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** Kelp Cave isn't nearly as darkly lit in ''Rehydrated''.
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** The Ketchup Disc[[labelnote:Explanation]]In 2021, the ''Battle for Bikini Bottom'' speedrun community discovered that having game discs that were dirty, smudged, or scratched in certain places made a speedrunning technique called lag clipping easier. Lag clipping involves players rapidly pause and unpause the game in order to force the game to lag, enabling them to clip through certain geometry, and making the disc harder to read via smudging increases its propensity to lag. One player jokingly took this to the extreme by uploading a picture of his disc with ketchup applied to it, though he never actually played with his disc like this. This image quickly spread around the internet, along with exaggerated rumors that BFBB speedrunners were putting ketchup on their discs to get better times. Ultimately, due to the inconsistency of using dirty discs, along with concerns that players would be incentivized to permanently damage their discs in order to get faster times, the community opted to start using softmodding to install the game to the Xbox's internal hard drive instead of running it from the optical disc.[[/labelnote]]

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** The Ketchup Disc[[labelnote:Explanation]]In 2021, the ''Battle for Bikini Bottom'' speedrun community discovered that having game discs that were dirty, smudged, or scratched in certain places made a speedrunning technique called lag clipping easier. Lag clipping involves players rapidly pause pausing and unpause unpausing the game in order to force the game to lag, enabling them to clip through certain geometry, and making the disc harder to read via smudging increases its propensity to lag. One player jokingly took this to the extreme by uploading a picture of his disc with ketchup applied to it, though he never actually played with his disc like this. This image quickly spread around the internet, along with exaggerated rumors that BFBB speedrunners were putting ketchup on their discs to get better times. Ultimately, due to the inconsistency of using dirty discs, along with concerns that players would be incentivized to permanently damage their discs in order to get faster times, the community opted to start using softmodding to install the game to the Xbox's internal hard drive instead of running it from the optical disc.[[/labelnote]]
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Added DiffLines:

** The Ketchup Disc[[labelnote:Explanation]]In 2021, the ''Battle for Bikini Bottom'' speedrun community discovered that having game discs that were dirty, smudged, or scratched in certain places made a speedrunning technique called lag clipping easier. Lag clipping involves players rapidly pause and unpause the game in order to force the game to lag, enabling them to clip through certain geometry, and making the disc harder to read via smudging increases its propensity to lag. One player jokingly took this to the extreme by uploading a picture of his disc with ketchup applied to it, though he never actually played with his disc like this. This image quickly spread around the internet, along with exaggerated rumors that BFBB speedrunners were putting ketchup on their discs to get better times. Ultimately, due to the inconsistency of using dirty discs, along with concerns that players would be incentivized to permanently damage their discs in order to get faster times, the community opted to start using softmodding to install the game to the Xbox's internal hard drive instead of running it from the optical disc.[[/labelnote]]
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* PolishedPort: The Xbox version of the game is considered to be superior to the [=GameCube=] and [=PS2=] versions, due to having improved textures, effects, and draw distance, a more stable framerate, and Dolby Digital Audio support. Additionally, it also has the shortest load times of the three versions, which makes it the preferred version for {{Speedrunning}}.

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* PolishedPort: The Xbox version of the game is considered to be superior to the [=GameCube=] and [=PS2=] versions, due to having improved textures, effects, and draw distance, a more stable framerate, and Dolby Digital Audio support. Additionally, it It also has the shortest load times of the three versions, which makes it the preferred version for {{Speedrunning}}.
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* PolishedPort: The Xbox version of the game is considered to be superior to the [=GameCube=] and [=PS2=] versions, due to having improved textures, effects, and draw distance, a more stable framerate, and Dolby Digital Audio support. Additionally,it also has the shortest load times of the three versions, which makes it the preferred version for {{Speedrunning}}.

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* PolishedPort: The Xbox version of the game is considered to be superior to the [=GameCube=] and [=PS2=] versions, due to having improved textures, effects, and draw distance, a more stable framerate, and Dolby Digital Audio support. Additionally,it Additionally, it also has the shortest load times of the three versions, which makes it the preferred version for {{Speedrunning}}.
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** This quote said by Spongebob to Squidward (in reference to [=SpongeBob=] agreeing to find the King Jellyfish Jelly to tend Squidward's sting wounds) ends up sounding a bit more risque than the writers intended it to.
-->'''Spongebob''': Don't worry Squidward, I'll bring back that King Jellyfish Jelly for you to rub all over yourself!
* SugarWiki/AwesomeMusic: One aspect of the game that has received praise is its soundtrack. Not only is it faithful to the tone of the show, it results in tracks that are just plain cool. Now has its own [[AwesomeMusic/SpongeBobSquarepantsGames page]].

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** This quote said by Spongebob [=SpongeBob=] to Squidward (in reference to [=SpongeBob=] agreeing to find the King Jellyfish Jelly to tend Squidward's sting wounds) ends up sounding a bit more risque risqué than the writers intended it to.
-->'''Spongebob''': -->'''[=SpongeBob=]''': Don't worry Squidward, I'll bring back that King Jellyfish Jelly for you to rub all over yourself!
* SugarWiki/AwesomeMusic: One aspect of the game that has received praise is its soundtrack. Not only is it faithful to the tone of the show, it results in tracks that are just plain cool. Now has its own [[AwesomeMusic/SpongeBobSquarepantsGames [[AwesomeMusic/SpongeBobSquarePantsGames page]].



** While in no way easy, [=SpongeBob=]’s Dream is much more enjoyable than either the Kelp Forest or the Flying Dutchman’s Graveyard.

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** While in no way easy, [=SpongeBob=]’s [=SpongeBob=]'s Dream is much more enjoyable than either the Kelp Forest or the Flying Dutchman’s Graveyard.



** '''[[https://www.youtube.com/watch?v=qPHMSBmdpCs DON'T ASK QUESTIONS YOU AREN'T PREPARED TO HANDLE THE ANSWERS TO!]]'''[[labelnote:Explanation]]Mrs. Puff's response to Spongebob asking why he has to collect the artworks in Rock Bottom. It's used as a response to, well, people who want to know the answer to odd questions.[[/labelnote]]

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** '''[[https://www.youtube.com/watch?v=qPHMSBmdpCs DON'T ASK QUESTIONS YOU AREN'T PREPARED TO HANDLE THE ANSWERS TO!]]'''[[labelnote:Explanation]]Mrs. Puff's response to Spongebob [=SpongeBob=] asking why he has to collect the artworks in Rock Bottom. It's used as a response to, well, people who want to know the answer to odd questions.[[/labelnote]]



* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but wasn't seen as a particularly memorable one in the face of other sixth-generation games like ''VideoGame/SuperMarioSunshine'', ''VideoGame/RatchetAndClank2002'', ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. The fact that it's a licensed game from a kids' cartoon meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene to a greater degree than many of its more conventionally acclaimed contemporaries. Additionally, the game has been a ''heavy'' subject of burgeoning 2000's nostalgia, with ''[=SpongeBob=]'' fans who grew up playing ''Battle for Bikini Bottom'' when it was first released having since grown up, allowing them to share their fond memories of it. All of this has caused the game to get an HD remake in 2020.

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* VindicatedByHistory: At the time, it was seen as a pretty good platformer, but wasn't seen as a particularly memorable one in the face of other sixth-generation games like ''VideoGame/SuperMarioSunshine'', ''VideoGame/RatchetAndClank2002'', ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/SlyCooperAndTheThieviusRaccoonus''. The fact that it's a licensed game from a kids' cartoon meant that it also had to overcome [[TheProblemWithLicensedGames an image problem]], and it went largely ignored by many 'serious' gamers. Then [[http://kotaku.[[https://kotaku.com/spongebob-speedrunner-wont-rest-until-the-game-gets-the-1795418676 speedrunners discovered it]] and found all manner of HiddenDepths in its gameplay. Nowadays, while it hasn't exactly joined the ranks of the greatest platformers ever made, it is extraordinarily popular within the {{speedrun}}ning scene to a greater degree than many of its more conventionally acclaimed contemporaries. Additionally, the game has been a ''heavy'' subject of burgeoning 2000's nostalgia, with ''[=SpongeBob=]'' fans who grew up playing ''Battle for Bikini Bottom'' when it was first released having since grown up, allowing them to share their fond memories of it. All of this has caused the game to get an HD remake in 2020.



* ItsTheSameNowItSucks: Fans were disappointed with the lack of changes made to the game: there is no new single-player content, the music and voice acting are reused from the original game (ensuring Mr. Krabs still isn't voiced by Clancy Brown) and all new content is relegated to the lackluster Horde mode. The announcement of ''Cosmic Shake'', an all new ''Spongebob'' game by the developer seems to be in response of this.

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* ItsTheSameNowItSucks: Fans were disappointed with the lack of changes made to the game: there is no new single-player content, the music and voice acting are reused from the original game (ensuring Mr. Krabs still isn't voiced by Clancy Brown) and all new content is relegated to the lackluster Horde mode. The announcement of ''Cosmic Shake'', an all new ''Spongebob'' ''[=SpongeBob=]'' game by the developer seems to be in response of this.



* SoloCharacterRun: The aforementioned [=ConkerHax=] did the same challenge of beating the game with only Spongebob. It admittedly wasn't as impressive this time around with some of the changes, but you can still see the documented run [[https://www.youtube.com/watch?v=gdV1bXZijrc here]].

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* SoloCharacterRun: The aforementioned [=ConkerHax=] did the same challenge of beating the game with only Spongebob.[=SpongeBob=]. It admittedly wasn't as impressive this time around with some of the changes, but you can still see the documented run [[https://www.youtube.com/watch?v=gdV1bXZijrc here]].



** To quite a few, Robo-Patrick’s changes from boss mechanic to appearance. Robo-Patrick’s new design, [[BrokenBase while some people like it for its more mechanical design]], loses its NightmareFuel charm, his spin animation is slower and sporadic, and his boss battle is easier.[[labelnote:Note]] The ice cream has a red indicator showing where it lands and his [[AnIcePerson ice breath]] doesn’t sweep. At the same time, when he gets dizzy, he goes to the center of the arena instead of drops where he stood, making [[AttackItsWeakpoint hitting his back]] a pain to most. One benefit is the ice cream from Robo-Patrick’s spin attack are prone to reach the platforms more.[[/labelnote]]

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** To quite a few, Robo-Patrick’s changes from boss mechanic to appearance. Robo-Patrick’s new design, [[BrokenBase while some people like it for its more mechanical design]], loses its NightmareFuel charm, his spin animation is slower and sporadic, and his boss battle is easier.[[labelnote:Note]] The [[note]]The ice cream has a red indicator showing where it lands and his [[AnIcePerson ice breath]] doesn’t sweep. At the same time, when he gets dizzy, he goes to the center of the arena instead of drops where he stood, making [[AttackItsWeakpoint hitting his back]] a pain to most. One benefit is the ice cream from Robo-Patrick’s spin attack are prone to reach the platforms more.[[/labelnote]][[/note]]



** One of the new idle animations for Spongebob references his chicken-clucking face from "Little Yellow Book", better known as "Mocking Spongebob" and it's been getting a similar reaction.

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** One of the new idle animations for Spongebob [=SpongeBob=] references his chicken-clucking face from "Little Yellow Book", better known as "Mocking Spongebob" [=SpongeBob=]" and it's been getting a similar reaction.

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* SpecialEffectFailure: As far as the Gamescom demo shows, the camera doesn't zoom in on the characters or pan to other items/locations during major conversation scenes in a level. It's especially noticeable with [=SpongeBob=] talking to Squidward at the beginning of the Jellyfish Fields level (though this is somewhat excusable in that the demo ''is'' a pre-alpha build). This would be fixed before the final release.

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* SpecialEffectFailure: As far as the The Gamescom demo shows, build was from a pre-alpha build of the game, and it shows. The camera doesn't zoom in on the characters or pan to other items/locations during major conversation scenes in a level. It's level, and it's especially noticeable with [=SpongeBob=] talking to Squidward at the beginning of the Jellyfish Fields level (though this is somewhat excusable in that the demo ''is'' a pre-alpha build). This would be fixed before the final release.



* TaintedByThePreview: Following the remake's pre-alpha demo reveal at Gamescom 2019, initial fan receptions to it were... not too positive, to say the least. While there was praise for the updated graphics and creative design choices, a lot of complaints were directed at the slower-paced gameplay, different physics, the stiff and unpolished animations, the level lighting, and some missing features from the original game. Many fans who were initially excited for the remake soon became worried about the game's future and what it would mean for the ''[=SpongeBob=]'' franchise as a whole, with some also pointing out that rushing a pre-alpha demo for a convention when the game just barely started development was not an overall good idea in the long run. This response was quickly turned around in the later days of Gamescom where the demo received vast improvements towards the animations and visuals, which alleviated some of the fears and disappointment from prior reactions. As it turned out, a faulty capture card caused the visuals to be over-saturated during the event, as later screenshots revealed that most of these issues have already been ironed out.

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* TaintedByThePreview: Following the remake's pre-alpha demo reveal at Gamescom 2019, the initial fan receptions reception to it were...was... not too positive, to say the least. While there was praise for the updated graphics and creative design choices, a lot of complaints were directed at the slower-paced gameplay, different physics, the stiff and unpolished animations, the level lighting, and some missing features from the original game. Many fans who were initially excited for the remake soon became worried about the game's future and what it would mean for the ''[=SpongeBob=]'' franchise as a whole, with some also pointing out that rushing a pre-alpha demo for a convention when the game just barely started development was probably not an overall a good idea in the long run. This idea. Fortunately, this response was quickly turned around in the later days of Gamescom where the demo received vast improvements towards the animations and visuals, which alleviated some of the fears and disappointment from prior reactions. As it turned out, reactions (apparently, a faulty capture card caused the visuals to be over-saturated during the event, as and later screenshots revealed that most of these issues have had already been ironed out.out).



** Fans who grinded shiny objects to complete the game were disappointed to find that the Movie Theater which had originally shown concept art from the original game, including artwork of the scrapped "Robo-Squidward" boss now only shows simple snapshots of different locations in the game, making it a very underwhelming reward in comparison.

** To quite a few, Robo-Patrick’s changes from boss mechanic to appearance. Robo-Patrick’s new design, [[BrokenBase while some people like it for it’s more mechanical design]], loses its NightmareFuel charm, his spin animation is slower and sporadic, and his boss battle is easier.[[labelnote:Note]] The ice cream has a red indicator showing where it lands and his [[AnIcePerson ice breath]] doesn’t sweep. At the same time, when he gets dizzy, he goes to the center of the arena instead of drops where he stood, making [[AttackItsWeakpoint hitting his back]] a pain to most. One benefit is the ice cream from Robo-Patrick’s spin attack are prone to reach the platforms more.[[/labelnote]]

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** Fans who grinded shiny objects to complete the game were disappointed to find that the Movie Theater which (which had originally shown concept art from the original game, including artwork of the scrapped "Robo-Squidward" boss now boss) only shows showed simple snapshots of different locations in the game, making which made it a very underwhelming reward in comparison.

comparison. Fortunately, a later patch altered the theater so it now shows remake-exclusive concept art instead of the screenshots.
** To quite a few, Robo-Patrick’s changes from boss mechanic to appearance. Robo-Patrick’s new design, [[BrokenBase while some people like it for it’s its more mechanical design]], loses its NightmareFuel charm, his spin animation is slower and sporadic, and his boss battle is easier.[[labelnote:Note]] The ice cream has a red indicator showing where it lands and his [[AnIcePerson ice breath]] doesn’t sweep. At the same time, when he gets dizzy, he goes to the center of the arena instead of drops where he stood, making [[AttackItsWeakpoint hitting his back]] a pain to most. One benefit is the ice cream from Robo-Patrick’s spin attack are prone to reach the platforms more.[[/labelnote]]



* TheyWastedAPerfectlyGoodPlot: Some fans think that multiplayer mode could've had the opportunity to tie up some loose ends regarding the original game's {{Cliffhanger}} ending (where Sandy mentions after [=SpongeBot=] and Robo-Plankton's defeat that robots are still running amok in Bikini Bottom and [=SpongeBob=] makes a harrowing speech to finish the job), with the potential of an epilogue plot involving Robo-Squidward taking control of the remaining robots. The set-up is there (including one of the islands being the defunct [=SpongeBot=], and Robo-Plankton being a playable character helping out the others), but fans are disappointed to find out that multiplayer mode has no build-up, no plot, and no ending at all.

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* TheyWastedAPerfectlyGoodPlot: Some fans think that multiplayer mode could've had the opportunity to tie up some loose ends regarding the original game's {{Cliffhanger}} ending (where Sandy mentions after [=SpongeBot=] and Robo-Plankton's defeat that robots are still running amok in Bikini Bottom and [=SpongeBob=] makes a harrowing speech to finish the job), with the potential of an epilogue plot involving Robo-Squidward taking control of the remaining robots. The set-up is there (including one of the islands being the defunct [=SpongeBot=], and Robo-Plankton being a playable character helping out the others), but fans are were disappointed to find out that multiplayer mode has had no build-up, no plot, and no ending at all.



** While Squidward and Mr. Krabs were obvious picks, did anyone seriously expect Gary the Snail to be a playable character too?
** Robo Plankton, the BigBad of the original game is also a playable character despite the mode revolving around destroying his robots.

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** While Squidward and Mr. Krabs were obvious picks, did anyone seriously expect Gary the Snail to also be a playable character too?
character?
** Robo Plankton, the BigBad of the original game main game, is also a playable character despite the mode revolving around destroying his robots.
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Moved from the Trivia page.

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* FanNickname: The game is known to some as "[[VideoGame/BanjoKazooie BanjoBob KazooiePants]] [[VideoGame/SuperMario64 64]]" due to its gameplay resemblance to both games.
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moving examples from the GCPTR subpage

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** This quote said by Spongebob to Squidward (in reference to [=SpongeBob=] agreeing to find the King Jellyfish Jelly to tend Squidward's sting wounds) ends up sounding a bit more risque than the writers intended it to.
-->'''Spongebob''': Don't worry Squidward, I'll bring back that King Jellyfish Jelly for you to rub all over yourself!


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* DemographicallyInappropriateHumour: One of Sandy's trivia questions asks what color her bikini is... and one option is ''"translucent"''.
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Is now Flame Bait, and the example is already on the SpongeBob subpage.


* WhatAnIdiot: Plankton for installing a "Don't obey" setting on his robot producing machine.
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** To quite a few, Robo-Patrick’s changes from boss mechanic to appearance. Robo-Patrick’s new design, [[BrokenBase while some people like it for it’s more mechanical design]], loses its NightmareFuel charm, his spin animation is slower and sporadic, and his boss battle is easier.[[labelnote:Note]] The ice cream has a red indicator showing where it lands and his [[AnIcePerson ice breath]] doesn’t sweep. At the same time, when he gets dizzy, he goes to the center of the arena instead of drops where he stood, making [[AttackItsWeakpoint hitting his back]] a pain to most. One benefit is the ice cream from Robo-Patrick’s spin attack are prone to reach the platforms more.[[/labelnote]]
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* SoloCharacterRun: A speedrunner by the name of [=ConkerHax=] spent an entire day figuring out how to reach the ending using only the main titular character. Considering you'd be missing out on a good chunk of the game and would have to give up some of the special abilities, it was no easy feat. The epic and exhausting saga was fully documented [[https://www.youtube.com/watch?v=ofuTDXgzTik here]].


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* SoloCharacterRun: The aforementioned [=ConkerHax=] did the same challenge of beating the game with only Spongebob. It admittedly wasn't as impressive this time around with some of the changes, but you can still see the documented run [[https://www.youtube.com/watch?v=gdV1bXZijrc here]].
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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, gaming journalists were more tepid in response, with some even giving negative reviews. In general, there's a split of opinions as to whether the remake's faithfulness to the original is a point in its favor or a missed opportunity to update the game in the modern era; critical reviews generally tend toward the latter, while fans of the original lean toward the former and view critical opinions as too harsh.

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* CriticalDissonance: While fans praised ''Rehydrated'' as a competent remake of the original, original (enough for the developer behind ''Rehydrated'' to develop a sequel), gaming journalists were more tepid in response, with some even giving negative reviews. In general, there's a split of opinions as to whether the remake's faithfulness to the original is a point in its favor or a missed opportunity to update the game in the modern era; critical reviews generally tend toward the latter, while fans of the original lean toward the former and view critical opinions as too harsh.



* ItsTheSameNowItSucks: Fans were disappointed with the lack of changes made to the game: there is no new single-player content, the music and voice acting are reused from the original game (ensuring Mr. Krabs still isn't voiced by Clancy Brown) and all new content is relegated to the lackluster Horde mode.

to:

* ItsTheSameNowItSucks: Fans were disappointed with the lack of changes made to the game: there is no new single-player content, the music and voice acting are reused from the original game (ensuring Mr. Krabs still isn't voiced by Clancy Brown) and all new content is relegated to the lackluster Horde mode. The announcement of ''Cosmic Shake'', an all new ''Spongebob'' game by the developer seems to be in response of this.
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Is there an issue? Send a MessageReason:
Formatting fix.


** Even the PC port itself, despite the lack of graphics settings[note]though one could just edit the game's ini files to change them[/note] aside from resolution, belongs to this as well, due to it being surprisingly well-optimized, running at 60 frames per second even on low-end or older configurations such as dual-core CPU and budget graphics card like Nvidia Geforce GT 1030.

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** Even the PC port itself, despite the lack of graphics settings[note]though settings[[note]]though one could just edit the game's ini files to change them[/note] them[[/note]] aside from resolution, belongs to this as well, due to it being surprisingly well-optimized, running at 60 frames per second even on low-end or older configurations such as dual-core CPU and budget graphics card like Nvidia Geforce GT 1030.
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* GameBreaker: There's a GoodBadBug Speedrunners use that [[https://www.youtube.com/watch?v=j0pc0e-aIGQ can let you beat the game in under two minutes]].

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Walkthrough Mode and complaining.


** Mermaid Man's time challenge in the Kelp Forest, if you don't use the GoodBadBug above to skip it. You have to beat 1:41 on a slide that's very long and narrow, and with sharp turns that are difficult to navigate around. Precision is absolutely necessary here in order to just stay on the slide alone, and the addition of a TimedMission makes it one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]] Even worse if you've already passed the checkpoint, since you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there are a couple of shortcuts to take, including one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined, you can clear it in under a minute if you land them all), but they're pretty dangerous to attempt and require some trial and error. Expect to hear this exchange from Mermaid Man and [=SpongeBob=] ''a lot'':
---> '''Mermaid Man:''' Still haven't beaten my time yet? Perseverance is the key.\\
'''[=SpongeBob=]:''' But sir, you're the greatest superhero who ever lived. How can I, a simple sponge, topple your record?\\
'''Mermaid Man:''' Keep trying youngster! Keep trying!

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** Mermaid Man's time challenge in the Kelp Forest, if you don't use the GoodBadBug above to skip it. You have to beat 1:41 on a slide that's very long and narrow, and with sharp turns that are difficult to navigate around. Precision is absolutely necessary here in order to just stay on the slide alone, and the addition of a TimedMission makes it one of the most frustrating challenges of the whole game. Not to mention that because it's so easy to fall off this slide, the timer resets every time you die, meaning you'll have to talk to Mermaid Man again just to restart the challenge.[[note]] Even worse if you've already passed the checkpoint, since you'll have to finish the remainder of the slide and return to Mermaid Man via Teleport Box (or go back to the start of the mission from the pause menu).[[/note]] Thankfully, there are a couple of shortcuts to take, including one jump in particular near the beginning of the slide which will help you shave at least 20 seconds off the clock (and combined, you can clear it in under a minute if you land them all), but they're pretty dangerous to attempt and require some trial and error. Expect to hear this exchange from Mermaid Man and [=SpongeBob=] ''a lot'':
---> '''Mermaid Man:''' Still haven't beaten my time yet? Perseverance is the key.\\
'''[=SpongeBob=]:''' But sir, you're the greatest superhero who ever lived. How can I, a simple sponge, topple your record?\\
'''Mermaid Man:''' Keep trying youngster! Keep trying!
[[/note]]
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** Even the PC port itself, despite the lack of graphics settings aside from resolution, belong to this as well, due to it running 60 frames per second even on low-end or older configurations such as dual-core CPU and budget graphics card like Nvidia Geforce GT 1030.

to:

** Even the PC port itself, despite the lack of graphics settings settings[note]though one could just edit the game's ini files to change them[/note] aside from resolution, belong belongs to this as well, due to it being surprisingly well-optimized, running at 60 frames per second even on low-end or older configurations such as dual-core CPU and budget graphics card like Nvidia Geforce GT 1030.
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* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collect the item, leave the level, and then return to fight another robot on Fly Weight without scaling the difficulty, rinse and repeat. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.

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* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because the game auto-saves your item collection progress so you don't have to collect the items pick them up again after they have been picked up, once collected, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collect the item, leave the level, and then return to fight another each robot on Fly Weight through successive drop-outs/drop-ins without scaling the difficulty, rinse and repeat. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.
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* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collecting the item, leaving the level, and then returning to fight another robot on Fly Weight without scaling the difficulty, rinse and repeat. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.

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* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collecting collect the item, leaving leave the level, and then returning return to fight another robot on Fly Weight without scaling the difficulty, rinse and repeat. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.
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* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collecting the item, leaving the level, and then returning to fight another robot on Fly Weight without scaling the difficulty. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.

to:

* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collecting the item, leaving the level, and then returning to fight another robot on Fly Weight without scaling the difficulty.difficulty, rinse and repeat. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.

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** On the unrelated PC version, there's the dreaded switch portion in the Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get [[GuideDangIt no hints]].


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[[folder:Tropes for the original PC and GBA ports]]
* CheeseStrategy: In the "Hide Me Money" minigame on the original PC version, you're tasked with defeating pirate robots in boxing matches to obtain key items that they're guarding. The difficulty scales with each robot you defeat in order from Fly Weight (the easiest) > Feather Weight > Light Weight > Medium Weight > Heavy Weight (the hardest), but this only applies if you play through the level continuously in one sitting. If you leave the level, the difficulty will reset back to Fly Weight, and because you don't have to collect the items again after they have been picked up, this enables players to utilize a SaveScumming trick by fighting a robot on Fly Weight, collecting the item, leaving the level, and then returning to fight another robot on Fly Weight without scaling the difficulty. And once all key items have been collected, it's smooth sailing with the rest of the level's objective from there.
* ThatOneLevel: In the original PC version, there's the dreaded switch portion in the Chum Bucket called the "Hall of Arms". There are dozens of combinations and you get [[GuideDangIt no hints]].
[[/folder]]

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** The Nintendo Switch version was noted to have a rather low resolution and framerate issues at launch. The resolution was fixed with the 1.0.2 patch, and the rest of the most glaring glitches in the port (most notably, texture streaming issues in Sand Mountain that affected the rest of the game if the area is exited) would be fixed with the 1.0.5 patch, alongside the framerate becoming ''much'' smoother..

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** The Nintendo Switch version was noted to have a rather low resolution and framerate issues at launch. The resolution was fixed with the 1.0.2 patch, and the rest of the most glaring glitches in the port (most notably, texture streaming issues in Sand Mountain that affected the rest of the game if the area is exited) would be fixed with the 1.0.5 patch, alongside the framerate becoming ''much'' smoother..smoother.
** After the theater was criticized for replacing the original game's beloved concept art with in-game screenshots, a patch would replace said screenshots with brand-new, remake-exclusive concept art.
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** Even the PC port itself, despite the lack of graphics settings aside from resolution, belong to this as well, due to it running 60 frames per second even on low-end or older configurations such as dual-core CPU and budget graphics card like Nvidia Geforce GT 1030.
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This trope is In-Universe Examples Only.


** In the opening, Plankton's line "My good china!" as he's being dragged out of his lab by the robots is so muffled that it can be [[{{Mondegreen}} very easily misheard]] as "My vagina!"

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** In the opening, Plankton's line "My good china!" as he's being dragged out of his lab by the robots is so muffled that it can be [[{{Mondegreen}} very easily misheard]] misheard as "My vagina!"



*** "...BUT THERE'S NO PIE!"[[labelnote:Explanation]]A mondegreen of the second half of the above line.[[/labelnote]]

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*** "...BUT THERE'S NO PIE!"[[labelnote:Explanation]]A mondegreen mishearing of the second half of the above line.[[/labelnote]]

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* TheyChangedItNowItSucks: Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. [=SHiFT=], a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Particularly among the speedrunning community, which is responsible for the original game's resurgence in popularity. [=SHiFT=], a champion speedrunner, noted that the game seemed to block off certain shortcuts and force the player to go along the intended path too often. Irrelevant for most casual players, but a bit disappointing for others.
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* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, players found out that if you stood on two Floating Tikis conveniently placed just off the edge of the arena, you would be out of the robots' aggro range and be able to use [=SpongeBob=]'s Cruise Bubble to snipe the Duplicatotrons and robots from a distance. This only works in the original, however, as the remake gives the Duplicatotrons barriers that regenerate very quickly, so players are forced to beat the challenge the legitimate way.

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* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, players found out that if you they stood on two Floating Tikis conveniently placed just off the edge of the arena, you they would be out of the robots' aggro range and be able to use [=SpongeBob=]'s Cruise Bubble to snipe the Duplicatotrons and robots from a distance. This only works in the original, original game, however, as the remake gives the Duplicatotrons barriers that regenerate very quickly, so players are forced to beat the challenge the legitimate way.
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, found out that if you stood on two Floating Tikis conveniently placed just off the edge of the arena, you would be out of the robots' aggro range and be able to use [=SpongeBob=]'s Cruise Bubble to snipe the Duplicatotrons and robots from a distance. This only works in the original, however, as the remake gives the Duplicatotrons barriers that regenerate very quickly, so players are forced to beat the challenge the legitimate way.

to:

* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, players found out that if you stood on two Floating Tikis conveniently placed just off the edge of the arena, you would be out of the robots' aggro range and be able to use [=SpongeBob=]'s Cruise Bubble to snipe the Duplicatotrons and robots from a distance. This only works in the original, however, as the remake gives the Duplicatotrons barriers that regenerate very quickly, so players are forced to beat the challenge the legitimate way.
Is there an issue? Send a MessageReason:
None


* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, there are two Floating Tikis conveniently placed just off the edge of the arena, and players found out that they can just stand on them to take cover from the robots safe out of aggro range and use [=SpongeBob=]'s Cruise Bubble to snipe them and the Duplicatotrons from a distance. The remake rectifies this by giving the Duplicatotrons barriers that regenerate very quickly on hit, so the Cruise Bubble strategy no longer works to an extent and players must beat the challenge the legitimate way.

to:

* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, there are found out that if you stood on two Floating Tikis conveniently placed just off the edge of the arena, and players found out that they can just stand on them to take cover from the robots safe you would be out of the robots' aggro range and be able to use [=SpongeBob=]'s Cruise Bubble to snipe them and the Duplicatotrons and robots from a distance. The This only works in the original, however, as the remake rectifies this by giving gives the Duplicatotrons barriers that regenerate very quickly on hit, quickly, so the Cruise Bubble strategy no longer works to an extent and players must are forced to beat the challenge the legitimate way.



* CultClassic: Despite being a tie-in game, it's an exceptionally well made platformer that was quite popular in its day, and retains a devoted fanbase to this very day, especially among the speedrunning community. It's so popular that it got an HD remake in 2020.

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* CultClassic: Despite being a tie-in game, it's an exceptionally well made well-made platformer that was quite popular in its day, and retains a devoted fanbase to this very day, especially among the speedrunning community. It's so popular that it got an HD remake in 2020.
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* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb them up to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, there are two Floating Tikis conveniently placed just off the edge of the arena, and players found out that they can just stand on them to take cover from the robots safe out of aggro range and use [=SpongeBob=]'s Cruise Bubble to snipe them and the Duplicatotrons from a distance. The remake rectifies this by giving the Duplicatotrons barriers that regenerate very quickly on hit, so the Cruise Bubble strategy no longer works to an extent and players must beat the challenge the legitimate way.

to:

* CheeseStrategy: The "Krabby Patty Platforms" challenge in Mr. Krabs' Dream is intended to be a tough enemy gauntlet where players are expected to defeat robots in order to activate the titular platforms, climb up them up to destroy the Duplicatotrons, and then finish off the lot to get a Golden Spatula. However, there are two Floating Tikis conveniently placed just off the edge of the arena, and players found out that they can just stand on them to take cover from the robots safe out of aggro range and use [=SpongeBob=]'s Cruise Bubble to snipe them and the Duplicatotrons from a distance. The remake rectifies this by giving the Duplicatotrons barriers that regenerate very quickly on hit, so the Cruise Bubble strategy no longer works to an extent and players must beat the challenge the legitimate way.

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