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** In ''Shadow of Chernobyl'' it's probably the Red Forest where nearly everything is radioactive, which makes it much harder to take cover properly.
*** Once you've gotten your hands on a VSS Vintorez and a few armor-piercing rounds (easy enough to pick up from Colonel Petrenko), though, only the initial parts of that level (that take place at close range) are really difficult, because you can stand out in the open and pick off Monolith troopers with silenced headshots from ridiculous ranges. Unless you miss or they don't die on the first shot, none of them will even know you're there. Sometimes not even then. It's pretty funny to see a squad of Monolith troopers standing there calmly like nothing's wrong as each one gets a bullet in the head.

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** In ''Shadow of Chernobyl'' it's probably has the Red Forest where nearly everything is radioactive, which makes making it much harder to take cover properly.
*** Once you've gotten your hands on a VSS Vintorez and a few armor-piercing rounds (easy enough to pick up from Colonel Petrenko), though, only the initial parts of that level (that take place at close range) are really difficult, because you can stand out in the open and pick off Monolith troopers with silenced headshots from ridiculous ranges. Unless you miss or they don't die on the first shot, none of them will even know you're there. Sometimes not even then. It's pretty funny to see a squad of Monolith troopers standing there calmly like nothing's wrong as each one gets a bullet in the head.
properly.
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* MemeticMutation: Get out of here stalker

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* MemeticMutation: Get out of here stalkerstalker.
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I\'ve never encountered this problem, most people either don\'t care for the series or they love it.


* InternetBackdraft: O sweet, merciful God. Never ever bring ''STALKER'' up in forums not dedicated to it. ''Especially'' [[ObviousBeta the second game]].
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*** Once you've gotten your hands on a VSS Vintorez and a few armor-piercing rounds (easy enough to pick up from Colonel Petrenko), though, only the initial parts of that level (that take place at close range) are really difficult, because you can stand out in the open and pick off Monolith troopers with silenced headshots from ridiculous ranges. Unless you miss or they don't die on the first shot, none of them will even know you're there. Sometimes not even then. It's pretty funny to see a squad of Monolith troopers standing there calmly like nothing's wrong as each one gets a bullet in the head.
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** The weather mod used by almost every major mod for Call of Pripyat, including ''Complete'' and ''Misery'', lengthens the blowout sound by several minutes, and it can actually be picked up surprisingly early on if you're using decent headphones or a subwoofer. This presents a new problem - differentiating the game's natural ambience or the sound of an approaching (natural) storm from the rumblings of an imminent emission. This is known to make some players incredibly paranoid.
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!!From the [[Film/{{Stalker}} Film]]:

* BigLippedAlligatorMoment: Having dodged the security forces, our heroes treat us to five minute-long studies of the backs of each other's heads as they ride a motorized draisine into the Zone.
** [[http://www.youtube.com/watch?v=Rk1PxpZ-hfE The train sequence]] is also a CrowningMomentOfAwesome for some, accompanied by CrowningMusicOfAwesome.
*** The sound effect of the train clacking along the rails blends seamlessly into the music.
** [[LeaveTheCameraRunning Long, slow sequences]] in which nothing really happens are Tarkovsky's SignatureStyle.
* CrowningMusicOfAwesome:
** [[http://www.youtube.com/watch?v=Kl8VEzJZmNU The main theme]] by EduardArtemyev
** [[http://www.youtube.com/watch?v=5ZPrfx9-qyc The train]]
** "Bolero" by Ravel
** "Ode to Joy" at the end.
* HarsherInHindsight: Stalker's wife describes his crippled daughter as "a gift from The Zone." The locations for the outdoor scenes were heavily polluted, and several people on the crew suffered illnesses and untimely deaths.
* TrueArtIsIncomprehensible: The utter lack of exposition makes the entire film open to a wide variety of interpretations (though it does follow the basic plot and themes of the novel fairly faithfully).
* TheWoobie: Stalker bemoans the lack of 'magic' in the modern world, gets upset when people fail to pay the Zone appropriate respect, and generally walks around halfway between panicky tears and childish stroppiness.

!!From the [[Videogame/{{Stalker}} Video Game]]:
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** The same goes for the rats.

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** The same goes for the rats.rats, although they're called [[CallARabbitASmeerp hamsters]]. Though they lie somewhere between this trope and DemonicSpiders since even a single one of them can tear your armor surprisingly quickly.
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**Once you realize that this is essentially a death-trap unless you've got at least a dozen spare medkits in your inventory (even after knocking off the squad of heavily-armored soldiers, that MG still has a ridiculous field of fire), your best bet is to just turn around, go back to the Swamps, and enter the Cordon from the northern entrance. Sure, you wind up next to a group of Loners that get pissy if you get too close, but it's the easier way in.
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** The Gauss Rifle in ''Call of Pripyat''. It can kill every human enemy in the game and can take down every mutant that is not a Pseudogiant (though it itself can be killed in 2-3 shots from the weapon). [[spoiler: After you show Cardan the weapon and retrieve the documents concerning about the experimentation of the gun, he will offer you homemade batteries for 2000 RU each, essentially farming unlimited ammunition for your InfinityPlusOneSword.]]

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** The Gauss Rifle in ''Call of Pripyat''. It can kill every human enemy in the game and can take down every any mutant that is not a Pseudogiant (though it itself can be killed in 2-3 shots from the weapon). [[spoiler: After you show Cardan the weapon and retrieve the documents concerning about the experimentation of the gun, he will offer you homemade batteries for 2000 RU each, essentially farming unlimited ammunition for your InfinityPlusOneSword.]]
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** The Gauss Rifle in ''Call of Pripyat''. It can kill every human enemy in the game and can take down every mutant that is not a Pseudogiant (though it itself can be killed in 2-3 shots from the weapon). [[spoiler: After you show Cardan the weapon and retrieve the documents concerning about the experimentation of the gun, he will offer you homemade batteries for 2000 RU each, essentially farming unlimited ammunition for your Infinity+1Sword.]]

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** The Gauss Rifle in ''Call of Pripyat''. It can kill every human enemy in the game and can take down every mutant that is not a Pseudogiant (though it itself can be killed in 2-3 shots from the weapon). [[spoiler: After you show Cardan the weapon and retrieve the documents concerning about the experimentation of the gun, he will offer you homemade batteries for 2000 RU each, essentially farming unlimited ammunition for your Infinity+1Sword.InfinityPlusOneSword.]]

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* GameBreaker: When you do get one the VSS sniper rifle is one of the best guns in the game (very light, silenced, accurate, can kill most enemies in 1-2 shots, and is the only sniper rifle you can sprint with, and ammunition isn't that hard to find, at least compared to SVD and gauss rifle rounds)

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* GameBreaker: When you do get one the VSS sniper rifle is one of the best guns in the game (very light, silenced, accurate, can kill most enemies in 1-2 shots, and is the only sniper rifle you can sprint with, and ammunition isn't that hard to find, at least compared to SVD and gauss rifle rounds)rounds).
** The Gauss Rifle in ''Call of Pripyat''. It can kill every human enemy in the game and can take down every mutant that is not a Pseudogiant (though it itself can be killed in 2-3 shots from the weapon). [[spoiler: After you show Cardan the weapon and retrieve the documents concerning about the experimentation of the gun, he will offer you homemade batteries for 2000 RU each, essentially farming unlimited ammunition for your Infinity+1Sword.]]
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This Troperism


* ThatOneLevel: While almost the entirety of all three games qualifies, this troper's hat goes off to the rudeness displayed in the 2nd level of Clear Sky, where crossing into the new area by the only available route has you coming out behind a boulder, on the other side of which is a mounted machine gun in the possession of the military. ''Well at least they don't know I'm here'' - wrong; they know you're there and tell you so. ''Well I'll be safe behind this rock'' - wrong again; after a few quick bursts, they send a number of better-armed and better-armoured soldiers after you. If you manage to dispatch them, you then have to figure out which way you can safely leg it.

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* ThatOneLevel: While almost the entirety of all three games qualifies, this troper's hat goes off to the rudeness displayed in the The 2nd level of Clear Sky, where crossing into the new area by the only available route has you coming out behind a boulder, on the other side of which is a mounted machine gun in the possession of the military. ''Well at least they don't know I'm here'' - wrong; they know you're there and tell you so. ''Well I'll be safe behind this rock'' - wrong again; after a few quick bursts, they send a number of better-armed and better-armoured soldiers after you. If you manage to dispatch them, you then have to figure out which way you can safely leg it.



** If this happens, [[EpicFail You're Doing It Wrong]]. [[spoiler: The two escort missions follow an initial mission with the Stalker squad working for the scientists. Any member of the squad that survives this initial mission will be available for the escort missions. Having the full squad available cuts the the mission time from A Lesser Eternity to A Tolerable Slog, though both escort missions still consume tons of ammo, particularly the swamp. If all of the squad members survive all three missions, the squad is given an equipment upgrade. Useless to you, but a nice reward for them! This troper discovered this on his second playthrough, and has yet to see if this impacts the ending.]]

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** If this happens, [[EpicFail You're Doing It Wrong]]. [[spoiler: The two escort missions follow an initial mission with the Stalker squad working for the scientists. Any member of the squad that survives this initial mission will be available for the escort missions. Having the full squad available cuts the the mission time from A Lesser Eternity to A Tolerable Slog, though both escort missions still consume tons of ammo, particularly the swamp. If all of the squad members survive all three missions, the squad is given an equipment upgrade. Useless to you, but a nice reward for them! This troper discovered this on his second playthrough, and has yet to see if this impacts the ending.]]them!]]
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** [[InherentlyFunnyWords CHEEKI BREEKI]] I V DANKI!
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One word: nope.


** [[TwoWords Three Words]]: Magical Homing Grenades.
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** And even less people know, that the game is also partially based on another short story of the StrugatskyBrothers, ''The Forgotten Experiment'' (which features concepts of [[spoiler: quasi-natural yet explained origin of the Zone]] and scientists working in the Zone).

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** And even less people know, that the game is also partially based on another short story of the StrugatskyBrothers, Creator/StrugatskyBrothers, ''The Forgotten Experiment'' (which features concepts of [[spoiler: quasi-natural yet explained origin of the Zone]] and scientists working in the Zone).

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* AccidentalNightmareFuel: Every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.



* NightmareFuel: Has [[{{HighOctaneNightmareFuel/STALKER}} its own page]], which it ''earned''.

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* NightmareFuel: Has [[{{HighOctaneNightmareFuel/STALKER}} [[{{NightmareFuel/STALKER}} its own page]], which it ''earned''.

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* AccidentalNightmareFuel: Pretty much every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.

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* AccidentalNightmareFuel: Pretty much every Every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.



* HighOctaneNightmareFuel: Has [[{{HighOctaneNightmareFuel/STALKER}} its own page]], which it ''earned''.


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* NightmareFuel: Has [[{{HighOctaneNightmareFuel/STALKER}} its own page]], which it ''earned''.
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** The low, rumbling sound that precedes any blowout in ''Call of Pripyat'' is always unsettling, ''and'' an indication that you have only a minute or two to get somewhere safe.
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* SpiritualLicensee There's no official connection to either ''Roadside Picnic'' or ''Stalker'', but so much is clearly lifted from them it's often assumed the game is licensed.

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* SpiritualLicensee There's no official connection to either ''Roadside Picnic'' ''Literature/RoadsidePicnic'' or ''Stalker'', but so much is clearly lifted from them it's often assumed the game is licensed.
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** Usually the first sign that there is a Controller around is a growl, followed by a tone which sounds like a tinnitus episode. Then comes the InterfaceScrew...
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Fixed link.


* UglyCute: Pseudodog puppies. [[http://www.youtube.com/watch?v=bwWCLLXSeh0&feature=related#t=4m51s Dawwww]]

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* UglyCute: Pseudodog puppies. [[http://www.youtube.com/watch?v=bwWCLLXSeh0&feature=related#t=4m51s com/watch?v=bwWCLLXSeh0&t=4m51s Dawwww]]

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* AccidentalNightmareFuel: Pretty much every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.



* NightmareFuel: Pretty much every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.

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* NightmareFuel: Pretty much every single underground lab complex in {{Narm}}: The English voice acting can get rather...enthusiastic. Fortunately, it's fairly easy to change all the first game (and there are a few). Oh, and most of non-essential spoken dialogue back to the third game.(far better) Russian originals.


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* ThatOneLevel: While almost the entirety of all three games qualifies, this troper's hat goes off to the rudeness displayed in the 2nd level of Clear Sky, where crossing into the new area by the only available route has you coming out behind a boulder, on the other side of which is a mounted machine gun in the possession of the military. ''Well at least they don't know I'm here'' - wrong; they know you're there and tell you so. ''Well I'll be safe behind this rock'' - wrong again; after a few quick bursts, they send a number of better-armed and better-armoured soldiers after you. If you manage to dispatch them, you then have to figure out which way you can safely leg it.
** In ''Shadow of Chernobyl'' it's probably the Red Forest where nearly everything is radioactive, which makes it much harder to take cover properly.
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* SurprisinglyImprovedSequel: ''Call of Pripyat'' is noticeably more polished than the [[ObviousBeta previous two games]], adding multiple UI improvements, removing ''Clear Sky's'' infamous [[TheComputerIsACheatingBastard homing grenades]] and bug-ridden Faction Wars, giving the player decent equipment from the beginning and (most importantly) making the game playable out of the box without the need for multiple patches and bug-fixing mods.

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* UglyCute: Pseudodog puppies. [[http://www.youtube.com/watch?v=bwWCLLXSeh0&feature=related#t=4m51s Dawwww]]
* WallBanger: At the very end of the original we find out that [[spoiler: That, as mentioned before, you are Strelok and are sent by TheBigBad to kill yourself]]. Now you may say, well mistakes happen, but [[spoiler: C-Consciousness captured Strelok, held him for weeks to reprogram him, and then sent him back out to kill himself. That's right a more or less near omnipotent being capable of mass mind control, mind reading, and altering physics in the Zone, couldn't seem to be bothered to remember or keep track of the single biggest threat to their entire operation. And instead delegated it to grunt work, that THEY THEMSELVES HAD TO DO (remember C-Consciousness literally controls every soldier under their command)]]
** On the other hand [[spoiler: the PDA may have been seized by Strelok from the man originally sent to kill him; and PC is suffering from amnesia, so he can only assume that "Kill Strelok" is order meant for him]].
** [[spoiler:You were already suffering from amnesia prior to being captured and brainwashed by C-Consciousness. A shot with a gauss rifle took out your protective headgear while inside the Brain Scorcher and your brain got scorched. When C-Consciousness captured you, you didn't know who you were so they were unable to read your mind to find out your identity and never realized you were Strelok.]] It's convoluted, sure, but at least it makes sense.
*** Save for that when an emission occurs, the results of being caught out in it are either death or becoming a zombie whose main portion of gray matter is now the consistency of snot.

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* UglyCute: Pseudodog puppies. [[http://www.youtube.com/watch?v=bwWCLLXSeh0&feature=related#t=4m51s Dawwww]]
* WallBanger: At the very end of the original we find out that [[spoiler: That, as mentioned before, you are Strelok and are sent by TheBigBad to kill yourself]]. Now you may say, well mistakes happen, but [[spoiler: C-Consciousness captured Strelok, held him for weeks to reprogram him, and then sent him back out to kill himself. That's right a more or less near omnipotent being capable of mass mind control, mind reading, and altering physics in the Zone, couldn't seem to be bothered to remember or keep track of the single biggest threat to their entire operation. And instead delegated it to grunt work, that THEY THEMSELVES HAD TO DO (remember C-Consciousness literally controls every soldier under their command)]]
** On the other hand [[spoiler: the PDA may have been seized by Strelok from the man originally sent to kill him; and PC is suffering from amnesia, so he can only assume that "Kill Strelok" is order meant for him]].
** [[spoiler:You were already suffering from amnesia prior to being captured and brainwashed by C-Consciousness. A shot with a gauss rifle took out your protective headgear while inside the Brain Scorcher and your brain got scorched. When C-Consciousness captured you, you didn't know who you were so they were unable to read your mind to find out your identity and never realized you were Strelok.]] It's convoluted, sure, but at least it makes sense.
*** Save for that when an emission occurs, the results of being caught out in it are either death or becoming a zombie whose main portion of gray matter is now the consistency of snot.
Dawwww]]

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moved these from the main page.


* HellIsThatNoise: The distinctive wheeze-pant of Bloodsuckers, which due to their cloaking ability is the best (and often only) way to determine their location. Even hardened, seasoned players are easily unnerved by the sound, and the first time a player meets a Bloodsucker can lead to full-blown panic attacks.

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* HellIsThatNoise: The distinctive wheeze-pant of Bloodsuckers, which due to their cloaking ability is the best (and often only) way to determine their location. Even hardened, seasoned players are easily unnerved by the sound, and the first time a player meets a Bloodsucker can lead to full-blown panic attacks. Also the voice of [[spoiler: the Wish Granter, which continuously calls out to you in Chernobyl NPP.]]
* HighOctaneNightmareFuel: Has [[{{HighOctaneNightmareFuel/STALKER}} its own page]], which it ''earned''.


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* MemeticMutation: Get out of here stalker
** I said come in, don't stand there! I said come in, don't stand there! [[MostAnnoyingSound I said come in, don't stand there! I said come in, don't stand there! I said come in, don't stand there! I said come in, don't stand there! I said-]]
** [[http://img198.imageshack.us/img198/6308/1253342933371.jpg "Blowout soon fellow stalker!" "Oh really? when?"]] [[SchmuckBait "NOW."]]
** Buzz off, Stalker. We don't let every ''loser'' through. Less known than DON'T STAND THERE, though.


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* SpecialEffectsFailure: For some reason the sound of choppers overhead can be interrupted by breaking [[CrateExpectations crates]]. Also the glowing eyes of the mutants can look a bit weird up close, for some reason the same effect is used for actual lights.
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* GoodBadBugs: When Pseudodogs charge towards you and attack, there is a very small chance that the physics engine will glitch and you will be [[CrowningMomentOfFunny propelled several hundred meters straight up at high speed]]. This has never been fixed despite having been present since the game was released.
** There's also the knife's secondary attack (see the OneHitKill entry below).
*** Sadly fixed in ''Call of Pripyat''.
** If you die just as you are transitioning from one area to the next, you will spawn in dead, unable to use your weapon or access your inventory or talk to people, but mobile and completely immortal.
** The armour repairing trick with four battery artifacts (Collecting at least 4 artifacts of the flame/electricity battery type, wearing them, then jumping into a fire/electrical surge will restore your HP, and more importantly and absolutely a bug and not a feature, repair your armor, otherwise impossible in the unmodded 'Shadow of Chernobyl'').
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* AdaptationDisplacement: Most players are unaware of the novel and the film. The rest most likely bought it ''because'' of the novel and the film. The rest of us bought the novel and the film because of the game.
** And even less people know, that the game is also partially based on another short story of the StrugatskyBrothers, ''The Forgotten Experiment'' (which features concepts of [[spoiler: quasi-natural yet explained origin of the Zone]] and scientists working in the Zone).


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* EarWorm: Several. The vocal bit for [[http://www.youtube.com/watch?v=bgvs6OomdBM Dirge for the Planet]] is looped endlessly inside Sidorovich's bunker whilst the Bar used to have one of the stalker guitar songs play over and over and once you hear the [[http://www.youtube.com/watch?v=rYpSg4n6lGo Bandit Base Polka]] in Clear Sky it will never. ''Ever. Stop.''


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* HellIsThatNoise: The distinctive wheeze-pant of Bloodsuckers, which due to their cloaking ability is the best (and often only) way to determine their location. Even hardened, seasoned players are easily unnerved by the sound, and the first time a player meets a Bloodsucker can lead to full-blown panic attacks.
* InternetBackdraft: O sweet, merciful God. Never ever bring ''STALKER'' up in forums not dedicated to it. ''Especially'' [[ObviousBeta the second game]].
* NightmareFuel: Pretty much every single underground lab complex in the first game (and there are a few). Oh, and most of the third game.
* SpiritualLicensee There's no official connection to either ''Roadside Picnic'' or ''Stalker'', but so much is clearly lifted from them it's often assumed the game is licensed.


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* UglyCute: Pseudodog puppies. [[http://www.youtube.com/watch?v=bwWCLLXSeh0&feature=related#t=4m51s Dawwww]]
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**** Fortunately, The poltergeists were nerfed for ''Call of Pripyat''. Except for one poltergeist towards the end (that has ''SHOC'''s poltergeists see through walls abilities), ''COP'' poltergeists can only see you if your moving. So all you have to do is stand still, then they will lose sight of you. (Also works for ''COP'''s pyrogeists)

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**** Fortunately, The poltergeists were nerfed for ''Call of Pripyat''. Except for one poltergeist towards the end (that has ''SHOC'''s poltergeists see through walls abilities), ''COP'' poltergeists can only see you if your moving. So all you have to do is stand still, then they will lose sight of you. (Also works for ''COP'''s pyrogeists)pyrogeists in ''COP'')



******* Just use a [[knife http://tvtropes.org/pmwiki/pmwiki.php/Main/KnifeNut]]. They can't pull the knife out the player's hands and the knife inflicts enough damage to kill it in 6-7 stabs. Just don't try it if there's a second burer nearby. Alternatively, use the RPG.

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******* Just use a [[knife http://tvtropes.org/pmwiki/pmwiki.php/Main/KnifeNut]].[[KnifeNut knife]]. They can't pull the knife out the player's hands and the knife inflicts enough damage to kill it in 6-7 stabs. Just don't try it if there's a second burer nearby. Alternatively, use the RPG.
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** Any enemy packing an RPG in ''Shadow Of Chernobyl''. The blast radius is big enough that you will hardly have a chance to dodge, unless you know where they are and start moving the instant they fire. Even if you dodge, you'll still get knocked around by the blast, so good luck seeing clearly enough to return fire. And of course, the RPG is heavy enough and there's little enough ammo that [[UnusableEnemyEquipment you can't reasonably carry it with you.]] Your best bet is to quicksave and try to snipe them before they see you.
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Fixed red link


*** The quest can be easy. If you've saved the aforementioned Stalker squad, they'll come with you. If you're '''really''' lucky, there'll be a squad or two of helpful NPCs sitting there already, who'll be very happy to help you hunt down the mutants.

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*** The quest can be easy. If you've saved the aforementioned Stalker squad, they'll come with you. If you're '''really''' lucky, there'll be a squad or two of helpful NPCs [=NPCs=] sitting there already, who'll be very happy to help you hunt down the mutants.

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