History YMMV / TheSimpsonsHitAndRun

28th Jun '16 7:18:24 PM Cakeman
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** The majority of the last level counts.
* NoProblemWithLicensedGames: A shining example. The voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.

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** The majority of the last level counts.
counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to waken the dead.
* NoProblemWithLicensedGames: A shining example. The Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.
20th Mar '16 10:32:27 PM SneaselSawashiro
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** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest''' vehicles in the game; but you don't have to try and destroy it.[[/note]].

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** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest''' tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]].
20th Mar '16 10:32:03 PM SneaselSawashiro
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** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.

to:

** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic.traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest''' vehicles in the game; but you don't have to try and destroy it.[[/note]].
20th Mar '16 10:41:27 AM TheRoguePenguin
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* NightmareFuel: One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.

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* NightmareFuel: NightmareFuel:
**
One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, [[FridgeHorror a skeleton floats up in the radioactive waste]]. Marge can do the same in the fourth level.



* ThatOneLevel: The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.

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* ThatOneLevel: ThatOneLevel:
**
The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.



** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough.
*** The reedeeming feature about the above two missions is that they are both backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car.... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunaly, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First at the end of the freeway and the last at the Snake's Hideout.). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.

to:

** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic. The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough.
*** The reedeeming feature about the above two missions is that they are both
tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car....car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunaly, Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (First (first at the end of the freeway and the last at the Snake's Hideout.).Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car.



** Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.

to:

** Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 and 6, are the worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.while.
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5th Mar '16 10:05:25 AM Pwnisher248
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* ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.

to:

* ThatOneSidequest: ThatOneSidequest:
**
Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 & 6 are the worst.worst.
** "Monkey See Monkey D'oh," a sidequest in level 6. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.
31st Oct '15 5:04:10 PM Dallenson
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*** Special mention goes to 'Never Trust A Snake', which makes up for it being [[NintendoHard really difficult.]]

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*** Special mention goes to 'Never Trust A Snake', which makes up for it (and Set To Kill) being [[NintendoHard really difficult.]]
19th Oct '15 12:11:11 PM valozzy
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* '''HilariousInHindsight''': Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.

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* '''HilariousInHindsight''': HilariousInHindsight: Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part though is that the ''South Park'' episode came first, in March 2003, while ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
12th Oct '15 9:06:08 AM needsanewhobby
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Added DiffLines:

* MostAnnoyingSound: Characters complaining while running can quickly turn into this.
12th Sep '15 10:44:54 PM nombretomado
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** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.

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** [[http://youtu.be/oGT9Bc3R-A0?t=2m34s One of Bart's musical cues during free-roam]] is eerily reminiscent of the opening riff to "All Apologies" by {{Nirvana}}.{{Music/Nirvana}}.
28th Jul '15 12:37:49 AM IvanovTroping97
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Added DiffLines:

** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ The song of the mission where Homer has to destroy the control boxes]] takes some cues from Philip Glass' "Pruit Igoe".
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