History YMMV / SuperMarioWorld

29th Jan '17 8:25:05 AM SirVancelot131
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** Soda Lake easily takes the cake for being the most difficult underwater level in the game, being the only level with Torpedo Teds, which spawn endlessly, and can move much faster than Mario, at many times spawning 3 or 4 at a time. Just getting to the level is no small feat either, requiring you to either be very good at cape flight or be willing to sacrifice poor Yoshi!
7th Dec '16 7:57:39 AM MegaMarioMan
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* AwesomeMusic: Technically all of them since they are just remixes of the same theme.

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* AwesomeMusic: Technically all of them since they are just remixes of the same theme.AwesomeMusic:



** For #4 Ludwig's Castle, after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside which wears a PointlessBandAid for the rest of the game.

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** For #4 Ludwig's Castle, after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside hillside, which wears a PointlessBandAid for the rest of the game.



** Some people like the wonderfully dramatic, musical sting of the keyhole exits. Also, the pronounced stomping sound of jumping on a Chargin' Chuck is so recognizable that it was brought back for their return in ''VideoGame/SuperMario3DWorld''.

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** Some people like the wonderfully dramatic, musical sting of the keyhole exits. Also, the
** The
pronounced stomping sound of jumping on a Chargin' Chuck is so recognizable that it was brought back for their return in ''VideoGame/SuperMario3DWorld''.



* NightmareFuel: The autumn Koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.

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** The sound of Spin Jump bouncing off of things like Thwomps and Podoboos.
* NightmareFuel: NightmareFuel:
**
The autumn Koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.
26th Sep '16 6:38:59 PM KoopaKid17
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* UnintentionallySympathetic: Hip and Hop in "A Little Learning". Fans thought Princess Toadstool [[StatusQuoIsGod expelling them from school]] was [[DisproportionateRetribution unjustified]] considering King Koopa was the one who accidentally ruined their project. They never meant any harm with their volcano as evidenced by Hip's [[OhCrap reaction]] when it goes out of control. The HumiliationConga they endure, where they get SwallowedWhole by a piranha plant and Yoshi before being spat into a warp pipe, doesn't help.
12th Sep '16 9:47:23 AM SammyDragon92
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* HilariousInHindsight: The western version of ''VideoGame/SuperMarioBros2'' (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of an otherwise [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called ''VideoGame/DokiDokiPanic''. What was the name of the character from ''DDP'' that got re-skinned into Luigi? '''Mama'''...

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* HilariousInHindsight: The western version of ''VideoGame/SuperMarioBros2'' (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) brother) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of an otherwise [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called ''VideoGame/DokiDokiPanic''. What was the name of the character from ''DDP'' that got re-skinned into Luigi? '''Mama'''...
12th Sep '16 1:10:51 AM SammyDragon92
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* HilariousInHindsight: The western version of VideoGame/SuperMarioBros2 (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of an otherwise [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called VideoGame/DokiDokiPanic. What was the name of the character from DDP that got re-skinned into Luigi? ''Mamma''...

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* HilariousInHindsight: The western version of VideoGame/SuperMarioBros2 ''VideoGame/SuperMarioBros2'' (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of an otherwise [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called VideoGame/DokiDokiPanic. ''VideoGame/DokiDokiPanic''. What was the name of the character from DDP ''DDP'' that got re-skinned into Luigi? ''Mamma''...'''Mama'''...
12th Sep '16 1:07:36 AM SammyDragon92
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* HilariousInHindsight: The western release of VideoGame/SuperMarioBros2 (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of a [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called VideoGame/DokiDokiPanic. What was the name of the character from DDP that got re-skinned into Luigi for SMB2USA? ''Mamma''...

to:

* HilariousInHindsight: The western release version of VideoGame/SuperMarioBros2 (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of a an otherwise [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called VideoGame/DokiDokiPanic. What was the name of the character from DDP that got re-skinned into Luigi for SMB2USA? Luigi? ''Mamma''...
12th Sep '16 1:05:51 AM SammyDragon92
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* HilariousInHindsight:

to:

* HilariousInHindsight:HilariousInHindsight: The western release of VideoGame/SuperMarioBros2 (the first game to give Luigi a distinct character design from his brother and the first to give him his signature play-style) is [[DolledUpInstallment an officially licensed Mario themed graphics hack]] of a [[NoExportForYou Japan exclusive]] game (also created by Miyamoto) called VideoGame/DokiDokiPanic. What was the name of the character from DDP that got re-skinned into Luigi for SMB2USA? ''Mamma''...
10th Sep '16 7:11:31 PM technickal
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* {{Sequelitis}}: With the exception of [[SoBadItsGood "Mama Luigi"]], the show as a whole is widely considered this to its predecessors. It sacrifices much of their charm for {{Anvilicious}} {{Idiot Plot}}s, and almost nobody likes [[TheScrappy Oogtar]].
11th Aug '16 6:30:48 PM MissConception
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** For Castle #4 (Ludwig's Castle), after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside which wears a PointlessBandAid for the rest of the game.
** For Castle #5 (Roy's Castle), when Mario presses the plunger, the explosives don't go off, so he goes over to inspect them... [[AshFace and they blow up in his face.]]

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** For Castle #4 (Ludwig's Castle), Ludwig's Castle, after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside which wears a PointlessBandAid for the rest of the game.
** For Castle #5 (Roy's Castle), Roy's Castle, when Mario presses the plunger, the explosives don't go off, so he goes over to inspect them... [[AshFace and they blow up in his face.]]



** Yoshi himself can be a Game Breaker depending on the situation. In fact, both SMW Hackers and Nintendo have acknowledged this by making Mario leave Yoshi whenever he finishes the level.

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** Yoshi himself can be a Game Breaker depending on the situation. In fact, both SMW Hackers ''SMW'' hackers and Nintendo have acknowledged this by making Mario leave Yoshi whenever he finishes the level.



** Luigi in the GBA version is ''far'' more broken than in any other 2D Mario game. Combine the floatiness of his jumps from ''VideoGame/SuperMarioBros2'' with the tighter control and higher jumps in general of this game, and platforming is completely trivialized even without the cape.

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** Luigi in the GBA version ''Super Mario Advance 2'' is ''far'' more broken than in any other 2D Mario ''Mario'' game. Combine the floatiness of his jumps from ''VideoGame/SuperMarioBros2'' with the tighter control and higher jumps in general of this game, and platforming is completely trivialized even without the cape.



* NightmareFuel: The autumn koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.

to:

* NightmareFuel: The autumn koopa Koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.



** Luigi's death animation, which features his eyes and tongue becoming ''green''.



** In the SNES vs. Mega Drive/Genesis UsefulNotes/ConsoleWars, it was this game that received the full force of Sega's bile for being the direct competitor to the ''Franchise/SonicTheHedgehog'' series, and was constantly lambasted in all ''Sonic'' media (sometimes via LawyerFriendlyCameo) for being 'slow', 'boring', 'old-fashioned', 'childish', etc. etc.
** It extended to some of the other systems as well. One commercial for the [=TurboGrafx=] 16 starts with "The passive type plays Nintendo" with ''Super Mario World'' shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from ''Sonic the Hedgehog'' playing).

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** In the SNES [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] vs. [[UsefulNotes/SegaGenesis Mega Drive/Genesis Drive/Genesis]] UsefulNotes/ConsoleWars, it was this game that received the full force of Sega's bile for being the direct competitor to the ''Franchise/SonicTheHedgehog'' series, and was constantly lambasted in all ''Sonic'' media (sometimes via LawyerFriendlyCameo) for being 'slow', 'boring', 'old-fashioned', 'childish', etc. etc.
** It extended to some of the other systems as well. One commercial for the [=TurboGrafx=] 16 UsefulNotes/TurboGrafx16 starts with "The passive type plays Nintendo" with ''Super Mario World'' shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from ''Sonic the Hedgehog'' playing).



*** Tubular (level 2) is a notorious example. The entire stage is basically making it across a giant pit with the P-Balloon Power-Up, except you need to actually stop and hit certain blocks to find more balloons, or else you're not gonna make it in time. On top of that, thanks to this, you're basically a OneHitPointWonder, and you have to make it through fairly difficult attack patterns to hit said blocks. (Unless you can pull off the P-Balloon glitch (holding left and right at the same time, which is easy for [=ROMs=] but damn near impossible for an SNES D-Pad), which makes the level easy as cake.)
*** Awesome (level 4) is no slouch, either. A run across a [[SlippySlideyIceWorld slippery ice world]] with kicker Koopas sending shells at you every step of the way, followed by a platforming sequence over equally slippy narrow platforms with Banzai Bills, infinite flying fish, and finally a jump boost off a flying Koopa to another slippery platform to jump a decent distance to the exit pipe.
*** Outrageous (level 7) is a course that definitely lives up to its name, as Mario must run a relentless gauntlet of Wigglers, Amazing Flying Hammer Brothers, Jumping Piranha Plants, Bullet Bill cannons, pipes that require springboards to jump over (said springboards needing to be carried across several screens), and various other hazards.

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*** Tubular (level (course 2) is a notorious example. The entire stage is basically making it across a giant pit with the P-Balloon Power Balloon Power-Up, except you need to actually stop and hit certain blocks to find more balloons, or else you're not gonna make it in time. On top of that, thanks to this, you're basically a OneHitPointWonder, and you have to make it through fairly difficult attack patterns to hit said blocks. (Unless you can pull off the P-Balloon Power Balloon glitch (holding left and right at the same time, which is easy for [=ROMs=] but damn near impossible for an SNES D-Pad), which makes the level easy as cake.)
*** Awesome (level (course 4) is no slouch, either. A run across a [[SlippySlideyIceWorld slippery ice world]] with kicker Koopas sending shells at you every step of the way, followed by a platforming sequence over equally slippy narrow platforms with Banzai Bills, infinite flying fish, and finally a jump boost off a flying Koopa to another slippery platform to jump a decent distance to the exit pipe.
*** Outrageous (level (course 7) is a course that definitely lives up to its name, as Mario must run a relentless gauntlet of Wigglers, Amazing Flying Flyin' Hammer Brothers, Jumping Piranha Plants, Bullet Bill cannons, Blasters, pipes that require springboards to jump over (said springboards needing to be carried across several screens), and various other hazards.
5th Jul '16 2:26:29 PM BlueGuy
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** The main level theme resembles Ross Bagdasarian's "Witch Doctor".

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** The main level theme resembles Ross Bagdasarian's "Witch Doctor".Doctor" (something which is seized upon in [[https://www.youtube.com/watch?v=_BFfSgU1_98 this]] Music/GiIvaSunner video).
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