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* StrawmanHasAPoint: The Tal'darim are presented as fanatics attacking Raynor the moment he sets foot on their world. Raynor actually came to their worlds to [[HumansAreBastards seize the objects of their faith]] and [[MoralDissonance sell them for money]]. [[spoiler: Turns out the relics combine into the [[PhlebotinumBomb PhlebotinumBomb]], but Raynor doesn't know at the time.]]

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* StrawmanHasAPoint: The Tal'darim are presented as fanatics attacking Raynor the moment he sets foot on their world. Raynor actually came to their worlds to [[HumansAreBastards seize the objects of their faith]] and [[MoralDissonance sell them for money]]. [[spoiler: Turns out the relics combine into the [[PhlebotinumBomb PhlebotinumBomb]], PhlebotinumBomb, but Raynor doesn't know at the time.]]
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** In the campaign, Reapers are hilariously broken against the Zerg, thanks to their very high mobility and high damage against small units and buildings. Using Reapers to out-ZergRush the Zerg is intensely satisfying.
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superlative. \'Tremendous feat of badassery\' does not count. Besides, if it\'s internal consistent than it doesn\'t count anyway


** To give an example for the above, [[KillItWithFire Firebats]], a campaign-exclusive unit in this game, can be upgraded with [[ExactlyWhatItSaysOnTheTin Juggernaut]] [[TheJuggernaut Plating]], a permanent buff to all Firebats that the player creates for the rest of the campaign. This gives them +2 armor, forever, rendering them NighInvulnerable to the point where a handful of Firebats with Medic support can hold off an almost infinite number of Zerg, especially if you've purchased the ''other'' upgrade, which increases the area of effect for each Firebat's flamethrower effect, effectively turning them into walking Zerg mulchers that ''will. Not. Die.'' The amount of GameBreaker inherent in this is best summed up by the fact that a handful of Firebats, with one or two Medics per squad and perhaps a single Siege Tank or Bunker as backup, can literally [[BeyondTheImpossible hold the line against a numberless horde of Zerg units indefinitely during the "Outbreak" campaign mission, to the point where even attacking during the Night phases of the mission, which provokes even larger hordes to spawn, cannot break the line]].

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** To give an example for the above, [[KillItWithFire Firebats]], a campaign-exclusive unit in this game, can be upgraded with [[ExactlyWhatItSaysOnTheTin Juggernaut]] [[TheJuggernaut Plating]], a permanent buff to all Firebats that the player creates for the rest of the campaign. This gives them +2 armor, forever, rendering them NighInvulnerable to the point where a handful of Firebats with Medic support can hold off an almost infinite number of Zerg, especially if you've purchased the ''other'' upgrade, which increases the area of effect for each Firebat's flamethrower effect, effectively turning them into walking Zerg mulchers that ''will. Not. Die.'' The amount of GameBreaker inherent in this is best summed up by the fact that a handful of Firebats, with one or two Medics per squad and perhaps a single Siege Tank or Bunker as backup, can literally [[BeyondTheImpossible hold the line against a numberless horde of Zerg units indefinitely during the "Outbreak" campaign mission, to the point where even attacking during the Night phases of the mission, which provokes even larger hordes to spawn, cannot break the line]].line.
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** To give an example for the above, [[KillItWithFire Firebats]], a campaign-exclusive unit in this game, can be upgraded with [[ExactlyWhatItSaysOnTheTin Juggernaut]] [[TheJuggernaut Plating]], a permanent buff to all Firebats that the player creates for the rest of the campaign. This gives them +2 armor, forever, rendering them NighInvulnerable to the point where a handful of Firebats with Medic support can hold off an almost infinite number of Zerg, especially if you've purchased the ''other'' upgrade, which increases the area of effect for each Firebat's flamethrower effect, effectively turning them into walking Zerg mulchers that ''will. Not. Die.'' The amount of GameBreaker inherent in this is best summed up by the fact that a handful of Firebats, with one or two Medics per squad and perhaps a single Siege Tank or Bunker as backup, can literally [[BeyondTheImpossible hold the line against a numberless horde of Zerg units indefinitely during the "Outbreak" campaign mission, to the point where even attacking during the Night phases of the mission, which provokes even larger hordes to spawn, cannot break the line]].

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Natter and speculation, needless now that Heart of the Swarm is out.


* LikeYouWouldReallyDoIt: In the ending cutscene, [[spoiler:Tychus is ordered by Mengsk to kill the newly-deinfested Kerrigan]]. We all know it isn't going to work (particularly since [[spoiler:he'd have to go through Raynor to do it]]), but besides that it would also make about half the campaign missions [[ShaggyDogStory a complete waste of time]]. And, not to put too fine a point on it, [[ForegoneConclusion give away the ending of the game as a whole...]] It's also been mentioned in interviews and such that [[spoiler:Kerrigan will be the main character for the zerg campaign]]. With that being said, while [[spoiler:Kerrigan]] dying seemed pretty much out of the question, many fans ''were'' surprised when [[spoiler:the cure worked or at the very least ''appeared'' to have (we won't know for sure until ''Heart of the Swarm'']], since it was largely assumed [[spoiler:Kerrigan would still be infested in the expansion]]. That hair ain't dreadlocks, though.

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* LikeYouWouldReallyDoIt: In the ending cutscene, [[spoiler:Tychus is ordered by Mengsk to kill the newly-deinfested Kerrigan]]. We all know it isn't going to work (particularly since [[spoiler:he'd have to go through Raynor to do it]]), but besides that it would also make about half the campaign missions [[ShaggyDogStory a complete waste of time]]. And, not to put too fine a point on it, [[ForegoneConclusion give away the ending of the game as a whole...]] It's also been mentioned in interviews and such that [[spoiler:Kerrigan will be the main character for the zerg campaign]]. With that being said, while [[spoiler:Kerrigan]] dying seemed pretty much out of the question, many fans ''were'' surprised when [[spoiler:the cure worked or at the very least ''appeared'' to have (we won't know for sure until ''Heart of the Swarm'']], since it was largely assumed [[spoiler:Kerrigan would still be infested in the expansion]]. That hair ain't dreadlocks, though.

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** Due to how maps and scenarios are implemented, trying to download and play ''campaigns'' is significantly more of a hassle than it was for Brood War.

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** Due to how maps and scenarios are implemented, implemented (there are no campaign files and [[{{DRM}} you can't run local map files from the game itself, only what is published on Battle.net]]), trying to download and play ''campaigns'' is significantly more of a hassle than it was for the original Starcraft or Brood War.War. In fact, for quite a lot of time nobody even knew there ''was'' a working way to link maps into campaigns at all.

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* TrueArtIsAngsty: While there are many constructive criticisms of the game's story, one of the common fan complaints is that [[LighterAndSofter the sequel is not "dark" enough as its predecessors]].

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* TrueArtIsAngsty: While there are many constructive criticisms of the game's story, one of the common fan complaints is that [[LighterAndSofter the sequel is not as "dark" enough as its predecessors]].
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* TrueArtIsAngsty: While there are many constructive criticisms of the game's story, one of the common fan complaints is that [[LighterAndSofter the sequel is not "dark" enough as its predecessors]].
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*** In earlier drafts, he was [[RoboticReveal revealed to be a robot]]. This idea was discarded and replaced with a mental breakdown (probably because in a world where you can just "resocialize" people into mindless propaganda drones, going through the extra effort of building an life-like android newscaster makes absolutely no sense), but [[DummiedOut hidden model files]] of a robot Donny are still accessible.

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*** In earlier drafts, he was [[RoboticReveal revealed to be a robot]]. This idea was discarded and replaced with a mental breakdown (probably because in a world where you can just "resocialize" people into mindless propaganda drones, going through the extra effort of building an a life-like android newscaster makes absolutely no sense), but [[DummiedOut hidden model files]] of a robot Donny are still accessible.
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*** It is also possible that he's a robot [[DummiedOut based on some hidden model files]].

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*** It is also possible that he's In earlier drafts, he was [[RoboticReveal revealed to be a robot robot]]. This idea was discarded and replaced with a mental breakdown (probably because in a world where you can just "resocialize" people into mindless propaganda drones, going through the extra effort of building an life-like android newscaster makes absolutely no sense), but [[DummiedOut based on some hidden model files]].files]] of a robot Donny are still accessible.
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** Make no mistake, the first game was great, but the campaigns were repetitive and unoriginal, with 80% of the missions being nothing but "destroy the enemy base" (which was HUGE). Now, there are about four of twenty-nine missions like that (and of those, three are optional), and the rest of the [=WoL=] missions are muchmore original and funny--a TrainJob, a [[RiseToTheChallenge race against the zerg, a race against a]] ''[[RiseToTheChallenge wall of fire]]'', a scavenging mission, a ZombieApocalypse, and many others. Although [[BrokenBase others]] believe that it would have been better with ''fewer'' such creative missions.

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** Make no mistake, the first game was great, but the campaigns were repetitive and unoriginal, with 80% of the missions being nothing but "destroy the enemy base" (which was HUGE). Now, there are about four of twenty-nine missions like that (and of those, three are optional), and the rest of the [=WoL=] missions are muchmore much more original and funny--a TrainJob, a [[RiseToTheChallenge race against the zerg, a race against a]] ''[[RiseToTheChallenge wall of fire]]'', a scavenging mission, a ZombieApocalypse, and many others. Although [[BrokenBase others]] believe that it would have been better with ''fewer'' such creative missions.
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*** "[[HuskyStarcraft Banelings]], [[EarWorm banelings]], [[RuleOfThree banelings]] woaaahhh..."

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*** "[[HuskyStarcraft "[[Creator/HuskyStarcraft Banelings]], [[EarWorm banelings]], [[RuleOfThree banelings]] woaaahhh..."



** Pylo the Pylon. Appeared in a game between [=WhiteRa (DuckloadRa)=] and [=BratOk=]. Created by HuskyStarcraft to name a Pylon near the front lines, Pylo has become a sensation in the [=SC2 community=], recently spawing his own [[http://www.youtube.com/watch?v=DJ4XpUKjtgk SONG]]. Pylo appears at around 9:03 [[http://www.youtube.com/watch?v=NtUT-IAy4sA&feature=related here]].

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** Pylo the Pylon. Appeared in a game between [=WhiteRa (DuckloadRa)=] and [=BratOk=]. Created by HuskyStarcraft Creator/HuskyStarcraft to name a Pylon near the front lines, Pylo has become a sensation in the [=SC2 community=], recently spawing his own [[http://www.youtube.com/watch?v=DJ4XpUKjtgk SONG]]. Pylo appears at around 9:03 [[http://www.youtube.com/watch?v=NtUT-IAy4sA&feature=related here]].
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* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarCraftII is "En aru'din Raszagal", which means "In Memory of Raszagal".

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* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarCraftII VideoGame/StarCraftII is "En aru'din Raszagal", which means "In Memory of Raszagal".



* FoeYay: Between Tosh and Nova. According to the graphic novels, she and Tosh shared their first kiss with each other, and both of them enjoyed it. In ''StarCraftII'', Tosh has slid down the cynicism side of the SlidingScaleOfIdealismVsCynicism while Nova completed her Ghost training and was resocialized.

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* FoeYay: Between Tosh and Nova. According to the graphic novels, she and Tosh shared their first kiss with each other, and both of them enjoyed it. In ''StarCraftII'', ''VideoGame/StarCraftII'', Tosh has slid down the cynicism side of the SlidingScaleOfIdealismVsCynicism while Nova completed her Ghost training and was resocialized.
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Camel Case standardization based on official Blizzard spelling


* [[YMMV/{{StarCraft}} Starcraft's (series and first game/expansion) YMMV tab]]

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* [[YMMV/{{StarCraft}} Starcraft's [[YMMV/StarCraft StarCraft's (series and first game/expansion) YMMV tab]]



** Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Literature/InheritanceCycle over Starcraft II's story. It's either a story of equal merit that steps forward in presentation and storytelling, or the final proof that Blizzard has [[JumpingTheShark jumped the shark]] and is ruined.

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** Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Literature/InheritanceCycle over Starcraft II's ''VideoGame/StarCraftII's'' story. It's either a story of equal merit that steps forward in presentation and storytelling, or the final proof that Blizzard has [[JumpingTheShark jumped the shark]] and is ruined.



* ManlyTears: [[spoiler:These were shed by some when Raynor finally succeeded in freeing Kerrigan. Especially true for players that were hoping for this in the Brood War expansion to Starcraft 1 but, instead, had to wait 12 years for it.]]

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* ManlyTears: [[spoiler:These were shed by some when Raynor finally succeeded in freeing Kerrigan. Especially true for players that were hoping for this in the Brood War expansion to Starcraft 1 ''VideoGame/StarCraftI'' but, instead, had to wait 12 years for it.]]



* MisBlamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the CommandAndConquer series and saw Starcraft as a rival franchise. FanDumb indeed.

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* MisBlamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the CommandAndConquer ''VideoGame/CommandAndConquer'' series and saw Starcraft ''Franchise/StarCraft'' as a rival franchise. FanDumb indeed.
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* FanHater: Both the [=WoL=] and [=HotS=] campaigns spawned a large group of haters who don't just hate the story itself, but go berserk on anyone who dares say anything good about it. Some of them even [[http://www.teamliquid.net/forum/viewmessage.php?topic_id=402932 justify it by saying that they want Blizzard to suffer for making such a crappy story (which, they often say, is not an opinion, but fact), and in order to do so they need to ruin others' enjoyment of it so that they won't buy the next installment]].

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cleanup: Camel Case standardization, vessel names go in italics, Example Indentation


* [[YMMV/StarcraftIIHeartOfTheSwarm Heart of the Swarm's YMMV tab]]

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* [[YMMV/StarcraftIIHeartOfTheSwarm [[YMMV/StarCraftIIHeartOfTheSwarm Heart of the Swarm's YMMV tab]]



* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarcraftII is "En aru'din Raszagal", which means "In Memory of Raszagal".

to:

* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarcraftII StarCraftII is "En aru'din Raszagal", which means "In Memory of Raszagal".



** "Media Blitz" is pretty easy, as well. Even on Brutal difficulty, you can use the Odin to singlehandedly wipe out one of the three bases and much of a second during the "suprise attack" phase. Once the regular phase starts, a repaired Odin can singlehandedly wipe out the remaining base with little to no micromanagement. With the bases destroyed, there will be no attacks anywhere until you try to control the beacons to broadcast the signal.
* BrokenBase: Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Literature/InheritanceCycle over Starcraft II's story. It's either a story of equal merit that steps forward in presentation and storytelling, or the final proof that Blizzard has [[JumpingTheShark jumped the shark]] and is ruined.
** Now that it's out there's a bit of a Broken Base on the Zerg. Some thing they're the weakest race and are helpless before any competent Protoss or Terran, while others think they're fine and the weaker players just have yet to "click" with the race and realize their full potential and versatility. Patch 1.4 was a good example--it nerfed the Infester's Neural Parasite so it no longer affected Massive units (read: Thor, Colossus, Ultralisk), prompting some to complain that with the nerf they'll have an even harder time dealing with the other races, while others applauded the nerf for no longer allowing a handful of Infestors to incapacitate entire armies in seconds. Blizzard responded by nerfing it in a different manner, but the split was still there before they announced their decision.
** It doesn't help that the Zerg ''are'' the RedHeadedStepChild of the franchise, as their reliance on Larvae gives them ''completely'' different timings from Protoss and Terran. Even if you know what you're doing as those two races, you might be utterly lost as the Zerg, and at least some players write them off on grounds of being too much work to figure out.

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** "Media Blitz" is pretty easy, as well. Even on Brutal difficulty, you can use the Odin to singlehandedly wipe out one of the three bases and much of a second during the "suprise "surprise attack" phase. Once the regular phase starts, a repaired Odin can singlehandedly wipe out the remaining base with little to no micromanagement. With the bases destroyed, there will be no attacks anywhere until you try to control the beacons to broadcast the signal.
* BrokenBase: BrokenBase:
**
Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Literature/InheritanceCycle over Starcraft II's story. It's either a story of equal merit that steps forward in presentation and storytelling, or the final proof that Blizzard has [[JumpingTheShark jumped the shark]] and is ruined.
** Now that it's out there's a bit of a Broken Base on the Zerg. Some thing they're the weakest race and are helpless before any competent Protoss or Terran, while others think they're fine and the weaker players just have yet to "click" with the race and realize their full potential and versatility. Patch 1.4 was a good example--it nerfed the Infester's Neural Parasite so it no longer affected Massive units (read: Thor, Colossus, Ultralisk), prompting some to complain that with the nerf they'll have an even harder time dealing with the other races, while others applauded the nerf for no longer allowing a handful of Infestors to incapacitate entire armies in seconds. Blizzard responded by nerfing it in a different manner, but the split was still there before they announced their decision.
**
decision.\\
\\
It doesn't help that the Zerg ''are'' the RedHeadedStepChild of the franchise, as their reliance on Larvae gives them ''completely'' different timings from Protoss and Terran. Even if you know what you're doing as those two races, you might be utterly lost as the Zerg, and at least some players write them off on grounds of being too much work to figure out.



** Matt and the Hyperion--specifically His Bridge, which he is very protective of.

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** Matt and the Hyperion--specifically ''Hyperion''--specifically His Bridge, which he is very protective of.



* CrowningMusicOfAwesome: Terran Up the Night.

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
**
Terran Up the Night.



** Because of Matt Horner's close relationship with Raynor and the fact that they were both part of the [[LaResistance Sons of Korhal]] only to leave following the [[MoralEventHorizon fall of Tarsonis]] many have erroneously drawn the conclusion that Horner is the [[PlayerCharacter Magistrate]] from "[[StarCraft Rebel Yell]]." [[http://us.battle.net/sc2/en/game/hero/matt-horner His official backstory]], however, contradicts this, though the Magistrate did exist according to ''[[ExpandedUniverse The Queen of Blades]]'', where it's stated that he joined the [[LaResistance Sons of Korhal]] prior to the infestation of Mar Sara.
* EvenBetterSequel: Make no mistake, the first game was great, but the campaigns were repetitive and unoriginal, with 80% of the missions being nothing but "destroy the enemy base" (which was HUGE). Now, there are about four of twenty-nine missions like that (and of those, three are optional), and the rest of the [=WoL=] missions are muchmore original and funny--a TrainJob, a [[RiseToTheChallenge race against the zerg, a race against a]] ''[[RiseToTheChallenge wall of fire]]'', a scavenging mission, a ZombieApocalypse, and many others. Although [[BrokenBase others]] believe that it would have been better with ''fewer'' such creative missions.

to:

** Because of Matt Horner's close relationship with Raynor and the fact that they were both part of the [[LaResistance Sons of Korhal]] only to leave following the [[MoralEventHorizon fall of Tarsonis]] many have erroneously drawn the conclusion that Horner is the [[PlayerCharacter Magistrate]] from "[[StarCraft "[[Franchise/StarCraft Rebel Yell]]." [[http://us.battle.net/sc2/en/game/hero/matt-horner His official backstory]], however, contradicts this, though the Magistrate did exist according to ''[[ExpandedUniverse The Queen of Blades]]'', where it's stated that he joined the [[LaResistance Sons of Korhal]] prior to the infestation of Mar Sara.
* EvenBetterSequel: EvenBetterSequel:
**
Make no mistake, the first game was great, but the campaigns were repetitive and unoriginal, with 80% of the missions being nothing but "destroy the enemy base" (which was HUGE). Now, there are about four of twenty-nine missions like that (and of those, three are optional), and the rest of the [=WoL=] missions are muchmore original and funny--a TrainJob, a [[RiseToTheChallenge race against the zerg, a race against a]] ''[[RiseToTheChallenge wall of fire]]'', a scavenging mission, a ZombieApocalypse, and many others. Although [[BrokenBase others]] believe that it would have been better with ''fewer'' such creative missions.



* FoeYay: Between Tosh and Nova. According to the graphic novels, she and Tosh shared their first kiss with each other, and both of them enjoyed it. In ''StarcraftII'', Tosh has slid down the cynicism side of the SlidingScaleOfIdealismVsCynicism while Nova completed her Ghost training and was resocialized.

to:

* FoeYay: Between Tosh and Nova. According to the graphic novels, she and Tosh shared their first kiss with each other, and both of them enjoyed it. In ''StarcraftII'', ''StarCraftII'', Tosh has slid down the cynicism side of the SlidingScaleOfIdealismVsCynicism while Nova completed her Ghost training and was resocialized.



* GameBreaker: Although you'll need such upgrades for [[NintendoHard the final missions of the campaign on the harder difficulties]], it isn't hard to see why some of the campaign upgrades and abilities are exclusive to the campaign, and why some of them used to be in the multiplayer but were scrapped.

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* GameBreaker: GameBreaker:
**
Although you'll need such upgrades for [[NintendoHard the final missions of the campaign on the harder difficulties]], it isn't hard to see why some of the campaign upgrades and abilities are exclusive to the campaign, and why some of them used to be in the multiplayer but were scrapped.



* GoddamnedBats: Those annoying little broodlings that come out when you destroy a zerg building.

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* GoddamnedBats: GoddamnedBats:
**
Those annoying little broodlings that come out when you destroy a zerg building.



* GoodBadBugs: If you're having trouble deciding what to spend credits on in the Armory (because you're right--even if you get every research point and complete every mission in the game, you will not get enough credits to buy everything), then once you've gotten your protoss and zerg research maxed out, go redo any previous mission that gave you zerg or protoss research samples, and then check the research console in the lab. You'll gain extra monetary credit for the surplus samples you've collected so far, ''including'' the ones you've already cashed in. Fixed a few months after release as an Obvious Rule Patch, since the intent of limited credits was to force players to pick and choose on upgrades.

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* GoodBadBugs: GoodBadBugs:
**
If you're having trouble deciding what to spend credits on in the Armory (because you're right--even if you get every research point and complete every mission in the game, you will not get enough credits to buy everything), then once you've gotten your protoss and zerg research maxed out, go redo any previous mission that gave you zerg or protoss research samples, and then check the research console in the lab. You'll gain extra monetary credit for the surplus samples you've collected so far, ''including'' the ones you've already cashed in. Fixed a few months after release as an Obvious Rule Patch, since the intent of limited credits was to force players to pick and choose on upgrades.



* MemeticBadass: Just looking at [[TVTropes This Wiki]] shows how popular General Warfield is, even though his one appearance in the story essentially amounts to [[spoiler:[[ButtMonkey getting his ass]] [[TheWorfEffect kicked]], although in an admittedly stylish way]].

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* MemeticBadass: MemeticBadass:
**
Just looking at [[TVTropes This Wiki]] shows how popular General Warfield is, even though his one appearance in the story essentially amounts to [[spoiler:[[ButtMonkey getting his ass]] [[TheWorfEffect kicked]], although in an admittedly stylish way]].



* MemeticMutation: [[http://www.youtube.com/watch?v=YKZlcgOzi_E TERRIBLE, TERRIBLE DAMAGE!!!]]

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* MemeticMutation: MemeticMutation:
**
[[http://www.youtube.com/watch?v=YKZlcgOzi_E TERRIBLE, TERRIBLE DAMAGE!!!]]



*** Battlecruiser commanders shout "Abandon ship!" as soon as the bullets start flying. Even if they are part of a nigh-unstoppable twenty-unit group and the offending unit is a single wimpy hydralisk. Annoyingly justified by how Battlecruiser commanders follow the stereotype of the cowardly Russian submarine commander, and would understandably overreact to the slightest threat. They also yell "[[StarWars It's a trap!]]" every once in a while too.

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*** Battlecruiser commanders shout "Abandon ship!" as soon as the bullets start flying. Even if they are part of a nigh-unstoppable twenty-unit group and the offending unit is a single wimpy hydralisk. Annoyingly justified by how Battlecruiser commanders follow the stereotype of the cowardly Russian submarine commander, and would understandably overreact to the slightest threat. They also yell "[[StarWars "[[Franchise/StarWars It's a trap!]]" every once in a while too.



* MostWonderfulSound: That guitar riff that plays whenever Swann announces a new unit for you, usually with a few free samples. For that matter, the "schwoom!" sound of getting a new Achievement.

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* MostWonderfulSound: MostWonderfulSound:
**
That guitar riff that plays whenever Swann announces a new unit for you, usually with a few free samples. For that matter, the "schwoom!" sound of getting a new Achievement.



* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of Starcraft 2.
* {{Sequelitis}}: While the quality of the missions have improved, some question the changing of voice actors, especially for Kerrigan. Many players also feel that Brood War had a far better multiplayer 1 on 1 than the sequel.

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* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of Starcraft 2.''VideoGame/{{StarCraft II}}. A huge number of people picked up the game and went straight to the multiplayer.
* {{Sequelitis}}: {{Sequelitis}}:
**
While the quality of the missions have improved, some question the changing of voice actors, especially for Kerrigan. Many players also feel that Brood War had a far better multiplayer 1 on 1 than the sequel.



* TheyChangedItNowItSucks: BrokenBase aside, there were a lot of complaints about the [[EnsembleDarkhorse Siege]] [[DropTheHammer Tank]]'s acknowledgement and StopPokingMe phrases not being equal as the ones of it's {{Starcraft}} counterpart.

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* TheyChangedItNowItSucks: BrokenBase aside, there were a lot of complaints about the [[EnsembleDarkhorse Siege]] [[DropTheHammer Tank]]'s acknowledgement and StopPokingMe phrases not being equal as the ones of it's {{Starcraft}} its ''VideoGame/{{StarCraft I}}'' counterpart.

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These aren\'t YMMV. Moving.


* ArtificialStupidity: If you set up an "even" team match involving AI--you plus computers versus other computers, with all computers set to the same difficulty level--your allies will nonetheless be dumber than your opponents. The opponents move out as a team, whereas your allies [[LetsSplitUpGang do no such]] and are only likely to send help (to you ''or'' each other) if your base isn't too far away. Even if they ''do'' help, there's also a disproportionate chance that the opponents will out-macro your allies as well and thus have larger armies. And finally, the computer [[MyRulesAreNotYourRules doesn't need to scout]] to find the weakest member of your team; they just know.



* ExcusePlot: Most of the missions where you fight against the Tal'darim. Try as hard as you can, but it won't be easy to come up with an adequate reason for Raynor to fight them, and the missions themselves do nothing to drive the plot forward. Even more, the entire story is completely invalidated by ''Heart of the Swarm'', where it is revealed that the Tal'darim [[spoiler:work for Dr. Narud aka Samir Duran, the same character who gave Raynor the mission to gather the artifact pieces in the first place, therefore basically ordering him to kill his own servants for nothing]].
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* UncannyValley: Mira Han. That larger red right eye of her's alone makes her into NighmareFuel, inspite of her [[DeadpanSnarker amusing personality]].
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* StrangledByTheRedString: People who have only played the games and not [[Expanded Universe read the books]] will be somewhat surprised by how much Jim Raynor wants to save Kerrigan, as the last time they met Raynor was swearing revenge on her for Fenix's death.

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* StrangledByTheRedString: People who have only played the games and not [[Expanded Universe [[ExpandedUniverse read the books]] will be somewhat surprised by how much Jim Raynor wants to save Kerrigan, as the last time they met Raynor was swearing revenge on her for Fenix's death.
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* StrangledByTheRedString: People who have only played the games and not [[Expanded Universe read the books]] will be somewhat surprised by how much Jim Raynor wants to save Kerrigan, as the last time they met Raynor was swearing revenge on her for Fenix's death.
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** [[spoiler: Mengsk case is probably justified in the sense that he wanted Raynor alive in hopes that he would assemble the Xel'Naga artifact in deal with Kerrigan, while hoping he could whether any damage he caused in the mean time. Kerrigan goes fulls swing back her old threat in ''Heart of the Swarm''.]]
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'''Jim Raynor''': ''We are who choose to be, Matt.''\\

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'''Jim Raynor''': ''We are who we choose to be, Matt.''\\
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* ClicheStorm: All of the game. The ability of the characters to endlessly spout clichés is quite staggering.

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* ClicheStorm: All of the game. The ability of the characters to endlessly spout clichés in practically every line of dialogue is quite staggering.
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** Was Hariel Hanson truly an innocent, honest and altruistic woman, or a BitchInSheepsClothing MadScientist [[spoiler:who revealed her real self in the Haven Fall ending ?]]

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** Was Hariel Ariel Hanson truly an innocent, honest and altruistic woman, or a BitchInSheepsClothing MadScientist [[spoiler:who revealed her real self in the Haven Fall ending ?]]

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Confirmed.


* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarcraftII is "En Tarodine Raszagal", which very likely means "In Memory of Raszagal".

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* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarcraftII is "En Tarodine aru'din Raszagal", which very likely means "In Memory of Raszagal".

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* ExcusePlot: Most of the missions where you fight against the Tal'darim. Try as hard as you can, but it won't be easy to come up with an adequate reason for Raynor to fight them, and the missions themselves do nothing to drive the plot forward.

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* ExcusePlot: Most of the missions where you fight against the Tal'darim. Try as hard as you can, but it won't be easy to come up with an adequate reason for Raynor to fight them, and the missions themselves do nothing to drive the plot forward. Even more, the entire story is completely invalidated by ''Heart of the Swarm'', where it is revealed that the Tal'darim [[spoiler:work for Dr. Narud aka Samir Duran, the same character who gave Raynor the mission to gather the artifact pieces in the first place, therefore basically ordering him to kill his own servants for nothing]].
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Just realised i shouldnt put that there. sorry!


* Narm: The extremely hoarse news reporter in the Wings of Liberty campaign saying "...casualties in the billions!"
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* Narm: The extremely hoarse news reporter in the Wings of Liberty campaign saying "...casualties in the billions!"
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* ExcusePlot: Most of the missions where you fight against the Tal'darim. Try as hard as you can, but it won't be easy to come up with an adequate reason for Raynor to fight them, and the missions themselves do nothing to drive the plot forward.
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See also:
* [[YMMV/{{StarCraft}} Starcraft's (series and first game/expansion) YMMV tab]]
* [[YMMV/StarcraftIIHeartOfTheSwarm Heart of the Swarm's YMMV tab]]
----
* AlternateCharacterInterpretation: Does Matt Horner represent IncorruptiblePurePureness in the crew and the best hope for a better future in the sector ; or is he a WideEyedIdealist who only manages to survive in a CrapsackWorld by pure luck?
** Was Hariel Hanson truly an innocent, honest and altruistic woman, or a BitchInSheepsClothing MadScientist [[spoiler:who revealed her real self in the Haven Fall ending ?]]
** Donny Vermillion: [[StrawmanNewsMedia Dominion stooge]], or jaded news anchor covering for his younger, [[TheWorldMustKnowTheTruth recklessly]] [[WideEyedIdealist idealistic coworker]]?
*** It is also possible that he's a robot [[DummiedOut based on some hidden model files]].
* AngstWhatAngst: While Zeratul's certainly got quite a bit to feel bad about, he just keeps on fighting, never letting it slow him down, instead finding minor ways to let his grief out; one of his "response" quotes in StarcraftII is "En Tarodine Raszagal", which very likely means "In Memory of Raszagal".
* {{Anvilicious}}: The UNN clips are very un-subtle {{Take That}}s against certain TV news organizations and personalities.
** The game script contains this line, said by [[spoiler:a freed Dark Templar]] in "Maw of the Void":
--> ''"Truly you bring freedom to all, friend Ray-nor"''
* ArtificialStupidity: If you set up an "even" team match involving AI--you plus computers versus other computers, with all computers set to the same difficulty level--your allies will nonetheless be dumber than your opponents. The opponents move out as a team, whereas your allies [[LetsSplitUpGang do no such]] and are only likely to send help (to you ''or'' each other) if your base isn't too far away. Even if they ''do'' help, there's also a disproportionate chance that the opponents will out-macro your allies as well and thus have larger armies. And finally, the computer [[MyRulesAreNotYourRules doesn't need to scout]] to find the weakest member of your team; they just know.
* BreatherLevel:
** "Cutthroat." The first objective is to collect 6,000 minerals before your opponent who has four bases. However, even on Brutal difficulty his defenses around the three auxiliary bases is light so you can steamroll them, all but halting his collection and giving you his mineral fields, in addition to the fact you can just collect scrap scattered around the map to make the money. And once you get that objective you're rewarded a full second base with pretty much every building you could need except Starports, including two Barracks and two Factories, and a full army of mercenary-type units that have increased health and power compared to their normal counterparts.
** "Maw of the Void" actually encourage you to take your time building up a huge force of nothing but Battlecruisers and then steamroll the opponents from one side of the map to the other one objective at a time. The fact that your base is on an island also ensures that the only assaults you'll face are from enemy air units and transports.
** Also, "Whispers of Doom." In the midst of some fairly intense Terran missions, you get to play what is essentially a Protoss tutorial level.
** "Engine of Destruction" gives you Tychus as the most powerful unit in the entire game as [[spoiler:the Odin, a proto-type Super Thor]]. You can't command Tychus directly but he'll try to take out five enemy bases all on his own, and as long as you send a few [=SCVs=] and Science Vessels to repair him along the way he can do it too. Later on you'll want to send a squad of anti-air units when he faces Battlecruisers, but overall you can mostly take it easy.
** "Media Blitz" is pretty easy, as well. Even on Brutal difficulty, you can use the Odin to singlehandedly wipe out one of the three bases and much of a second during the "suprise attack" phase. Once the regular phase starts, a repaired Odin can singlehandedly wipe out the remaining base with little to no micromanagement. With the bases destroyed, there will be no attacks anywhere until you try to control the beacons to broadcast the signal.
* BrokenBase: Unfortunately, this was expected. The game created this before it was even released. Features such as multiple building select split the fanbase early on on the development cycle, followed by debates over how protoss display team color, if the lurker should have been removed or not, and more. Not to mention the arguments that broke out when it was revealed that Blizzard was changing the voice actress of Kerrigan from Glynnis Talken to Tricia Helfer. And now that the game is actually out, the base has become extremely polarized, nearly to the extent of the Literature/InheritanceCycle over Starcraft II's story. It's either a story of equal merit that steps forward in presentation and storytelling, or the final proof that Blizzard has [[JumpingTheShark jumped the shark]] and is ruined.
** Now that it's out there's a bit of a Broken Base on the Zerg. Some thing they're the weakest race and are helpless before any competent Protoss or Terran, while others think they're fine and the weaker players just have yet to "click" with the race and realize their full potential and versatility. Patch 1.4 was a good example--it nerfed the Infester's Neural Parasite so it no longer affected Massive units (read: Thor, Colossus, Ultralisk), prompting some to complain that with the nerf they'll have an even harder time dealing with the other races, while others applauded the nerf for no longer allowing a handful of Infestors to incapacitate entire armies in seconds. Blizzard responded by nerfing it in a different manner, but the split was still there before they announced their decision.
** It doesn't help that the Zerg ''are'' the RedHeadedStepChild of the franchise, as their reliance on Larvae gives them ''completely'' different timings from Protoss and Terran. Even if you know what you're doing as those two races, you might be utterly lost as the Zerg, and at least some players write them off on grounds of being too much work to figure out.
* CargoShip:
** Matt and the Hyperion--specifically His Bridge, which he is very protective of.
** Tychus ''really'' likes [[spoiler:the Odin]], declaring it "the single greatest invention in the history of mankind," apparently so awesome it almost brought a tear to his eye.
** Raynor is very attached to his jukebox, the novel "Devils' Due" covering how he risked a train robbery to get it off the train with their booty, and was enraptured by it the second he saw it.
* ClicheStorm: All of the game. The ability of the characters to endlessly spout clichés is quite staggering.
--> '''Jim Raynor''': ''Tell me why I shouldn't kill you right now.''\\
'''Valerian Mengsk''': ''Because I can offer you... what you've always wanted.''\\
\\
'''Jim Raynor''': ''We are who choose to be, Matt.''\\
\\
'''Zeratul''': ''There is always hope.''
* CrazyAwesome: Tychus Findlay and Gabriel Tosh, [[CatchPhrase brother]].
* CrowningMusicOfAwesome: Terran Up the Night.
** [[http://www.youtube.com/watch?v=vyfqxU7mzyM The main theme]].
** Not precisely music, but the metal riff that plays when things get serious (the beginning of the The Dig campaign, [[spoiler:when Tosh's Specters are released from New Folsom]]) is pretty dang awesome.
* DesignatedVillain: The Tal'darim have some elements of this in the game, due to the fact that Raynor really ''is'' stealing their sacred artifacts. In the novels, it's made more clear that they're KnightTemplar ScaryDogmaticAliens, but in the game most of their villainy is offscreen.
* EnsembleDarkhorse:
** The baneling has quite a following as the "cute" zerg unit, for some reason.
** Karass. Generally considered to be "like Zeratul, but as a High Templar".
* EpilepticTrees:
** Similarities in name and nature lead to speculation that the Dark Voice was the same being as "The Voice in the Darkness" in the graphic novels. [[{{Jossed}} Blizzard has shot this theory down]].
** Because of Matt Horner's close relationship with Raynor and the fact that they were both part of the [[LaResistance Sons of Korhal]] only to leave following the [[MoralEventHorizon fall of Tarsonis]] many have erroneously drawn the conclusion that Horner is the [[PlayerCharacter Magistrate]] from "[[StarCraft Rebel Yell]]." [[http://us.battle.net/sc2/en/game/hero/matt-horner His official backstory]], however, contradicts this, though the Magistrate did exist according to ''[[ExpandedUniverse The Queen of Blades]]'', where it's stated that he joined the [[LaResistance Sons of Korhal]] prior to the infestation of Mar Sara.
* EvenBetterSequel: Make no mistake, the first game was great, but the campaigns were repetitive and unoriginal, with 80% of the missions being nothing but "destroy the enemy base" (which was HUGE). Now, there are about four of twenty-nine missions like that (and of those, three are optional), and the rest of the [=WoL=] missions are muchmore original and funny--a TrainJob, a [[RiseToTheChallenge race against the zerg, a race against a]] ''[[RiseToTheChallenge wall of fire]]'', a scavenging mission, a ZombieApocalypse, and many others. Although [[BrokenBase others]] believe that it would have been better with ''fewer'' such creative missions.
** Most people agree that the missions are a definite improvement over the first game. The point where it becomes lacking is the story presentation, dialog, and delivery.
* FanDumb: Some fans actually criticized Raynor in this version, claiming he was turned from an actually heroic character to a guy who [[spoiler:ended up killing his bestfriend to save his now evil LoveInterest. Even though it's clearly explained in the game that Kerrigan ''must'' survive for the Universe to be saved and that Raynor, being aware of this, had very good reasons to do so.]] Word Of God admitted that they [[http://us.battle.net/sc2/en/blog/7597722 handled]] [[http://us.battle.net/sc2/en/blog/7713050/StarCraft_II_Creative_Development_QA_-_Part_4-10_29_2012 characterization]] [[http://eu.battle.net/sc2/en/blog/6994174/ badly]] in the case of [[spoiler:Raynor's apparent "reversal,"]] as well. [[spoiler: The writers wanted to show that Jim Raynor changed from his previous stance of wanting to kill Kerrigan, but did not, by their own admission, show it very well. This led to the current fan annoyance/confusion.]]
* FoeYay: Between Tosh and Nova. According to the graphic novels, she and Tosh shared their first kiss with each other, and both of them enjoyed it. In ''StarcraftII'', Tosh has slid down the cynicism side of the SlidingScaleOfIdealismVsCynicism while Nova completed her Ghost training and was resocialized.
* FunnyAneurysmMoment: [[http://www.youtube.com/watch?v=j7dg9g5hoTs This 2008 video]] and its derivatives splice the Marine suit construction sequence from the teaser with the mundane outer workings of the barracks before showing the Marine being rapidly slaughtered by zerg. Funny in its execution, but come retail release, it turns out [[spoiler:Tychus, the Marine from the cutscene, ''does'' get killed, except by Raynor's hands]].
* GameBreaker: Although you'll need such upgrades for [[NintendoHard the final missions of the campaign on the harder difficulties]], it isn't hard to see why some of the campaign upgrades and abilities are exclusive to the campaign, and why some of them used to be in the multiplayer but were scrapped.
** The Zerg Infestor has become the most despised unit in the entire franchise for its immense versatility and power during the last six months of the wings of liberty e-sport scene. However, since they were also the only midgame unit that could stand up in direct battle combat for the Zerg, Blizzard refused to nerf them. They ironically nearly broke the game and kept the Zerg from falling apart at the same time. The unit has been heavily nerfed in the HOTS now that the other Zerg units have been fixed.
* GoddamnedBats: Those annoying little broodlings that come out when you destroy a zerg building.
** Brood Lords, period. They can spam broodlings while remaining outside of turret and goliath coverage. If you go into multiplayer with someone on the map playing Zerg, or if playing a mission where they're present, better amass a group of vikings as soon as you can- they're the only counter cheap enough to mass build on a short notice (and take out brood lords should the other player position the unit over terrains not reachable by land units).
** The Scourges in the Lost Viking arcade game.
** The Tal'darim to Raynor. In a couple of the artifact missions, the starting dialogue has the Tal'darim making flowery, over the top threats to Raynor, followed by Raynor being merely annoyed at having to fight them yet another time.
* GoddamnedBoss: No matter how many times you kill Maar or [[spoiler:the Dark Voice]], he will always come back (and each time stronger)
* GoodBadBugs: If you're having trouble deciding what to spend credits on in the Armory (because you're right--even if you get every research point and complete every mission in the game, you will not get enough credits to buy everything), then once you've gotten your protoss and zerg research maxed out, go redo any previous mission that gave you zerg or protoss research samples, and then check the research console in the lab. You'll gain extra monetary credit for the surplus samples you've collected so far, ''including'' the ones you've already cashed in. Fixed a few months after release as an Obvious Rule Patch, since the intent of limited credits was to force players to pick and choose on upgrades.
** There's also one in "All In," the NintendoHard final mission. Every so often during the mission, Kerrigan will attack your base and is almost guaranteed to do [[MemeticMutation terrible, terrible]] [[TheJuggernaut damage]] when she does. However, there is a glitch that sometimes occurs (still not sure how it's triggered) that results in her approaching the base halfway and then turning back. If this glitch is triggered she'll do this over and over again for the rest of the mission, thereby making it ''a lot'' easier. Other times (if the player chose to do the mission "Shatter the Sky" instead of "Belly of the Beast") Kerrigan will find herself trapped by two or more Nydus Worms and will remain trapped so long as the player refrains from using the artifact to sweep the board. The dark side is that which of the two paths to your base Kerrigan takes doesn't seem to be properly randomized.
** In the protoss mini-campaign, it is possible for the endlessly-respawning hybrid (Maar) to attack once, then stand harmlessly outside the player's base doing nothing unless attacked. This frees the player to focus on freeing the prisoners in Maar's base without having to worry about protecting his/her own base--even on the highest difficulty level (glitch noted in January 2013).
* ItsEasySoItSucks: BoringButPractical units are derided for their effectiveness (at least in earlier levels of skill, wherein players don't know much strategy beyond attack-moving), with some going so far as to ([[{{Scrub}} dismissively]]) allege that Marine-Marauder-Medivac / mass Mutalisk / mass Void Ray is practically impossible to win against.
* LikeYouWouldReallyDoIt: In the ending cutscene, [[spoiler:Tychus is ordered by Mengsk to kill the newly-deinfested Kerrigan]]. We all know it isn't going to work (particularly since [[spoiler:he'd have to go through Raynor to do it]]), but besides that it would also make about half the campaign missions [[ShaggyDogStory a complete waste of time]]. And, not to put too fine a point on it, [[ForegoneConclusion give away the ending of the game as a whole...]] It's also been mentioned in interviews and such that [[spoiler:Kerrigan will be the main character for the zerg campaign]]. With that being said, while [[spoiler:Kerrigan]] dying seemed pretty much out of the question, many fans ''were'' surprised when [[spoiler:the cure worked or at the very least ''appeared'' to have (we won't know for sure until ''Heart of the Swarm'']], since it was largely assumed [[spoiler:Kerrigan would still be infested in the expansion]]. That hair ain't dreadlocks, though.
* ManlyTears: [[spoiler:These were shed by some when Raynor finally succeeded in freeing Kerrigan. Especially true for players that were hoping for this in the Brood War expansion to Starcraft 1 but, instead, had to wait 12 years for it.]]
* MemeticBadass: Just looking at [[TVTropes This Wiki]] shows how popular General Warfield is, even though his one appearance in the story essentially amounts to [[spoiler:[[ButtMonkey getting his ass]] [[TheWorfEffect kicked]], although in an admittedly stylish way]].
** Very strangely, the Terran MULE mining robot.
* MemeticMutation: [[http://www.youtube.com/watch?v=YKZlcgOzi_E TERRIBLE, TERRIBLE DAMAGE!!!]]
** ''SO MANY BANELINGS!!!''
*** "[[HuskyStarcraft Banelings]], [[EarWorm banelings]], [[RuleOfThree banelings]] woaaahhh..."
** How do you defeat those invisible protis sniper-
** At least he's not poohunter.
** Pylo the Pylon. Appeared in a game between [=WhiteRa (DuckloadRa)=] and [=BratOk=]. Created by HuskyStarcraft to name a Pylon near the front lines, Pylo has become a sensation in the [=SC2 community=], recently spawing his own [[http://www.youtube.com/watch?v=DJ4XpUKjtgk SONG]]. Pylo appears at around 9:03 [[http://www.youtube.com/watch?v=NtUT-IAy4sA&feature=related here]].
** [[EarnYourHappyEnding Hoes before Bros.]]
* MisBlamed: Early in the game's development EVERYTHING that the fans didn't like was blamed on Dustin Browder, to the point some accused him of trying to ruin the game on purpose because he used to work on the CommandAndConquer series and saw Starcraft as a rival franchise. FanDumb indeed.
* MostAnnoyingSound:
** Units now give a unique warning to players when they are being attacked offscreen, and it's always the same. Marines will cry for help, zealots will insist they "cannot hold," and so forth. They do this ''every time'' they enter battle; even if they're winning they'll call for help, and ''every'' unit does it, except for the zerg who don't talk. It gets very annoying very fast.
--->'''Adjutant:''' Base is under attack.\\
'''Player:''' '''[[StopHelpingMe I KNOW!! SHUT UP!!!!!]]'''
*** The worst ones, however, are definitely the ones you end up hearing more than usual during the campaign.
---->''"Mmm... better send some body bags!"''\\
''"M-mah '''goose''' is gettin' '''cooked!'''"''\\
''"Can't hold 'em alone..."''
*** Battlecruiser commanders shout "Abandon ship!" as soon as the bullets start flying. Even if they are part of a nigh-unstoppable twenty-unit group and the offending unit is a single wimpy hydralisk. Annoyingly justified by how Battlecruiser commanders follow the stereotype of the cowardly Russian submarine commander, and would understandably overreact to the slightest threat. They also yell "[[StarWars It's a trap!]]" every once in a while too.
** And then there's the classic trope namer: YouRequireMoreVespeneGas, "Not enough minerals", "You must construct additional pylons" and "Not enough energy" (and their Terran and Zerg equivalents)
* MostWonderfulSound: That guitar riff that plays whenever Swann announces a new unit for you, usually with a few free samples. For that matter, the "schwoom!" sound of getting a new Achievement.
** Arguably, the siege tank's *shbooom* noise is this for terran players. What it says is "group of enemy units just got their teeth kicked in".
** "Nuclear Launch Detected." That's assuming you were the one that launched it, otherwise it's [[OhCrap another trope.]]
** The sound that plays whenever you complete a mission objective in the campaign or challenge modes, especially if it was in one of the harder levels.
* NightmareFuel:
** The infested terran in general. The portraits are far more detailed and thus far more disturbing than the original game.
*** Zoom in on their death animation. Once their meter expires, they put their guns in their mouths and ''[[AndIMustScream shoot themselves.]]''
** The mission "Piercing The Shroud" is terrifying. It starts off rather leisurely, with even the stronger zerg units fairly easy to kill, often due to being chained up. Then you cut the power, and the rest of the mission consists of a mad dash for the exit as you try to escape from the invincible Hybrid.
** The entirety of the Ariel Hanson missions. At first you have to defend the colonists and evacuate them from the zerg. Then you spend a mission where every night (several minutes in-game) you have to retreat to your base as hundreds of infested terrans bear down on you. And depending on your choice in the final mission, you may see [[spoiler:Hanson infested and crawling around the ceiling taunting Raynor to kill her]].
** The normally stoic, deadpan and fearless Tosh is clearly wigged out from the Hybrid's psychic "scream" after the raid on the Dominion laboratory. [[invoked]]
-->''Blinding. Searing. Like the sun burning in your face with your eyes squeezed shut. I have never felt such a thing before. I hope I never do again.''
* OneSceneWonder: High Templar Karass; He has glowing orange eyes that no other protoss has, he has his own speech set even though he's never playable, his only role in the campaign is to lead a charge of Zealots through a Zerg barricade so that Zeratul can get the last piece of the Prophecy, and then pulls a HeroicSacrifice by duelling with the Queen of Blades so that Zeratul can escape with the prophecy. He is seen in only one sixth of one mission in the campaign, but his actions may have saved the Universe.
* ParanoiaFuel: Between Duran, Raszagal, and that one short story about the zerg changelings, you'd be justified in going into the game suspecting everyone and anyone of being a sleeper agent for the Swarm. Just about the only people ''not'' worthy of freaking out over are Tychus [[spoiler:because it's obvious who he's going to betray you to]] and Hanson. [[spoiler:...Oops.]]
* PlayTheGameSkipTheStory: TVTropes is probably the most you'll ever hear about the actual ''story'' of Starcraft 2.
* {{Sequelitis}}: While the quality of the missions have improved, some question the changing of voice actors, especially for Kerrigan. Many players also feel that Brood War had a far better multiplayer 1 on 1 than the sequel.
** Due to how maps and scenarios are implemented, trying to download and play ''campaigns'' is significantly more of a hassle than it was for Brood War.
* StrawmanHasAPoint: The Tal'darim are presented as fanatics attacking Raynor the moment he sets foot on their world. Raynor actually came to their worlds to [[HumansAreBastards seize the objects of their faith]] and [[MoralDissonance sell them for money]]. [[spoiler: Turns out the relics combine into the [[PhlebotinumBomb PhlebotinumBomb]], but Raynor doesn't know at the time.]]
* ThatOneAchievement: "Aces High". All In the final mission is made much more bearable by the fact that every so often you can just use a superweapon to take out all the zerg either attacking your base, or on the way to attack your base. Except that to get this award you need to beat it while only using that item once....
* ThatOneLevel: "All In" and "In Utter Darkness".
** "All In" pits you against waves of Zerg on two choke points, you have to defend the MacGuffin for the entirety of the mission, and you have to deal with regular attacks by either swarms of mutalisks or nydus worms. By far the worst part though is the GoddamnedBoss that attacks every few minutes, and uses a OneHitKill ability and a HerdHittingAttack as spells in addition to a powerful normal attack. You can put four bunkers, three siege tanks and perdition turrets at a choke, and the boss will ''still'' break down the door. Once you chase it off for a few minutes, you then have to rebuild your defenses because the normal Zerg are still coming.
** "In Utter Darkness" is an amusing example, as it's technically impossible to lose because it's impossible to win in terms of story--your only objective is to hold out as long as you can, even if you get overwhelmed in the first five minutes you win. The bonus research objectives however require you to defend a key building for ''25'' minutes, and kill a certain number of enemy units, and waves of EliteMooks force you to micromanage your forces to deal with them. The DifficultySpike is also more noticeable in this mission, because not only do your enemies become stronger as you would expect, but the number of kills for the bonus objective increases, effectively making the mission last longer.
* TheyChangedItNowItSucks: BrokenBase aside, there were a lot of complaints about the [[EnsembleDarkhorse Siege]] [[DropTheHammer Tank]]'s acknowledgement and StopPokingMe phrases not being equal as the ones of it's {{Starcraft}} counterpart.
* TheyWastedAPerfectlyGoodPlot: It's hinted at (and blatantly obvious early on) that [[spoiler:Tychus is being threatened by Mengsk into eventually betraying Raynor]]. When he finally does, it occurs during the last cut scene of the game and the only thing it changes is that [[spoiler:Tychus is now dead]].
* TheUntwist: [[spoiler:Tychus betrays Raynor]]. The hints are so obvious you'd have to be blind to not see them, and they're so obvious you'd think they're red herrings.
* VillainDecay: Mengsk and Kerrigan get outsmarted a few too many times given that the both of them were {{Magnificent Bastard}}s in the original game. Even when the Raiders are operating directly on Korhal, on the outskirts of the Dominion capital, Mengsk and Warfield are entirely ineffective, and Kerrigan is equally inept even when [[spoiler:the Raiders and Dominion are invading Char]]. The latter, though, is given a HandWave that [[spoiler:most of the Zerg were away from Char at the time]], but the rest of the campaign has no such justification for Kerrigan's incompetence.

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