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* CrossesTheLineTwice: Running over and attacking people wouldn't be nearly as funny, if their reactions were [[MajorInjuryUnderreaction more than annoyances at worst]].
-->'''Random Pedestrian''': [[OhNoNotAgain Why does this keep happening?]]

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* CrossesTheLineTwice: CrossesTheLineTwice:
**
Running over and attacking people wouldn't be nearly as funny, if their reactions were [[MajorInjuryUnderreaction more than annoyances at worst]].
-->'''Random --->'''Random Pedestrian''': [[OhNoNotAgain Why does this keep happening?]]



-->'''Bart''': Why didn't I just do this in the first place?
-->'''Krusty The Clown''': Why didn't I know that show girl last night was a guy? Hindsight's always 20-20.

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-->'''Bart''': --->'''Bart''': Why didn't I just do this in the first place?
-->'''Krusty
place?\\
'''Krusty
The Clown''': Why didn't I know that show girl last night was a guy? Hindsight's always 20-20.



* LowTierLetdown: The Duff Truck is widely regarded as one of the worst vehicles in the game, having low speed, acceleration, and handling all at once. Its toughness is its only real strength, but even then, it is outclassed by other vehicles (including the Plow King, which can be found in the same level and is a required purchase anyway) and most of the missions of the game prioritize getting somewhere quicker over having high toughness. There's no real reason to use it, outside of a SelfImposedChallenge.

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* LowTierLetdown: LowTierLetdown:
**
The Duff Truck is widely regarded as one of the worst vehicles in the game, having low speed, acceleration, and handling all at once. Its toughness is its only real strength, but even then, it is outclassed by other vehicles (including the Plow King, which can be found in the same level and is a required purchase anyway) and most of the missions of the game prioritize getting somewhere quicker over having high toughness. There's no real reason to use it, outside of a SelfImposedChallenge.



* NintendoHard: A significant chunk of the missions are quite tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the only ones you can't skip at all, and they're three of the ''hardest missions in the entire game'', to boot.
** On top of that, many of the best cars in the game are quite expensive, requiring the player to carefully delegate their coins to avoid having to use mid-tier cars for the harder missions. It's not uncommon to find yourself repeatedly replaying [[ThatOneSidequest the wager races]] and spending a lot of time scouring the maps for coins.

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* NintendoHard: A significant chunk of the missions are quite tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the only ones you can't skip at all, and they're three of the ''hardest missions in the entire game'', to boot.
**
boot. On top of that, many of the best cars in the game are quite expensive, requiring the player to carefully delegate their coins to avoid having to use mid-tier cars for the harder missions. It's not uncommon to find yourself repeatedly replaying [[ThatOneSidequest the wager races]] and spending a lot of time scouring the maps for coins.



*** ''Part III'' really takes the cake, to the point where it's often considered the hardest mission '''in the entire game'''. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:Black Alien]] Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the reason for the insane difficulty stems from two major issues:
*** The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the mediocre 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[StarterEquipment The Family Sedan!]]'''
*** The second, as explained in the above video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''; logically speaking, [[DeliberateUnderPerformance you'll very well have to drag out the Avoid objective until you're close enough to the school]], which only makes the mission that much more difficult.
* ThatOneSidequest: Every optional race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 and 6, are the worst. Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers [[SpitefulAI are less interested in winning and more in making sure that you DON'T win]]. Not only is the AI Marge's Canyonero [[TheComputerIsACheatingBastard abnormally faster than the one you officially obtain]], the race track features many corners to turn and crossroad where a racer ''will'' [[GangUpOnTheHuman actively ram into you and knock you off course at every opportunity they get]].

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*** ''Part III'' really takes the cake, to the point where it's often considered the hardest mission '''in the entire game'''. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:Black Alien]] Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the reason for the insane difficulty stems from two major issues:
***
issues. The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the mediocre 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[StarterEquipment The Family Sedan!]]'''
***
Sedan!]]''' The second, as explained in the above referenced video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''; logically speaking, [[DeliberateUnderPerformance you'll very well have to drag out the Avoid objective until you're close enough to the school]], which only makes the mission that much more difficult.
* ThatOneSidequest: Every optional race in the game (see TheComputerIsACheatingBastard on the main page), game, but the early levels, alongside levels 4 and 6, are the worst. Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers [[SpitefulAI are less interested in winning and more in making sure that you DON'T win]]. Not only is the AI Marge's Canyonero [[TheComputerIsACheatingBastard abnormally faster than the one you officially obtain]], the race track features many corners to turn and crossroad where a racer ''will'' [[GangUpOnTheHuman actively ram into you and knock you off course at every opportunity they get]].

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* NintendoHard: A significant chunk of the missions are quite tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the exceptions.

to:

* NintendoHard: A significant chunk of the missions are quite tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the exceptions.only ones you can't skip at all, and they're three of the ''hardest missions in the entire game'', to boot.
Is there an issue? Send a MessageReason:
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** Any of the [[AutobotsRockOut rock tracks]] (including the aforementioned ''Otto's Theme'' that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[ThatOneLevel really difficult.]]
** "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during Level 6's bonus mission and wager race and Level 7's fourth mission. It's a surprisingly epic combination of rock and ominous gongs that sets the stage for some epic chases throughout Springfield's piers and one of the final battles.

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** Any of the [[AutobotsRockOut rock tracks]] (including the aforementioned ''Otto's Theme'' Theme'') that start up. With Bart, that's expected. But with unexpected characters like expected; when one of them plays during Marge, Lisa and Apu, or Apu's missions, though, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[ThatOneLevel really difficult.]]
** "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during Level 6's bonus mission and wager race and Level 7's fourth mission. It's a surprisingly epic combination of rock and ominous gongs that sets the stage for some epic chases throughout Springfield's piers and one of the final battles.endgame.

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** "Hit & Run!", the theme that plays when the WantedMeter fills up and the cops start chasing you.
** "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong of the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
** "Otto's theme", which plays on both missions involving his school bus ("Operation Hellfish" and "Going to the 'Lu").

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** "Hit & Run!", the theme that plays when the WantedMeter fills up and the cops start chasing you.
you. It's suitably intense and energetic.
** "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong of to the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
music. It ''perfectly'' fits the character's nerdy personality.
** "Otto's theme", Theme", which plays on both missions involving his school bus ("Operation Hellfish" and "Going to the 'Lu").'Lu"). Easily one of the most badass themes in the game.



** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[ThatOneLevel really difficult.]]

to:

** Any of the [[AutobotsRockOut rock tracks]] (including the aforementioned ''Otto's Theme'' that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[ThatOneLevel really difficult.]]
Is there an issue? Send a MessageReason:
None


** "Kang and Kodos Strike Back", the final mission of Level 6, isn't much better than the mission preceding it. The [[spoiler:alien]] car you have to race to the Duff Brewery is ABSURDLY fast, even opposite the excellent sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the short length of the mission, you'll more than likely have to replay it a few times or so.

to:

** "Kang ''Kang and Kodos Strike Back", Back'', the final mission of Level 6, isn't much better than the mission preceding it. The [[spoiler:alien]] car you have to race to the Duff Brewery is ABSURDLY fast, even opposite the excellent sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the short length of the mission, you'll more than likely have to replay it a few times or so.
Is there an issue? Send a MessageReason:
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** ''Slithery Sleuthing'', the fifth mission of Level 3. While Wiggum's Police Car (the vehicle you're required to use for this mission) is pretty fast, you're tasked with staying on Snake's tail while collecting whatever he drops, and he just so happens to be driving the Bandit, one of the ''best cars in the entire game''. Suffice to say, it's perfectly possible for him to drop one of the items he's holding during a very tight turn, and book it before you're able to make the turn, collect the item and keep on him. You'll REALLY need to master driving the Police Car if you want to beat this mission.

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** ''Slithery Sleuthing'', the fifth mission of Level 3. While Wiggum's Police Car (the vehicle you're required to use for this mission) is pretty fast, you're tasked with staying on Snake's tail while collecting whatever he drops, and he just so happens to be driving the Lil' Bandit, one of the ''best cars in the entire game''. Suffice to say, it's perfectly possible for him to drop one of the items he's holding during a very tight turn, and book it before you're able to make the turn, collect the item and keep on him. You'll REALLY need to master driving the Police Car if you want to beat this mission.



** More than HALF the missions of the final Level count, which is really saying something: ''Alien "Auto"topsy, Parts ''I'', ''II'' and ''III'', as well as ''Pocket Protector'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. What makes it worse is that since the timers become progressively more restrictive with each mission, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't get back on track quickly enough. Each level ups the ante in regard to difficulty:

to:

** More than HALF the missions of the final Level count, which is really saying something: ''Alien "Auto"topsy, Parts 'Auto'topsy'', ''Parts'' ''I'', ''II'' and ''III'', as well as ''Pocket Protector'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. What makes it worse is that since the timers become progressively more restrictive with each mission, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't get back on track quickly enough. Each level ups the ante in regard to difficulty:

Changed: 4598

Removed: 554

Is there an issue? Send a MessageReason:


** "Kang and Kodos Strike Back", the final mission of Level 6, isn't much better than the mission preceding it. The alien car you have to race to the Duff Brewery is ABSURDLY fast, even with the sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the short length of the mission, you'll more than likely have to replay it a few times or so.
** The final three missions, ''Alien "Auto"topsy Parts I'', ''II'' and ''III'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regard to difficulty:
*** ''Part I'' is the easiest, being practically identical to the third mission ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** ''Part II'' essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[GlassCannon which has strong speed, acceleration and handling but poor toughness]] (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
*** ''Part III'', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:the Black Alien Sports Car]] to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:\\
\\
The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''\\
\\
The second, as explained in the above video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''.
* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 and 6, are the worst. Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers [[SpitefulAI are less interested in winning and more in making sure that you DON'T win]]. Not only is the AI Marge's Canyonero [[TheComputerIsACheatingBastard abnormally faster than the one you officially obtain]], the race track features many corners to turn and crossroad where a racer ''will'' [[GangUpOnTheHuman actively ram into you and knock you off course at every opportunity they get]].
* UnderusedGameMechanic: On-foot missions. The platforming mechanics are mainly used to get collectables in the overworld, with the only missions that revolve around being out of a vehicle being Level 1's "Blind Big Brother" and Level 4's "The Cola Wars."
* UnexpectedCharacter: For the game's five playable characters, Homer, Bart, Lisa and Marge are all to be expected... and then there's Apu, who while certainly a popular secondary character is unlikely to be anyone's first choice for the game's only playable character outside of the Simpson family.

to:

** "Kang and Kodos Strike Back", the final mission of Level 6, isn't much better than the mission preceding it. The alien [[spoiler:alien]] car you have to race to the Duff Brewery is ABSURDLY fast, even with opposite the excellent sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the short length of the mission, you'll more than likely have to replay it a few times or so.
** The More than HALF the missions of the final three missions, Level count, which is really saying something: ''Alien "Auto"topsy "Auto"topsy, Parts I'', ''I'', ''II'' and ''III'', as well as ''Pocket Protector'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still What makes it worse is that since the timers become progressively more restrictive with each level, mission, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them get back on the first pass.track quickly enough. Each level ups the ante in regard to difficulty:
*** ''Part I'' is is, relatively speaking, the easiest, being practically identical to the third mission ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
Hovercar. Of course, both of them are still quite tough if you aren't careful.
*** ''Part II'' essentially combines Part 1 and "There's Something about Monty" (the fourth mission of Level 7) together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien the [[spoiler:Black Alien]] Sports Car]] Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[GlassCannon [[FragileSpeedster which has strong speed, acceleration and handling but poor toughness]] (the last of which technically doesn't factor in toughness]]. Even with the fact that much when the whole point you're using one of the best vehicles in the game, this mission is still very easy to not hit anything).
fail.
*** ''Part III'', however, III'' really takes the cake. cake, to the point where it's often considered the hardest mission '''in the entire game'''. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:the Black Alien [[spoiler:Black Alien]] Sports Car]] Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem reason for the insane difficulty stems from two major issues:\\
\\
issues:
***
The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry mediocre 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the mission using '''[[spoiler:[[StarterEquipment '''[[StarterEquipment The Family Sedan!]]]]'''\\
\\
Sedan!]]'''
***
The second, as explained in the above video's description, is the poor mission scripting after the Evade portion; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit ''does not adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you ''will'' be timed out and forced to restart the mission. That's right, ''you are punished for doing too well''.
well''; logically speaking, [[DeliberateUnderPerformance you'll very well have to drag out the Avoid objective until you're close enough to the school]], which only makes the mission that much more difficult.
* ThatOneSidequest: Every optional race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 and 6, are the worst. Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers [[SpitefulAI are less interested in winning and more in making sure that you DON'T win]]. Not only is the AI Marge's Canyonero [[TheComputerIsACheatingBastard abnormally faster than the one you officially obtain]], the race track features many corners to turn and crossroad where a racer ''will'' [[GangUpOnTheHuman actively ram into you and knock you off course at every opportunity they get]].
* UnderusedGameMechanic: On-foot missions. The platforming mechanics are mainly used to get collectables in the overworld, with the only missions that revolve around being out of a vehicle being Level 1's "Blind Big Brother" Brother", portions of Level 2's "Monkey See Monkey D'oh" and Level 4's "The Cola Wars."
* UnexpectedCharacter: For the game's five playable characters, Homer, Bart, Lisa and Marge are all to be expected... and then there's Apu, who while certainly a popular secondary character character, is unlikely to be anyone's first choice for the game's only playable character outside of the Simpson family.

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** ''Kwik Cash'', the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
** ''Set to Kill'', the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.

to:

** ''Kwik Cash'', the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armoured Armored Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. It's exactly as tedious as it sounds. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car armored car, because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously car. You ''could'' [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]], though that will likely take a while.[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, far one of ''the tankiest'' vehicles in the game; game, but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
[[/note]]
** ''Set to Kill'', the sixth mission of Level 6. 6, is probably the most notoriously difficult mission in the game next to ''Never Trust A Snake'' and the final three missions. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, traffic; the cops will be onto last thing you want is to deal with a [[WantedMeter Hit and will delay you even further). Run]], after all. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' '''fifty seconds''' to get there from the opposite side of the map. You need to go ''flat-out'' ''flat-out'', and pray to God you don't suffer any major hold-ups, hold-ups; otherwise, you're guaranteed to not make it. lose. Even with the [[CoolCar very fast (if slightly unstable and awkwardly designed) Globex Super Villain Car]], Car, which you have to use for the mission, it's damned tough (and things are not helped by tough.
** "Kang and Kodos Strike Back",
the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one final mission of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit Level 6, isn't present. This indicates much better than the mission preceding it. The alien car you have to race to the Duff Brewery is ABSURDLY fast, even with the sports car you're granted for the occasion. The fact that [[ArtificialBrilliance it uses at least a few key map shortcuts]] doesn't help matters. Despite the time constraint was a last-minute addition, which certainly explains why short length of the mission, you'll more than likely have to replay it is only just doable.a few times or so.

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** The Pickup Truck isn't much better, with only marginally higher speed and acceleration than the Duff Truck and mediocre handling at best. It's good toughness score is the only thing keeping it from being a complete waste of time to use. The fact that you're forced to use it in ''Ketchup Logic'' (which is right around the halfway point of the game) is the main reason why it's [[ThatOneLevel one of the game's tougher missions]].



* ThatOneLevel: As both the main and YMMW page have made clear, a LOT of the missions can be quite rough until you figure out the right strategy or use the right vehicle, to say the least:
** "Monkey See Monkey D'oh", the penultimate mission of Level 2, is probably the first example of this trope. You have to collect 30 monkeys for Dr. Nick and then get back to him within 4 minutes. This doesn't seem like that big a deal, except you're required to use the relatively sluggish Mr. Plow, and you have to go around a sizable chunk of the map to grab all the monkeys. It's fairly easy to lose track of where they're all at, along with not being able to make it back to the doc in time.

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* ThatOneLevel: As both the main and YMMW page YMMV pages have likely made clear, clear by now, a LOT of the missions can be quite rough until you figure out the right strategy or use the right proper vehicle, to say the least:
** "Monkey ''Monkey See Monkey D'oh", D'oh'', the penultimate mission of Level 2, is probably the first example of this trope. You have to collect 30 monkeys for Dr. Nick and then get back to him within 4 minutes. This doesn't seem like that big a deal, except you're required to use the relatively sluggish Mr. Plow, and you have to go around a sizable chunk of the map to grab all the monkeys. It's fairly easy to lose track of where they're all at, along with not being able to make it back to the doc in time.



** "Wolves Stole My Pills", the fifth mission of Level 4. You have to retrieve Abe's medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
** "Never Trust A Snake", the fifth mission of Level 5. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). This is very jarring since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
** "Kwik Cash", the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
** "Set to Kill", the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
** The final three missions, "Alien "Auto"topsy Parts I", "II" and "III", force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regard to difficulty:
*** "Part I" is the easiest, being practically identical to the third mission ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** "Part II" essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[GlassCannon which has strong speed, acceleration and handling but poor toughness]] (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
*** "Part III", however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:the Black Alien Sports Car]] to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:\\

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** "Wolves ''Ketchup Logic'', the third mission of Level 4, is a lighter example compared to the others, but it still counts, solely because of how ''awful'' the Pickup Truck is as a vehicle. The two minute time limit you're given to collect the ketchup packets scattered all over the map is strict enough that, if you're struggling to use the truck, you'll likely have to replay the mission a handful of times until you perfect your route around the city. The fact that the last stretch of the mission involves evading a black sedan doesn't really help, considering how slow the Pickup Truck is for the point in the game you're forced to use it.
** ''Wolves
Stole My Pills", Pills'', the fifth mission of Level 4. You have to retrieve 4, involves retrieving Abe's medication that was stolen from him. Sounds simple enough, but what hurts the level medication. What makes it hellish is the car you fact that you're forced to chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' a black sedan; much like with ''Slithery Sleuthing'', it's dropping pills in random spots that’ll more very likely than not slow you down and make you fail the mission. Needless to say, it’s not one that the sedan will drop off one of the things of meds on a sharp turn, then book it before you're able to collect them and resume the chase. Even with the fastest car you can be beaten in one shot.
get up to this point, it's probably the hardest mission so far.
** "Never ''Never Trust A Snake", Snake'', the fifth mission of Level 5. Simply put, you will not get it on 5, is easily one of the first try. game's hardest missions. The main problem is that, in the second part of the mission where after you're finished collecting trash on foot, all the trash, the time you have left after doing it becomes the time you have to get back to the DMV (a DMV, which is a pretty substantial distance away). away. This is very jarring can be ''very'' jarring, since usually a whole new timer is normally given for getting to the final destination. The second time around, If you can get it without significant hassle if you don't plan your route carefully, but it still takes some shortcut use on the expressway.
then you'll DEFINITELY be in for a rough ride.
** "Kwik Cash", ''Kwik Cash'', the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
** "Set ''Set to Kill", Kill'', the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
** The final three missions, "Alien ''Alien "Auto"topsy Parts I", "II" I'', ''II'' and "III", ''III'', force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regard to difficulty:
*** "Part I" ''Part I'' is the easiest, being practically identical to the third mission ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** "Part II" ''Part II'' essentially combines Part 1 and "There's Something about Monty" together, requiring you to drive to the Power Plant to pick up the waste (avoiding [[spoiler:the Black Alien Sports Car]] in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, [[GlassCannon which has strong speed, acceleration and handling but poor toughness]] (the last of which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
*** "Part III", ''Part III'', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with [[spoiler:the Black Alien Sports Car]] to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:\\

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** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[NintendoHard really difficult.]]

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** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set to Kill" being [[NintendoHard [[ThatOneLevel really difficult.]]



* SelfImposedChallenge: Beating as many missions as possible using mediocre or terrible cars, such as low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the "Vote Quimby" [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]

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* SelfImposedChallenge: Beating It's not uncommon to see players beating as many missions as possible using mediocre or terrible cars, such as low-tier traffic vehicles. Speedrunner [=LiquidWIFI=] has done full-game playthroughs with several such vehicles, including the garbage truck and the "Vote Quimby" [[https://www.youtube.com/watch?v=d4mOPvhs6DA truck.]]



* SurpriseDifficulty: One would not expect that much difficulty out of a LighterAndSofter counterpart to ''VideoGame/GrandTheftAuto'' based on a comedy property. The game has a lot of [[ThatOneLevel insanely hard levels]], about one in each of the 7 levels. Cars that have low handling or too high acceleration can be hard to use, and sometimes the timers can be too short and the checkpoints too far away.

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* SurpriseDifficulty: One would not You probably wouldn't expect that much difficulty out of a LighterAndSofter counterpart to ''VideoGame/GrandTheftAuto'' based on a comedy property. relatively tame adult cartoon, but... yeah. The game has a lot ''lot'' of [[ThatOneLevel insanely hard levels]], about one tough missions]], requires constant searching for money in each of order to [[AdamSmithHatesYourGuts buy the 7 levels. Cars that have low handling or too high acceleration can be hard to use, progressively more expensive vehicles and sometimes costumes]], and demands rock-solid driving skills in the timers can be too short later levels in order to prevent [[WantedMeter Hit and the checkpoints too far away.Runs]].



* ThatOneLevel:
** "Monkey See Monkey D'oh", the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.

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* ThatOneLevel:
ThatOneLevel: As both the main and YMMW page have made clear, a LOT of the missions can be quite rough until you figure out the right strategy or use the right vehicle, to say the least:
** "Monkey See Monkey D'oh", the sixth penultimate mission of Level 2. 2, is probably the first example of this trope. You have to collect 30 monkeys for Dr Dr. Nick and then get back to him within a time limit. The problem with this is 4 minutes. This doesn't seem like that they give big a deal, except you're required to use the relatively sluggish Mr. Plow, and you ''just'' enough time have to get go around a sizable chunk of the map to grab all the monkeys and get monkeys. It's fairly easy to the goal. If you get them lose track of where they're all but fail at, along with not being able to make it back to Dr. Nick in time, you have to start the whole thing over again. At least doc in time.
** ''Slithery Sleuthing'',
the music fifth mission of Level 3. While Wiggum's Police Car (the vehicle you're required to use for it this mission) is pretty catchy, but that does little fast, you're tasked with staying on Snake's tail while collecting whatever he drops, and he just so happens to alleviate anything when be driving the Bandit, one of the ''best cars in the entire game''. Suffice to say, it's all you'll be hearing perfectly possible for him to drop one of the items he's holding during a while.very tight turn, and book it before you're able to make the turn, collect the item and keep on him. You'll REALLY need to master driving the Police Car if you want to beat this mission.

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Natter Removed some Nattering from the Catharsis Factor entry that had little to do with the trope in question. It arguably fits better in the Funny Moments page.


** Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs, the first thing the big guy did when trying the game was to kick the crap out of Marge and laugh.
** The [[OneHitKill One-Hit Wreck]] cheat, once activated, makes any car that touches your car, instantly blow up. Remember all those annoying traffic cars that kept screwing up your mission? Or the police cars that came after you if you hit too many pedestrians? Well, now it's payback time.
* CrossesTheLineTwice: Running over people would probably be more horrifying if their reactions were [[MajorInjuryUnderreaction more than annoyances at worst]].

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** Being able to [[VideoGameCrueltyPotential kick the pedestrians as much as you want to]], or even characters like [[EvilOldFolks Mr. Burns]], [[DirtyCop Chief Wiggum]], or [[ObnoxiousInLaws Patty and Selma]], for laughs can be this, very satisfying, especially given some of their quotes. You can even make the Simpsons family members ''kick each other'', so go and knock yourself out if you want to see Bart kicking Homer, or Marge kicking Lisa. Homer being able to kick Marge was something the developers were worried would piss off Creator/MattGroening -- according to the devs, the first thing the big guy did when trying the game was to kick the crap out of Marge and laugh.
Lisa.
** The [[OneHitKill One-Hit Wreck]] cheat, once activated, makes any car vehicle that touches your car, the one you're driving instantly blow up. Remember all those annoying traffic cars that kept screwing up your mission? Or the police cars that came after you if you hit too many pedestrians? Well, now it's payback time.
* CrossesTheLineTwice: Running over and attacking people would probably wouldn't be more horrifying nearly as funny, if their reactions were [[MajorInjuryUnderreaction more than annoyances at worst]].



* DisappointingLastLevel: Level 7. While [[spoiler:the Halloween theme]] looks cool and there are a few fun missions, the level suffers from a repetitive mission type that involves repeatedly going back and forth between the school and the power plant to deliver nuclear waste with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4. The game acknowledges this when Homer realizes that the black sedan he's following is heading to the power plant. He says "The power plant?" in disbelief, then complains that he's bored of that level.

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** A ''lot'' of the pre and post-mission dialogue can be funny in a deliciously depraved way. The post-mission dialogue for ''Set to Kill'' is a prime example:
-->'''Bart''': Why didn't I just do this in the first place?
-->'''Krusty The Clown''': Why didn't I know that show girl last night was a guy? Hindsight's always 20-20.
* DisappointingLastLevel: Level 7. While there are a few fun missions and [[spoiler:the Halloween theme]] looks cool and there are a few fun missions, cool, the level suffers from a repetitive mission type that involves repeatedly going back and forth between the school and the power plant to deliver nuclear waste waste, with little variation. variation in how it's designed from mission-to-mission. Part of the map is also blocked off, resulting in a smaller game world map than what was in Levels 1 and 4. The previous levels. In true ''Simpsons'' fashion, [[LampshadeHanging the game acknowledges this this]] when Homer realizes that the black sedan he's following is heading to the power plant. He says "The power plant?" in disbelief, then complains that he's bored of that the level.



* LowTierLetdown: The Duff Truck is seen as one of the worst vehicles in the game, having low speed, acceleration, and handling all at once. Its toughness is its only real strength, but even then, it is outclassed by other vehicles (including the Plow King, which can be found in the same level and is a required purchase anyway) and most of the missions of the game prioritize getting somewhere quicker over having high damage or defence. In all, there is no real reason to use it outside of a SelfImposedChallenge.

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* LowTierLetdown: The Duff Truck is seen widely regarded as one of the worst vehicles in the game, having low speed, acceleration, and handling all at once. Its toughness is its only real strength, but even then, it is outclassed by other vehicles (including the Plow King, which can be found in the same level and is a required purchase anyway) and most of the missions of the game prioritize getting somewhere quicker over having high damage or defence. In all, there is toughness. There's no real reason to use it it, outside of a SelfImposedChallenge.



* SugarWiki/NoProblemWithLicensedGames: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and it has so much ContinuityPorn that any diehard fan will go nuts over it.

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* SugarWiki/NoProblemWithLicensedGames: A shining example. Easily one of the most noteworthy examples of this trope. Though some of the missions are rather difficult, game can be [[NintendoHard quite challenging at times]], the voice actors are right from the cartoon and are still funny hilarious in their roles, the mission-based gameplay is solid, the story is ridiculously enjoyable (emphasis on ridiculous), exactly as ridiculous as you'd expect from a [[WesternAnimation/TheSimpsons Simpsons]] game, and it has so much ContinuityPorn that any diehard fan will go nuts over it.it. The game is so beloved by fans, that they've been clamoring for a remaster for ''two decades'' and counting; it's hard to blame them, to be honest.

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* NintendoHard: A significant chunk of the missions are quite tough.

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* NintendoHard: A significant chunk of the missions are quite tough.tough, ESPECIALLY later on in the game; there's a reason [[MercyMode the game allows you to skip a mission if you lose it 5 times]]. The final three missions are the exceptions.
** On top of that, many of the best cars in the game are quite expensive, requiring the player to carefully delegate their coins to avoid having to use mid-tier cars for the harder missions. It's not uncommon to find yourself repeatedly replaying [[ThatOneSidequest the wager races]] and spending a lot of time scouring the maps for coins.

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Redoing the Nintendo Hard and No Problem With Licensed game entries. Further edits to come soon


* DisappointingLastLevel: Level 7. While [[spoiler:the Halloween theme]] looks cool, the level suffers from repetitive missions (barring the first) that involve repeatedly going back and forth between the school and the power plant to deliver nuclear waste with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4. The game acknowledges this when Homer realizes that the black sedan he's following is heading to the power plant. He says "The power plant?" in disbelief, then complains that he's bored of that level.

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* DisappointingLastLevel: Level 7. While [[spoiler:the Halloween theme]] looks cool, cool and there are a few fun missions, the level suffers from a repetitive missions (barring the first) mission type that involve involves repeatedly going back and forth between the school and the power plant to deliver nuclear waste with little variation. Part of the map is also blocked off, resulting in a smaller game world than what was in Levels 1 and 4. The game acknowledges this when Homer realizes that the black sedan he's following is heading to the power plant. He says "The power plant?" in disbelief, then complains that he's bored of that level.



* NintendoHard: There's a reason [[AntiFrustrationFeatures the game lets you skip missions after five failures]]. What, you thought that ''The Simpsons'' would go easy on you? It's worth mentioning that the MercyMode ''will not'' help you in Level 7, especially once you reach the "Alien "Auto" topsy" trilogy: The options to skip the missions are removed, and you can't unlock the final mission in the trilogy unless all previous missions in the level have been completed. Simply put, ''the gloves are off''.

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* NintendoHard: There's a reason [[AntiFrustrationFeatures the game lets you skip missions after five failures]]. What, you thought that ''The Simpsons'' would go easy on you? It's worth mentioning that the MercyMode ''will not'' help you in Level 7, especially once you reach the "Alien "Auto" topsy" trilogy: The options to skip A significant chunk of the missions are removed, and you can't unlock the final mission in the trilogy unless all previous missions in the level have been completed. Simply put, ''the gloves are off''.quite tough.
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* SugarWiki/AwesomeMusic: The whole soundtrack could count. Let's list them since there's a lot of space on this page.

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* SugarWiki/AwesomeMusic: The whole soundtrack could count. Let's list them since there's a lot of space on this page.arguably counts, really, though several tracks stand out:



* CaptainObviousReveal: [[spoiler: Kang and Kodos are the BigBad. Given that the game's opening FMV has the wasp cameras descending from the sky via the same green light as the alien duo's tractor beam and Bart is clearly being abducted by aliens at the end of Level 2, it's not a big surprise.]]

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* CaptainObviousReveal: [[spoiler: Kang and Kodos are being the BigBad.main villains. Given that the game's opening FMV has the wasp cameras descending from the sky via the same green light as the alien duo's tractor beam and Bart is clearly being abducted by aliens at the end of Level 2, it's not a big surprise.]]
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** The UsefulNotes/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience. It is also the only console version to natively support widescreen.

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** The UsefulNotes/{{Xbox}} Platform/{{Xbox}} version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience. It is also the only console version to natively support widescreen.



** The UsefulNotes/NintendoGameCube version is no slouch either, operating at the same smooth 60 FPS and 480p resolution as the Xbox version, with the only drawback being the lack of stereo support. Amazingly, the version was ported by one person operating under limited budget and a tight schedule.
* PortingDisaster: The UsefulNotes/PlayStation2 version, while not unplayable, is clearly the weakest of all three console versions, running at a 400i resolution and an unstable 30 FPS with drops.

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** The UsefulNotes/NintendoGameCube Platform/NintendoGameCube version is no slouch either, operating at the same smooth 60 FPS and 480p resolution as the Xbox version, with the only drawback being the lack of stereo support. Amazingly, the version was ported by one person operating under limited budget and a tight schedule.
* PortingDisaster: The UsefulNotes/PlayStation2 Platform/PlayStation2 version, while not unplayable, is clearly the weakest of all three console versions, running at a 400i resolution and an unstable 30 FPS with drops.
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Moving from the main page.

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* NintendoHard: There's a reason [[AntiFrustrationFeatures the game lets you skip missions after five failures]]. What, you thought that ''The Simpsons'' would go easy on you? It's worth mentioning that the MercyMode ''will not'' help you in Level 7, especially once you reach the "Alien "Auto" topsy" trilogy: The options to skip the missions are removed, and you can't unlock the final mission in the trilogy unless all previous missions in the level have been completed. Simply put, ''the gloves are off''.
Is there an issue? Send a MessageReason:
None


** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set To Kill" being [[NintendoHard really difficult.]]

to:

** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious. Special mention goes to "Weapons of Mass Delinquency", which makes up for the missions "Never Trust a Snake" and "Set To to Kill" being [[NintendoHard really difficult.]]



** The "Full Metal Jackass" mission in Level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
* ParanoiaFuel: The "black sedans" and the Wasp Cameras.

to:

** The "Full Metal Jackass" mission in Level 6 is considered to be completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
* ParanoiaFuel: The "black sedans" and the Wasp Cameras.



** "Set To Kill", the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.

to:

** "Set To to Kill", the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
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** How does everything return to normal so quickly after [[spoiler:the alien spaceship is destroyed]]? In Level 5, it shows [[spoiler:a meteorite bringing a T-Rex skeleton to life only for it to collapse once Bart and Apu accidentally destroy it.]] Therefore, [[spoiler:the alien craft was coordinating not only the Wasp Cameras and unmanned vehicles but also the making the new Buzz Cola. Once it’s destroyed, even the zombies likely collapsed or returned to their graves afterward.]]

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** The "Full Metal Jackass" mission in Level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge]].


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** "Clueless" in Level 3 has Lisa travel to various locations Milhouse tells her Bart may be at... only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s "never a good time" to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance is accomplished and both the player and Lisa's time is completely wasted. It's a good thing Milhouse ends the mission standing right next to a ledge overlooking a river for some [[VideogameCrueltyPotential sweet sweet revenge]].
** The "Full Metal Jackass" mission in Level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty... only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the villains. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
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* SpiritualSuccessor: To ''VideoGame/TheSimpsonsRoadRage'', with its emphasis on driving, utilizing many of the same character/vehicle pairings, and repurposing many of the sound clips from that game.
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** "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during Level 6's bonus mission and wager race. It's a surprisingly epic combination of rock and ominous gongs that sets the stage for some epic chases throughout Springfield's piers.

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** "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during Level 6's bonus mission and wager race. race and Level 7's fourth mission. It's a surprisingly epic combination of rock and ominous gongs that sets the stage for some epic chases throughout Springfield's piers.piers and one of the final battles.

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** "Evergreen Terror", Level 7's driving theme. The Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.
** "Otto's theme", which plays on both missions involving his school bus ("Operation Hellfish" and "Going to the 'Lu").
** "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong of the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.



** "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong of the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
** "Otto's theme", which plays on both missions involving his school bus ("Operation Hellfish" and "Going to the 'Lu").
** The epic 70s/80s cop show-esque "Wolves Stole My Pills!", which plays during the mission of the same name.



** The epic 70s/80s cop show-esque "Wolves Stole My Pills!", which plays during the mission of the same name.

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** The epic 70s/80s cop show-esque "Wolves Stole My Pills!", which "[[https://www.youtube.com/watch?v=r7TchTmMQgo Milking the Pigs]]", the theme that plays during the Level 6's bonus mission and wager race. It's a surprisingly epic combination of rock and ominous gongs that sets the same name.stage for some epic chases throughout Springfield's piers.
** "Evergreen Terror", Level 7's driving theme. The Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.



** "Monkey See Monkey D'oh", the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
** "Wolves Stole My Pills", the fifth mission of Level 4. You have to retrieve Abe's medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
** "Never Trust A Snake", the fifth mission of Level 5. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). This is very jarring since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
** "Kwik Cash", the sixth mission of Level 5. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
** "Set To Kill", the sixth mission of Level 6. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.



** Also of notable mention is "Set To Kill", the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun vendor stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], which you have to use for the mission, it's damned tough (and things are not helped by the fact that the car is slightly faster than it is stable, and an awkward shape which can cause problems in tight spaces). At least it's backed by the same [[SugarWiki/AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means getting plenty of time to listen to music! In a prototype that was compiled very close to the game's release, the 50-second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
** "Never Trust A Snake", from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). This is very jarring since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
** "Kwik Cash", the level that comes after "Never Trust a Snake". Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armoured car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]] (though one could, though it may take a while, [[WinsByDoingAbsolutelyNothing simply sit around and let the armoured car destroy itself]]). There was going to be a 3-minute time limit, but it was scrapped.
** "Monkey See Monkey D'oh", the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
** "Wolves Stole My Pills", the fifth mission in Level 4. You have to retrieve Abe's medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, ''and'' it's dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
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* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Kancelled]]", which aired all the way back in 1993, a full '''decade''' before ''Hit and Run'' released, and the desigtn of the can (minus the crop circle) is taken straight from the show.

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* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Kancelled]]", which aired all the way back in 1993, a full '''decade''' before ''Hit and Run'' released, and the desigtn design of the can (minus the crop circle) is taken straight from the show.
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* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Kancelled]]", which aired all the ay back in 1993, a full '''decade''' before ''Hit and Run'' released, and the desigtn of the can (minus the crop circle) is taken straight from the show.

to:

* OlderThanTheyThink: Players will be surprised to learn that Buzz Cola did not originate from this game, it first appeared in "[[Recap/TheSimpsonsS4E22KrustyGetsKancelled Krusty Gets Kancelled]]", which aired all the ay way back in 1993, a full '''decade''' before ''Hit and Run'' released, and the desigtn of the can (minus the crop circle) is taken straight from the show.
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* SugarWiki/NoProblemWithLicensedGames: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.

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* SugarWiki/NoProblemWithLicensedGames: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and it has so much ContinuityPorn that any diehard fan will go nuts over it.

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