YMMV / Syndicate

  • Crowning Music of Awesome: The tension music from Syndicate Wars.
  • Most Wonderful Sound: The Persuadatron working its magic. The exact same sound has been inherited by the 2012 game.
    • The minigun's short bursts of death. Again, inherited directly.
    • The jingle that plays once you've finished a mission.
  • Nightmare Fuel:
    • The Leonardo Device (used by the Syndicate to "enhance" their agents), a giant wheel that holds the subject in a "Vitruvian Man" position (hence the name, presumably) and then rips bits off them to replace with cybernetics.
    • There's also the agent 'recruitment' process, which involves finding a random innocent civilian with the appropriate physique, kidnapping them, implanting a mind-control chip in their brain to suppress their free will, then strapping them into the aforementioned device to receive modifications.
  • Surprise Difficulty:
    • The expansion pack, despite using the same map structure in the original game, is much harder than the original. You pratically need to memorize the map and in-mission events before you can even attempt to complete the level.
    • Even more surprising is the very first thing that happens in the sequel, Syndicate Wars. Your one agent starts on a long exposed dock, and is immediately shot in the face with the most powerful weapon from the original game.

2012 Series Reboot:

  • Breather Level: The levels "EuroCorp," "The Floating City," "Downzone," and "Human Resources" feature no actual combat, and focus more on world-building and exposition.
  • Crowning Music of Awesome: So far, pretty much every track used in the trailers. Cyberpunk Is Dubstep, and so far, Skrillex [1] and Nero [2] have each remixed pieces from the original game.
  • Fanon Discontinuity: Fans of the original games were less than pleased with the reboot.
  • It's Short, so It Sucks: The game suffers from this big time, being roughly the same length as a pretty average First-Person Shooter.
  • Nightmare Fuel: Chip extraction. This is done with a specialized tool which consists of a handle with a spike at the end which you jab into a person's ear or nostril, whereupon thin cables extend from the spike, dig into the brain and tear the chip out. The game gives you a lovely X-ray view of the head so you can better appreciate what is happening.