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* NightmareFuel: If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]



* NightmareFuel: If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]

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* PortingDisaster: When the first game was re-released on the Wii and Wii U Virtual Console, the code necessary to progress in the game (again, listed under ScrappyMechanic below) was provided in their digital manuals. But the version provided on the later Nintendo Switch Online's service ''[[https://nintendoeverything.com/startropics-for-nintendo-switch-online-lacks-code-needed-to-progress/ doesn't even have a provided manual like the Virtual Console releases did]]'', leaving the player permanently stuck in the fourth chapter without [[GuideDangIt resorting to an online guide]].



* ScrappyMechanic: The first game rather infamously has a point that you cannot pass until you enter a 3-digit code- a code that is only given to you in a letter that was attached to the game's instruction manual. ''There is no other hint in the game to tell you the code.'' These days you can just look up a walkthrough, but in the game's heyday your only options for getting further without the letter were to own the exact copy of Nintendo Power where it was given or to try every single one of the 1000 possible combinations until one works.

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* ScrappyMechanic: ScrappyMechanic:
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The first game rather infamously has a point that you cannot pass until you enter a 3-digit code- a code that is only given to you in a letter that was attached to the game's instruction manual. ''There is no other hint in the game to tell you the code.'' These days you can just look up a walkthrough, but in the game's heyday your only options for getting further without the letter were to own the exact copy of Nintendo Power where it was given or to try every single one of the 1000 possible combinations until one works.
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* FakeDifficulty: The first game's requirement of having to jump on or between tiles deliberately turns several rooms that would ordinarily be straightforward, into huge time wasters. One room in Chapter 4's dungeon even exploits this by making the tiles start falling as you scramble to hop your way across to the opposite doorway.
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* ItsHardSoItSucks: Granted it came out during a time when NintendoHard was the norm, but even then many feel the game is unncessarily cruel at times and forces an annoyingly large amount of trial and error. Then of course there is the whole code fiasco listed below.


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** Stars are basically useless: They have a chance of appearing after you kill an enemy, but it is such a low chance you may go through an entire dungeon and never even see one them. And what do you get for collecting five stars? 1 heart.
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* FirstInstallmentWins: The first game is more well-loved than the second among fans. Not only did the second game change enough to be a ContestedSequel, but prior to the VirtualConsole release of both games, there were some fans of the first game who didn't realize it even ''had'' a sequel.

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* FirstInstallmentWins: The first game is more well-loved than the second among fans. Not only did the second game change enough to be a ContestedSequel, but prior to the VirtualConsole UsefulNotes/VirtualConsole release of both games, there were some fans of the first game who didn't realize it even ''had'' a sequel.
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* FirstInstallmentWins: The first game is more well-oved than the second among fans. Not only did the second game change enough to be a ContestedSequel, but prior to the VirtualConsole release of both games, there were some fans of the first game who didn't realize it even ''had'' a sequel.

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* FirstInstallmentWins: The first game is more well-oved well-loved than the second among fans. Not only did the second game change enough to be a ContestedSequel, but prior to the VirtualConsole release of both games, there were some fans of the first game who didn't realize it even ''had'' a sequel.
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* FirstInstallmentWins: The first game is more well-oved than the second among fans. Not only did the second game change enough to be a ContestedSequel, but prior to the VirtualConsole release of both games, there were some fans of the first game who didn't realize it even ''had'' a sequel.
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* BreatherLevel: Chapter 4 in the original, unless you were playing before the Internet exploded in popularity and were completely stumped with the final puzzle. Coming after the massive difficulty spike of Chapter 3, it is impossible to die in this part, there are no dungeons, and the bulk of the level is solving a maze. The snag is that this is the level where you need to dip a physical, real life letter in water, but nowadays, you can easily find the solution online or, in Virtual Console releases, in the digital manual.
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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.

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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn completely circle you in four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.



** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes several false exits to further vex the player.

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** Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes rooms of invisible enemies and several false exits to further vex the player.
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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter.

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** [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter. You fight him on a floor that's ''solid'' conveyor belts sliding you everywhere and his primary attack is to spawn four pillars of flame around you that deal ''massive'' damage due to the sequel's lack of MercyInvincibility.
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* ScrappyMechanic: The first game rather infamously has a point that you cannot pass until you enter a 3-digit code- a code that is only given to you in a letter that was attached to the game's instruction manual. ''There is no other hint in the game to tell you the code.'' These days you can just look up a walkthrough, but in the game's heyday your only options for getting further without the letter were to own the exact copy of Nintendo Power where it was given or to try every single one of the 1000 possible combinations until one works.
** Respawning with only 3 hearts and having your weapon get weaker when you're low on health is ''not'' a good combination.
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The only actual deathtrap in that cave was the three-room medicine deathtrap, which is off the main path and well-hidden to the point that I wasn\'t even aware of its existence until the mid-to-late 00\'s.


*** That may justify the monsters, but it doesn't explain the deathtraps.
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* HilariousInHindsight: The friendly aliens' species? [[Franchise/TheElderScrolls Argonians]].
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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)

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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time ''and'' there might be bats to contend with if you haven't killed them all.)) Needless to say, you'll probably be burning through most of your health potions in the BossRush on this segment alone.
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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)

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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.time ''and'' there might be bats to contend with if you haven't killed them all.)
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* ThatOneAttack: Zoda-Y isn't particular difficult until he turns into his owl form, where his feather attack becomes an absolute nightmare to dodge (it doesn't help that it's also pushing you backwards into a nearby row of spikes at the same time.)
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** The first dungeon of Chapter 8 in the sequel. There may be a lot of health potions, but you'll sure as hell need all of them because there's ''no'' checkpoints, and it's the home of the Knight Rider (see ThatOneBoss above.) Not to mention the section that sticks you on a fast-moving conveyor belt and forces you to speed your way through forks in the road to avoid running into giant spikes ''and'' get through fast enough before you have to take even more damage to get across expanding spiked floors.
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* SugarWiki/NeedsMoreLove:
** Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).
** They did see fit to release both games on the VirtualConsole, however, indicating they are at least aware of its fanbase.
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*** That may justify the monsters, but it doesn't explain the deathtraps.

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Added an example and fixed some of the indentation.


* ContestedSequel: ''VideoGame/StarTropics 2'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change.

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* ContestedSequel: ''VideoGame/StarTropics 2'' II'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change.



* SugarWiki/NeedsMoreLove: Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).

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* SugarWiki/NeedsMoreLove: SugarWiki/NeedsMoreLove:
**
Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).



* ThatOneBoss: [[spoiler:Zoda-X]] at the end of the sequel's 4th chapter.

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* ThatOneBoss: ThatOneBoss:
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[[spoiler:Zoda-X]] at the end of the sequel's 4th chapter.



* ThatOneLevel: Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes several false exits to further vex the player.

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* ThatOneLevel: ThatOneLevel:
**
Chapter Three runs you through a series of five consecutive dungeons with few healing items. The longest and most difficult of these is the Ghost Village, which also includes several false exits to further vex the player.player.
** After leveling out a bit for a couple chapters following Ghost Village, the difficulty spikes once more in Chapter 7, with enemies suddenly dealing much more damage and able to hit you from a far greater range due to being equipped with ray guns and other such weaponry.
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* ShipTease: Mica tells Mike in a backwards message that she'll be thinking of him [[spoiler:just before she returns to her home planet with her people. Think she abducted Mike for their wedding?]]
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* FridgeLogic: If Dr. J is such a good friend to the villagers of C Island, why is his lab on the other side of a cave full of monsters from their village?

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* FridgeLogic: If Dr. J is such a good friend to the villagers of C Island, C-Island, why is his lab on the other side of a cave full of monsters from their village?



* NeedsMoreLove: Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDisContinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).

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* NeedsMoreLove: SugarWiki/NeedsMoreLove: Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDisContinuity [[CanonDiscontinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).

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* SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=1tZuNvs-GC4&feature=related The dungeon theme from the first game]]



* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=1tZuNvs-GC4&feature=related The dungeon theme from the first game]]



* NeedsMoreLove: Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDisContinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''SuperSmashBros'' (except for a mention in the Chronicle).

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* NeedsMoreLove: Although the game actually gets quite a bit of love for an NES CultClassic, Nintendo seems to [[CanonDisContinuity pretend it doesn't exist]] (thanks in no small part to it [[NoExportForYou not being released in Japan]]). For example, it's the only first-party Nintendo series not to get any representation in ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' (except for a mention in the Chronicle).
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* EthnicScrappy: Baboo. The developers refrained from giving him a goofy accent, but appearance wise he's practically a caricature of a native islander. Fat, wild hair, grass skirt...
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* ContestedSequel: StarTropics 2 was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change.

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* ContestedSequel: StarTropics 2 ''VideoGame/StarTropics 2'' was about time travel rather than messing around in the tropics, and some fans of the first game didn't like the change.
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* TheyChangedItNowItSucks: TheHappyVideoGameNerd makes the argument that the changes in the control scheme from ''[=StarTropics=]'' to ''Zoda's Revenge'' is one of the reasons the game is horrible (at least, in his opinion; he acknowledges in his ''Zoda's Revenge'' review that just as many people disagree with his opinion as agree with him).

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* TheyChangedItNowItSucks: TheHappyVideoGameNerd WebVideo/TheHappyVideoGameNerd makes the argument that the changes in the control scheme from ''[=StarTropics=]'' to ''Zoda's Revenge'' is one of the reasons the game is horrible (at least, in his opinion; he acknowledges in his ''Zoda's Revenge'' review that just as many people disagree with his opinion as agree with him).
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Zoda is really more of a Generic Doomsday Villain. None of his villainy is really played up to any great degree. Heck, he may not even know what was in the cubes, just that it was something the Argonians wanted to protect.


* CompleteMonster: Zoda is one of the most vile creatures Nintendo has ever produced. Why? Well, let's see: he is actively pursuing the three cubes so he can [[MoralEventHorizon brutally slaughter a group of children, all to ensure complete genocide of an alien race.]]

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* AccidentalNightmareFuel: If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]


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* NightmareFuel: If you get too greedy in the first treasure/potion room in the Island Tunnel, [[spoiler:you'll end up drowning in a room full of water with bones and skulls floating in it.]]
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* SequelDifficultyDrop: While some criticize the sequel due to the different control scheme (thanks to DamnYouMuscleMemory), there are others who find the game easier to handle for many of the same reasons.
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* FridgeLogic: If Dr. J is such a good friend to the villagers of C Island, why is his lab on the other side of a cave full of monsters from their village?
** That cave wasn't always full of monsters. It's suggested that prior to Dr. Jones's kidnapping, it was just an ordinary cave with only tame creatures in it, and whatever kidnapped Dr. Jones also caused the monsters to appear in the cave.

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