History YMMV / StarCraftIIHeartOfTheSwarm

17th Aug '17 6:43:26 AM H2SO4
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* CatharsisFactor: After so many years Mengsk has marginalized Jim Raynor, along with committing many atrocities and making countless people suffer and die from his tyranny, it was very fulfilling to see Kerrigan finally kill the emperor.
7th May '17 5:44:50 PM nombretomado
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** The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft veteran") difficulty level.

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** The campaign starts off with several tutorial-like levels. In addition, the protagonist will lean on the fourth wall a bit to nudge the player (though without WhatTheHellPlayer, more like "For your information player"--such as "Hey, I should use X ability right now"). Finally, the interface now contains more direct hints ("Move hero here," "Click the Mutate Structure button"). This "assistance" persists into at least the second-highest ("Select only if you are a StarCraft VideoGame/StarCraft veteran") difficulty level.
30th Apr '17 6:45:53 AM DrakeClawfang
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* UnderusedGameMechanic:
** Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.

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* UnderusedGameMechanic:
UnderusedGameMechanic: The campaign gameplay.
** Aerial combat was is practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
player. According to WordOfGod, Devourers ''were'' planned, and can be found in the map editor complete with evolution pit abilities, but were cut because there wasn't much usage for anti-air in the campaign.
** Drop-play and detection also never come into play (the play; the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc).arc. It's for this reason that the player never gets the ability to morph Overlords into Overseers.
29th Apr '17 10:48:25 PM Theokal3
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** The ''Heart of the Swarm'' campaign left a lot to be desired.
*** Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
*** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.

to:

** The ''Heart of the Swarm'' campaign left a lot to be desired.
***
Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
*** ** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.
29th Apr '17 6:39:06 PM Retloclive
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* UnderusedGameMechanic:
** The ''Heart of the Swarm'' campaign left a lot to be desired.
*** Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
*** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.


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* UnderusedGameMechanic:
** The ''Heart of the Swarm'' campaign left a lot to be desired.
*** Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
*** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.
29th Apr '17 6:37:54 PM Retloclive
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Added DiffLines:

* UnderusedGameMechanic:
** The ''Heart of the Swarm'' campaign left a lot to be desired.
*** Aerial combat was practically non-existent apart from going mass Mutalisks, and people commonly prefer to choose the air-to-ground Brood Lords instead of the air-to-air Vipers during their Evolution mission. In addition, Scourge, Devourers, and even Corruptors (a unit that was introduced ''in'' Starcraft II) are never unlocked for the player.
*** Drop-play and detection also never come into play (the only time detection is needed throughout the entire campaign is against the Protoss Mothership that appears in the Kaldir arc). It's for this reason that the player never gets the ability to morph Overlords into Overseers.
8th Jan '17 8:24:52 AM SeptimusHeap
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** Kerrigan slamming Narud into the wall while riding a Nydus worm. While it makes for an awesome fight scene in itself, the fact you have [[FreudWasRight a female character attacking someone while riding a giant worm-like creature]] can make it somewhat hilarious.

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** Kerrigan slamming Narud into the wall while riding a Nydus worm. While it makes for an awesome fight scene in itself, the fact you have [[FreudWasRight a female character attacking someone while riding a giant worm-like creature]] creature can make it somewhat hilarious.
10th Dec '16 1:23:53 PM Retloclive
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* {{Padding}}: "With Friends Like These." [[spoiler:Matt and Valerian contact Mira Han to get Colonel Orlan, but she refuses to hand him over because she held onto him for Raynor, and a mercenary has nothing if not her word. The thing is, they want Orlan because ''they want him to hack the Dominion base to find out where Raynor is being held prisoner''. Not to mention Matt is her husband, and he and Valerian are still currently in control of Raynor's men. Yet, she refuses, and thus Matt resorts to shooting his way through dozens of her mercenaries and destroying her bases to make her yield]]. Valerian even lampshades they could just talk all this over, but it's like someone tossed your opponent a three-way VillainBall, ConflictBall and IdiotBall, because their actions make absolutely no sense. But, if they just listened to reason, there'd be no mission.
** The entire mission is PlayedForLaughs, with characters constantly lampshading the insanity of the entire situation and generally acting a lot more lightheartedly than they normally would. This is, quite likely, not by mistake: the mission both follows and precedes incredibly dramatic, intense, emotionally draining gameplay sequences. In a situation like this, comic relief is exactly what a player would need to let off tension. It also helps that the mission has a unique, almost arcade-like, quite easy gameplay compared to nearly any other level in the series. Basically, it's an opportunity to sit back, take a breath and have a good chuckle before watching [[spoiler: Jim losing his faith in Kerrigan on-board the Moros.]]

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* {{Padding}}: {{Padding}}:
**
"With Friends Like These." [[spoiler:Matt and Valerian contact Mira Han to get Colonel Orlan, but she refuses to hand him over because she held onto him for Raynor, and a mercenary has nothing if not her word. The thing is, they want Orlan because ''they want him to hack the Dominion base to find out where Raynor is being held prisoner''. Not to mention Matt is her husband, and he and Valerian are still currently in control of Raynor's men. Yet, she refuses, and thus Matt resorts to shooting his way through dozens of her mercenaries and destroying her bases to make her yield]]. Valerian even lampshades they could just talk all this over, but it's like someone tossed your opponent a three-way VillainBall, ConflictBall and IdiotBall, because their actions make absolutely no sense. But, if they just listened to reason, there'd be no mission.
** *** The entire mission is PlayedForLaughs, with characters constantly lampshading the insanity of the entire situation and generally acting a lot more lightheartedly than they normally would. This is, quite likely, not by mistake: the mission both follows and precedes incredibly dramatic, intense, emotionally draining gameplay sequences. In a situation like this, comic relief is exactly what a player would need to let off tension. It also helps that the mission has a unique, almost arcade-like, quite easy gameplay compared to nearly any other level in the series. Basically, it's an opportunity to sit back, take a breath and have a good chuckle before watching [[spoiler: Jim losing his faith in Kerrigan on-board the Moros.]]]]
** Kal'dir's three missions end up being this as well since it becomes pretty obvious once the campaign is over that the only reason this StoryArc existed was so that there would be some Zerg vs. Protoss missions for the ''Heart of the Swarm'' campaign since without this arc, there would only be one other time where the Protoss were an enemy. The player spends three missions on Kal'dir slaughtering Protoss for no legitimate reason except to stop the possibility of a vague threat (The Golden Armada) from coming after Kerrigan if the Protoss manage to send out a distress call to Shakuras. However, there's no valid explanation as to why Kerrigan can't just simply leave the planet and disappear somewhere in the Koprulu Sector before that threat arrives since she already discovered what she came looking for on Kal'dir (Nafash's Brood) before the Protoss truly became a threat. Once this is realized, the whole slaughter-fest that comes afterwards just feels like a pointless Protoss genocide, which starts looking even worse when the player is supposed to view Kerrigan at this point as a redeemed AntiHero.
15th Nov '16 11:07:16 AM Theokal3
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* {{Retcon}}: The relationship between Raynor and Kerrigan in StarCraft 1 seemed to barely get off the ground before she was infested - most of their interactions didn't even come to the level of ShipTease. Fast forward to Heart of the Swarm, and they're suddenly reunited lovers who wanted nothing to do with the war and just want to live together away from it all (after taking care of some unfinished business, of course).
15th Nov '16 11:01:15 AM Daethalion
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Added DiffLines:

* {{Retcon}}: The relationship between Raynor and Kerrigan in StarCraft 1 seemed to barely get off the ground before she was infested - most of their interactions didn't even come to the level of ShipTease. Fast forward to Heart of the Swarm, and they're suddenly reunited lovers who wanted nothing to do with the war and just want to live together away from it all (after taking care of some unfinished business, of course).
This list shows the last 10 events of 273. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.StarCraftIIHeartOfTheSwarm