Gliding (or "wall-riding") or hitting the walls gives you a '''TIME PENALTY'''.
* TheWoobie: Every member of Wind Stars has [[DarkAndTroubledPast went through some kind of harsh struggle]] that you can't help but feel sorry for them.

to:

* SugarWiki/AwesomeMusic: [[AwesomeMusic/TokyoXtremeRacer The whole series has a plethora of it]].
entire franchise is loaded with great tracks, enough to now warrant its' own page.]]
* BreatherBoss: Speed King Jintei, in the first ''Drift'' game, is not as challenging big of a challenge as he was is in any other games. With his Impreza being weak at that time, game he appears in. He's made even easier if you can easily beat it with any have access to the Special Cars. [=MCR R34=], which was used by Cars, with a noteworthy mention going to Shutokou Leader in TXR 3 Leader's [=MCR R34=]. Possibly Justified, if the first ''Drift'' game is chronologically the first to take place, as some have speculated.
** Steel Heart, Dying Star
and Drift, comes Grief Pluto in ''Tokyo Xtreme Racer 3'' are far more approachable than their fellow 13 Devils members before or after them. This is in part because their cars are clearly tuned with the more straightforward Wangan in mind, and yet they challenge the player on the C1 Loop and New Belt Line, where beyond the straight that links to mind.
the Wangan, they won't really find a point where their raw power can beat sheer handling.
* DifficultySpike: DifficultySpike:
** From ''TXR: Zero'':
***
SS Limited can catch players off-guard, as they show up on the Kanjo Inner Loop once the far easier Rolling Guy and Little Gang have been dealt with. The team as a whole has more powerful and far larger cars than the previous teams, meaning you most likely will have to start upgrading your car to beat them.
*** Likewise, Curving Edge can be downright frustrating for first time players. Even though they
are pretty the starter team of the Kanjo Outer Loop, their cars have more power ''and'' better handling than their Inner Loop counterparts.
*** Betrayal Jack Knife is the ''very first boss of the game'', and yet he ''will'' mop the floor with most players. His S13 is likely to have atleast twice the horsepower of your car by that point, and his erratic driving style makes him very good at blocking. The one saving grace is that atleast that very same driving style makes him crash-prone enough to hand you a merciful win...
*** True Slide, on the other hand, doesn't give the player an easy way out. For starters, getting to him requires beating four teams, which will no doubt include the aforementioned Curving Edge and SS Limited. His custom Fairlady Z32, codenamed [=Z32XK=], has the second-best possible engine and chassis upgrades and the best possible suspenion upgrade at a point in the game where no other opponents even have a roll cage in their cars. Your best bet is to block him to get some breathing space, but if the road widens just enough, he ''will'' get through, period. As such, he's gained somewhat of a reputation to those aspiring to speedrun the game as a "run killer".
** From the ''Drift'' series:
*** Time Attack Collision (TAC) and Cornering Artist Target (CAT) Battles, the latter of which has been described as "the essence of evil" on ''atleast'' one guide to ''Drift 2''. The former are your typical beat-the-clock battles... with the SP bar of normal battles, which will drain drastically if you as
much like touch the walls. The latter, instead, require you to get a minimum of points ''per corner'', no ifs or buts. If you're one point off in one single corner, you'll have to start all over again.
*** The Presidents, also in ''Drift 2'', appear towards the end of the storyline in Irohazaka, which is normally a challenging, but fair mid-game course. They, on the other hand, wouldn't look out of place in Hokkaido, with their Lan Evos and aggressive driving style. They're harder than the actual Irohazaka bosses, for crying out loud!
** Up until ''Import Tuner Challenge'', the former Devas and Devils who reappear as Wanderers (those being Death Driver, After Midnight Cinderella and Silver Wolf) are far
more challenging than Rolling Guy and Fine Drive combined, since they have better cornering skills and most of their sedans have significantly more powerful engines.
* EnsembleDarkhorse: Out
peers, having cars comparable to those of every Wanderer the 13 Devils and the Zodiac. Whilst After Midnight Cinderella returns to being a boss in ''ITC'', the other two remain Wanderers, and are not the threat they used to be [[ItsEasySoItSucks because of the overall drop in difficulty in that game.]]
* DiskOneNuke: The Subaru Impreza 22B [=STi=]
in the series, ''Drift'' subseries, usually unlocked as early as Haruna, and with a rather cheap price for players who can manage their money well. Its' 4WD makes it near-impervious to grip loss, and with upgrades, it can take a player through the rest of the game.
* EnsembleDarkhorse:
**
Z.E.R.O. managed to become O, even though he was the most popular one. (He was part penultimate boss of "[[QuirkyMiniBossSquad The Four Devils]]" in the first TXR game.)
game in the series, became a late-game Wanderer in follow-ups. In spite of that, his popularity remains noticeable amongst the game's hardcore fans.
** A more straight-forward example is Rolling Guy (aka Downhill Guy in ''Kaido Battle'' or Racing Guy in ''Racing Battle: C1 Grand Prix'') for being Guy. Yes, the very [=AE86=] drivers' team. They appear in every single game of the series, spin-offs included, and are almost always the first team the player faces in almost every game, and for being comprised of [=AE86=] drivers. Subverted in ''Kaido'' series though.
** Motoya Iwasaki AKA "Jintei" or "Speed King" is this among all of
will face. As such, they are synonymous with the bosses since ''Zero'', TXR series, to the point Genki that they even made him appear got a ShoutOut in ''Drift''.
GTA V.
* FriendlyFandoms: They There is a major overlap between the series' fans and fans of ''Manga/WanganMidnight'', and even where there isn't, both sides tag along pretty well with the ''Manga/WanganMidnight'' fanbase.
** Meanwhile the ''Kaido Battle'' subseries is earning a noticeable amount of attention from ''Manga/InitialD'' fans out there, especially due to the games featuring the fan-favorite [[EnsembleDarkhorse Toyota [=AE86=] Sprinter Trueno]] as featured from the latter.
* GameBreaker: In ''[=TXR3=]'', if you have acculumated 1249 miles
well. It definitely helps that both focus on your car's odometer, engine swaps will become available and you could max your car out with one of these fully-tuned engines.
** In a lesser extent, the [=DeTomaso=] [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line
Japanese highway racing (unless if you overrev it) until with an epic narrative, inside which hide some pretty dark and realistic subjects.
** There's a similar relationships between
the end fans of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]
**
''Drift'' has some Special Cars games and ''Manga/InitialD'', especially amongst ''Arcade Stage'' players. So much so, that count as this when unlocked. [=MCR R34=] both the mainline and Orido's RIDOX Supra being ones of them. However, [[MyRulesArenotYourRules you cannot use them on some rivals that gamble parts.]] Surprisingly, [[BreatherBoss with most bosses being easy to beat]], [=MCR R34=] could beat them all without losing.
** Also in ''Drift'', the Subaru Impreza [=22B-STi=] ([=GC8=]) deserve a special mention due to its outstanding acceleration
spin-off games contain references and handling (plus, [[DiskOneNuke the fact that it becomes available [[ShoutOut shout-outs]] to purchase after unlocking Haruna]]) which can help the player to keep on their toes against other rivals until the endgame. With a proper setup, [[NoSell it's hardly affected by the grip loss once the tires are worn out]] (especially in a "Cornering Artist" event) and can give the [[InfinityPlusOneSword [=MCR=] R34 GT-R]] a run for its money.
Initial D.
* HilariousInHindsight: HilariousInHindsight:
**
Looking up some rivals' profiles and you will get what jobs they're working at. One of them is actually a UsefulNotes/KaijuDefenseForce member.
member!
** In ''Kaido Battle 3'', the third ''Drift'' game, after you beat "Foot Break" Tatsuya Murakawa (Foot Break) Marukawa in Aso and look up in one of his BBS mails in the next day, Aso, he will mention write on the BBS the following day that he should "stay stay clear of battles until a next-generation of NSX comes out". In 2012, a second new generation of the Honda NSX (or [[MarketBasedTitle Acura NSX if you live in North America]]) was unveiled before entering production in 2016 with over ''573 horsepower!'' Guess the poor guy had came out. It would take a 12-year long hiatus from racing...
''decade'' until Honda actually went ahead and did just that.
** The final opponent UNKNOWN's car in ''C1 Grand Prix'' is a modified [=350Z (Z33)=] with an [=S30Z's=] new spin on his signature [=S30Z=], having the former's front end bolted on it. grafted to a more contemporary Z33. It's... not great looking. In 2022, Nissan used would actually use the [=S30Z=] (yes, the first-generation Z-Car) as one of the a design basis base for a new Z-Car, which in fact is a modified UpdatedRerelease of the preceding [=Z34 370Z=], with the new [=RZ34=], with much better results.
* InfinityMinusOneSword: Quite a few, depending on the game:
** The Ford GT in ''Tokyo Xtreme Racer 3'' can be either unlocked by [[HarderThanHard beating Osaka's DARTS]]... or, far more simply, defeating Tokyo's A.P.S, which becomes far easier if you bother pulling their leader, Yokohane Heavy Jet Fighter, towards the C1 Loop before challenging him. The GT is good enough to be your crutch for the remainder of the game, even though other cars outclass it.
** The [=DeTomaso=] Pantera can be unlocked early on in Osaka, by defeating [=EIC@MSR=]. A [[JackOfAllStats well-rounded, rear-engine, rear-wheel drive sports coupè]], it also has enormous tuning potential, and is capable of holding its' own even in the game's late stages. It's a bit expensive, though, meaning that it might end up being the only
car given you can maintain until the internal designation [=RZ34=].
point where only the Wanderers are left to defeat.
* InfinityPlusOneSword: Like the above...
** ''Tokyo Xtreme Racer 3'' introduces the Engine Swap mechanic, where after accumulating 1249 miles on your car's odometer, you can install a new, even different engine. This will give quite a few cars far, ''far'' more tuning potential, and put them on par with some higher-end cars... but it's possible to clear the campaign without even ''hitting'' 1249 miles, something that takes hours upon hours of wandering.
** The ''Drift'' series, instead, gives you a downright minuscule chance of befriending ''any'' opponent you end up facing, low enough it's probably in the "zero point" percentage. Why's that, though? Opponents whom you have befriended will let you loan their cars. ''Including'' the Slashers, the 13 Devils and the Kingdom Twelve and their one-of-a-kind variants. Some cars, such as Dream Wraith, are so powerful they border on undrivable, but for the brave few who manage to actually learn to control them, it lets them mop the vast majority of opponents.
* ItsEasySoItSucks / TheyChangedItNowItSucks : ''Import Tuner Challenge'' gets some flack for being a variety of reasons. For starters, it's by far the easiest game in the series. It's even possible series, especially compared to beat the entire game without losing to brutal ''TXR: Zero''. Making matters worse is that a single opponent. Also, good chunk of the game cut down the Yokohane Route and Wangan, map was removed, mostly leaving just only C1 the Kanjo Loop and the New Belt Line (plus untouched, and with it a few mini-routes). Also, lot of historic teams, bosses and Wanderers, with others instead being replaced by ones far less charming. The cherry on top was the car rosters are frustratingly limited, even the base cars roster being brutally axed compared to previous entries, leading to a lot of the custom cars (such as Rolling Guy's [=AE86=]) aren't available. This is likely due to repetition. Genki's budget cuts during the development low budget, and half of the Wangan Line being blocked off from Yokohane, Daikoku contemporarily a massive rise in licensing costs to cars and Haneda for repairs hence why the said routes have been omitted.
changing IP laws contributed to atleast some of these issues.
* MorePopularSpinoff: While Arguably, the main ''Shutokou Battle'' ''Drift'' series as a whole gets more attention compared to the mainline games, in part because of the different subject -- mountain pass racing -- which is fairly popular, ''Drift 2'' (''Touge no Densetsu''/''Kaido Racer 2'') also found in the widely popular Manga/InitialD. The keyword here is "''arguably''", as the opposite appears to be true in Japan, where the mainline highway racing series seems to be the most-popular out more well-remembered of it, due to the rivals' colorful characterization, rich post-game content and the aforementioned ''Initial D'' association.
two.
* {{Narm}}: Everyone from Another Heaven has some pretty disturbing names. a rather nightmarish, gothic imagery going on, down to its' drivers street name. What name does their Tatsuya Oze, former second-in-command of Double Mind and now leader of Another Heaven, go by? [[CrossesTheLineTwice ''[[CrossesTheLineTwice Brown Satan]].
Satan]]''. To be fair, it was his street name even back when he was in Double Mind... but still...
** Likewise, the Biriken Club from Osaka. Their members look up to a driver who, reportedly, massages his feet for good luck before setting off on the highway, and they imitate him. Their logo are a pair of ''feet soles''.
** The opening intros to Tokyo, Nagoya, and Osaka cutscenes in ''3'' ''Tokyo Xtreme Racer 3'' try to make give some context to the player feel that racing is the act of a fierce battle, underlying storyline and try to paint highway battles in an epic light, but due to because of [[BadExportForYou the rushed mangled translation in international releases]], what we get instead is some borderline glorious nonsense.
* NarmCharm: Knife and Forks are a bistrot-themed team made up of a French-inspired restaurant's staff. Their name, logo, and especially ''street names'' -- "Crimson Tablecloth" is scratching
the NTSC-U release]], it ends up sounding like complete jargon.
tip of the iceberg -- will incite laughter in quite a few players, and they're usually a bottom-tier team of the Tokyo expressway... but, partly ''because'' of these reasons, they have their undeniable charm. Being one of the few original teams to return in the last game definitely helped.
* TheScrappy: The [[Creator/{{Genki}} Genki Racing Project]]-branded Toyota Hiace from ''3'' (which replaces the regular traffic vehicles from the previous games because of licensing issues) is loathed by the playerbase [[GoddamnedBats for being an absolute nuissance during the races]], mainly due to its weight that will cause the players' cars to come to a full stop, swerving in front of them in certain parts such as the tollbooths in Yokohane or Wangan Line and [[HitboxDissonance having a huge hitbox within the side mirrors]], costing the former's victory especially when racing against a ThatOneBoss.
* SuspiciouslySimilarSong: "[[https://www.youtube.com/watch?v=k7A7ik_ksJw Be Alert]]"
[=HiAces=] from ''Tokyo Xtreme Racer'' sounds pretty similar to Dave Rodgers' "[[Manga/InitialD Beat of Racer 3'', which replaces the Rising Sun]]".
** "[[https://www.youtube.com/watch?v=kYS7m8o7UfM Battle of the Empire]]"
more varied traffic car roster from ''3'' has a noticeable tone in a similar vein to Akio's theme from ''VideoGame/WanganMidnight R'' (also developed by Genki), as well "[[https://www.youtube.com/watch?v=ZkW-K5RQdzo& Feuer Frei]]" by Music/{{Rammstein}}.
** In ''Racing Battle: C1 Grand Prix'', compare "[[https://youtu.be/QuO0aIW9UP0 Synthonic Theory]]" with DJ Quicksilver's remix of "[[https://youtu.be/ab405Cx_nL0 Sunstroke]]" by Chicane.
** Also, "[[https://www.youtube.com/watch?v=E09RqB3W6Ug Rhythmical City]]" from ''Tokyo Highway Battle'' is very reminiscent of "[[https://www.youtube.com/watch?v=VIsIIQpkQbw Full Throttle]]"
the previous entries. They are ludicruosly heavy, and "[[https://www.youtube.com/watch?v=AeSIpVjvHv0 Voodoo People]]" by Music/TheProdigy.
* ThatOneBoss: D3 from ''TXR 3'' are absolute hell to beat. Not only do you
[[HitboxDissonance have to race all three of them, but you have to do it all in '''[[ThisIsGonnaSuck one attempt]]'''.
** As for most of the games, the SuperBoss "???/Unknown" (which drives a dark blue [=S30Z=]) can really catch unprepared players off-guard due to its brutal acceleration.
** Betrayal Jack Knife and Dejected Angel in ''Zero'' are fairly difficult due to their cars ranging from 400 to 500 horsepower. If your driving a car
deceptively large hitboxes that isn't competitive enough, you will forfeit in a blink of an eye. During their boss battle, you'll have to be careful dodging them while they're braking ([[SpitefulAI or attempt to brake check you]]) and [[HoldTheLine try blocking until their SP bar runs out]] even though it's not an easy task to do so.
* ThatOneLevel: The Wangan Line is this ''2''. Not because it is too challenging of a course, but due
stretch all the way to the fact is literally very tip of their side mirrors]], which will cause you to slow to a straight road that stretches on for miles without a single turn. crawl if you happen to as much as sideswipe them by mistake. [[GoddamnedBats What makes it ThatOneLevel worse is that races are strictly based on they spawn ''en masse'']], especially near bottle necks such as toll booths. Very much the performance equivalent of your car. If your car is not fast enough, you will lose a lot of races in that area. Tollbooths introduced since ''Zero'' and ''3'' the Namco-branded trucks in the later parts of this expressway can be a {{troll}} to many unweary racers specially for new players. [[SarcasmMode Good luck bumping into tolls.]]
''Maximum Tune'' series.
* ThatOneBoss:
** Nagoya's D3. The last mandatory opponents you'll face in the city, they're a three-member team, all driving thousand-horsepower A80 Supras. If Nagoya in ''3'' takes a step further for mostly consisting in straightaways and having a small number of corners and chicanes while giving is the Wangan Line a run for its money. Plus, its Stage 2 layout is downright claustrophobia-inducing due to some first city you end up tackling again in the second half of the road game, you most likely will not have a powerful enough car to keep up, and if you actually do? You need to fight ''all three of them in a row'', with ''no breaks'' to cool your engine and on tires that wear down the longer you try, a problem that they don't have. And you'll need to do it all over again if you don't manage it in one go.
** Osaka's DARTS deserve a particular mention. Not the first four members, those being Mountain Kaneko, Fire Shinshiro, Woods Ōishi, and Wind Kubota, who are fair fights at this point in the game, but the other five members. Much like D3, Humanity Kawasaki, Earth Tadokoro, and Heaven Nagai need to be beaten sequentially without break or losing, else you'll need to restart from the beginning. Unlike D3, they can't be cheesed because they'll only spawn in high-speed
sections being very tight. It of the Hanshin Expressway. Worse than D3, they all drive Skyline [=GTRs=] -- An R32, an R33 and an R34, respectively. Let's not even get started on God's Estuary and his Ford GT...
* ThatOneLevel:
** The Wangan
can give you a nasty surprise if you're driving at 230 MPH against a tough rival/boss like D3 mentioned above only to get caught off-guard by the traffic due to the draw distance be this, especially in bad weather.
** Nikko A
the earlier entries. Because it's literally just a massive straight-line, the only things that matter are how fast your can go and if it can reach that speed before the battle is irreparably lost. It's also rather wide, meaning that blocking is nowhere as easy as it is on the parts of the Expressway you've raced on before. Oh, and then they added the tollbooths to the beginning and ending sections, which you can slam into at speeds well past 200 MPH.
** Dai-Ichi
Irohazaka (Nikko B) and Dai-Ni Irohazaka in the ''Drift'' can be a rude awakening for new players as the courses introduce a plethora of hairpins series. It's hairpin after hairpin, with next to no visibility at night and a road tight corners enough that give them less room makes it near impossible to breathe. If it's not bad enough, successfully pass the game's SpitefulAI will be waiting, giving you a nasty surprise [[TheComputerIsACheatingBastard by pushing you off the road while negating the understeer]] even if you're using a GameBreaker like the [=22B=] or [=MCR=] R34 GT-R mentioned above.
** Any rival with both time and drift score requirements (TAC and CAT battles). If you have a fast-enough
leading car and you can beat then keeping the drift score within a certain time limit, you're good newfound lead.
** '''HOKKAIDO'''. The last main course
to go, otherwise, try again. Any of these with gambling requirements are ''worse'', with you giving your money, parts or even ''cars'' if you fail to meet both the requirements. To note that, Tatsuya "MCR" Matsumoto is the worst offender of all, even with that prize car being the LastDiscMagic in the first ''Drift''.
** Hokkaido
be unlocked in ''Drift 2''. A dirt track 2'', based off of the real-life rally course, it is ''entirely'' made out of dirt, with occasional very short tarmac sections, based sections. FWD cars will understeer into the hills on the Rally Japan round that the WRC had when the game was released. If you cannot sides, whilst RWD cars will spin in circles, making AWD or 4WD near-mandatory. And it's not like those handle it, you will be thrown out in that much better. To make matters worse, the dust.
** From the same game, we have Record Tour. NoFairCheating applies here: Gliding (or "wall-riding") or
penalty for hitting the walls gives side of the road is far more pronounced than on other courses, meaning that grinding against the hills is not an option. What makes it all the absolute ''worse'' is that Hokkaido is downright ''mandatory'' to progress, even on other courses. [[spoiler:It's also where you take on Jintei and Kaido President, to boot]]. It is a '''TIME PENALTY'''.
veritable killer, capable of making even experienced racers give up.
* TheWoobie: Every member of Wind Stars has There are quite a few highway racers with [[DarkAndTroubledPast went through some kind of harsh struggle]] sad stories]] behind them, but none encompass this more than the Wind Stars, who are, pretty much, ''Woobies: The Team''. A failed rock star who had his dream shattered, a formerly-famous idol who was forced to quit due to sexual harrasment, a man who lost his brother to an incurable disease and now drives his car like a runaway train... in particular, team leader Kiyoshi Onizuka lost a friend in an highway accident, and with him his former team. What makes it worse is that you can't help but feel sorry things do not get better for them.them: by the time of ''Import Tuner Challenge'', the team's broken up, and its' two most profilic members still prowl the Tokyo expressway, incapable of moving on.
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None


** In a lesser extent, the =DeTomaso [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line racing (unless if you overrev it) until the end of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]

to:

** In a lesser extent, the =DeTomaso [=DeTomaso=] [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line racing (unless if you overrev it) until the end of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]
Is there an issue? Send a MessageReason:
Per TRS, this is YMMV

Added DiffLines:

* DifficultySpike: SS Limited are pretty much like more challenging than Rolling Guy and Fine Drive combined, since they have better cornering skills and their sedans have significantly more powerful engines.


** In a lesser extent, the [[RareVehicles [=DeTomaso=]]] [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line racing (unless if you overrev it) until the end of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]

to:

** In a lesser extent, the [[RareVehicles [=DeTomaso=]]] =DeTomaso [[JackOfAllStats Pantera [=GTS=]]] in ''3'' falls into this thanks to its well-rounded grip, agility, speed and its engine hardly overheats for straight line racing (unless if you overrev it) until the end of "Quest Mode". But the problem is: [[spoiler: [[DifficultButAwesome Can you handle it]]?]]



** Also in ''Drift'', the [[RareVehicles Subaru Impreza [=22B-STi=] ([=GC8=])]] deserve a special mention due to its outstanding acceleration and handling (plus, [[DiskOneNuke the fact that it becomes available to purchase after unlocking Haruna]]) which can help the player to keep on their toes against other rivals until the endgame. With a proper setup, [[NoSell it's hardly affected by the grip loss once the tires are worn out]] (especially in a "Cornering Artist" event) and can give the [[InfinityPlusOneSword [=MCR=] R34 GT-R]] a run for its money.

to:

** Also in ''Drift'', the [[RareVehicles Subaru Impreza [=22B-STi=] ([=GC8=])]] ([=GC8=]) deserve a special mention due to its outstanding acceleration and handling (plus, [[DiskOneNuke the fact that it becomes available to purchase after unlocking Haruna]]) which can help the player to keep on their toes against other rivals until the endgame. With a proper setup, [[NoSell it's hardly affected by the grip loss once the tires are worn out]] (especially in a "Cornering Artist" event) and can give the [[InfinityPlusOneSword [=MCR=] R34 GT-R]] a run for its money.
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Up To Eleven is being dewicked.


** Nagoya in ''3'' [[UpToEleven takes a step further]] for mostly consisting in straightaways and having a small number of corners and chicanes while giving the Wangan Line a run for its money. Plus, its Stage 2 layout is downright claustrophobia-inducing due to some of the road sections being very tight. It can give you a nasty surprise if you're driving at 230 MPH against a tough rival/boss like D3 mentioned above only to get caught off-guard by the traffic due to the draw distance especially in bad weather.

to:

** Nagoya in ''3'' [[UpToEleven takes a step further]] further for mostly consisting in straightaways and having a small number of corners and chicanes while giving the Wangan Line a run for its money. Plus, its Stage 2 layout is downright claustrophobia-inducing due to some of the road sections being very tight. It can give you a nasty surprise if you're driving at 230 MPH against a tough rival/boss like D3 mentioned above only to get caught off-guard by the traffic due to the draw distance especially in bad weather.

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