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Elegant Dream is, ironically, a nightmare

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** The Elegant Dream fight from ''R'' is a boss that does everything it can to make placing your bombs properly as difficult as possible. You're supposed to land a hit on each of its wing in order to stun it and deal damage, but there are many things going against you. The battle arena is quite big and a large part of the center and the corners are filled with ice blocks[[note]]which means you can't stop or place bombs on them[[/note]], the mech moves fairly quickly and loves to fake you out while you have limited moving in response, only some of its attacks let you damage to wings, and even when it is stunned you can only barely damage it safely from the opposite side of the arena with max flame (or just take a death and try to damage it faster while your invincible from respawning). If you get unlucky, you can get stuck in a loop of not being able to hit the wings, then being in the wrong place when it does let you.
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** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to hell and back by making them slower and unable to get through obstacles.

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** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game game, may change directions randomly and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to hell and back by making them slower and unable to get through obstacles.

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** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to heck by making them slower and unable to get through obstacles.

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** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world, world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to heck hell and back by making them slower and unable to get through obstacles.


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* HilariousInHindsight: With the reveals of [[Franchise/RatchetAndClank Ratchet and Clank]] and [[VideoGame/MetalGear Raiden]] as guest characters in ''Super Bomberman R'', this will make the game the second time [[VideoGame/PlayStationAllStarsBattleRoyale the cyborg ninja can fight the space-faring duo.]]
** Now with Toro Inoue and [[VideoGame/ApeEscape a Pipo Monkey]] joining in, ''Super Bomberman R'' is basically becoming a ''PlayStation All-Stars'' [[https://twitter.com/MrGhostIon/status/1042518839483817984 reunion.]]
* {{Narm}}: "[[https://youtu.be/PX_CaXBBbg8?t=1m7s OH I MESSED UP!!]]" White Bomber sounds more like he got a bad grade on a test than being crushed by something, doesn't he? (Video contains '''spoilers'''.)
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* NightmareFuel: The clown boss from the first game and the sun boss from the second, both for their hyper realistic facial expressions that were the UncannyValley incarnate.

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* NightmareFuel: The clown boss from the first game and the sun boss from the second, both for their hyper realistic facial expressions that were are the UncannyValley incarnate.

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* ThatOneBoss: Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.



** The boss of the 4th world in ''Super Bomberman''. You are supposed to push it towards the elctrified walls through the force of your explosions. Easy enough if you have max, or at least great, firepower (or perhaps a second player), but extremely difficult if you have anything below. The game also doesn't explain this, meaning it's entirely possible for a player to keep blasting the boss endlessly while unaware that they're not progressing at all.

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** The boss of the 4th world in ''Super Bomberman''. You are You're supposed to push it towards into the elctrified walls electricity through the force of your explosions. Easy enough if you have max, or at least great, firepower (or perhaps a second player), but extremely difficult if you have anything below. The game also doesn't explain this, meaning it's entirely possible for a player to keep blasting the boss endlessly while unaware that they're not progressing at all.all.
** Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.

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* NightmareFuel: The clown boss from the first game and the sun boss from the second.

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* NightmareFuel: The clown boss from the first game and the sun boss from the second.second, both for their hyper realistic facial expressions that were the UncannyValley incarnate.


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* ThatOneBoss:
** The boss of the 4th world in ''Super Bomberman''. You are supposed to push it towards the elctrified walls through the force of your explosions. Easy enough if you have max, or at least great, firepower (or perhaps a second player), but extremely difficult if you have anything below. The game also doesn't explain this, meaning it's entirely possible for a player to keep blasting the boss endlessly while unaware that they're not progressing at all.
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** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They could be hurt only from behind and had much more HP than any other enemy in the game. One could even view them as an example of BossInMookClothing since the game was merciful enough to pit you against just two of those at a time.

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** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They could can be hurt only from behind and had much more HP than any other enemy in the game. One could even view It's to the point that one can treat them as an example of BossInMookClothing since the game was is merciful enough to pit you against just two of those at a time.
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*** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to heck by making them slower and unable to get through obstacles.

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*** ** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to heck by making them slower and unable to get through obstacles.

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*** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world, are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' {{Nerf}}ed them to heck by making them slower and unable to get through obstacles.



*** [[https://bomberman.fandom.com/wiki/Pakupa Pakupa]], the blue bomb eaters. Not only did they require three hits to defeat, they also rendered bombs useless by eating them, meaning that if you have no access to remote bombs, you will have to rely on impecable timing to have any hope against them.
*** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' nerfed them to heck by making them slower and unable to get through obstacles.

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*** [[https://bomberman.fandom.com/wiki/Pakupa Pakupa]], the blue bomb eaters. Not only did do they require three hits to defeat, they also rendered render bombs useless by eating them, meaning that if them (and they rush towards bombs whenever you set them nearby). If you have no access to remote bombs, you will have to rely on impecable timing to have any your only hope against them.
*** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that ''Super Bomberman 5'' nerfed them to heck by making them slower and unable to get through obstacles.
those things will be an impecable sense of timing.
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** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They could be hurt only from behind and had much more HP than any other enemy in the game. One could even view them as an example of BossInMookClothing since the game was merciful enough to pit you against just two of them at a time.

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** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They could be hurt only from behind and had much more HP than any other enemy in the game. One could even view them as an example of BossInMookClothing since the game was merciful enough to pit you against just two of them those at a time.

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** Pre-release thoughts on ''Super Bomberman R'' were pretty mixed. Some are excited for it as the ideal ''Switch'' game that could show a return to form for ''Konami'', others feel that it's a cheap cash-in that's not worth more than $20.

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** Pre-release thoughts on After the initial buzz about Bomberman's big return, ''Super Bomberman R'' were pretty mixed. Some fell into this. A good number of fans are still excited for it as to know that Konami still cares about Bomberman and that the ideal ''Switch'' game that could show a return to form for ''Konami'', is looking good, especially since former ''Bomberman'' devs are working on it. However, others feel think that everything that the fanbase doesn't like about Konami will still rear its ugly head and ultimately ruin the game and possibly kill the franchise for good.
** After a release of the opening cinematic for ''R'', the dubbed voice acting of the game has become polarizing. A handful of fans see it as grating and annoying, while another camp sees it as charming and welcome unique voice actors for each of the bombers. Some TakeAThirdOption and say that while it does sound cheesy, it helps hammer in the game's vibe of being something like a Saturday morning cartoon or badly dubbed 50's anime.
** While Pyramid Head, Vic Viper, and Belmont Bomber were more greeted with surprise than anything, the second wave of DLC bombers being [[VideoGame/RumbleRoses Reiko Hinomoto]] along with [[VideoGame/ZoneOfTheEnders Anubis and Jehuty]] has issued a divisive split in the fanbase. Either crossing over with Konami's other [=IPs=] is still a bad idea and Konami needs to focus on bringing in bombers from the previous games, or
it's completely fine and they can hope for returning bombers after a cheap cash-in that's not worth few more than $20.waves.



* DemonicSpiders:
** The first game had those floating knight armors ([[https://bomberman.fandom.com/wiki/Yoroisu Yoroisu]]) in the final world. They could be hurt only from behind and had much more HP than any other enemy in the game. One could even view them as an example of BossInMookClothing since the game was merciful enough to pit you against just two of them at a time.



* ItsEasySoItSucks: Averted. Despite most of the games being easy to finish (especially ''Super Bomberman 4''), they are loved by the fans.

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* ItsEasySoItSucks: Averted. Despite most GoddamnedBats:
** The first game had several:
*** The worst
of them had to be the games living bombs (Bakuda/Mechabomb), especially if they were close to the LevelGoal portal (since detonating a bomb near those ended in dead enemies being easy revived, potentially undoing all your work in the level so far).
*** [[https://bomberman.fandom.com/wiki/Pakupa Pakupa]], the blue bomb eaters. Not only did they require three hits
to finish (especially defeat, they also rendered bombs useless by eating them, meaning that if you have no access to remote bombs, you will have to rely on impecable timing to have any hope against them.
*** [[https://bomberman.fandom.com/wiki/Kinkaru Kinkaru]], the little gold coins in the circus world are among the fastest enemies in the game and can bypass soft blocks. They were so annoying that
''Super Bomberman 4''), they are loved 5'' nerfed them to heck by the fans.making them slower and unable to get through obstacles.
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* EvilIsCool: The Five Dastardly Bombers.
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** Plasma Bomber and Kareoke/[[spoiler:Pretty]] Bomber are this in ''Super Bomberman R'', albeit in a DifficultButAwesome way. Kareoke Bomber's Kareoke Bomb takes an excruciatingly long time to detonate normally, but as soon as an enemy steps into its explosion range, it starts flashing and goes off in less than a second. Plasma Bomber's Plasma Bomb has a variable fuse length based on how long you hold B down, with the default time to explosion being a little over a second. Using either carelessly will result in lots and lots of self-destruction, but they're the closest thing in the game to the traditional Remote Bomb, which says a lot all by itself. Plasma Bomber in particular can basically ''shred'' the bosses.

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** Plasma Bomber and Kareoke/[[spoiler:Pretty]] Karaoke/[[spoiler:Pretty]] Bomber are this in ''Super Bomberman R'', albeit in a DifficultButAwesome way. Kareoke Karaoke Bomber's Kareoke Karaoke Bomb takes an excruciatingly long time to detonate normally, but as soon as an enemy steps into its explosion range, it starts flashing and goes off in less than a second. Plasma Bomber's Plasma Bomb has a variable fuse length based on how long you hold B down, with the default time to explosion being a little over a second. Using either carelessly will result in lots and lots of self-destruction, but they're the closest thing in the game to the traditional Remote Bomb, which says a lot all by itself. Plasma Bomber in particular can basically ''shred'' the bosses.
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* AwesomeMusic:

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* AwesomeMusic:SugarWiki/AwesomeMusic:
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Understatement is for In Universe use only.


** ''Super Bomberman R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]]. A later update brought in a Bubblehead Nurse to go alongside him.

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** ''Super Bomberman R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from what is, on its best day, a universe that is [[{{Understatement}} not so cheery]].CrapsackWorld. A later update brought in a Bubblehead Nurse to go alongside him.
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Xavier Woods. You're thinking of Xander Mobus.


** How about Xander Woods of ''Wrestling/TheNewDay'' showing up?

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** How about Xander Xavier Woods of ''Wrestling/TheNewDay'' showing up?
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** How about Xander Woods of ''Wrestling/TheNewDay'' showing up?
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* ThatOneBoss: Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes.

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* ThatOneBoss: Most of The Dastardly Bombers in ''R'' can be considered this, but Karaoke Bomber in particular has a nasty habit of running up to you and placing her proximity bomb, which is almost always immediately detonated because you're too close. Which can easily kill you while she quickly escapes. Though alternatively, you can easily set her up to be [[HoistByHisOwnPetard caught in her own blasts within the first few seconds of the fight]] if you're quick enough and willing to risk losing a life in the process... but then she gets the [[HumongousMecha Elegant Dream]] out and things only get worse.
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Moar typoz


** The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.

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** The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in from the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.



* NightmareFuel: The clown boss in the first game and the sun boss in the second.

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* NightmareFuel: The clown boss in from the first game and the sun boss in from the second.
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Typos


* NightmareFuel: The clown boss in ''1'' and the sun boss in ''2''.

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* NightmareFuel: The clown boss in ''1'' the first game and the sun boss in ''2''.the second.



** The Jehuty and Anubis ships from ''VideoGame/ZoneoftheEnders'' are also a fairly peculiar choice given their series infamously being overshadowed by ''Metal Gear Solid 2''[='=]s ''demo'' along with their... questionable cockpit placements.

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** The Jehuty and Anubis ships from ''VideoGame/ZoneoftheEnders'' ''VideoGame/ZoneOfTheEnders'' are also a fairly peculiar choice given their series infamously being overshadowed by ''Metal Gear Solid 2''[='=]s ''demo'' along with their... questionable cockpit placements.
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** Plasma Bomber and Kareoke/[[spoiler:Pretty]] Bomber are this in ''Super Bomberman R'', albeit in a DifficultButAwesome way. Kareoke Bomber's Kareoke Bomb takes an excruciatingly long time to detonate normally, but as soon as an enemy steps into its explosion range, it starts flashing and goes off in less than a second. Plasma Bomber's Plasma Bomb has a variable fuse length based on how long you hold B down, with the default time to explosion being a little over a second. Using either carelessly will result in lots and lots of self-destruction, but they're the closest thing in the game to the traditional Remote Bomb, which says a lot all by itself. Plasma Bomber in particular can basically ''shred'' the bosses.
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Why I like the yellow Louie.

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** Despite being [[TierInducedScrappy largely useless]] in normal mode, the yellow Louie in ''Super Bomberman 3'' and ''Super Bomberman 5'' is this in battle mode, since it can easily trap opponents with no way out, making for an easy kill once the arena starts closing. Unfortunately, [[BoringButPractical this can be boring]] if there's a lot of time left on the clock.

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Fixing example indentation.


* AuthorsSavingThrow: Patch 1.3 of ''Super R'' vastly improves the framerate (at the cost of resolution and graphics), controls, lag, Story Mode camera, adds adjustable difficulty for AI, and adds free stage DLC on top of that.
** This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bros. the option to use the abilities of any unlocked characters.
* AwesomeMusic: The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.
** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]], and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].
** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler's]] final boss themes in ''Super R'' are spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly climactic.]]]]
* BrokenBase:

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* AuthorsSavingThrow: Patch 1.3 of ''Super Bomberman R'' vastly improves the framerate (at the cost of resolution and graphics), controls, lag, Story Mode camera, adds adjustable difficulty for AI, and adds free stage DLC on top of that.
**
that. This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bros. the option to use the abilities of any unlocked characters.
* AwesomeMusic: AwesomeMusic:
**
The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in the first ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.
** *** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]], and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].
** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler's]] final boss themes in ''Super Bomberman R'' are spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly climactic.]]]]
* BrokenBase: BrokenBase:



** ''Super Bomberman 2'' is this to the original, due to the lack of co-op and a more "adventure-like" approach that would eventually be dropped in subsequent games.



** ''Super Bomberman 2'' to the original, due to the lack of co-op and a more "adventure-like" approach that would eventually be dropped in subsequent games.



* GameBreaker: In all five games, the remote control bombs make the game much easier, especially the boss battles. (Which may explain why they don't show up in ''R''.)
** ''Super Bomberman 1'' lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of MercyInvincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (that is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...

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* GameBreaker: GameBreaker:
**
In all five games, the remote control bombs make the game much easier, especially the boss battles. (Which This may explain why they don't show up in ''R''.)
''R''.
** The first ''Super Bomberman 1'' Bomberman'' lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of MercyInvincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (that is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...



* NarmCharm: The pre-release cinematic for ''Super R'' seems to be intentionally going for this with its cartoonish villain, SoBadItsGood voice acting, and lighthearted tone, and it's a treat.

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* NarmCharm: The pre-release cinematic for ''Super Bomberman R'' seems to be intentionally going for this with its cartoonish villain, SoBadItsGood voice acting, and lighthearted tone, and it's a treat.



** The yellow Louie in the normal mode of ''Super Bomberman 3''. On paper, his power-up looks good for stages (push blocks), but it's impractical since the items vanish from pushed blocks. Also, he is completely useless for boss battles.

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** The yellow Louie in the normal mode of ''Super Bomberman 3''.3'' and ''Super Bomberman 5''. On paper, his power-up looks good for stages (push blocks), but it's impractical since the items vanish from pushed blocks. Also, he is He's also completely useless for boss battles.



** Again, the yellow Louie in ''Super Bomberman 5'', for the same reasons.



** ''Super R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]]. A later update brought in a Bubblehead Nurse to go alongside him.

to:

** ''Super Bomberman R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]]. A later update brought in a Bubblehead Nurse to go alongside him.
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** ''Super R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]].

to:

** ''Super R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]]. A later update brought in a Bubblehead Nurse to go alongside him.
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** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]] and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].
** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler]]'s final boss themes in Super R is spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly cliamtic.]]]]

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** The whole soundtrack of the first game is generally considered excellent and memorable. In particular, Areas [[https://www.youtube.com/watch?v=RTfnG7yu-24 2]], [[https://www.youtube.com/watch?v=LcTQSOBvB-g 3]] 3]], and [[https://www.youtube.com/watch?v=PS7AIbH9Tp4 6]].
** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler]]'s Buggler's]] final boss themes in Super R is ''Super R'' are spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly cliamtic.climactic.]]]]



** Pre-release thoughts on ''Super Bomberman R'' were pretty mixed. Some are excited for it as the ideal ''Switch'' game that could show a return to form for ''Konami'', others feel that it's a cheap cash in that's not worth more than $20.

to:

** Pre-release thoughts on ''Super Bomberman R'' were pretty mixed. Some are excited for it as the ideal ''Switch'' game that could show a return to form for ''Konami'', others feel that it's a cheap cash in cash-in that's not worth more than $20.



** The brown Louie in ''Super Bomberman 3''. He has the line bomb power up, which sendsall your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
** Most of the mechanical eggs in ''Super Bomberman 4'', especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies), and the Fly Turtle (A powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. Sadly, he has been nerfed in the Tournament Mode update, as his ability requires a cooldown before it can be used again.

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** The brown Louie in ''Super Bomberman 3''. He has the line bomb power up, which sendsall sends all your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
** Most of the mechanical eggs in ''Super Bomberman 4'', especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies), and the Fly Turtle (A (a powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, single-player, this renders him borderline invincible to all but a handful of enemies. Sadly, he has been nerfed in the Tournament Mode update, as his ability requires a cooldown before it can be used again.



** The yellow Louie in the normal mode of ''Super Bomberman 3''. On the paper, his power up looks good for stages (push blocks), but it's unpractical since the items vanish from pushed blocks. Also, he is completely useless for boss battles.
** The Bomberman in the battle mode of ''Super Bomberman 4'' for not having super attacks.
** Again the yellow Louie in ''Super Bomberman 5'', for the same reasons.

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** The yellow Louie in the normal mode of ''Super Bomberman 3''. On the paper, his power up power-up looks good for stages (push blocks), but it's unpractical impractical since the items vanish from pushed blocks. Also, he is completely useless for boss battles.
** The basic Bomberman in the battle mode of ''Super Bomberman 4'' for not having super attacks.
** Again Again, the yellow Louie in ''Super Bomberman 5'', for the same reasons.



* ViewerGenderConfusion: The Green Bomberman in ''R'' is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding voice and his [[BlushSticker cheek blushes]].

to:

* ViewerGenderConfusion: The Green Bomberman in ''R'' is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding gender-neutral-sounding voice and his [[BlushSticker cheek blushes]].
Is there an issue? Send a MessageReason:
Pyramid Head's nerf also applies to singleplayer and multiplayer now.


** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. He's nerfed in Tournament Mode, however, as his stats are always minimal.

to:

** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. He's Sadly, he has been nerfed in the Tournament Mode, however, Mode update, as his stats are always minimal.ability requires a cooldown before it can be used again.
Is there an issue? Send a MessageReason:
None


** This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bors. the option to use the abilities of any unlocked characters.
* AwesomeMusic: The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in the first Super Bomberman is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.

to:

** This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bors.Bros. the option to use the abilities of any unlocked characters.
* AwesomeMusic: The [[http://www.youtube.com/watch?v=FE-FPF4BgNI boss theme]] in the first Super Bomberman ''Super Bomberman'' is surprisingly epic, and gives a vibe like "This is for the city!", which fits that game's setting on Earth instead of across different planets out in space.



** ''Super Bomberman 5''. Most of the game reuse assets from previous games (stage sprites) and most of stages are completely static with no animation. Most of the fandom considers it a good Bomberman but with some shortcomings which put it behind the other games (especially 3 and 4).

to:

** ''Super Bomberman 5''. Most of the game reuse reuses assets from previous games (stage sprites) and most of the stages are completely static with no animation. Most of the fandom considers it a good Bomberman ''Bomberman'', but with some shortcomings shortcomings, which put it behind the other games (especially 3 ''3'' and 4).''4'').



* GameBreaker: In all five games, the remote control bombs make the game much more easier, especially the boss battles. (Which may explain why they don't show up in ''R''.)
** ''Super Bomberman 1'' lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of MercyInvincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (That is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...
** The brown Louie in ''Super Bomberman 3''. He has the line bomb power up which send all your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
** Most of the mechanical eggs in ''Super Bomberman 4'', especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies) and the Fly Turtle (A powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. He's nerfed in Tournament Mode however as his stats are always minimal.

to:

* GameBreaker: In all five games, the remote control bombs make the game much more easier, especially the boss battles. (Which may explain why they don't show up in ''R''.)
** ''Super Bomberman 1'' lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly. Every level also starts with a ridiculous amount of MercyInvincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The addition of Passwall and Bombpass (That (that is, passing through destructible blocks and your own bombs) makes it even easier. Woe unto you if you fall to your own hubris and lose all those cool toys, though...
** The brown Louie in ''Super Bomberman 3''. He has the line bomb power up up, which send all sendsall your bombs in a line. Combine him with remote control bombs and all boss battles become a piece of cake.
** Most of the mechanical eggs in ''Super Bomberman 4'', especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies) enemies), and the Fly Turtle (A powerful suicide attack). Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks.
** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. He's nerfed in Tournament Mode however Mode, however, as his stats are always minimal.



** The Jehuty and Anubis ships from VideoGame/ZoneoftheEnders are also a fairly peculiar choice given their series infamously being overshadowed by Metal Gear Solid 2's ''demo'' along with their... Questionable cockpit placements.
* ViewerGenderConfusion: The Green Bomberman in ''R'' is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding voice and his cheek blushes.

to:

** The Jehuty and Anubis ships from VideoGame/ZoneoftheEnders ''VideoGame/ZoneoftheEnders'' are also a fairly peculiar choice given their series infamously being overshadowed by Metal ''Metal Gear Solid 2's 2''[='=]s ''demo'' along with their... Questionable questionable cockpit placements.
* ViewerGenderConfusion: The Green Bomberman in ''R'' is fairly easy to mistake for a female character, given his somewhat gender neutral-sounding voice and his [[BlushSticker cheek blushes.blushes]].

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Is there an issue? Send a MessageReason:
None


** This continued with their second update which not only added even more characters and stages, but a brand new story level and Tournament Mode. In said Tournament Mode, they gave each character their own unique stats and the Bomberman Bors. the option to use the abilities of any unlocked characters.



** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies.

to:

** As of the free character update, [[Franchise/SilentHill Pyramid Head Bomber]] in ''R'' can easily be considered this. His special ability allows him to gain CollisionDamage at the cost of [[MightyGlacier moving at a snail's pace]]. In singleplayer, this renders him borderline invincible to all but a handful of enemies. He's nerfed in Tournament Mode however as his stats are always minimal.


Added DiffLines:

** The Jehuty and Anubis ships from VideoGame/ZoneoftheEnders are also a fairly peculiar choice given their series infamously being overshadowed by Metal Gear Solid 2's ''demo'' along with their... Questionable cockpit placements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnexpectedCharacter:
** ''Super R'' brings in [[Franchise/SilentHill Pyramid Head]], one of the most infamous rapists in gaming history, who originates from a universe that is [[{{Understatement}} not so cheery]].
** Despite her source game getting a Virtual Console release on the original Wii, it's extremely unlikely that anyone would predict [[VideoGame/PrincessTomatoInTheSaladKingdom Princess Tomato]] being added to the roster of ''R'', especially ahead of other, more popular Hudson characters like [[VideoGame/MilonsSecretCastle Milon]] or [[VideoGame/AdventureIsland Master Higgins]].
Is there an issue? Send a MessageReason:
None


** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler]]]]'s final boss themes in Super R is spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly cliamtic.]]

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** [[spoiler:[[FinalBoss Great Gattaida/Ultimate Buggler]]]]'s Buggler]]'s final boss themes in Super R is spectacular. [[https://www.youtube.com/watch?v=PN0i9xh6d4Q First phase is incredibly rocking,]] [[https://www.youtube.com/watch?v=dEWnSBHnBck second phase is incredibly cliamtic.]]]]]]

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