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* FanonDiscontinuity: Fans of the original games were less than pleased with the 2012 reboot.
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* BreatherLevel: In the 2012 game, the levels "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, {{Music/Skrillex}}[[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and {{Music/Nero}}[[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
** The tension music from ''Syndicate Wars''
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, {{Music/Skrillex}}[[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and {{Music/Nero}}[[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
** The tension music from ''Syndicate Wars''
to:
* BreatherLevel: In the 2012 game, the levels "Eurocorp", "[=EuroCorp=]," "The Floating City", "Downzone" City," "Downzone," and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
exposition.
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far,{{Music/Skrillex}}[[http://www.{{Music/Skrillex}} [[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and {{Music/Nero}}[[http://www.{{Music/Nero}} [[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
com/watch?v=bCMpRNZojA4#t=125 original game]].
** The tension music from ''SyndicateWars''Wars''.
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far,
** The tension music from ''Syndicate
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Changed Wikipedia links to Skrillex and Nero to their TV Tropes pages
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.{{Music/Skrillex}}[[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.{{Music/Nero}}[[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
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None
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** [[BodyHorror Chip extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out.
to:
** [[BodyHorror Chip extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out. The game gives you a lovely X-ray view of the head so you can better appreciate what is happening.
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** [[BodyHorror Chip extraction.]]
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** [[BodyHorror Chip extraction.]]extraction]] in the 2012 game. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out.
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I finished it in six.
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* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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Not really. Its about twelve hours long on average.
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* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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** The tension music from ''Syndicate Wars''
* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
* ItsShortSoItSucks: The 2012 reboot suffers from this big time, being roughly the same length as a pretty average FirstPersonShooter.
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Citations required for unfortunate implications.
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** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
to:
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
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None
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** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
to:
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.game.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
* UnfortunateImplications: There's a movement called ''Towers Will Burn''... in New York.
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None
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* BreatherLevel: "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
to:
* BreatherLevel: In the 2012 game, the levels "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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None
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* BreatherLevel: "Eurocorp", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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* BreatherLevel: "Eurocorp", "The Floating City", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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None
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* BreatherLevel: "Eurocorp", "Downzone" and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
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None
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
** The jingle that plays once you've finished a mission.
** The minigun's short bursts of death. Again, inherited directly.
** The jingle that plays once you've finished a mission.
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** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
to:
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
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High Octane Nightmare Fuel was renamed to Nightmare Fuel. Do not link And The Fandomrejoiced on the wiki
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* AndTheFandomRejoiced: Cautious acceptance of the remake appeared when fans realised that it was at least bothering to keep the style of the originals, unlike with ''{{X-COM}}'''s giant shift.
** Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).
*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on ''VideoGame/{{Crysis}}'' resulted in a number of pre-orders.
** Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).
*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on ''VideoGame/{{Crysis}}'' resulted in a number of pre-orders.
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* HighOctaneNightmareFuel:
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* HighOctaneNightmareFuel:NightmareFuel:
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Flame Bait, natter
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** RuinedForever: Of course there are many who bemoan the fact that it has been turned into an FPS.
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Your wish, my command.
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.game. [[http://www.youtube.com/watch?v=bCMpRNZojA4 Starting roughly 2:05.]]
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.
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None
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*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} resulted in a number of pre-orders.
to:
*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} ''VideoGame/{{Crysis}}'' resulted in a number of pre-orders.
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None
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. CyberpunkIsTechno, and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. CyberpunkIsTechno, [[CyberpunkIsTechno Cyberpunk Is Dubstep]], and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw]] and [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed pieces from the original game.
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** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.
to:
** Even more surprising is the very first thing that happens in the sequel, ''Syndicate Wars''. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.game.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
* MostWonderfulSound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
** The minigun's short bursts of death. Again, inherited directly.
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None
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*** It really just sounds like the songs are completely original except for a small part in each that resembles the original opening music.
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None
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno and has remixed one of the original pieces.
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.CyberpunkIsTechno, and so far, [[http://en.wikipedia.org/wiki/Skrillex Skrillex]][[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno com/watch?v=y3TrjEuXuNw]] and has [[http://en.wikipedia.org/wiki/Nero_%28band%29 Nero]][[http://www.youtube.com/watch?v=cSFDAB1ItpU]] have each remixed one of pieces from the original pieces.game.
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
** Would a fan of the orginal mind [[WikiMagic linking the original pieces]] which were remixed?
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None
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.CyberpunkIsTechno and has remixed one of the original pieces.
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None
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers.
to:
* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers. [[http://www.youtube.com/watch?v=y3TrjEuXuNw Skrillex]] knows CyberpunkIsTechno.
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None
Added DiffLines:
*** The announcement that RichardKMorgan of AlteredCarbon fame was writing the script fresh from his award-winning work on {{Crysis}} resulted in a number of pre-orders.
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None
Added DiffLines:
** Acceptance increased when one trailer revealed that nine multiplayer levels were being lifted from the old games (with some aesthetic changes, of course).
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* CrowningMusicOfAwesome: So far, pretty much every track used in the trailers.
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None
Added DiffLines:
** RuinedForever: Of course there are many who bemoan the fact that it has been turned into an FPS.
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None
Added DiffLines:
* AndTheFandomRejoiced: Cautious acceptance of the remake appeared when fans realised that it was at least bothering to keep the style of the originals, unlike with ''{{X-COM}}'''s giant shift.
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None
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* SurpriseDifficulty: The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.
to:
* SurpriseDifficulty: HighOctaneNightmareFuel:
** The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then [[BodyHorror rips bits off them to replace with cybernetics]].
** There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.
* SurpriseDifficulty:
** The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.
** The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then [[BodyHorror rips bits off them to replace with cybernetics]].
** There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.
* SurpriseDifficulty:
** The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.