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* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.

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* NightmareFuel: NightmareFuel:
**
One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.



* ThatOneLevel: The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.

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* ThatOneLevel: ThatOneLevel:
**
The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.



** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough.
*** The reedeeming feature about the above two missions is that they are both backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.

to:

** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough.
*** The reedeeming feature about the above two missions is that they are both
tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car....car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunaly, Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First (first at the end of the freeway and the last at the Snake's Hideout.).Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.



** Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.

to:

** Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 and 6, are the worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.while.
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Added: 648

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* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.

to:

* ThatOneSidequest: ThatOneSidequest:
**
Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.
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*** Special mention goes to 'Never Trust A Snake', which makes up for it being [[NintendoHard really difficult.]]

to:

*** Special mention goes to 'Never Trust A Snake', which makes up for it (and Set To Kill) being [[NintendoHard really difficult.]]
Is there an issue? Send a MessageReason:
Unneeded bold.


* '''HilariousInHindsight''': Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.

to:

* '''HilariousInHindsight''': HilariousInHindsight: Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
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Added DiffLines:

* MostAnnoyingSound: Characters complaining while running can quickly turn into this.
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** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.

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** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.{{Music/Nirvana}}.
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** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ The song of the mission where Homer has to destroy the control boxes]] takes some cues from Philip Glass' "Pruit Igoe".
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* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels are the worst.

to:

* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.
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None

Added DiffLines:

** Who could forget the theme that plays when the WantedMeter fills up and the cops start chasing you?
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* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]].

to:

* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.
Is there an issue? Send a MessageReason:
None


* [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.
* [[https://www.youtube.com/watch?v=Nu96dB7iq3A It's rather fitting that one of Marge's themes]] seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".

to:

* ** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.
* ** [[https://www.youtube.com/watch?v=Nu96dB7iq3A It's rather fitting that one of Marge's themes]] seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".

Added: 354

Changed: 160

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* SuspiciouslySimilarSong: [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.

to:

* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
*
[[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.{{Nirvana}}.
* [[https://www.youtube.com/watch?v=Nu96dB7iq3A It's rather fitting that one of Marge's themes]] seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarWorm: The music from "Monkey See, Monkey D'oh" is insanely catchy.
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None

Added DiffLines:

*** The epic 70's/80's cop show-esque 'Wolves Stole My Pills' counts as well.
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None

Added DiffLines:

* SuspiciouslySimilarSong: [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.
Is there an issue? Send a MessageReason:
None


** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with ''Snake's Li'l Bandit''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.

to:

** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with ''Snake's Snake's ''[[FragileSpeedster Li'l Bandit''.Bandit]]''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.

Added: 41

Changed: 38

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Fixed some grammar and added an example


** The majority of the last level counts.



** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with ''Snake's Li'l Bandit''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy something with the biggest toughness of the game with a sports car.

to:

** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with ''Snake's Li'l Bandit''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy something with the biggest toughness of toughest vehicle in the game with a sports car.
Is there an issue? Send a MessageReason:
None


* '''HilariousInHindsight''': Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September.

to:

* '''HilariousInHindsight''': Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''HilariousInHindsight''': Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with ''Snake's Li'l Bandit''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy something with the biggest toughness of the game with a sports car.
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None

Added DiffLines:

* NoProblemWithLicensedGames: A shining example. The voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.
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Added DiffLines:

*** Special mention goes to 'Never Trust A Snake', which makes up for it being [[NintendoHard really difficult.]]


Added DiffLines:

** 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.


Added DiffLines:

*** The reedeeming feature about the above two missions is that they are both backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough.
Is there an issue? Send a MessageReason:
None


** "Nightmare on Evergreen Terrace", this one plays on the final level. The BeetleJuice[=-esque=] music fits very well with the Halloween [[spoiler: zombie invasion]] theme.

to:

** "Nightmare on Evergreen Terrace", this one plays on the final level. The BeetleJuice[=-esque=] Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.

Added: 132

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* CrazyAwesome: Some of the vehicles, such as Apu's Monster Truck and the RC Car

to:

* CrazyAwesome: Some of the vehicles, such as Apu's Monster Truck and the RC Car Car.



* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page)

to:

* ThatOneLevel: The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.
* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page)page), but the early levels are the worst.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]].

to:

* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]].waste]].
* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page)
Is there an issue? Send a MessageReason:
None


** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.

to:

** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.serious.
* CrazyAwesome: Some of the vehicles, such as Apu's Monster Truck and the RC Car
* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]].
Is there an issue? Send a MessageReason:
None


** "Vox Nerduli", obviously a SuspiciouslySimilarSong of the ''StarTrekTOS'' fight music.
** Any of the [[{{AutobotsRockOut}} rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.

to:

** "Vox Nerduli", obviously a SuspiciouslySimilarSong of the ''StarTrekTOS'' ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
** Any of the [[{{AutobotsRockOut}} [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
Is there an issue? Send a MessageReason:
None


** "Nightmare on Evergreen Terrace", this one plays on the final level. The BeetleJuice[=-esque=] music fits very well with the Halloween [spoiler: zombie invasion] theme.

to:

** "Nightmare on Evergreen Terrace", this one plays on the final level. The BeetleJuice[=-esque=] music fits very well with the Halloween [spoiler: [[spoiler: zombie invasion] invasion]] theme.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: The whole soundtrack could count. Let's list them since there's a lot of space on this page.
** "Nightmare on Evergreen Terrace", this one plays on the final level. The BeetleJuice[=-esque=] music fits very well with the Halloween [spoiler: zombie invasion] theme.
** "Operation Hellfish", plays on both missions involving Otto's school bus.
** "Vox Nerduli", obviously a SuspiciouslySimilarSong of the ''StarTrekTOS'' fight music.
** Any of the [[{{AutobotsRockOut}} rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.

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