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* GenreTurningPoint: The ''VideoGame/TeamICOSeries'' were hugely influential on UsefulNotes/TheSixthGenerationOfConsoleVideoGames, with their impact stretching to the present day:

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* GenreTurningPoint: The ''VideoGame/TeamICOSeries'' were hugely influential on UsefulNotes/TheSixthGenerationOfConsoleVideoGames, MediaNotes/TheSixthGenerationOfConsoleVideoGames, with their impact stretching to the present day:
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* FriendlyFandoms: With the ''VideoGame/DarkSouls'' series, due to it being massively influenced by these games. The cryptic stories, SceneryPorn, tragic but thrilling boss battles, and overall atmosphere of melancholy and desolation that is to be found in these games was hugely inspirational for ''Souls'' director Creator/HidetakaMiyazaki, to the point where he cited ''Ico'' as the game that made him want to become a game designer. It only looks to continue with ''Souls'' SpiritualSuccessor ''VideoGame/EldenRing'' carrying fairly obvious influence from ''Shadow of the Colossus'' in its open world design.

to:

* FriendlyFandoms: With the ''VideoGame/DarkSouls'' series, due to it being massively influenced by these games. The cryptic stories, SceneryPorn, tragic but thrilling boss battles, and overall atmosphere of melancholy and desolation that is to be found in these games was hugely inspirational for ''Souls'' director Creator/HidetakaMiyazaki, to the point where he cited ''Ico'' as the game that made him want to become a game designer. It only looks to continue with ''Souls'' SpiritualSuccessor CreatorDrivenSuccessor ''VideoGame/EldenRing'' carrying fairly obvious influence from ''Shadow of the Colossus'' in its open world design.
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None


** ''VideoGame/{{Ico}}'' is credited with ushering in the arthouse game, and for its mammoth influence on visual and environmental storytelling over cutscenes and dialogues. The mix of puzzles, platforming, and combat in both games was a huge influence on the revived ''Sands of Time'' trilogy of ''Prince of Persia'' and the ''Uncharted'' games, as well as codifying the importance of a supporting NPC companion, inspiring the likes of Alyx Vance (''VideoGame/HalfLife2''), Elizabeth (''VideoGame/BioshockInfinite''), and Ellie (''VideoGame/TheLastOfUs''). Its cinematic presentation, heavy emphasis on art direction and visuals for atmosphere and setting has likewise been cited as a major influence on Creator/FromSoftware's ''Dark Souls'' and ''Bloodborne''. It was also a major inspiration for Creator/TaroYoko's game design philosophy as well, which is evident especially with ''VideoGame/{{Nier}}'' and ''VideoGame/NierAutomata''.

to:

** ''VideoGame/{{Ico}}'' is credited with ushering in the arthouse game, and for its mammoth influence on visual and environmental storytelling over cutscenes and dialogues. The mix of puzzles, platforming, and combat in both games was a huge influence on the revived ''Sands of Time'' trilogy of ''Prince of Persia'' and the ''Uncharted'' games, as well as codifying the importance of a supporting NPC companion, inspiring the likes of Alyx Vance (''VideoGame/HalfLife2''), Elizabeth (''VideoGame/BioshockInfinite''), and Ellie (''VideoGame/TheLastOfUs''). Its cinematic presentation, heavy emphasis on art direction and visuals for atmosphere and setting has likewise been cited as a major influence on Creator/FromSoftware's ''Dark Souls'' and ''Bloodborne''. It was also a major inspiration for Creator/TaroYoko's Creator/YokoTaro's game design philosophy as well, which is evident especially with ''VideoGame/{{Nier}}'' and ''VideoGame/NierAutomata''.

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* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. There were reviewers on release who ''vehemently'' hated the game, but just as many who praised it. Fans continue to debate on whether or not the game is up to par with its predecessors.

to:

* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. There were reviewers on release who ''vehemently'' hated the game, but just as many who praised it. it just as vehemently. Fans continue to debate on whether or not the game is up to par with its predecessors.predecessors.
* FriendlyFandoms: With the ''VideoGame/DarkSouls'' series, due to it being massively influenced by these games. The cryptic stories, SceneryPorn, tragic but thrilling boss battles, and overall atmosphere of melancholy and desolation that is to be found in these games was hugely inspirational for ''Souls'' director Creator/HidetakaMiyazaki, to the point where he cited ''Ico'' as the game that made him want to become a game designer. It only looks to continue with ''Souls'' SpiritualSuccessor ''VideoGame/EldenRing'' carrying fairly obvious influence from ''Shadow of the Colossus'' in its open world design.
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Removed first-person natter


** WordOfGod for ''ICO'': "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ''ICO'' got a happy ending." This basically means that the games will always be solidly on the [[SlidingScaleOfIdealismVersusCynicism Idealistic]] side of the scale.
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The game is four years old? It hasn't really had time to make or not make an impact.


* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. There were reviewers on release who ''vehemently'' hated the game, but just as many who praised it. Fans continue to debate on whether or not the game is up to par with its predecessors, but it definitely hasn't been as influential on gaming at large as those two.

to:

* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. There were reviewers on release who ''vehemently'' hated the game, but just as many who praised it. Fans continue to debate on whether or not the game is up to par with its predecessors, but it definitely hasn't been as influential on gaming at large as those two.predecessors.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. It's not exactly hated, per se, but there are fans who debate on whether or not the game is even up to par with the previous games.

to:

* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. It's not exactly hated, per se, There were reviewers on release who ''vehemently'' hated the game, but there are fans just as many who praised it. Fans continue to debate on whether or not the game is even up to par with the previous games.its predecessors, but it definitely hasn't been as influential on gaming at large as those two.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/{{Ico}}'' is credited with ushering in the arthouse game, and for its mammoth influence on visual and environmental storytelling over cutscenes and dialogues. The mix of puzzles, platforming, and combat in both games was a huge influence on the revived ''Sands of Time'' trilogy of ''Prince of Persia'' and the ''Uncharted'' games, as well as codifying the importance of a supporting NPC companion, inspiring the likes of Alyx Vance (''VideoGame/HalfLife2''), Elizabeth (''VideoGame/BioshockInfinite''), and Ellie (''VideoGame/TheLastOfUs''). Its cinematic presentation, heavy emphasis on art direction and visuals for atmosphere and setting has likewise been cited as a major influence on Creator/FromSoftware's ''Dark Souls'' and ''Bloodborne''.

to:

** ''VideoGame/{{Ico}}'' is credited with ushering in the arthouse game, and for its mammoth influence on visual and environmental storytelling over cutscenes and dialogues. The mix of puzzles, platforming, and combat in both games was a huge influence on the revived ''Sands of Time'' trilogy of ''Prince of Persia'' and the ''Uncharted'' games, as well as codifying the importance of a supporting NPC companion, inspiring the likes of Alyx Vance (''VideoGame/HalfLife2''), Elizabeth (''VideoGame/BioshockInfinite''), and Ellie (''VideoGame/TheLastOfUs''). Its cinematic presentation, heavy emphasis on art direction and visuals for atmosphere and setting has likewise been cited as a major influence on Creator/FromSoftware's ''Dark Souls'' and ''Bloodborne''. It was also a major inspiration for Creator/TaroYoko's game design philosophy as well, which is evident especially with ''VideoGame/{{Nier}}'' and ''VideoGame/NierAutomata''.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons despite female athletes regularly displaying physical prowess. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life, or even leggings.
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None


* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s... despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. It got to a point before ''TLG'' was released where there were legitimate betting pools set up based on whether Trico or the boy [[DeathByNewberryMedal would die at the end.]] This explained by both games' overall tearjerking catharsis process.

to:

* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s... despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. It got to a point before ''TLG'' was released where there were legitimate betting pools set up based on whether Trico or the boy [[DeathByNewberryMedal [[DeathByNewberyMedal would die at the end.]] This explained by both games' overall tearjerking catharsis process.

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Changed: 2

Is there an issue? Send a MessageReason:
None


* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. It's not exactly hated, per se, but there are f fans who debate on whether or not the game is even up to par with the previous games.

to:

* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. It's not exactly hated, per se, but there are f fans who debate on whether or not the game is even up to par with the previous games.games.
* GenreTurningPoint: The ''VideoGame/TeamICOSeries'' were hugely influential on UsefulNotes/TheSixthGenerationOfConsoleVideoGames, with their impact stretching to the present day:
** ''VideoGame/{{Ico}}'' is credited with ushering in the arthouse game, and for its mammoth influence on visual and environmental storytelling over cutscenes and dialogues. The mix of puzzles, platforming, and combat in both games was a huge influence on the revived ''Sands of Time'' trilogy of ''Prince of Persia'' and the ''Uncharted'' games, as well as codifying the importance of a supporting NPC companion, inspiring the likes of Alyx Vance (''VideoGame/HalfLife2''), Elizabeth (''VideoGame/BioshockInfinite''), and Ellie (''VideoGame/TheLastOfUs''). Its cinematic presentation, heavy emphasis on art direction and visuals for atmosphere and setting has likewise been cited as a major influence on Creator/FromSoftware's ''Dark Souls'' and ''Bloodborne''.
** The boss fights in ''VideoGame/ShadowOfTheColossus'' were immensely influential on many developers and subsequent games, for their presentation, [[CastOfSnowflakes their distinct designs and looks]], and the manner in which the fighting style and environment of the boss arena communicated and indicated personality, theme, and story. The game especially invented the ColossusClimb, which has been mimicked, homaged, and parodied numerous times.
** The prestige and critical acclaim of these games also played a major part in inspiring Sony to focus on console exclusives, attracting several developers and development teams with the promise of creative freedom and generous budget in exchange for planting their flag with Sony. Sony's focus on console exclusives in the sixth, seventh, and eighth generations ultimately led it to build a library that has come to rival Nintendo's, and one which the Xbox often CantCatchUp with. Indeed Sony even announced their Cloud Service on PC (Playstation Now) with the promise of access to console exclusives that PC gamers otherwise would not have been able to play (legally that is). Included among the stable at launch was ICO and Shadow of the Colossus, both of which have been remastered and kept in print in both the [=PS3=] and [=PS4=] era.
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Removing "You have no soul" nonsense.


** If you don't [[SandInMyEyes feel something]] at least once after finishing off a Colossus, you are a horrible person and probably kick puppies. If you play all the way through Shadow it's a BittersweetEnding ''at best''.

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** If you don't [[SandInMyEyes feel something]] at least once after finishing Finishing off a Colossus, you are a horrible person and probably kick puppies. Colossus. If you play all the way through Shadow ''Shadow'' it's a BittersweetEnding ''at best''.
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None


* TearJerker: The overall mood in both of the so-far-released games is nothing you could call "Light Hearted"
** The back-story in ''ICO'' is pretty depressing even if the ending is fairly happy, and it certainly puts you through the wringer from beginning to end.

to:

* TearJerker: The overall mood in both of the so-far-released games each game is nothing you could call "Light Hearted"
"light-hearted."
** The back-story backstory in ''ICO'' is pretty depressing even if the ending is fairly happy, and it certainly puts you through the wringer from beginning to end.



** Judging from the trailers for ''The Last Guardian'' the packaging might as well come with a gun and a bullet with instructions that say "For your heart."

to:

** Judging from The initial reaction to the trailers for ''The Last Guardian'' was the thought that the packaging might as well come with a gun and a bullet with instructions that say "For your heart."" The final game has plenty of heart-tugging moments, too.
Is there an issue? Send a MessageReason:
None


* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s... despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. This explained by both games' overall tearjerking catharsis process.

to:

* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s... despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. It got to a point before ''TLG'' was released where there were legitimate betting pools set up based on whether Trico or the boy [[DeathByNewberryMedal would die at the end.]] This explained by both games' overall tearjerking catharsis process.process.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: ''VideoGame/TheLastGuardian'' is this. It's not exactly hated, per se, but there are f fans who debate on whether or not the game is even up to par with the previous games.
Is there an issue? Send a MessageReason:
So Cool Its Awesome is a fanspeak term that doesn't get wicks.


* SoCoolItsAwesome: ''VideoGame/{{ICO}}'' and ''VideoGame/ShadowOfTheColossus'' ''both'' place near the top of most ''X Best Games of All Time'' lists.
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* DeathOfTheAuthor: Ueda's view of his work is that the player will make their own inferences about character relationships and motivations, far removed from whatever he put into the development of the games. Thus, his commentary about the nuances of his characters and the world they inhabit is rarely conclusive.
Is there an issue? Send a MessageReason:
None


* DeathOfTheAuthor: Ueda's view of his work is that the player will make their own inferences about character relationships and motivations, far removed from whatever he put into the development of the games. Thus, his commentary about the nuances of his characters and the world they inhabit are rarely conclusive.

to:

* DeathOfTheAuthor: Ueda's view of his work is that the player will make their own inferences about character relationships and motivations, far removed from whatever he put into the development of the games. Thus, his commentary about the nuances of his characters and the world they inhabit are is rarely conclusive.
Is there an issue? Send a MessageReason:
None


* DeathOfTheAuthor: Ueda's view of his work is that the player will make their own inferences about character relationships and motivations, far removed from whatever he put into the development of the games. Thus, his commentary about the nuances of his characters and the world they inhabit are rarely conclusive.



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* SoCoolItsAwesome: ''{{ICO}}'' and ''ShadowOfTheColossus'' ''both'' place near the top of most ''X Best Games of All Time'' lists.

to:

* SoCoolItsAwesome: ''{{ICO}}'' ''VideoGame/{{ICO}}'' and ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' ''both'' place near the top of most ''X Best Games of All Time'' lists.
Is there an issue? Send a MessageReason:
None


* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s...despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. This explained by both games' overall tearjerking catharsis process.

to:

* NeverLiveItDown: Judging by comments about ''The Last Guardian'', the team has gotten the reputation of having {{Downer Ending}}s... despite the fact that out of the two games they've made, one has a clearly ''[[HappyEnding Happy]]'' [[HappyEnding Ending]], and the other is {{Bittersweet|Ending}}. This explained by both games' overall tearjerking catharsis process.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons despite female athletes regularly displaying physical prowess. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life.

to:

* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons despite female athletes regularly displaying physical prowess. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life.life, or even leggings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SacredCow: Because of their status as works of art, few dare to criticize the games.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life.

to:

* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons.reasons despite female athletes regularly displaying physical prowess. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life.
Is there an issue? Send a MessageReason:
None



to:

* ValuesDissonance: Fumito Ueda changed the protagonist's gender from female to male in ''The Last Guardian'', citing climbing mechanics requiring physical strength as one of the reasons. His other reason was to avoid upskirt shots, seemingly never being exposed to a girl wearing pants in his life.

Added: 5

Changed: 8

Is there an issue? Send a MessageReason:
None


** WordOfGod for ''ICO'': "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO got a happy ending." This basically means that the games will always be solidly on the [[SlidingScaleOfIdealismVersusCynicism Idealistic]] side of the scale.

to:

** WordOfGod for ''ICO'': "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO ''ICO'' got a happy ending." This basically means that the games will always be solidly on the [[SlidingScaleOfIdealismVersusCynicism Idealistic]] side of the scale.



** The back-story in ICO is pretty depressing even if the ending is fairly happy, and it certainly puts you through the wringer from beginning to end.

to:

** The back-story in ICO ''ICO'' is pretty depressing even if the ending is fairly happy, and it certainly puts you through the wringer from beginning to end.


Added DiffLines:


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ymmv can not have examples, only their subtropes can


** WordOfGod for ''ICO'': "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO got a happy ending." {{YMMV}}, but this basically means that the games will always be solidly on the [[SlidingScaleOfIdealismVersusCynicism Idealistic]] side of the scale.

to:

** WordOfGod for ''ICO'': "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO got a happy ending." {{YMMV}}, but this This basically means that the games will always be solidly on the [[SlidingScaleOfIdealismVersusCynicism Idealistic]] side of the scale.

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Removed: 155

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None


* CrowningMomentOfAwesome - {{ICO}} and ShadowOfTheColossus ''both'' often appear near the top of just about any "''x'' Best Videogames of All Time" lists.


Added DiffLines:

* SoCoolItsAwesome: ''{{ICO}}'' and ''ShadowOfTheColossus'' ''both'' place near the top of most ''X Best Games of All Time'' lists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TearJerker: The overall mood in both of the so-far-released games is nothing you could call "Light Hearted"
** The back-story in ICO is pretty depressing even if the ending is fairly happy, and it certainly puts you through the wringer from beginning to end.
** If you don't [[SandInMyEyes feel something]] at least once after finishing off a Colossus, you are a horrible person and probably kick puppies. If you play all the way through Shadow it's a BittersweetEnding ''at best''.
** Judging from the trailers for ''The Last Guardian'' the packaging might as well come with a gun and a bullet with instructions that say "For your heart."

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