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Somebody can probably add some better context to this.

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** Chocolate Island 2 has a quirk where depending on various factors (regular/dragon coins gathered, time remaining), the pipes will take you to separate areas, meaning that there are a few combinations of how the level can play out. Not only does this mechanic never show up again in this game, it never shows up again in ''any Mario game''.
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** The act of performing a frame-perfect jump off of one of the large switches at the end of a Switch Palace is referred to as a "Yump" by the game's speedrunners and romhackers.
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Per cleanup thread, it lacked any kind of significant backlash to the game specifically to warrant this trope.


* VindicatedByHistory: While ''Super Mario World'' was always a big seller and well-loved, it was largely overshadowed by ''VideoGame/SonicTheHedgehog1'' around their release dates since the latter had a much larger marketing push by Sega of America that lobbed endless insults at the game, and many people saw it as just another ''Mario'' game. Partly because of this, initial critical reaction to the game was still positive, but the game was criticized for not being as innovative as its predecessors. Nowadays, it's a contender for best game in the series and one of the best games of all time. One of the reasons why is that ''Super Mario World'' was the first ''Mario'' platformer to heavily incorporate alternate paths that lead to secret levels, creating a great sense of nonlinearity and choice. It also features the debut of beloved ''Mario'' series mainstay Yoshi, who ended up [[VideoGame/YoshisIsland getting his own game series]].
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* ToughActToFollow: As far as 2D Mario titles go, ''World'' is widely regarded to be the best by critics and fans, with many feeling that none of Mario's future 2D adventures — such as VideoGame/SuperMarioLand2SixGoldenCoins'' and the ''VideoGame/NewSuperMarioBros'' series — have come close to living up to ''World'''s gameplay, mechanics, and level design (even if they're well-regarded titles in their own right). Even the developers have acknowledged this in interviews, admitting that the reason why they shifted away from Mario to focus on Yoshi in the game's "[[VideoGame/SuperMarioWorld2YoshisIsland sequel]]" was that they had done all they wanted to do with the 2D Mario gameplay with ''World'' and wanted to do something new instead.

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* ToughActToFollow: As far as 2D Mario titles go, ''World'' is widely regarded to be the best by critics and fans, with many feeling that none of Mario's future 2D adventures — such as VideoGame/SuperMarioLand2SixGoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' and the ''VideoGame/NewSuperMarioBros'' series — have come close to living up to ''World'''s gameplay, mechanics, and level design (even if they're well-regarded titles in their own right). Even the developers have acknowledged this in interviews, admitting that the reason why they shifted away from Mario to focus on Yoshi in the game's "[[VideoGame/SuperMarioWorld2YoshisIsland sequel]]" was that they had done all they wanted to do with the 2D Mario gameplay with ''World'' and wanted to do something new instead.
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None


* ToughActToFollow: As far as 2D Mario titles go, ''World'' is widely regarded to be the best by critics and fans, who feel that none of Mario's future 2D adventures have come close to it in regard to its gameplay, mechanics, and level design (even if they're good games in their own right). Even the developers have acknowledged this, admitting that the reason why they shifted away from Mario to focus on Yoshi in the game's "[[VideoGame/SuperMarioWorld2YoshisIsland sequel]]" was that they had done all they wanted to do with the 2D Mario gameplay with ''World'' and wanted to do something new instead.

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* ToughActToFollow: As far as 2D Mario titles go, ''World'' is widely regarded to be the best by critics and fans, who feel with many feeling that none of Mario's future 2D adventures — such as VideoGame/SuperMarioLand2SixGoldenCoins'' and the ''VideoGame/NewSuperMarioBros'' series — have come close to it in regard living up to its ''World'''s gameplay, mechanics, and level design (even if they're good games well-regarded titles in their own right). Even the developers have acknowledged this, this in interviews, admitting that the reason why they shifted away from Mario to focus on Yoshi in the game's "[[VideoGame/SuperMarioWorld2YoshisIsland sequel]]" was that they had done all they wanted to do with the 2D Mario gameplay with ''World'' and wanted to do something new instead.
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None

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* ToughActToFollow: As far as 2D Mario titles go, ''World'' is widely regarded to be the best by critics and fans, who feel that none of Mario's future 2D adventures have come close to it in regard to its gameplay, mechanics, and level design (even if they're good games in their own right). Even the developers have acknowledged this, admitting that the reason why they shifted away from Mario to focus on Yoshi in the game's "[[VideoGame/SuperMarioWorld2YoshisIsland sequel]]" was that they had done all they wanted to do with the 2D Mario gameplay with ''World'' and wanted to do something new instead.
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* UnintentionalPeriodPiece: The English names of the levels in the Special Zone make it pretty clear the game is a product of the late eighties and early nineties, as they go by TotallyRadical names like "Gnarly", "Tubular", "Groovy", "Way Cool", and "Mondo", amongst others. This is particularly unusual, given that the ''Mario'' series usually avoids falling into this territory (and the rest of the game doesn't use such terminology).
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Misuse. Fanfic Fuel is when there are blank spaces in a work that leave room for fanfiction. It is not,rom hacks of the game


* FanficFuel: The creation of Lunar Magic in 2000 spawned a '' [[ArchivePanic lot]]'' of unofficial derivative hacks based on ''Super Mario World''.

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!!From the [[VideoGame/SuperMarioWorld video game]]:

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!!From For tropes related to the [[VideoGame/SuperMarioWorld video game]]:1991 cartoon, go [[YMMV/SuperMarioWorld1991 here]].
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!!From the [[WesternAnimation/SuperMarioWorld TV series]]:
* AccidentalAesop:
** From "Gopher Bash", vegetables are good for you in moderation.
** In "King Scoopa Koopa," Koopa starts selling a product that causes those who consume it to start behaving irrationally, causes their appearance to change into something hideous, and proves to be so addictive that they happily throw all their money away "for a few brief moments of mouth-watering bliss". The episode ends up coming across as more about the dangers of drug addiction than anything else.
* AccidentalInnuendo:
** At the end of "Gopher Bash", Luigi [[NiceJobBreakingItHero punishes Yoshi for eating all the food]], telling him, "Since you ate the whole thing, now you can do the hoe thing!" Although he obviously means "hoe" as in the gardening utensil, it's pretty easy for one to joke about what it sounds like.
** During the Cave Christmas episode, King Koopa refers to Mario as a [[UnusualEuphemism "Pipesqueezer."]] [[HaveAGayOldTime A lot of his insults could be questionable with the right mindset ("Plunger popper" comes to mind)]], but this one is probably the most blatant example.
** At the end of the "King Scoopa Koopa" episode, Mario passes some veggies over to Luigi, but drops them, and then says "I just invented the tossed salad!", before the episode ends. Earlier in the same episode, Koopa calls the cavepeople who he turned in chickens "dumb clucks".
* {{Anvilicious}}: Most of the show's aesops are delivered with the subtlety of a sledgehammer. The absolute nadir is the nutrition lesson in "King Scoopa Koopa", which ends with Mario spelling out the aesop directly when he orders the cave people to eat their vegetables.
* BizarroEpisode: "Fire Sale", which almost looked more like an episode from [[WesternAnimation/TheAdventuresOfSuperMarioBros3 the previous cartoon]]. And it's the first episode, too.
* CantUnHearIt: In a similar vein to Wrestling/CaptainLouAlbano as Mario in the ''Super Show'' and Harvey Atkin as King Koopa in all three shows, there are people who can't un-hear Tony Rosato's performance as Luigi in ''Super Mario World'' in games where Luigi talks through text boxes, like ''VideoGame/PaperMario'' or ''VideoGame/SuperMarioOdyssey''. Rosato already made a memorable performance as Luigi in ''WesternAnimation/TheAdventuresOfSuperMarioBros3'', but he's an absolute ''show-stealer'' as Luigi in ''World'' due to being an unabashed FountainOfMemes, even outside of "Mama Luigi", to the point that Rosato's Luigi voice has been ingrained in people's heads.
* CultClassic: The show failed in its day and killed off any possibility of future Mario cartoons, but it does have some fans who WatchItForTheMeme.
* {{Designated Villain}}s: Hip and Hop in "A Little Learning". While they ''do'' assault Yoshi and Oogtar with fireballs, it could be very well seen as a byproduct of Koopa's maliciousness. Even without that, the volcano incident wasn't inherently their fault. They strived to be genuinely good students in the long run, with any other misdeeds they did being little more than schoolyard pranks that anyone could see happening in a real school setting.
* EvilIsCool: You can see quite a few fans depict Yoshi with his biker gang outfit in "Born to Ride". After all, he does harken to [[VideoGame/SuperMarioRPG Boshi]].
* FanNickname: Fans of the cartoon have called Luigi "Emo Luigi" because of him crying in "Gopher Bash". And of course, due to the very most infamous episode of the series, MAMA LUIGI!
* {{Fanon}}: It's a somewhat common fan theory that because of the lava flooding the Koopa Kingdom in "A Little Learning", [[InferredHolocaust the Koopa Family was]] KilledOffForReal, and with it being the second-to-last episode, "Mama Luigi" takes place in the Dinosaur World free from Koopa's tyranny.
* FountainOfMemes: Luigi is the show's resident meme lord, due to his highly quotable lines mixed with Tony Rosado's hilariously hammy performance. Many have watched this cartoon just for him and he's often quoted as having played a major part in the creation of [=YouTube=] poops.
* HilariousInHindsight: See [[HilariousInHindsight/SuperMarioBros here]].
* MemeticMutation:
** The entirety of the "Mama Luigi" episode, particularly "That's ''Mama'' Luigi to you, Mario! *wheeze*" Other notable quotes include: "Well, it's like they say in Brooklyn: Early to bed, early to catch the worm. Or, is it the bagel?", "Mario, wherever you are, '''[[LargeHam HHYYYYYEEEEEEELLLLLLPPPPPP]]'''!!!", "Good thing I found a magic balloon!", "I found myself face to face with a ''[[LargeHam Fiiiiire Sumo]]''!", "Mama? MAMA LUIGI! HAHAHAHAHAHAHA!" and "Luigi, King Koopa has the princess locked up in his Coney Island Disco Palace!"
** From "The Yoshi Shuffle": "It's a ''stone'', Luigi; you didn't make it!"
*** "It's a football! I chiseled it!"
** "Fireballs! Yum!"
** "This is a '''vol-cay-no!'''"
** ''"ItsAllMyFault!!!"'' (Not the TropeNamer, but close enough.)
** [[BigEater "Oogtar eat ghosts for breakfast."]] [[ExtremeOmnivore (among other things...)]]
** "[[TheyCallMeMisterTibbs That's WIZenheimer!]] ''[[PunctuatedForEmphasis WIIIIIZ]]''enheimer!"
** [[ShockinglyExpensiveBill "Phone Bill, amount due, $1,295.31!"]]
** "Oogtar not been good?! [[DistinctionWithoutADifference Oogtar been]] ''[[AccentUponTheWrongSyllable BaAaD!]]''"
** "That means ''[[SayingSoundEffectsOutLoud duuum dee dum-dum~]]''! '''[[WhyDidItHaveToBeSnakes WATAAAH!!!]]'''"
** "Now, go home and eat some vegetables! [[VideoGame/DrMario Dr. Mario's]] [[HilariousInHindsight orders!]]"
* MoralEventHorizon:
** A lot of King Koopa's plans are [[VileVillainSaccharineShow much darker than previous Mario cartoons]], but his plan in "Send in the Clown" is straightforward ''attempted mass murder'', luring the cave people into a circus with the intention of feeding everyone gullible enough to visit it (which ends up being the entirety of Dome City) to his dinosaurs. He even fishes Mario out of his trap to turn his death into a spectacle by turning it into the dinosaur equivalent of a lion-tamer act.
** King Koopa crosses it again in "King Scoopa Koopa". While his initial plan was to rake in the dough from his Egg Scoopa Koopas, while letting the eggs take their toll on the customers in [[ForcedTransformation turning them into chickadactyls]], he then decided to switch his plan over to ''murdering all his customers, cooking them, and selling them to dinosaurs as fried chicken''. Even without that, his food became a PsychoSerum for his customers, including Luigi and Yoshi, that led them to attempting to murder Mario and Princess Toadstool.
* ReplacementScrappy: While the inclusion of Yoshi was a given, Oogtar is seen as one for Toad. While it made sense to exclude Toad, since he wasn't present in the game, Oogtar blatantly tries to capture Toad's lightning in a bottle, and most viewers agree that he doesn't pull the shtick off well, coming across more like a bratty child than a [[TheParanoiac paranoid]] guard like Toad was.
* RetroactiveRecognition: Across the international versions, Princess Toadstool shares no less than three of her voice actresses (Tracey Moore in English, Isabelle Volpe in French, and Sabine Bohlmann in German) with ''Anime/SailorMoon''.
* RootingForTheEmpire: While fans are supposed to see the Koopas trying to kill Oogtar in episodes like "Cave Christmas" and "A Little Learning" as evil, most people will cheer for the reptiles to get the brat out of their hairs, even if [[StatusQuoIsGod they know it won't happen.]]
* {{Sequelitis}}: With the exception of [[SoBadItsGood "Mama Luigi"]], the show as a whole is widely considered this to its predecessors. It sacrifices much of their charm for {{Anvilicious}} plots.
* SoBadItsGood: While the show is generally considered to be a step down from ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' (which itself was considered a SophomoreSlump after ''WesternAnimation/TheSuperMarioBrosSuperShow'') in terms of quality, it's still fun to watch to the point that it became a FountainOfMemes.
* SuspiciouslySimilarSong: Once again, each episode contains a musical montage. Except this time they used this from the start rather than using a cover song. For example, "Ghosts R' Us" uses a knockoff of [[http://en.wikipedia.org/wiki/Michael_Jackson%27s_Thriller Thriller]], "Born to Ride" uses one of [[http://en.wikipedia.org/wiki/Born_to_Be_Wild Born to be Wild]], etc.
* TheyWastedAPerfectlyGoodPlot:
** "King Scoopa Koopa" devolved from a critique on the fast food industry and obesity to a SpaceWhaleAesop by having Luigi, Yoshi and the cave people turn into Chickadactyls.
** The fact that Canvas Inc., the studio that animated the intro sequence, never worked on the episodes themselves (those were handled by Creator/PacificRimAnimation instead). Talk about a wasted opportunity.
* UnintentionalPeriodPiece: Koopa's scheme in "Send in the Clown" is built around a circus whose popularity has since gone into decline. The name of the circus, Koopaling Bros., spoofs the Ringling Bros. and Barnum & Bailey Circus which held its final performance in 2017.
* ViewerNameConfusion: Fans are somewhat split on whether the Koopa Wizard from the episode "Ghosts R Us" is called Wizenheimer or Wizardheimer, a debate that dates back to the early 2000s when the only copies of the cartoon available online were blurry rips (with low-quality audio) from the fansite [=YoshiArt=]. Listening carefully, the name is most likely "Wizenheimer", but "Wizardheimer" remains in use in some circles due to longstanding fan convention, such as the Super Mario Wiki article for this character being under the name "Wizardheimer" for over four years. Strangely appropriate, as [[AccidentalMisnaming no one in the episode can get his name right either]].
* VindicatedByHistory: As mentioned above, the show's footage being extensive YouTubePoop fodder gave it a cult following of sorts, to the point where the series was finally put out on DVD in 2007, not long after [[WesternAnimation/TheAdventuresOfSuperMarioBros3 its predecessor series]] (which was also [=YouTube Poop=] fodder).
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moved to Main/


* VindicatedByHistory: As mentioned above, the show's footage being extensive WebAnimation/YouTubePoop fodder gave it a cult following of sorts, to the point where the series was finally put out on DVD in 2007, not long after [[WesternAnimation/TheAdventuresOfSuperMarioBros3 its predecessor series]] (which was also [=YouTube Poop=] fodder).

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* VindicatedByHistory: As mentioned above, the show's footage being extensive WebAnimation/YouTubePoop YouTubePoop fodder gave it a cult following of sorts, to the point where the series was finally put out on DVD in 2007, not long after [[WesternAnimation/TheAdventuresOfSuperMarioBros3 its predecessor series]] (which was also [=YouTube Poop=] fodder).
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None


* PolishedPort: While the GBA port — ''Super Mario Advance 2'' — has the usual drawbacks that come with most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics and redesigns his sprites to be more unique like the ''All-Stars+World'' rerelease, fixes many of the glitches present in the original game, and adds in a few quality of life features that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses), the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), Mario only getting downgraded to his Super Mushroom if he gets hit with the Fire Flower/Cape Feather (like in ''VideoGame/SuperMarioBros3'') instead of automatically downgrading to his default form like in the original, and a checklist that allows you to keep track of your progress (including the Dragon Coins you collected), amongst other improvements.

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* PolishedPort: While the GBA port — ''Super Mario Advance 2'' — has the usual drawbacks that come with most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics and redesigns his sprites to be more unique distinctive like the ''All-Stars+World'' rerelease, while also allowing you to play as him in single player, fixes many of the glitches present in the original game, and adds in a few quality of life features improvements that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses), while also maintaining your extra lives, the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), Mario only getting downgraded to his Super Mushroom if he gets hit with the Fire Flower/Cape Feather (like in ''VideoGame/SuperMarioBros3'') instead of automatically downgrading to his default form like in the original, and a checklist that allows you to keep track of your progress (including the Dragon Coins you collected), amongst other improvements.
Is there an issue? Send a MessageReason:
None


* PolishedPort: While the GBA port — ''Super Mario Advance 2'' — has the usual drawbacks that come with most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics, while also redesigning his sprites to be more unique like the ''All-Stars+World'' rerelease, fixes a wide array of glitches present in the original game, and adds in a few quality of life improvements that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses) and keeps your power ups and extra lives intact, the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), and a checklist that allows you to keep track of tour progress (including the dragons coins you collected), amongst other things.

to:

* PolishedPort: While the GBA port — ''Super Mario Advance 2'' — has the usual drawbacks that come with most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics, while also redesigning physics and redesigns his sprites to be more unique like the ''All-Stars+World'' rerelease, fixes a wide array many of the glitches present in the original game, and adds in a few quality of life improvements features that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses) and keeps your power ups and extra lives intact, houses), the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), Mario only getting downgraded to his Super Mushroom if he gets hit with the Fire Flower/Cape Feather (like in ''VideoGame/SuperMarioBros3'') instead of automatically downgrading to his default form like in the original, and a checklist that allows you to keep track of tour your progress (including the dragons coins Dragon Coins you collected), amongst other things.improvements.



** When you take damage with a power-up in reserve, said item is automatically dropped. This forces you to collect the power-up while potentially getting swarmed by enemies instead of allowing you to wait and drop it in a safe place, and can be unhelpful if you intend to save a power-up for a certain part of a level. This is mitigated in the GBA port, which has Mario be hit to big Mario upon getting hit if he has a power up (like in ''VideoGame/SuperMarioBros3'') and the item in reserve will not be dropped until Mario gets hit again to become small Mario.

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** When you take damage with a power-up in reserve, said item is automatically dropped. This forces you to collect the power-up while potentially getting swarmed by enemies instead of allowing you to wait and drop it in a safe place, and can be unhelpful if you intend to save a power-up for a certain part of a level. This is mitigated in the GBA port, which has Mario be hit to big Mario upon getting hit if he has a power up (like in ''VideoGame/SuperMarioBros3'') and the item in reserve will not be dropped until Mario gets hit again to become small Mario.
Is there an issue? Send a MessageReason:
None


* PolishedPort: While the GBA port ''Super Mario Advance 2'', has the usual drawbacks of most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics, while also redesigning his sprites to be more unique like the ''All-Stars+World'' rerelease, fixes a wide array of glitches present in the original game, and adds in a few quality of life improvements that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses) and keeps your power ups and extra lives intact, the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), and a checklist that allows you to keep track of tour progress (including the dragons coins you collected), amongst other things.

to:

* PolishedPort: While the GBA port ''Super Mario Advance 2'', 2'' — has the usual drawbacks of that come with most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics, while also redesigning his sprites to be more unique like the ''All-Stars+World'' rerelease, fixes a wide array of glitches present in the original game, and adds in a few quality of life improvements that make the game more accessible, such as a modern quick save system that allows you to save anytime (as opposed to just castles and ghost houses) and keeps your power ups and extra lives intact, the ability to replay castles/fortresses at any time (something you can only do in the original game after beating Bowser), and a checklist that allows you to keep track of tour progress (including the dragons coins you collected), amongst other things.
Is there an issue? Send a MessageReason:
None


* PolishedPort: ''Super Mario Advance 2'' improves upon the SNES original in a few ways. It gives Luigi his unique physics, plus the unique sprites from the ''All-Stars+World'' rerelease, fixes a wide array of technical and visual glitches, and adds in a more modern quick save system, where you can save after every level instead of only being able to save after every ghost house or fortress (and saving keeps your power-ups and extra lives, unlike the original). The only major downside of the port is that the presentation has taken a noticeable hit to accommodate the GBA's weaker hardware, as the visuals are noticeably washed out (due to the GBA's lack of a backlit screen), and the music is more compressed than the original (due to the GBA's weaker sound chip). Despite that, however, it is still a solid port that many prefer over the original game.

to:

* PolishedPort: While the GBA port ''Super Mario Advance 2'' 2'', has the usual drawbacks of most SNES-to-GBA conversions (inferior audio, washed out colors, screen crunch, etc), it is still a very good port that improves upon the SNES original in a few ways. It adds in an intro cutscene that [[AdaptationExpansion gives some more context]] to the game's ExcusePlot, gives Luigi his unique physics, plus the unique while also redesigning his sprites from to be more unique like the ''All-Stars+World'' rerelease, fixes a wide array of technical and visual glitches, glitches present in the original game, and adds in a few quality of life improvements that make the game more accessible, such as a modern quick save system, where system that allows you can save after every level instead of only being able to save after every anytime (as opposed to just castles and ghost house or fortress (and saving houses) and keeps your power-ups power ups and extra lives, unlike lives intact, the original). The ability to replay castles/fortresses at any time (something you can only major downside of the port is that the presentation has taken a noticeable hit to accommodate the GBA's weaker hardware, as the visuals are noticeably washed out (due to the GBA's lack of a backlit screen), and the music is more compressed than do in the original (due to the GBA's weaker sound chip). Despite that, however, it is still game after beating Bowser), and a solid port checklist that many prefer over allows you to keep track of tour progress (including the original game.dragons coins you collected), amongst other things.



** When you take damage with a power-up in reserve, said item is automatically dropped. This forces you to collect the power-up while potentially getting swarmed by enemies instead of allowing you to wait and drop it in a safe place, and can be unhelpful if you intend to save a power-up for a certain part of a level.

to:

** When you take damage with a power-up in reserve, said item is automatically dropped. This forces you to collect the power-up while potentially getting swarmed by enemies instead of allowing you to wait and drop it in a safe place, and can be unhelpful if you intend to save a power-up for a certain part of a level. This is mitigated in the GBA port, which has Mario be hit to big Mario upon getting hit if he has a power up (like in ''VideoGame/SuperMarioBros3'') and the item in reserve will not be dropped until Mario gets hit again to become small Mario.
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Word Cruft. And it's confirmed that the Sunken Ship was an airship from Mario 3


* BestLevelEver: The Sunken Ghost ship is well-regarded by many as one of the best ''SMW'' levels and 2D Mario levels overall. Primarily because its fans believe that the sunken airship theme and the free fall section grabbing stars at the end make it unique. Not to mention that it's implied to be a sunken airship from the fan favorite levels from ''[=SMB3=]''.

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* BestLevelEver: The Sunken Ghost ship is well-regarded by many as one of the best ''SMW'' levels and 2D Mario levels overall. Primarily because its fans believe that the sunken airship theme and the free fall section grabbing stars at the end make it unique. Not to mention that And it's implied confirmed to be a sunken airship from the fan favorite levels from ''[=SMB3=]''.

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* BestLevelEver: The Sunken Ghost ship is well-regarded by many as one of the best ''SMW'' levels and 2D Mario levels overall. Primarily because its fans believe that the sunken airship theme and the free fall section grabbing stars at the end make it unique. Not to mention that it's implied to be a sunken airship from the fan favorite levels from ''[=SMB3=]''.



* BestLevelEver: The Sunken Ghost ship is well-regarded by many as one of the best ''SMW'' levels and 2D Mario levels overall. Primarily because its fans believe that the sunken airship theme and the free fall section grabbing stars at the end make it unique. Not to mention that it's implied to be a sunken airship from the fan favorite levels from ''SMB3''.
Is there an issue? Send a MessageReason:
None

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* BestLevelEver: The Sunken Ghost ship is well-regarded by many as one of the best ''SMW'' levels and 2D Mario levels overall. Primarily because its fans believe that the sunken airship theme and the free fall section grabbing stars at the end make it unique. Not to mention that it's implied to be a sunken airship from the fan favorite levels from ''SMB3''.
Is there an issue? Send a MessageReason:


* PolishedPort: ''Super Mario Advance 2'' improves upon the SNES original in a few ways. It gives Luigi his unique physics, plus the unique sprites from the ''All-Stars+World'' rerelease, fixes a wide array of technical and visual glitches, and adds in a more modern quick save system, where you can save after every level instead of only being able to save after every ghost house or fortress (not to mention saving keeps your power-ups and extra lives, unlike the original). The only major downside of the port is that the presentation has taken a noticeable hit to accommodate the GBA's weaker hardware, as the visuals are noticeably washed out (due to the GBA's lack of a backlit screen), and the music is more compressed than the original (due to the GBA's weaker sound chip). Despite that, however, it is still a solid port that many prefer over the original game.

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* PolishedPort: ''Super Mario Advance 2'' improves upon the SNES original in a few ways. It gives Luigi his unique physics, plus the unique sprites from the ''All-Stars+World'' rerelease, fixes a wide array of technical and visual glitches, and adds in a more modern quick save system, where you can save after every level instead of only being able to save after every ghost house or fortress (not to mention (and saving keeps your power-ups and extra lives, unlike the original). The only major downside of the port is that the presentation has taken a noticeable hit to accommodate the GBA's weaker hardware, as the visuals are noticeably washed out (due to the GBA's lack of a backlit screen), and the music is more compressed than the original (due to the GBA's weaker sound chip). Despite that, however, it is still a solid port that many prefer over the original game.
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* PolishedPort: ''Super Mario Advance 2'' improves upon the SNES original in a few ways. It gives Luigi his unique physics, plus the unique sprites from the ''All-Stars+World'' rerelease, fixes a wide array of technical and visual glitches, and adds in a more modern quick save system, where you can save after every level instead of only being able to save after every ghost house or fortress (not to mention saving keeps your power-ups and extra lives, unlike the original). The only major downside of the port is that the presentation has taken a noticeable hit to accommodate the GBA's weaker hardware, as the visuals are noticeably washed out (due to the GBA's lack of a backlit screen), and the music is more compressed than the original (due to the GBA's weaker sound chip). Despite that, however, it is still a solid port that many prefer over the original game.

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* FountainOfMemes: Luigi is the show's resident meme lord, due to his highly quotable lines mixed with Tony Rosado's hilariously hammy performance. Many have watched this cartoon just for him and he's often quoted as having played a major part in the creation of [=YouTube=] poops.



** King Koopa crosses it again in "King Scoopa Koopa". While his initial plan was to rake in the dough from his Egg Scoopa Koopas, while letting the Scoopa Sauce take its toll on the customers in [[ForcedTransformation turning them into chickadactyls]], he then decided to switch his plan over to ''murdering all his customers, cooking them, and selling them to dinosaurs as fried chicken''. Even without that, his food became a PsychoSerum for his customers, including Luigi and Yoshi, that led them to attempting to murder Mario and Princess Toadstool.

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** King Koopa crosses it again in "King Scoopa Koopa". While his initial plan was to rake in the dough from his Egg Scoopa Koopas, while letting the Scoopa Sauce eggs take its their toll on the customers in [[ForcedTransformation turning them into chickadactyls]], he then decided to switch his plan over to ''murdering all his customers, cooking them, and selling them to dinosaurs as fried chicken''. Even without that, his food became a PsychoSerum for his customers, including Luigi and Yoshi, that led them to attempting to murder Mario and Princess Toadstool.
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* GoddamnBats: Rip Van Fishes aren't particularly hard to deal with, as they have a fixed acceleration speed and can be easily taken out by a Fire Flower, Cape Feather, Yoshi, Ice Block, or Starman, but place three or more in one area, and they're suddenly an obnoxious roadblock that can be dealt with, but are frustrating all the same. They're especially bad in Forest of Illusion 2, where a Chargin' Chuck can wake every Rip Van Fish up in its vicinity, and Star World 2, where they're horizontally aligned amidst a tight corridor.
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* FirstInstallmentWins: The unique sprites used for Luigi in the ''All-Stars'' version (and not him being just a recolour of Mario as in the original release) are generally preferred and much more frequently used than the ''additional'' makeover his sprites got in ''Advance 2'', being more fitting with the style of Mario's sprites as well as giving Luigi more personality.

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* FirstInstallmentWins: The unique sprites used for Luigi in the ''All-Stars'' version (and not him being just a recolour of Mario as in the original release) are generally preferred and much more iconic and frequently used than the ''additional'' makeover his sprites got in ''Advance 2'', being more fitting with the style of Mario's sprites as well as giving Luigi more personality.personality. They're also preferred over his sprites in the ''World'' style of ''VideoGame/SuperMarioMaker2''.
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Ya know, you don't really need to pothole text if that text is the exact same (capitals not withstanding) as the thing you're potholing to


* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is an [[EvenBetterSequel even better sequel]] than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73) and the addition of Airship levels (absent in ''World''). ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits and a fully featured World Map, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.

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* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is an [[EvenBetterSequel even better sequel]] EvenBetterSequel than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73) and the addition of Airship levels (absent in ''World''). ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits and a fully featured World Map, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.
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* FirstInstallmentWins: The unique sprites used for Luigi in the ''All-Stars'' version (and not him being just a recolour of Mario as in the original release) are generally preferred and much more frequently used than the ''additional'' makeover his sprites got in ''Advance 2'', being more fitting with the style of Mario's sprites as well as giving Luigi more personality.
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* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is better than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73) and the addition of Airship levels (absent in ''World''). ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits and a fully featured World Map, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.

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* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is an [[EvenBetterSequel even better sequel]] than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73) and the addition of Airship levels (absent in ''World''). ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits and a fully featured World Map, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.
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Nowhere in the corresponding SMB 3 article a preference to its narrative over SMW's is cited and SMW actually has more detailed narrative elements compared to its predecessor as shown (for example) by its opening and ending, so removing that single citation.


* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is better than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73), the addition of Airship levels (absent in ''World'') and a more satisfying narrative. ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.

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* ContestedSequel: Trying to figure out whether or not ''Super Mario World'' is better than ''VideoGame/SuperMarioBros3'' will get you a variety of answers. Fans of ''3'' cite the more plentiful power ups, slightly smoother controls, higher number of levels (90 versus 73), 73) and the addition of Airship levels (absent in ''World'') and a more satisfying narrative. ''World''). ''World'' fans prefer its smoother level of difficulty, longer levels, availability of secret exits, exits and a fully featured World Map, addition of Ghost House levels, addition of a save system (at least until it was added to the ''VideoGame/SuperMarioAllStars'' version of ''3'') and the introduction of Yoshi. Most will admit to enjoying both, however.
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* BrokenBase: While the ''Super Mario Advance 2'' UpdatedRerelease is widely agreed to hold up extremely well in terms of gameplay and graphics, the remixed soundtrack is pretty divisive, with opinions ranging all the way from considering it even better than the SNES original, to a complete butchery on par with the soundtrack to the UsefulNotes/Sega32X version of ''VideoGame/{{Doom}}''.
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Tropes are not arguable.


** The Valley Fortress is a plumber's deathtrap. It's full of skewers, and can even put Wendy's Fortress to shame with the strict timings and [[CheckpointStarvation lack of a checkpoint]]. The final section, where you need to hop over lava at the right moment to be able to avoid them is really hard to time, even with a cape. Jump too early, and Mario will run into one, fall and die; jump too late, and Mario will get [[OneHitKill crushed]]. And if that's not bad enough, it's the only Fortress in the game that doesn't have a mercy power-up outside Reznor's door. Again, there are no checkpoints, so you do it all in one go. The difficulty can easily rival the hardest of the Special Stages. It's arguably {{Justified}}, since the Fortress guards Bowser's back door.

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** The Valley Fortress is a plumber's deathtrap. It's full of skewers, and can even put Wendy's Fortress to shame with the strict timings and [[CheckpointStarvation lack of a checkpoint]]. The final section, where you need to hop over lava at the right moment to be able to avoid them is really hard to time, even with a cape. Jump too early, and Mario will run into one, fall and die; jump too late, and Mario will get [[OneHitKill crushed]]. And if that's not bad enough, it's the only Fortress in the game that doesn't have a mercy power-up outside Reznor's door. Again, there are no checkpoints, so you do it all in one go. The difficulty can easily rival the hardest of the Special Stages. It's arguably {{Justified}}, potentially {{justified}}, since the Fortress guards Bowser's back door.



** King Koopa also arguably crosses it in "King Scoopa Koopa". While his initial plan was to rake in the dough from his Egg Scoopa Koopas, while letting the Scoopa Sauce take its toll on the customers in [[ForcedTransformation turning them into chickadactyls]], he then decided to switch his plan over to ''murdering all his customers, cooking them, and selling them to dinosaurs as fried chicken''. Even without that, his food became a PsychoSerum for his customers, including Luigi and Yoshi, that led them to attempting to murder Mario and Princess Toadstool.

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** King Koopa also arguably crosses it again in "King Scoopa Koopa". While his initial plan was to rake in the dough from his Egg Scoopa Koopas, while letting the Scoopa Sauce take its toll on the customers in [[ForcedTransformation turning them into chickadactyls]], he then decided to switch his plan over to ''murdering all his customers, cooking them, and selling them to dinosaurs as fried chicken''. Even without that, his food became a PsychoSerum for his customers, including Luigi and Yoshi, that led them to attempting to murder Mario and Princess Toadstool.
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** In "King Scoopa Koopa," Koopa starts selling a product that causes those who consume it to start behaving irrationally, causes their appearance to change into something hideous, and proves to be so addictive that they happily throw all their money away "for a few brief moments of mouth-watering bliss." The episode ends up coming across as more about the dangers of drug addiction than anything else.

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** In "King Scoopa Koopa," Koopa starts selling a product that causes those who consume it to start behaving irrationally, causes their appearance to change into something hideous, and proves to be so addictive that they happily throw all their money away "for a few brief moments of mouth-watering bliss." bliss". The episode ends up coming across as more about the dangers of drug addiction than anything else.
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** ''Super Mario Western'' by Music/{{Hyadain}}, a lyrical remix of World 1's theme featuring decidedly {{Gonk}} and [[DirtyOldMan skeevy]] depictions of Bowser and Mario[[note]]oddly, Bowser looks more or less like his ''VideoGame/SuperSmashBros'' incarnation[[/note]], is often used to depict love triangles -- love quadrangles if one counts poor [[HopelessSuitor Luigi]], who's depicted as being a more handsome man than his brother. A variant turns everyone including Bowser into {{Bishonen}} and Peach is even cuter.

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** ''Super Mario Western'' by Music/{{Hyadain}}, a lyrical remix of World 1's theme featuring decidedly {{Gonk}} and [[DirtyOldMan skeevy]] depictions of Bowser and Mario[[note]]oddly, Bowser looks more or less like his ''VideoGame/SuperSmashBros'' incarnation[[/note]], is often used to depict love triangles -- love quadrangles if one counts poor [[HopelessSuitor Luigi]], who's depicted as being a more handsome man than his brother. A variant by WebAnimation/ScottFalco turns everyone everyone, including Bowser Bowser, into {{Bishonen}} a {{Bishonen}}, and Peach is even cuter.

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