History YMMV / SupremeCommander2

16th Feb '14 7:50:32 AM msq
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* WinBackTheCrowd: The developers released major patches that modified aspects of the gameplay, in part to placate the more hardcore fans of the original game. The end result was an overall better rounded product that appealed to the BrokenBase.
8th Jan '13 3:15:05 AM SeptimusHeap
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* DemonicSpiders: Getting swamped with Cybran [[NotSoHarmless engineers]], [[ZergRush assault]] [[WeHaveReserves bots]] and [[FunWithAcronyms LEGS]]-equipped ships makes for a bad day. Becomes a nightmare when Jump Jets are available.

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* DemonicSpiders: Getting swamped with Cybran [[NotSoHarmless [[NotSoHarmlessVillain engineers]], [[ZergRush assault]] [[WeHaveReserves bots]] and [[FunWithAcronyms LEGS]]-equipped ships makes for a bad day. Becomes a nightmare when Jump Jets are available.
5th Jan '13 10:25:23 AM Akriloth2160
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** A BrokenBase requires the split to be between fans of the original. Most of the fans of this version seem to be people that didn't like the first one.
17th Aug '12 5:00:00 AM msq
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*** Specifically he felt disappointed that T1 units were simply being thrown to the meat grinder when the jump to T2 was made and so on. Thus upgrading units seemed to be the ideal solution to stopping it. As for being an 'Economic Crisis Simulator with Robots', part of the enjoyment of the first game was maintaining an energy surplus, while balancing every single unit of metal being produced and feeding it into production. The designers seem to have missed how crucial this is to keep it from being another Starcraft clone.

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*** Specifically he felt disappointed that T1 units were simply being thrown to the meat grinder when the jump to T2 was made and so on. Thus upgrading units seemed to be the ideal solution to stopping it. As for being an 'Economic Crisis Simulator with Robots', part of the enjoyment of the first game was maintaining an energy surplus, while balancing every single unit of metal being produced and feeding it into production. The designers seem to have missed how crucial this is to keep it from being another Starcraft clone. That said, there have been some who criticized the economics system as distracting too much from the actual fighting at times.
2nd Jan '12 4:29:07 PM UberShyGuy
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** The general overview of the whole thing is that if one has a PC, the first one is the best. If it's an xbox, it's the second one.

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** The general overview of the whole thing is that if one has a (high-end) PC, the first one is the best. If it's an xbox, Xbox, it's the second one.



* CrossesTheLineTwice: Gauge!

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* CrossesTheLineTwice: Gauge! Gauge!
* DemonicSpiders: Getting swamped with Cybran [[NotSoHarmless engineers]], [[ZergRush assault]] [[WeHaveReserves bots]] and [[FunWithAcronyms LEGS]]-equipped ships makes for a bad day. Becomes a nightmare when Jump Jets are available.
12th Dec '11 7:19:21 PM MagBas
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* CrossesTheLineTwice: Gauge! YourMileageMayVary, of course.

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* CrossesTheLineTwice: Gauge! YourMileageMayVary, of course.
10th Nov '11 3:38:45 PM fishsicles
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* ContestedSequel: See BrokenBase and TheyChangedItNowItSucks.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SupremeCommander2