!!YMMV tropes from the [[VideoGame/SuperMarioWorld video game]]:
* AlternateCharacterInterpretation: Does Mario callously let Yoshi fall into the pit just so he [Mario] could get a higher jump? Or is Yoshi throwing Mario off him, providing a HeroicSacrifice?
* AwesomeMusic: A bunch. The [[https://www.youtube.com/watch?v=H7bvnjQMgq4 Athletic Theme]] comes to mind.
* DemonicSpiders:
** Magikoopas - with their ability to cast homing projectiles, appear in inconvenient spots, and [[RespawningEnemies respawn]] - are one of the most dangerous enemies in the game. This is especially evident in [[GameMod ROM Hacks]] where they are inserted in [[AutoScrollingLevel Auto-Scrolling Levels]] and block-oriented puzzles.
** The fishing ghost, again especially in ROM hacks. His flame's animation is a bit sloppy meaning it sort of teleports across the screen, meaning it can easily hit you when you wouldn't expect it to.
* EnsembleDarkhorse:
** Yoshi, the biggest BreakoutCharacter aside from Luigi. His popularity led to him going from simply being a PowerUpMount to being an entire species and one of the most iconic characters of the entire franchise.
** Chargin' Chucks, who only appeared in this game and ''Yoshi's Safari'', but eventually proved popular enough to finally make a reappearance in ''VideoGame/SuperMario3DWorld''.
* FanNickname: You can tell if someone's a fan of LetsPlay/{{Raocow}} by if they refer to Chargin' Chucks as "Charlies" and Yoshi as "[[ButtMonkey Stupid Horse]]".
* FandomBerserkButton: This game '''is''' ''Super Mario Bros. 4'', so don't ask Nintendo to make one. Got it?
* SugarWiki/FunnyMoments: Quite a few of the end-of-world cutscenes, but two stand out.
** For Castle #4 (Ludwig's Castle), after Mario presses the plunger, the castle takes off like a rocket, and a confused Mario watches as it soars into the air and impacts in a nearby hillside which wears a PointlessBandAid for the rest of the game.
** For Castle #5 (Roy's Castle), when Mario presses the plunger, the explosives don't go off, so he goes over to inspect them... and they blow up in his face.
* GameBreaker:
** If you have the cape, you can fly over most levels. The same goes for the blue Yoshi, which can fly after eating any Koopa. Even worse, if you have a cape and a blue Yoshi (or any Yoshi and a blue shell), you can fly for a very long time without even having to mash the button.
** The brokenness of the Cape extends to slowing down Mario's midair descent even more than either of the flight-oriented suits in ''Mario 3'', making landings a cinch, and its spin attack kills most enemies and blocks most projectile attacks, making Mario near-impervious for any reasonably skilled player.
** The blue Yoshi is broken to the point that, combined with the cape and a few timed jumps, it absolutely trivializes [[ThatOneLevel Tubular]].
** Unlike every following ''Mario'' game, you're allowed to keep any items that you have if you quit a previously completed level by pushing Start and then Select. This makes it possible not only to get out of falling into a BottomlessPit, but to go into a level, get yourself a Yoshi and then load up and extra lives and power-ups, then go back to the map and rinse and repeat. Most subsequent ''Mario'' games would redress this by reducing you back to small Mario and stripping you of anything earned in the level other than extra lives when you quit the level.
** Luigi in the GBA version is ''far'' more broken than in any other 2D Mario game. Combine the floatiness of his jumps from ''VideoGame/SuperMarioBros2'' with the tighter control and higher jumps in general of this game, and platforming is completely trivialized even without the cape.
* GoodBadBugs:
** The Wiggler glitch in Forest of Illusion 1 makes ScoringPoints ridiculously easy in the SNES version. Although the points {{cap}} is significantly lower, as there's one less digit allocated to the score display.
** The [[http://www.youtube.com/watch?v=l_K7KXEortg Ludicrous Speed]] glitch could be considered this.
* HellIsThatNoise: Despite being supposed to be the SugarWiki/MostWonderfulSound, the [[http://www.youtube.com/watch?v=SJGgpzp_lVw Keyhole sound]] effect is this for some people instead. That's why the UsefulNotes/GameBoyAdvance UpdatedRerelease [[AuthorsSavingThrow toned it down.]]
* MagnumOpus: Miyamoto has gone on record saying that ''Mario World'' is his favorite Mario game, although he contradicted that in a [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game later interview.]] Fans and critics generally agree that it's the best Mario sidescroller and a strong contender for the best Mario game in general.
* MemeticMutation:
** ''Super Mario Western'' by Music/{{Hyadain}}, a lyrical remix of World 1's theme featuring decidedly {{Gonk}} and [[DirtyOldMan skeevy]] depictions of Bowser and Mario, is often used to depict love triangles - love quadrangles if one counts poor [[HopelessSuitor Luigi]], who's depicted as being a relative {{Bishonen}}. There's also the inverse, turning everyone including Bowser into true {{Bishonen}} and Peach is even cuter.
** Throughout the game, Mario performs various methods of destroying castles after defeating the resident Koopaling. This has led to the "Mario's Castle Calamity" meme, wherein Mario tries to demolish a NighInvulnerable castle with methods that always blow up in his face.
* MostWonderfulSound:
** Some people like the wonderfully dramatic, musical sting of the keyhole exits. Also, the pronounced stomping sound of jumping on a Chargin' Chuck is so recognizable that it was brought back for their return in ''VideoGame/SuperMario3DWorld''.
** The sound the springs and note blocks make. BREE-E-E-E-E-E!!
** The [[https://www.youtube.com/watch?v=wEr09Vi_bw0 "level complete" victory music]].
* NightmareFuel: The autumn koopa sprites invoke this. The autumn theme altogether may even qualify, since everything is dying.
** Mario's death animation, which features his eyes becoming red.
** Wendy and Lemmy, the Koopalings who are defeated by falling into lava. They let out a screech of agony as they presumably [[FamilyUnfriendlyDeath burn to death]].
* SnarkBait:
** In the SNES vs. Mega Drive/Genesis UsefulNotes/ConsoleWars, it was this game that received the full force of Sega's bile for being the direct competitor to the ''Franchise/SonicTheHedgehog'' series, and was constantly lambasted in all ''Sonic'' media (sometimes via LawyerFriendlyCameo) for being 'slow', 'boring', 'old-fashioned', 'childish', etc. etc.
** It extended to some of the other systems as well. One commercial for the [=TurboGrafx=] 16 starts with "The passive type plays Nintendo" with ''Super Mario World'' shown (hilariously, the next part says "The aggressive type plays Sega" with a clip from ''Sonic the Hedgehog'' playing).
* SuspiciouslySimilarSong:
** A very minor variation. A theme in the [[http://www.youtube.com/watch?v=zqFtW92WUaI Castle BGM]] appears to be derived from one of the later sections of ''Music/ToccataAndFugueInDMinor''.
** The main level theme resembles Ross Bagdasarian's "Witch Doctor".
* ThatOneLevel:
** Sunken Ghost Ship, the final level before the Valley of Bowser. The section with Boos randomly appearing out of nowhere is quite frustrating, even when you realize that if you stay in one place, they can't get you.
** [[BrutalBonusLevel Special World]] is full of them.
*** Tubular (level 2) is a notorious example. The entire stage is basically making it across a giant pit with the P-Balloon Power-Up, except you need to actually stop and hit certain blocks to find more balloons, or else you're not gonna make it in time. On top of that, thanks to this, you're basically a OneHitPointWonder, and you have to make it through fairly difficult attack patterns to hit said blocks. (Unless you can pull off the P-Balloon glitch (holding left and right at the same time, which is easy for [=ROMs=] but damn near impossible for an SNES D-Pad), which makes the level easy as cake.)
*** Awesome (level 4) is no slouch, either. A run across a [[SlippySlideyIceWorld slippery ice world]] with kicker Koopas sending shells at you every step of the way, followed by a platforming sequence over equally slippy narrow platforms with Banzai Bills, infinite flying fish, and finally a jump boost off a flying Koopa to another slippery platform to jump a decent distance to the exit pipe.
*** Outrageous (level 7) is a course that definitely lives up to its name, as Mario must run a relentless gauntlet of Wigglers, Amazing Flying Hammer Brothers, Jumping Piranha Plants, Bullet Bill cannons, pipes that require springboards to jump over (said springboards needing to be carried across several screens), and various other hazards.
* UnwinnableByInsanity: {{YouTube}}r nathanisbored demonstrates several (mostly very esoteric) ways to trap yourself in ''VideoGame/SuperMarioWorld'' levels in his ''Let's Glitch Super Mario World'' series. [[https://www.youtube.com/watch?v=4WjYxb5Ernk&index=45&list=PLPKdk0q-d9_kFh0SqZMXOu0yBK70CfH-L This video]] contains two of them. His Ghost Ship one demonstrates another.
* VindicatedByHistory: While ''Super Mario World'' was always a big seller and well-loved, it was largely overshadowed by ''VideoGame/SonicTheHedgehog1'' around their release dates since the latter had a much larger marketing push by Sega of America that lobbed endless insults at the game. Nowadays, it's a contender for best game in the series and one of the best games of all time. The main reason why is that ''Super Mario World'' was the first ''Mario'' platformer to heavily incorporate alternate paths that lead to alternate levels, creating a great sense of nonlinearity and choice. It only took time to discover all of the secrets.
* {{Woolseyism}}:
** The flavor text that appears after Mario defeats a Koopaling was originally uniform and didn't even list the specific Koopaling by name. Their names being mentioned as well as implied character traits (Wendy apparently liking to sing, Ludwig doing symphonies, and Iggy being demented) were added in by the NOA localizers.
** Notably averted with the Koopalings' names. ''Super Mario World'' is the first game to give the Koopalings names in the Japanese version, and the names adopted were the same as the ones the games English localization created. Even then, the player has to stick around to the end of the end credits just to find them.
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!!YMMV tropes from the [[WesternAnimation/SuperMarioWorld TV series]]:

* {{Anvilicious}}: The nutrition lesson in "King Scoopa Koopa" isn't carried out discreetly, particularly when Mario orders the cave people to eat their vegetables.
* BigLippedAlligatorMoment: In "Party Line", a gigantic dinosaur appears from out of nowhere, threatening to eat the Mario Bros., Yoshi and Princess.
* BizarroEpisode: "Fire Sale", which almost looked more like an episode from [[WesternAnimation/TheAdventuresOfSuperMarioBros3 the previous cartoon]].
%%* CultClassic
* EarWorm:
** "[[http://www.youtube.com/watch?v=ctvW3eBcSqg Super Mario, Super Mario, Super Mario! [deep voice] World.]]"
** Kootie Pie's [[TheVillainSucksSong Villain Sucks Song]] is also catchy.
* FamilyUnfriendlyAesop: "A Little Learning": Sorry, Princess, some people are just born evil, and can't be changed by any show of compassion, so don't even try integrating them into society!
* FountainOfMemes: The entire series, "Mama Luigi" in particular. The latter episode is perhaps the most infamous, because of how quotable ''all'' of the lines are.
* FunnyAneurysmMoment: "Rock TV", likely a TakeThat to the FCC enacting the Children's Television Act, became this after the cancellation of ''WesternAnimation/CaptainNTheGameMaster'' and all other Saturday morning cartoons on Creator/{{NBC}} a year later.
* HilariousInHindsight:
** Again, "Rock TV", which has the parts where Mario and Luigi wrestle. [[Series/TheSuperMarioBrosSuperShow Mario was originally voiced by a pro wrestler.]]
** During Koopa's flashback in in that same episode, there is a ''WheelOfFortune'' puzzle that is three letters in length (DUH). One year after this episode aired, the actual show would begin using three-letter puzzles in the Bonus Round.
** Cheatsy's last line in "Gopher Bash" is "I hate those plumbers." Two years later, [[WesternAnimation/AdventuresOfSonicTheHedgehog Dr. Robotnik]] would bellow a similar lament as his catchphrase: "I HATE THAT HEDGEHOG!"
* IdiotPlot: "Fire Sale", "Send in the Clown" and "Ghosts 'R' Us".
* MemeticMutation: The entirety of the "Mama Luigi" episode, particularly "That's ''Mama'' Luigi to you, Mario! *wheeze*" Other notable quotes include: "Well, it's like they say in Brooklyn: Early to bed, early to catch the worm. Or, is it the bagel?", "Mario, wherever you are, '''[[LargeHam HHEEEEEEELLLLLLPPPPPP]]'''!!!", and "Luigi, King Koopa has the princess locked up in his Coney Island Disco Palace!"
** From "The Yoshi Shuffle": "It's a ''stone'', Luigi; you didn't make it!"
*** "It's a football! I chiseled it!"
** "Fireballs! Yum!"
** "This is a '''vol-cay-no!'''"
** ''"ItsAllMyFault!!!"'' (Not the TropeNamer, but close enough.)
** [[BigEater Oogtar eat Ghosts for breakfast.]] [[ExtremeOmnivore (among other things...)]]
** "A magic balloon!"
** "I found myself face to face with a ''Fiiiiire Sumo''!"
** "Mama? MAMA LUIGI! HAHAHAHAHAHAHA!"
* {{Mondegreen}}: "Oogtar promise be good caveboy for rest of life!" is usually quoted as "gay boy" due to this and the below trope.
* ReplacementScrappy: Oogtar, who replaced Toad.
%%* SoBadItsGood
* SuspiciouslySimilarSong: Once again, each episode contains a musical montage. Except this time they used this from the start rather than using a cover song. For example, "Ghosts R' Us" uses a knockoff of [[http://en.wikipedia.org/wiki/Michael_Jackson%27s_Thriller Thriller]], "Born to Ride" uses one of [[http://en.wikipedia.org/wiki/Born_to_Be_Wild Born to be Wild]], etc.
* TheyWastedAPerfectlyGoodPlot: "King Scoopa Koopa" devolved from a critique on the fast food industry and obesity to a SpaceWhaleAesop by having Luigi, Yoshi and the cave people turn into Chickadactyls.
* WhatAnIdiot: See [[WhatAnIdiot/SuperMarioBros this page.]]
* XMeetsY: Modern ''VideoGames/SuperMarioBros'' mixed with stone-age ''WesternAnimation/TheFlintstones''.