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* FanonDiscontinuity: Fans of the original games were less than pleased with the 2012 reboot.
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* BreatherLevel: In the 2012 game, the levels "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, {{Music/Skrillex}}[[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and {{Music/Nero}}[[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
** The tension music from ''Syndicate Wars''

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* BreatherLevel: In the 2012 game, the levels "Eurocorp", "[=EuroCorp=]," "The Floating City", "Downzone" City," "Downzone," and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
exposition.
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, {{Music/Skrillex}}[[http://www.{{Music/Skrillex}} [[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and {{Music/Nero}}[[http://www.{{Music/Nero}} [[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
com/watch?v=bCMpRNZojA4#t=125 original game]].
** The tension music from ''Syndicate Wars''Wars''.
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Changed Wikipedia links to Skrillex and Nero to their TV Tropes pages


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.{{Music/Skrillex}}[[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.{{Music/Nero}}[[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
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** [[BodyHorror Chip extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out.

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** [[BodyHorror Chip extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out. The game gives you a lovely X-ray view of the head so you can better appreciate what is happening.
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** [[BodyHorror Chip extraction.]]

to:

** [[BodyHorror Chip extraction.]]extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out.
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I finished it in six.

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* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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Not really. Its about twelve hours long on average.


* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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** The tension music from ''Syndicate Wars''
* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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Citations required for unfortunate implications.


** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.

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** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
game.
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None


** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.

to:

** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
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None


* BreatherLevel: "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.

to:

* BreatherLevel: In the 2012 game, the levels "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: "Eurocorp", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.

to:

* BreatherLevel: "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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None

Added DiffLines:

* BreatherLevel: "Eurocorp", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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None

Added DiffLines:

** [[BodyHorror Chip extraction.]]

Added: 237

Removed: 181

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* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
** The jingle that plays once you've finished a mission.



** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.

to:

** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
game.

Changed: 10

Removed: 533

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High Octane Nightmare Fuel was renamed to Nightmare Fuel. Do not link And The Fandomrejoiced on the wiki


* AndTheFandomRejoiced: Cautious acceptance of the remake appeared when fans realised that it was at least bothering to keep the style of the originals, unlike with ''{{X-COM}}'''s giant shift.
** Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).
*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on ''VideoGame/{{Crysis}}'' resulted in a number of pre-orders.



* HighOctaneNightmareFuel:

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* HighOctaneNightmareFuel:NightmareFuel:
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Flame Bait, natter


** RuinedForever: Of course there are many who bemoan the fact that it has been turned into an FPS.

Changed: 70

Removed: 235

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Your wish, my command.


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.
game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
Is there an issue? Send a MessageReason:
None


*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} resulted in a number of pre-orders.

to:

*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} ''VideoGame/{{Crysis}}'' resulted in a number of pre-orders.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. CyberpunkIsTechno, and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. CyberpunkIsTechno, [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
Is there an issue? Send a MessageReason:


** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.

to:

** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.

Added: 96

Changed: 245

Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno and has remixed one of the original pieces.

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.CyberpunkIsTechno, and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno com/watch?v=y3TrjEuXuNw]] and has [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed one of pieces from the original pieces.game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.CyberpunkIsTechno and has remixed one of the original pieces.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers.

to:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} resulted in a number of pre-orders.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).


Added DiffLines:

* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** RuinedForever: Of course there are many who bemoan the fact that it has been turned into an FPS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndTheFandomRejoiced: Cautious acceptance of the remake appeared when fans realised that it was at least bothering to keep the style of the originals, unlike with ''{{X-COM}}'''s giant shift.

Added: 788

Changed: 241

Is there an issue? Send a MessageReason:
None


* SurpriseDifficulty: The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.

to:

* SurpriseDifficulty: HighOctaneNightmareFuel:
** The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then [[BodyHorror rips bits off them to replace with cybernetics]].
** There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.
* SurpriseDifficulty:
**
The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.

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