Follow TV Tropes

Following

History YMMV / StarCraftIIHeartOfTheSwarm

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mengsk goes ''even further'' during the [[spoiler: invasion of Korhal]], where he calls down nukes inside a densly populated city.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Kerrigan herself makes the campaign a breeze. She ''starts'' with two spells, one is basically Yamato Cannon with no charge time and lower energy cost, the other stuns units and damages them in an area of effect, and she has an innately high energy regeneration rate. From there she moves on to doubling the health and attack rate of allies for a time, spawning overlords instantly, summoning an army of primal zerg instantly with drop pods, and healing allies nearby. If you know how to use her abilities properly and micro her carefully, Kerrigan is fully able to solo a lot of missions.
Is there an issue? Send a MessageReason:
Ick, all this hand-holding got zerg on my fingers.

Added DiffLines:

** The game simply feels more "hand-holdy" than previous installments. New abilities given to characters will be the ''only'' solution to the current situation when the ability is introduced, which, while obvious enough in and of itself, is accompanied by someone pointing out exactly this: "Use this button to solve the problem!"
** Buildings now offer more information when selected--"This building allows creation of X, Y and Z units" features prominently on the right-hand side of the interface.
** Two different versions of the GUI used to give orders to units now exist. One is the "standard" array of buttons (at least six commands for any combat unit) while the "Simple" version offers "Move," "Attack" and special ability sections, excluding items such as Patrol or Hold Position.
Is there an issue? Send a MessageReason:
None


* DyingMomentOfAwesome/StaringDownCthulhu: [[spoiler: Warfield's dying speech to Kerrigan saves what's left of his men.]]

to:

* DyingMomentOfAwesome/StaringDownCthulhu: DyingMomentOfAwesome/ StaringDownCthulhu: [[spoiler: Warfield's dying speech to Kerrigan saves what's left of his men.]]
Is there an issue? Send a MessageReason:
None


* DyingMomentofAwesome: [[spoiler: Warfield dying speech to Kerrigan saves what's left of his men.]]

to:

* DyingMomentofAwesome: DyingMomentOfAwesome/StaringDownCthulhu: [[spoiler: Warfield Warfield's dying speech to Kerrigan saves what's left of his men.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*DyingMomentofAwesome: [[spoiler: Warfield dying speech to Kerrigan saves what's left of his men.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: In ''Wings of Liberty'', Raynor said to Orlan he ought to kill him when he'd captured him after trying to sell him out to the Dominion, but he might need to hire him someday, and hands him over to Mira as a prisoner. [[spoiler:This time around, Orlan is hired to hack the Dominion network to find out where Raynor is imprisoned, ''after'' the Raiders fight Mira to free him]].
Is there an issue? Send a MessageReason:
None


* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks - those tweaks -really- change the meaning of the ending though, despite some scenes having been reused.

to:

* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks. Those tweaks - those tweaks -really- ''really'' change the meaning of the ending though, despite some scenes having been reused.
Is there an issue? Send a MessageReason:
None


* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks.

to:

* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks.tweaks - those tweaks -really- change the meaning of the ending though, despite some scenes having been reused.
Is there an issue? Send a MessageReason:
Context, please.


* PlayTheGameSkipTheStory

to:

* PlayTheGameSkipTheStoryPlayTheGameSkipTheStory: It was never any secret that most people were more interested in the multiplayer enhancements this game would bring to the table than the story itself.



* VillainDecay: Mengsk.

to:

* %%* VillainDecay: Mengsk.

Added: 48

Changed: 1

Is there an issue? Send a MessageReason:
None


* DesignatedHero: Kerrigan begins to slip into this more and more as the story goes on. Is Mengsk an evil bastard? Certainly. Does he deserve to die for his crimes? Most would say yes. Does this justify all the Dominion soldiers Kerrigan massacres to do it, especially after an early cutscene reminds her that many of them are normal men and women with loved ones? Well now, that's a tricky one.

to:

* DesignatedHero: Kerrigan begins to slip into this more and more as the story goes on. Is Mengsk an evil bastard? Certainly. Does he deserve to die for his crimes? Most would say yes. Does this justify all the Dominion soldiers Kerrigan massacres to do it, especially after an early cutscene reminds her that many of them are normal men and women with loved ones? Well now, that's a tricky one.



* PlayTheGameSkipTheStory



* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks.

to:

* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks.tweaks.
* VillainDecay: Mengsk.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** On that same note, Izsha's recommendation to make Zerg Units that can attack flying units will pop up on a frequent basis towards the end of the game, too.

Added: 414

Changed: 1054

Is there an issue? Send a MessageReason:
None


* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran")
** Izsha will inform you it takes three Drones to mine Vespene at maximum efficiency right up to the final mission, and if you put off going for an optional objective, she pops in to remind you about them.

to:

* StopHelpingMe: StopHelpingMe
**
The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran")
** Izsha will inform you it takes three Drones to mine Vespene at maximum efficiency right up to the final mission, and if you put off going for an optional objective, she pops in to remind you about them.them.
* TheUntwist: Years ago, a cinematic was leaked depicting the hypothetical end of Heart of the Swarm. And when the game was finally released... that scene was recycled and used again, albeit with a few tweaks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: The Zerg, particularly Abathur and the Primal Zerg, are obsessed with "essence" to the point of CargoShip. It's of course a play on their "purity of essence", and it's made clear that the term is used for genetic sequences that could strengthen them if assimilated. Still, "we must absorb their essence" and the many permutations of the phrase sound silly, and after you hear the word repeated over and over and over until the end of the campaign, it will likely just sound sillier each time.

Added: 205

Changed: 11

Is there an issue? Send a MessageReason:
None


* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.

to:

* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.veteran")
** Izsha will inform you it takes three Drones to mine Vespene at maximum efficiency right up to the final mission, and if you put off going for an optional objective, she pops in to remind you about them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DesignatedHero: Kerrigan begins to slip into this more and more as the story goes on. Is Mengsk an evil bastard? Certainly. Does he deserve to die for his crimes? Most would say yes. Does this justify all the Dominion soldiers Kerrigan massacres to do it, especially after an early cutscene reminds her that many of them are normal men and women with loved ones? Well now, that's a tricky one.

Added: 437

Removed: 187

Is there an issue? Send a MessageReason:
Moved to YMMV


* LikeYouWouldReallyDoIt: [[spoiler:You didn't believe they were actually going to kill ''[[TheHero Jim Raynor]]'', did you? Especially not if his pretended death happens ''offscreen''.]]



* LikeYouWouldReallyDoIt: [[spoiler:You didn't believe they were actually going to kill ''[[TheHero Jim Raynor]]'', did you? Especially not if his pretended death happens ''offscreen''.]]


Added DiffLines:

* OneSceneWonder: The game makes a big thing about spawning a new broodmother named Niadra and giving her the objective to destroy the Protoss, but she is abandoned on-board a [[spoiler:derelict Protoss vessel]] with her brood after just one mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:''All'' the Dominion forces inside the ship Mensgk blows up in an attempt to kill Kerrigan. As you run to save Raynor while it's falling apart, you hear them panicking, horrified that their emperor is sacrificing them in such a way. Calling this a KickTheDog for Mensgk would be an understatment.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlasPoorVillain: [[spoiler:General Warfield]]. Granted, [[HeroAntagonist he doesn't really fits]] [[PunchClockVillain the definition of a villain]], but he still was opposing Kerrigan. And his death is absolutely [[TearJerker heartbreaking]].
Is there an issue? Send a MessageReason:
None


* MoralEventHorizon: Just in case there was still doubt about Mengsk being a bigger asshole than Kerrigan is in her current state, he proved it to us again by [[spoiler:attempting to self-destruct the ship where Jim is retained in hope to kill both him and Kerrigan in the blast, uncaring about ''all the Diminion forces still inside it''. Their reaction of panic and horror]] remove any possible sympathy you could still have for him. Even [[spoiler:Valerian, his own ''son'']], thinks Mengsk need to be overthrown after seeing this.

to:

* MoralEventHorizon: Just in case there was still doubt about Mengsk being a bigger asshole than Kerrigan is in her current state, he proved it to us again by [[spoiler:attempting to self-destruct the ship where Jim is retained in hope to kill both him and Kerrigan in the blast, uncaring about ''all the Diminion Dominion forces still inside it''. Their reaction of panic and horror]] remove any possible sympathy you could still have for him. Even [[spoiler:Valerian, his own ''son'']], thinks Mengsk need to be overthrown after seeing this.
Is there an issue? Send a MessageReason:
Moving to tab.


* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.
* TearJerker: Kerrigan's [[HeroicBSOD reaction]] when she learns about [[spoiler:Jim's apparent death]]
** [[spoiler:Lessara's final fate.]]
** The scene where [[spoiler:Jim Raynor is saved by Kerrigan, only to find out she has turned back into the Queen of Blades]], is absolutely heart-breaking, both for the two characters and the players.

to:

* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.
* TearJerker: Kerrigan's [[HeroicBSOD reaction]] when she learns about [[spoiler:Jim's apparent death]]
** [[spoiler:Lessara's final fate.]]
** The scene where [[spoiler:Jim Raynor is saved by Kerrigan, only to find out she has turned back into the Queen of Blades]], is absolutely heart-breaking, both for the two characters and the players.
difficulty.
Is there an issue? Send a MessageReason:
Queen of Blades, not Queen of Blade


* JerkassWoobie: Kerrigan, big time. She has barely recovered from her life as the Queen of Blade, and shit just start being thrown at her again.

to:

* JerkassWoobie: Kerrigan, big time. She has barely recovered from her life as the Queen of Blade, Blades, and shit just start being thrown at her again.



** The scene where [[spoiler:Jim Raynor is saved by Kerrigan, only to find out she has turned back into the Queen of Blade]], is absolutely heart-breaking, both for the two characters and the players.

to:

** The scene where [[spoiler:Jim Raynor is saved by Kerrigan, only to find out she has turned back into the Queen of Blade]], Blades]], is absolutely heart-breaking, both for the two characters and the players.
Is there an issue? Send a MessageReason:
The Widow Mine has been modified extensively, so the Game Breaker no longer applies


* GameBreaker: ''Heart of the Swarm'' modified the way Widow Mines work on October 5. Now instead of suiciding, they launch costless missiles that do 160 direct damage + 40 splash. The missiles regenerate every 40 seconds and the mines themselves can detect cloaked units. A number of players, including HuskyStarcraft, have demonstrated rather effectively that spamming these units can basically beat anything, especially since the enemy cannot destroy them without first [[WeHaveReserves sacrificing some units]] to trigger them. Fortunately, ''[=HotS=]'' is still in open beta and this unit will almost certainly be nerfed somehow.

Added: 1060

Changed: 255

Is there an issue? Send a MessageReason:
None


* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]'', did you? Especially not if his pretended death happens ''offscreen''.]]

to:

* JerkassWoobie: Kerrigan, big time. She has barely recovered from her life as the Queen of Blade, and shit just start being thrown at her again.
* MoralEventHorizon: Just in case there was still doubt about Mengsk being a bigger asshole than Kerrigan is in her current state, he proved it to us again by [[spoiler:attempting to self-destruct the ship where Jim is retained in hope to kill both him and Kerrigan in the blast, uncaring about ''all the Diminion forces still inside it''. Their reaction of panic and horror]] remove any possible sympathy you could still have for him. Even [[spoiler:Valerian, his own ''son'']], thinks Mengsk need to be overthrown after seeing this.
* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think believe they were actually going to kill ''[[TheHero Jim Raynor]]'', did you? Especially not if his pretended death happens ''offscreen''.]]



* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.

to:

* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.difficulty.
* TearJerker: Kerrigan's [[HeroicBSOD reaction]] when she learns about [[spoiler:Jim's apparent death]]
** [[spoiler:Lessara's final fate.]]
** The scene where [[spoiler:Jim Raynor is saved by Kerrigan, only to find out she has turned back into the Queen of Blade]], is absolutely heart-breaking, both for the two characters and the players.
Is there an issue? Send a MessageReason:
There are parts of Heart of the Swarm that I don\'t have the \"Hot S\" for. Namely, STOP HELPING ME!


* NightmareFuel: Overlapping with NauseaFuel, the Swarm Host has already been reported to be triggering trypophobia in players, resulting in requests for the unit model to be changed because people find it unsettling.[[hottip:Explanation:Trypophobia is a fear of clusters of holes, specifically in the skin. [[http://images.wikia.com/starcraft/images/b/b9/SwarmHost_SC2-HotS_DevRend1.jpg This is what the Swarm Host looks like. And those skin sacs ''pulse and throb''.]]

to:

* NightmareFuel: Overlapping with NauseaFuel, the Swarm Host has already been reported to be triggering trypophobia in players, resulting in requests for the unit model to be changed because people find it unsettling.[[hottip:Explanation:Trypophobia is a fear of clusters of holes, specifically in the skin. [[http://images.wikia.com/starcraft/images/b/b9/SwarmHost_SC2-HotS_DevRend1.jpg This is what the Swarm Host looks like. And those skin sacs ''pulse and throb''.]]]]
* StopHelpingMe: The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty.
Is there an issue? Send a MessageReason:
None


* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]]'', did you? Especially not if his pretended death happens ''offscreen''.]]

to:

* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]]'', Raynor]]'', did you? Especially not if his pretended death happens ''offscreen''.]]
Is there an issue? Send a MessageReason:
None


* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]]'', did you?]]

to:

* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]]'', did you?]]you? Especially not if his pretended death happens ''offscreen''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LikeYouWouldReallyDoIt: [[spoiler:You didn't really think they were actually going to kill ''[[TheHero Jim Raynor]]]'', did you?]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Overlapping with NauseaFuel, the Swarm Host has already been reported to be triggering trypophobia in players, resulting in requests for the unit model to be changed because people find it unsettling.[[hottip:Explanation:Trypophobia is a fear of clusters of holes, specifically in the skin. [[http://images3.wikia.nocookie.net/__cb20111029161832/starcraft/images/d/dc/SwarmHost_HotS_Art3.jpg This is what the Swarm Host looks like. And those skin sacs ''pulse and throb''.]]

to:

* NightmareFuel: Overlapping with NauseaFuel, the Swarm Host has already been reported to be triggering trypophobia in players, resulting in requests for the unit model to be changed because people find it unsettling.[[hottip:Explanation:Trypophobia is a fear of clusters of holes, specifically in the skin. [[http://images3.[[http://images.wikia.nocookie.net/__cb20111029161832/starcraft/images/d/dc/SwarmHost_HotS_Art3.com/starcraft/images/b/b9/SwarmHost_SC2-HotS_DevRend1.jpg This is what the Swarm Host looks like. And those skin sacs ''pulse and throb''.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

See also:
* [[YMMV/{{StarCraft}} Starcraft's (series and first game/expansion) YMMV tab]]
* [[YMMV/StarcraftIIWingsOfLiberty Wings of Liberty's YMMV tab]]
----

* GameBreaker: ''Heart of the Swarm'' modified the way Widow Mines work on October 5. Now instead of suiciding, they launch costless missiles that do 160 direct damage + 40 splash. The missiles regenerate every 40 seconds and the mines themselves can detect cloaked units. A number of players, including HuskyStarcraft, have demonstrated rather effectively that spamming these units can basically beat anything, especially since the enemy cannot destroy them without first [[WeHaveReserves sacrificing some units]] to trigger them. Fortunately, ''[=HotS=]'' is still in open beta and this unit will almost certainly be nerfed somehow.
* NightmareFuel: Overlapping with NauseaFuel, the Swarm Host has already been reported to be triggering trypophobia in players, resulting in requests for the unit model to be changed because people find it unsettling.[[hottip:Explanation:Trypophobia is a fear of clusters of holes, specifically in the skin. [[http://images3.wikia.nocookie.net/__cb20111029161832/starcraft/images/d/dc/SwarmHost_HotS_Art3.jpg This is what the Swarm Host looks like. And those skin sacs ''pulse and throb''.]]

Top