History YMMV / TheSimpsonsHitAndRun

10th Jun '18 6:35:33 PM nombretomado
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* NoProblemWithLicensedGames: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.

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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much ContinuityPorn that any diehard fan will go nuts over it.
4th Jun '18 3:54:05 PM Enderguy059
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*** The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''
*** The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit 'does not adapt' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, 'You are punished for doing too well'.
** Also of notable mention is ''Set To Kill'', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!

to:

*** **** The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''
*** **** The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit 'does ''does not adapt' adapt'' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, 'You ''You are punished for doing too well'.
well''.
** Also of notable mention is ''Set To Kill'', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
23rd May '18 7:15:58 AM jormis29
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** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ It's not easy being Husky]], the theme for the missions ''Blind Big Brother'', ''Beached Love'' and Level 4's Wager Race, takes some cues from Philip Glass' "Pruit Igoe".

to:

** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ It's not easy being Husky]], the theme for the missions ''Blind Big Brother'', ''Beached Love'' and Level 4's Wager Race, takes some cues from Philip Glass' Music/PhilipGlass' "Pruit Igoe".
22nd May '18 1:20:11 AM Enderguy059
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** "Otto's theme", which plays on both missions involving his school bus.

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** "Otto's theme", which plays on both missions involving his school bus.bus (''Operation Hellfish'' and ''Going to the 'Lu'').



*** Special mention goes to "Five Life Sentences... Of Community Service", which makes up for the missions 'Never Trust a Snake' and 'Set To Kill' being [[NintendoHard really difficult.]]
** The epic 70's/80's cop show-esque 'Wolves Stole My Pills!', which plays during the mission of the same name.

to:

*** Special mention goes to "Five Life Sentences... Of Community Service", which makes up for the missions 'Never ''Never Trust a Snake' Snake'' and 'Set ''Set To Kill' Kill'' being [[NintendoHard really difficult.]]
** The epic 70's/80's cop show-esque 'Wolves "Wolves Stole My Pills!', Pills!", which plays during the mission of the same name.



* EarWorm: "Heavy Drinker", the music from the missions 'Monkey See, Monkey D'oh' and 'The Cola Wars' is insanely catchy.

to:

* EarWorm: "Heavy Drinker", the music from the missions 'Monkey ''Monkey See, Monkey D'oh' D'oh'' and 'The ''The Cola Wars' Wars'' is insanely catchy.



** One of the missions in level three is called 'Bonfire of the Manatees'. A mere couple of years later, the show itself would get an episode with that very name.

to:

** One of the missions in level three is called 'Bonfire ''Bonfire of the Manatees'.Manatees''. A mere couple of years later, the show itself would get an episode with that very name.



** It's rather fitting that [[https://www.youtube.com/watch?v=Nu96dB7iq3 "The Busy-Body Housewife"]], a mission theme exclusive to Marge's Level 4, seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ It's not easy being Husky]], the theme for the missions 'Blind Big Brother', 'Beached Love' and Level 4's Wager Race, takes some cues from Philip Glass' "Pruit Igoe".
** [[https://www.youtube.com/watch?v=CNJX-9ySyyw Halls Balls]], the mission theme for 'Milking the Pigs', the first half of 'There's Something About Monty' and Level 6's Wager Race, is an obvious reference to the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.com/watch?v=FAfdppdlLk0 Not Leaf Blower Aliens, Tentacle Aliens!]], the theme music for the missions 'Long Black Probes' and 'Alien "Auto"topsy Part I' is actually a remix of the opening theme of {{Series/UFO}}.

to:

** It's rather fitting that [[https://www.youtube.com/watch?v=Nu96dB7iq3 "The Busy-Body Housewife"]], a mission theme exclusive to for two of Marge's Level 4, missions (''Ketchup Logic'' and ''From Outer Space''), seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ It's not easy being Husky]], the theme for the missions 'Blind ''Blind Big Brother', 'Beached Love' Brother'', ''Beached Love'' and Level 4's Wager Race, takes some cues from Philip Glass' "Pruit Igoe".
** [[https://www.youtube.com/watch?v=CNJX-9ySyyw Halls Balls]], the mission theme for 'Milking ''Milking the Pigs', Pigs'', the first half of 'There's ''There's Something About Monty' Monty'' and Level 6's Wager Race, is an obvious reference to the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.com/watch?v=FAfdppdlLk0 Not Leaf Blower Aliens, Tentacle Aliens!]], the theme music for the missions 'Long ''Long Black Probes' Probes'' and 'Alien ''Alien "Auto"topsy Part I' I'' is actually a remix of the opening theme of {{Series/UFO}}.



** The final three missions, 'Alien "Auto"topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from the traffic, the chase sequences or any obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
*** Part I is the easiest, being practically identical to the third mission 'Pocket Protectors'; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** Part II essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in when you're goal is to not hit anything).
*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:

to:

** The final three missions, 'Alien ''Alien "Auto"topsy Parts I', 'II' I'', ''II'' and 'III', ''III'', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from the traffic, the chase sequences or any obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
*** Part I ''Part I'' is the easiest, being practically identical to the third mission 'Pocket Protectors'; ''Pocket Protectors''; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** Part II ''Part II'' essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when you're goal the whole point of the mission is to not hit anything).
*** Part III, ''Part III'', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:



** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]].
** 'Monkey See Monkey D'oh', a mission in Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.

to:

** Also of notable mention is 'Set ''Set To Kill', Kill'', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Never ''Never Trust A Snake', Snake'', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
** 'Kwik Cash', ''Kwik Cash'', the level that comes after 'Never ''Never Trust a Snake'.Snake''. Your mission is to destroy an [[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]].
** 'Monkey ''Monkey See Monkey D'oh', D'oh'', a mission in Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.
22nd May '18 1:09:12 AM Enderguy059
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** "Nightmare on Evergreen Terrace", this one plays on the final level. The Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.
** "Operation Hellfish", plays on both missions involving Otto's school bus.
** "Vox Nerduli", obviously a SuspiciouslySimilarSong of the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
** Who could forget the theme that plays when the WantedMeter fills up and the cops start chasing you?
** Any of the [[AutobotsRockOut rock tracks]] that start up. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
*** Special mention goes to 'Never Trust A Snake', which makes up for it (and Set To Kill) being [[NintendoHard really difficult.]]
*** The epic 70's/80's cop show-esque 'Wolves Stole My Pills' counts as well.
* CrazyAwesome: Some of the vehicles, such as Apu's Monster Truck and the RC Car.
* EarWorm: The music from "Monkey See, Monkey D'oh" is insanely catchy.

to:

** "Nightmare on Evergreen Terrace", this one plays on the final level."Evergreen Terror", Level 7's driving theme. The Film/{{Beetlejuice}}-esque music fits very well with the Halloween [[spoiler: zombie invasion]] theme.
** "Operation Hellfish", "Otto's theme", which plays on both missions involving Otto's his school bus.
** "Vox Nerduli", "The Comic Book Guy's Theme", obviously a SuspiciouslySimilarSong of the ''[[Series/StarTrekTheOriginalSeries Star Trek: TOS]]'' fight music.
** Who could forget "Hit & Run!", the theme that plays when the WantedMeter fills up and the cops start chasing you?
** Any of the [[AutobotsRockOut rock tracks]] that start up.startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
*** Special mention goes to 'Never Trust A Snake', "Five Life Sentences... Of Community Service", which makes up for it (and Set the missions 'Never Trust a Snake' and 'Set To Kill) Kill' being [[NintendoHard really difficult.]]
*** ** The epic 70's/80's cop show-esque 'Wolves Stole My Pills' counts as well.
Pills!', which plays during the mission of the same name.
* CrazyAwesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Car.
Buggy.
* EarWorm: The "Heavy Drinker", the music from "Monkey the missions 'Monkey See, Monkey D'oh" D'oh' and 'The Cola Wars' is insanely catchy.



** The physics of this game can be downright insane as it is random. Imagine ''[[https://www.youtube.com/watch?v=EUS27gG3AoQ this]]'' when it can even be applied to hitting a random object for coins and/or a pedestrian ([[https://www.youtube.com/watch?v=ZTJPH9BZMB0 shown here]]). Here's even [[https://www.youtube.com/watch?v=92ZSXBPgzzo another vehicle-based example]].

to:

** The physics of this game can be either downright insane as it is or completely random. Imagine ''[[https://www.youtube.com/watch?v=EUS27gG3AoQ this]]'' when it can even be applied to hitting a random object for coins and/or a pedestrian ([[https://www.youtube.com/watch?v=ZTJPH9BZMB0 as shown here]]). Here's even [[https://www.youtube.com/watch?v=92ZSXBPgzzo another vehicle-based example]].



** One of the missions in level three is called "Bonfire of the Manatees". A mere couple of years later, the show itself would get an episode with that very name.

to:

** One of the missions in level three is called "Bonfire 'Bonfire of the Manatees".Manatees'. A mere couple of years later, the show itself would get an episode with that very name.



** The whole plotline of the new Buzz Cola. In the beginning of the game, it starts off only being released, but Krusty mentioning that the product has "a special ingredient for too hot for the FDA" and "[[BlatantLies isn't poisonous to anybody]]" already sounds suspicious enough. Then, in Level 4, [[spoiler:Bart mentions [[{{Foreshadowing}} it was the thing given to him on the "alien spaceshift"]] after snapping out of his trance]], and it's only time until we discover it's [[spoiler:Kang and Kodos' GargleBlaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail]].

to:

** The whole plotline of the new Buzz Cola. In At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has "a special ingredient for too hot for the FDA" and "[[BlatantLies isn't poisonous to anybody]]" already sounds suspicious enough. Then, in Level 4, [[spoiler:Bart mentions [[{{Foreshadowing}} it was the thing given to him on the "alien spaceshift"]] after snapping out of his trance]], and it's only time until we discover it's [[spoiler:Kang and Kodos' GargleBlaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail]].



** [[https://www.youtube.com/watch?v=Nu96dB7iq3A It's rather fitting that one of Marge's themes]] seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ The song of the mission where Homer has to destroy the control boxes]] takes some cues from Philip Glass' "Pruit Igoe".
** [[https://www.youtube.com/watch?v=CNJX-9ySyyw The music that plays during the mission Milking the Pigs]] is listed under the name "Halls_Balls.rsd", it being a reference the the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.com/watch?v=FAfdppdlLk0 The music that plays during the mission Long Black Probes]] is actually a remix of the opening theme of {{Series/UFO}}.

to:

** It's rather fitting that [[https://www.youtube.com/watch?v=Nu96dB7iq3 "The Busy-Body Housewife"]], a mission theme exclusive to Marge's Level 4, seems more-or-less lifted from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
** [[https://www.youtube.com/watch?v=Nu96dB7iq3A com/watch?v=tZqwAgkj_fQ It's rather fitting that one of Marge's themes]] seems more-or-less lifted not easy being Husky]], the theme for the missions 'Blind Big Brother', 'Beached Love' and Level 4's Wager Race, takes some cues from [[TheSimpsonsS4E7MargeGetsAJob Tom Jones']], "It's Not Unusual".
Philip Glass' "Pruit Igoe".
** [[https://www.youtube.com/watch?v=tZqwAgkj_fQ The song of com/watch?v=CNJX-9ySyyw Halls Balls]], the mission where Homer has to destroy theme for 'Milking the control boxes]] takes some cues from Philip Glass' "Pruit Igoe".
Pigs', the first half of 'There's Something About Monty' and Level 6's Wager Race, is an obvious reference to the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.com/watch?v=CNJX-9ySyyw The music that plays during the mission Milking the Pigs]] is listed under the name "Halls_Balls.rsd", it being a reference the the song "Hell's Bells" by {{Music/ACDC}} in both title and instrument used.
** [[https://www.youtube.
com/watch?v=FAfdppdlLk0 The Not Leaf Blower Aliens, Tentacle Aliens!]], the theme music that plays during for the mission Long missions 'Long Black Probes]] Probes' and 'Alien "Auto"topsy Part I' is actually a remix of the opening theme of {{Series/UFO}}.



** The final three missions, Alien "Auto"topsy Parts I, II and III, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from the traffic, the chase sequences or any obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards with difficulty:
*** Part I is the easiest, being practically identical to the Level 7's third mission "Pocket Protectors"; it tasks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.

to:

** The final three missions, Alien 'Alien "Auto"topsy Parts I, II I', 'II' and III, 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from the traffic, the chase sequences or any obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards with to difficulty:
*** Part I is the easiest, being practically identical to the Level 7's third mission "Pocket Protectors"; 'Pocket Protectors'; it tasks asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.



*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission harder than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''

to:

*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
**** The first is
the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission harder much more difficult than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using '''[[spoiler:[[StarterEquipment The Family Sedan!]]]]'''Sedan!]]]]'''
**** The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit 'does not adapt' to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, 'You are punished for doing too well'.



** "Monkey See Monkey D'oh," a mission in Level 2. You have to collect 30 monkeys for Dr. Nick and then get back to him with in a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.

to:

** "Monkey 'Monkey See Monkey D'oh," D'oh', a mission in Level 2. You have to collect 30 monkeys for Dr. Dr Nick and then get back to him with in within a time limit. The problem with this is that they give you ''just'' enough time to get all the monkeys and get to the goal. If you get them all, but fail to make it back to Dr. Nick on time, you have to start the whole thing over again. At least [[EarWorm the music for it is pretty catchy]], but that does little to alleviate anything when it's all you'll be hearing for a while.
3rd May '18 1:15:03 AM SneaselSawashiro
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Added DiffLines:

* PolishedPort: Played with. The Xbox version seems to arguably be the port with the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for some very smooth driving experiences.
22nd Mar '18 12:12:57 PM N8han11
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* HilariousInHindsight: Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part is that the ''South Park'' episode came in March 2003; ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.

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* HilariousInHindsight: HilariousInHindsight:
**
Remember the ''WesternAnimation/SouthPark'' gag "Simpsons did it!" By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of ''South Park'', namely that [[spoiler:Earth is being recorded by aliens to sell as a reality show to the galaxy]]. The really funny part is that the ''South Park'' episode came in March 2003; ''Hit & Run'' came out in September. And for extra irony, the "Simpsons did it!" episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.perfect.
** One of the missions in level three is called "Bonfire of the Manatees". A mere couple of years later, the show itself would get an episode with that very name.
30th Jan '18 7:57:27 PM Enderguy059
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*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission harder than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using [[spoiler:[[StarterEquipment '''the Family Sedan!''']]]]

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*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission harder than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using [[spoiler:[[StarterEquipment '''the '''[[spoiler:[[StarterEquipment The Family Sedan!''']]]]Sedan!]]]]'''
30th Jan '18 7:46:13 PM Enderguy059
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** The final three missions, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that the last two contain a chase sequence which will absolutely cause you to fail if you can't outrun it on the first pass.

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** The final three missions, Alien "Auto"topsy Parts I, II and III, which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the last two contain a timers become progressively more restrictive with each level, major crashes from the traffic, the chase sequence which sequences or any obstacles will absolutely cause you to fail if you can't outrun it outrun/avoid them on the first pass.pass. Each level ups the ante in regards with difficulty:
*** Part I is the easiest, being practically identical to the Level 7's third mission "Pocket Protectors"; it tasks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
*** Part II essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in when you're goal is to not hit anything).
*** Part III, however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version... aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is ''extremely'' hard to control thanks to the paltry 3-star handling, making the mission harder than it needs to be. [[https://www.youtube.com/watch?v=coLBcvwhNIc This video]] really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty... by completing the the mission using [[spoiler:[[StarterEquipment '''the Family Sedan!''']]]]
** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!



** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is to go to Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]].

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** Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skillful driving and knowledge of the map to hit all of the laser stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only ''fifty seconds'' to get there from the opposite side of the map. You need to go ''flat-out'' and pray to God you don't suffer any major hold-ups, otherwise you're guaranteed to not make it. Even with the [[CoolCar Globex Super Villain Car]], it's damned tough. At least it's backed by the same [[AwesomeMusic very awesome]] rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to the music!
** 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an armored car...[[MightyGlacier Armoured Car]]... with Snake's ''[[FragileSpeedster Li'l Bandit]]''. Fortunately, the only time limit you have is limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports car[[note]]Hilariously enough, in Level 2, during one part of Bart 'n' Frink mission, Snake himself will be driving around the whole level when you're prompted to talk to Chief Wiggum; that version of the AI-controlled Lil' Bandit car is by far, one of ''the tankiest'' vehicles in the game; but you don't have to try and destroy it.[[/note]].
4th Jan '18 5:15:20 PM N8han11
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* GoodBadBugs: The physics of this game can be downright insane as it is random. Imagine ''[[https://www.youtube.com/watch?v=EUS27gG3AoQ this]]'' when it can even be applied to hitting a random object for coins and/or a pedestrian ([[https://www.youtube.com/watch?v=ZTJPH9BZMB0 shown here]]). Here's even [[https://www.youtube.com/watch?v=92ZSXBPgzzo another vehicle-based example]].

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* GoodBadBugs: GoodBadBugs:
**
The physics of this game can be downright insane as it is random. Imagine ''[[https://www.youtube.com/watch?v=EUS27gG3AoQ this]]'' when it can even be applied to hitting a random object for coins and/or a pedestrian ([[https://www.youtube.com/watch?v=ZTJPH9BZMB0 shown here]]). Here's even [[https://www.youtube.com/watch?v=92ZSXBPgzzo another vehicle-based example]].



* ThatOneSidequest:
** Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.

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* ThatOneSidequest:
**
ThatOneSidequest: Every race in the game (see TheComputerIsACheatingBastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TheSimpsonsHitAndRun