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* {{Woolseyism}}:
** The localization team did a superb job at bringing the game to western audiences, which shows in stuff like all the translated puns that had to be brought over, some of them being turned into clever English word play, like Booya Base, which references bouillabaisse, Shibuya, ''and'' TotallyRadical slang.

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* {{Woolseyism}}:
**
{{Woolseyism}}: The localization team did a superb job at bringing the game to western audiences, which shows in stuff like all the translated puns that had to be brought over, some of them being turned into clever English word play, like play.
** One example is the hub city
Booya Base, which references bouillabaisse, Shibuya, ''and'' TotallyRadical slang.slang.
** The Japanese version has the "Spinner" weapon class, referring to the weapon's rotary barrels. In English they're referred to as "Splatlings" instead, which still references their {{gatling|Good}}-style appearance while also adding a splat-pun in.
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Misplaced, moving to the correct tab

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* IKnewIt: Many had speculated that when the Splatfest events for the first game ended, the final theme would likely be "Callie versus Marie". This was especially the case after the Squid Sisters got in a [[ItsPersonal serious]] argument after the North American "Early Bird vs. Night Owl" Splatfest, with datamining revealing that they would have fought with each other regardless of who won. This was confirmed on June 30th 2016, with Nintendo announcing that this was indeed the case.
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Dewicking Just For Pun


** In discussions about the inevitable sequel, fans often called said game "[[JustForPun Spla2n]]". When a sequel was officially confirmed, it was shown to just be named ''VideoGame/{{Splatoon 2}}''.

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** In discussions about the inevitable sequel, fans often called said game "[[JustForPun "[[{{Pun}} Spla2n]]". When a sequel was officially confirmed, it was shown to just be named ''VideoGame/{{Splatoon 2}}''.

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Scrappy Weapon examples better fit Low Tier Letdown (which has its own page now) in PVP


!!!YMMV with their own pages:
* [[Fanon/{{Splatoon}} Fanon]] (shared with the franchise page)
* [[HighTierScrappy/{{Splatoon}} High-Tier Scrappy]] (shared with the franchise page)
* [[Memes/{{Splatoon}} Memetic Mutation]] (shared with the franchise page)
* [[ScrappyMechanic/{{Splatoon}} Scrappy Mechanic]] (shared with the franchise page)

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!!!YMMV with their own pages:
* [[Fanon/{{Splatoon}} Fanon]]
pages (shared with the franchise page)
page):
* [[Fanon/{{Splatoon}} Fanon]]
* [[HighTierScrappy/{{Splatoon}} High-Tier Scrappy]] (shared with the franchise page)
Scrappy]]
* [[LowTierLetdown/{{Splatoon}} Low-Tier Letdown]]
* [[Memes/{{Splatoon}} Memetic Mutation]] (shared with the franchise page)
Mutation]]
* [[ScrappyMechanic/{{Splatoon}} Scrappy Mechanic]] (shared with the franchise page)Mechanic]]



* ScrappyWeapon: While most of the weapons are fun to use and are really intuitive, there's a number of them that are almost useless in certain modes. For instance, the Blaster (which fires out a firecracker of ink that explodes, much like a grenade launcher), Splat Charger (sniper rifle with huge range but fires in a straight line), and a few others have less pronounced use in Turf Wars due to the emphasis on covering ground with shots rather than splating enemies, and none of these guns being as useful as something like the Aerosprays in that regard.\\
However, in Splat Zones, these weapons are absolutely killer due to the emphasis on combat and on taking and defending objectives (the Blaster clears areas easily due to the excellent close range damage and spread of the explosion making it far more viable in Ranked and the Splat Charger allows a team to travel in large lines quickly and are invaluable for defending and taking said objectives). It's not "some weapons suck", it's "some weapons are better suited for one game mode over the others". Avoiding this is also one of the reasons the game rotates sets of two maps per mode per four-hour period, rather than allowing all maps to be played anytime — it means players can pick weapons that work better with the available maps, rather than necessarily picking one that works best over all maps.
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High-Tier Scrappy has its own page now, one game breaker fits the subtrope's list of special weapons


** The Kraken special before being {{Nerf}}ed in the 1.3.0 patch. While it can only attack in melee, that weakness was diminished greatly by a combination of passively inking the ground it travels over, its attack being a OneHitKO, and [[TheJuggernaut being completely unfazed by any and all attacks,]] meaning that when anyone used it, there was very little the opposition could do in response except hope that there's enough room to stay out of its way until the user changes back. For this reason, the nerf given in 1.3.0 made it so attacks can force it back at an increased rate, much like the Bubbler. The 2.2.0 update nerfed it even further, increasing its point requirement from 180 to 200, giving it end lag that leaves the user more vulnerable when the special ends, and making it easier for enemies to hit it.



* HighTierScrappy: The [[http://splatoonwiki.org/wiki/Tentatek_Splattershot Tentatek Splattershot]] and its reskin [[http://splatoonwiki.org/wiki/Octoshot_Replica Octoshot Replica]]. The idea behind it was a JackOfAllStats shooter weapon with decent flexibility that doesn't excel in any particular field. However, in practice, it's a weapon with very little drawbacks to it, having good range, fire rate, and power across the board, and its sub and special weapons, the Suction Bomb and the Inkzooka, are also some of the better ones in the game. As a result, it's by far one of the most commonly used weapons online for most of the modes, and also one of the most despised for StopHavingFunGuys and {{Scrub}}s alike.
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* [[HighTierScrappy/{{Splatoon}} High-Tier Scrappy]] (shared with the franchise page)
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* FranchiseOriginalSin: Many [[ScrappyMechanic/{{Splatoon}} balancing and connectivity issues]] have been present ever since the first game in the series]], but weren't criticized as much initially due to the first game's introductions and innovations largely overshadowing any issues it had, while this was also the case for the most part with ''VideoGame/Splatoon2'' as it was similarly celebrated and considered to be either on par or [[EvenBetterSequel even better]] than the original, several years later when ''VideoGame/Splatoon3'' was released still with the same issues from the previous games unaddressed alongside newly introduced ones and [[MissionPackSequel significantly less introductions and innovations]], it was called out for this much more harshly.

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* FranchiseOriginalSin: Many [[ScrappyMechanic/{{Splatoon}} balancing and connectivity issues]] have been present ever since the first game in the series]], series, but weren't criticized as much initially due to the first game's introductions and innovations largely overshadowing any issues it had, while this was also the case for the most part with ''VideoGame/Splatoon2'' as it was similarly celebrated and considered to be either on par or [[EvenBetterSequel even better]] than the original, several years later when ''VideoGame/Splatoon3'' was released still with the same issues from the previous games unaddressed alongside newly introduced ones and [[MissionPackSequel significantly less introductions and innovations]], it was called out for this much more harshly.
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* FranchiseOriginalSin: Many [[ScrappyMechanic/{{Splatoon}} balancing and connectivity issues]] have been present ever since [[VideoGame/Splatoon1 first game in the series]], but weren't criticized as much initially due to the first game's introductions and innovations largely overshadowing any issues it had, while this was also the case for the most part with ''VideoGame/Splatoon2'' as it was similarly celebrated and considered to be either on par or [[EvenBetterSequel even better]] than the original, several years later when ''VideoGame/Splatoon3'' was released still with the same issues from the previous games unaddressed alongside newly introduced ones and [[MissionPackSequel significantly less introductions and innovations]], it was called out for this much more harshly.

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* FranchiseOriginalSin: Many [[ScrappyMechanic/{{Splatoon}} balancing and connectivity issues]] have been present ever since [[VideoGame/Splatoon1 the first game in the series]], but weren't criticized as much initially due to the first game's introductions and innovations largely overshadowing any issues it had, while this was also the case for the most part with ''VideoGame/Splatoon2'' as it was similarly celebrated and considered to be either on par or [[EvenBetterSequel even better]] than the original, several years later when ''VideoGame/Splatoon3'' was released still with the same issues from the previous games unaddressed alongside newly introduced ones and [[MissionPackSequel significantly less introductions and innovations]], it was called out for this much more harshly.
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None

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* FranchiseOriginalSin: Many [[ScrappyMechanic/{{Splatoon}} balancing and connectivity issues]] have been present ever since [[VideoGame/Splatoon1 first game in the series]], but weren't criticized as much initially due to the first game's introductions and innovations largely overshadowing any issues it had, while this was also the case for the most part with ''VideoGame/Splatoon2'' as it was similarly celebrated and considered to be either on par or [[EvenBetterSequel even better]] than the original, several years later when ''VideoGame/Splatoon3'' was released still with the same issues from the previous games unaddressed alongside newly introduced ones and [[MissionPackSequel significantly less introductions and innovations]], it was called out for this much more harshly.
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None


** As part of a marketing campaign, the Toronto Eaton Centre's fountain was decorated to represent the orange inkling girl from the game. The water was supposed to be dyed orange... [[https://pbs.twimg.com/media/FcVteiDXoAA_9q6.jpg but because the dye mostly diluted, the water ends up looking more like urine than orange ink]]. Because of the unfortunate execution of the concept, the fountain ended up gaining the nickname ''[[FanNickname Splatoon]]'' [[FanNickname Piss Fountain]].

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** As part of a marketing campaign, the Toronto Eaton Centre's fountain was decorated to represent the orange inkling girl from the game. The water was supposed to be dyed orange... [[https://pbs.twimg.com/media/FcVteiDXoAA_9q6.jpg but because the dye became mostly diluted, the water ends up looking looked more like urine than orange ink]]. Because of the unfortunate execution of the concept, the fountain ended up gaining the nickname ''[[FanNickname Splatoon]]'' [[FanNickname FanNickname of "the ''Splatoon'' Piss Fountain]].Fountain".
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None


** As part of a marketing campaign, the Toronto Eaton Centre's fountain was decorated to represent the orange inkling girl from the game. The water was supposed to be dyed orange... [[https://pbs.twimg.com/media/FcVteiDXoAA_9q6.jpg but the execution, as well as the lighting, made the water look more like urine than orange ink]]. Because of the unfortunate execution of the concept, the fountain ended up gaining the nickname ''[[FanNickname Splatoon]]'' [[FanNickname Piss Fountain]].

to:

** As part of a marketing campaign, the Toronto Eaton Centre's fountain was decorated to represent the orange inkling girl from the game. The water was supposed to be dyed orange... [[https://pbs.twimg.com/media/FcVteiDXoAA_9q6.jpg but because the execution, as well as the lighting, made dye mostly diluted, the water look ends up looking more like urine than orange ink]]. Because of the unfortunate execution of the concept, the fountain ended up gaining the nickname ''[[FanNickname Splatoon]]'' [[FanNickname Piss Fountain]].
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* EventObscuringCamera: Grates above you can obscure your view if you aim downward.

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So many disliked mechanics that it has its own page


* [[{{Memes/Splatoon}} Memetic Mutation]] (shared with the franchise page)

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* [[{{Memes/Splatoon}} [[Memes/{{Splatoon}} Memetic Mutation]] (shared with the franchise page)
* [[ScrappyMechanic/{{Splatoon}} Scrappy Mechanic]] (shared with the franchise
page)



* ScrappyMechanic:
** The Splatfest Tee is considered by many to be a source of unnecessary grinding. You are given the shirt up to 1 week beforehand, but it is a three-star shirt with three empty slots — so it takes the most experience to max out — and you are expected to level it up from scratch. Granted, the extra abilities are weaker and affected by {{Diminishing Returns|ForBalance}}, but if you wanna be in top form in Splatfest, or even in Ranked Battle, which is the fastest way to level up the shirt (...if you win), then you might want the extra skills. Also, you are forced to use it in Splatfest, and you might not appreciate the Special Saver ability over the other abilities on your other clothes. And finally, the shirt is taken away at the end of Splatfest, making all the effort seem wasted. Future games would cause this sentiment to do a 180° turn, as the introduction of "ability chunks", lower leveling costs, and other factors made it a valuable resource.
** During a Splatfest, all lobby modes besides Splatfest battle and private battle are removed, and cross-region play is disabled (since each region has its own Splatfest), preventing you from playing with friends from other regions in the meanwhile unless you create a private battle.
** Getting disconnected counts as a loss. Meaning you could be winning and suddenly, because of an unstable connection, lose the match and lose the rank you just acquired. It's supposed to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected, or just suffered a bad connection.
** Disconnection in general is annoying, since one team being down a player will almost always decide the outcome of the match on its own.
** Matchmaking in Squad Battles is set up in such a way that if you have even a ''single'' S-rank player on your squad, you'll regularly be put up against squads that are ''all'' S-ranks, even if your own team has only one S-rank player and the rest are B or C rank.
** Non-competitive players don't like that all of the online multiplayer modes besides Turf War are locked behind Ranked Battles. You could just ignore rank, but losing in Ranked Battles by knockout gets you zero rewards, unlike in Regular Battles.
** The local same-console multiplayer mode is, at best, a MisbegottenMultiplayerMode. Aside from a relatively simple "pop more balloons than the opponent" mode that doesn't offer much besides casual fun and doesn't really utilize the game's core element of inking turf, if player 2 wishes to use motion controls, since no twin-stick controller that is officially compatble with the Wii U besides the Game Pad supports motion controls, they have to use a separate Wii Remote Plus for that and, if they want to use motion controls ''comfortably'', [[https://www.polygon.com/2015/5/30/8692305/splatoon-supports-two-player-motion-control-with-this-one-weird-trick tie the Wii Remote to their controller of choice]]. It's rather telling that ''Splatoon 2'' ditches this mode and doesn't even make another attempt at any sort of same-console multiplayer, despite the Switch Pro Controller supporting motion controls.
** The game's way of breaking ties in Turf War is to add 1 point to a randomly and secretly-assigned "Alpha Team". You'll never know if that 1-point loss was because of a genuine advantage on the enemy's part or if you tied with them.
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Remember to avoid swiss cheese spoilers, inconcise writing, and overuse of bold/italics for things that aren't work name italicization.


** Part of the reveal of [[spoiler:Agents 1 and 2 being Callie and Marie]] involves Agent 2[[spoiler:/Marie]] admonishing Cap'n Cuttlefish[[spoiler:, their grandfather,]] for being kidnapped with the line "Don't you dare worry [[spoiler:your grandkids]] like that again!" At the time, this line gets PlayedForLaughs, with Cuttlefish being all but safe already and the FinalBoss being on the ropes. However, in ''both'' ''Splatoon 2'' and ''3'', not only does Cuttlefish end up getting stranded in hostile territory (in ''2'') or kidnapped ''again'' (in ''3''), but he ''[[NearDeathExperience nearly dies]]''. [[spoiler:DJ Octavio]] had no stated intention of killing Cuttlefish, just [[ForcedToWatch forcing his former friend to watch his protégés fail to defeat him]]. The villains of ''Octo Expansion'' and ''Splatoon 3'', [[spoiler:Commander Tartar]] and [[spoiler:Mr. Grizz]], had no such compunctions against cold-blooded murder, and if not for [[spoiler:a timely rescue or resuscitation from Agent 3, Cuttlefish would've been splatted for good]]. It's hard to tell which is worse — in ''Splatoon 2''/''Octo Expansion'', Cap'n Cuttlefish just abruptly went missing during a routine recon mission with Agent 3, and [[spoiler:if Tartar had succeeded in blending Agent 8 and Cuttlefish with the assembled thangs, Callie and Marie would never have found out what became of him and spent the rest of their lives wondering where he was or if he was alive or dead (or at least until Tartar got around to firing the NILS Statue)]]. In ''Splatoon 3'', on the other hand, [[spoiler:the New Squidbeak Splatoon catches up with Mr. Grizz just in time '''to find Cuttlefish ''[[BodyHorror desiccated to the point of resembling a mummy]]'' as Mr. Grizz leaves him behind like literal trash while blasting off into space''', and it's clear to see that Callie and Marie are ''devastated'' to see their grandfather in this near-lifeless state]].

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** Part of the reveal of [[spoiler:Agents the identity of Agents 1 and 2 being Callie and Marie]] involves Agent 2[[spoiler:/Marie]] 2 admonishing Cap'n Cuttlefish[[spoiler:, their grandfather,]] Cuttlefish for being kidnapped with the line "Don't you dare worry [[spoiler:your grandkids]] like that again!" At the time, this line gets PlayedForLaughs, with Cuttlefish being all but safe already and the FinalBoss being on the ropes. However, in ''both'' ''Splatoon 2'' and ''3'', not only does Cuttlefish end up getting stranded in hostile territory (in ''2'') or kidnapped ''again'' again (in ''3''), but he ''[[NearDeathExperience [[NearDeathExperience nearly dies]]''. [[spoiler:DJ Octavio]] dies]]. In ''1'', the final boss had no stated intention of killing Cuttlefish, just [[ForcedToWatch forcing his former friend to watch his protégés fail to defeat him]]. The villains of ''Octo Expansion'' and ''Splatoon 3'', [[spoiler:Commander Tartar]] and [[spoiler:Mr. Grizz]], had no such compunctions against cold-blooded murder, and if not genuinely threaten to end Cuttlefish's life for [[spoiler:a timely rescue or resuscitation from Agent 3, Cuttlefish would've been splatted for good]].good. It's hard to tell which is worse — in ''Splatoon 2''/''Octo Expansion'', Cap'n Cuttlefish just abruptly went missing during a routine recon mission with Agent 3, and [[spoiler:if Tartar had succeeded in blending Agent 8 and Cuttlefish with the assembled thangs, Callie and Marie would never have found out what became of him and spent the rest of their lives wondering where he was or if he was alive or dead (or at least until Tartar got around to firing the NILS Statue)]]. In ''Splatoon 3'', on the other hand, [[spoiler:the New Squidbeak Splatoon catches up with Mr. Grizz just in time '''to to find Cuttlefish ''[[BodyHorror [[BodyHorror desiccated to the point of resembling a mummy]]'' as Mr. Grizz leaves him behind like literal trash while blasting off into space''', mummy]], and it's clear to see that Callie and Marie are ''devastated'' devastated to see their grandfather in this near-lifeless state]].

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Y'know how Marie says "Don't you dare worry your grandkids like that again!" to Cap'n Cuttlefish towards the end of the Final Boss battle in Splatoon 1? Well, Cap'n Cuttlefish ends up worrying his grandkids like that again. Twice.


* HarsherInHindsight:
** In the Nintendo Treehouse videos from E3 2014, someone jokingly said Judd probably has [[DarkAndTroubledPast a deep and dark past]]. At the time, it seemed funny to think a game about kids shooting ink everywhere would have much lore, especially concerning a random cat character; however, [[spoiler:the game is set on [[AfterTheEnd a distantly]] [[ApocalypseHow post-apocalyptic Earth]], and Judd is an [[TheAgeless apparently immortal being]] [[HumanPopsicle saved from dying]], but at the cost of being the [[TheLastOfHisKind last living remnant of his era]]]].
** Part of the reveal of [[spoiler:Agents 1 and 2 being Callie and Marie]] involves Agent 2[[spoiler:/Marie]] admonishing Cap'n Cuttlefish[[spoiler:, their grandfather,]] for being kidnapped with the line "Don't you dare worry [[spoiler:your grandkids]] like that again!" At the time, this line gets PlayedForLaughs, with Cuttlefish being all but safe already and the FinalBoss being on the ropes. However, in ''both'' ''Splatoon 2'' and ''3'', not only does Cuttlefish end up getting stranded in hostile territory (in ''2'') or kidnapped ''again'' (in ''3''), but he ''[[NearDeathExperience nearly dies]]''. [[spoiler:DJ Octavio]] had no stated intention of killing Cuttlefish, just [[ForcedToWatch forcing his former friend to watch his protégés fail to defeat him]]. The villains of ''Octo Expansion'' and ''Splatoon 3'', [[spoiler:Commander Tartar]] and [[spoiler:Mr. Grizz]], had no such compunctions against cold-blooded murder, and if not for [[spoiler:a timely rescue or resuscitation from Agent 3, Cuttlefish would've been splatted for good]]. It's hard to tell which is worse — in ''Splatoon 2''/''Octo Expansion'', Cap'n Cuttlefish just abruptly went missing during a routine recon mission with Agent 3, and [[spoiler:if Tartar had succeeded in blending Agent 8 and Cuttlefish with the assembled thangs, Callie and Marie would never have found out what became of him and spent the rest of their lives wondering where he was or if he was alive or dead (or at least until Tartar got around to firing the NILS Statue)]]. In ''Splatoon 3'', on the other hand, [[spoiler:the New Squidbeak Splatoon catches up with Mr. Grizz just in time '''to find Cuttlefish ''[[BodyHorror desiccated to the point of resembling a mummy]]'' as Mr. Grizz leaves him behind like literal trash while blasting off into space''', and it's clear to see that Callie and Marie are ''devastated'' to see their grandfather in this near-lifeless state]].



** In the Nintendo Treehouse videos from E3 2014, someone jokingly said Judd probably has a deep and dark past. At the time, it seemed funny to think a game about kids shooting ink everywhere would have much lore, especially concerning a random cat character; however, [[spoiler:the game is set in a distantly [[ApocalypseHow post apocalyptic Earth]], and Judd is an [[TheAgeless apparently immortal being]] [[HumanPopsicle saved from dying]], but at the cost of being the [[TheLastOfHisKind last living remnant of his era]]]].
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** With ''Franchise/JoJosBizarreAdventure'', the Roller weapon inspiring jokes with Dio's famous Road Roller attack and puns like Star Splatinum.

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** With ''Franchise/JoJosBizarreAdventure'', ''Manga/JoJosBizarreAdventure'', the Roller weapon inspiring jokes with Dio's famous Road Roller attack and puns like Star Splatinum.
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!!!YMMV with their own pages:
* [[Fanon/{{Splatoon}} Fanon]] (shared with the franchise page)
* [[{{Memes/Splatoon}} Memetic Mutation]] (shared with the franchise page)

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Split first game page and general franchise one.


[[redirect:YMMV/{{Splatoon}}]]

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[[redirect:YMMV/{{Splatoon}}]][[WMG:[[center: [- [[YMMV/{{Splatoon}} The series in general]]\\
'''''Splatoon''''' | ''YMMV/Splatoon2'' | ''YMMV/Splatoon3''\\
]] -]]]
----
* AbandonShipping: Despite their name, many people [[IncestYayShipping shipped the Squid Sisters]], arguing that they were likely not actual sisters, their band name being just a title. And they were eventually proven right: they're not sisters, they're ''cousins'', which isn't much better and killed the ship for many people.
* AccidentalInnuendo:
** A Japan Splatfest Event in late July 2015 pitted ''Milk Tea'' against ''Lemon Tea'', with the colours of ''white'' and ''pale yellow'' respectively. Some fans immediately realized that the colours resembled certain... ah... bodily fluids, and promptly started [[ToiletHumor cracking jokes]] about it. The same jokes resurfaced when the Mayo vs. Ketchup and Chicken vs. Egg Splatfests turned up in ''Splatoon 2''.
** Callie and Marie telling players to "Stay fresh!" can take a whole new meaning if you're familiar with personal care products of a feminine nature that often speak of "not feeling fresh" and "heavy flow", complete with the imagery of blue liquid being poured onto white surfaces. Some players have cracked jokes about this.
** As part of a marketing campaign, the Toronto Eaton Centre's fountain was decorated to represent the orange inkling girl from the game. The water was supposed to be dyed orange... [[https://pbs.twimg.com/media/FcVteiDXoAA_9q6.jpg but the execution, as well as the lighting, made the water look more like urine than orange ink]]. Because of the unfortunate execution of the concept, the fountain ended up gaining the nickname ''[[FanNickname Splatoon]]'' [[FanNickname Piss Fountain]].
* {{Adorkable}}: Both Squid Sisters have their moments, like Callie's [[http://56.media.tumblr.com/c39da2ca4324770fa548df4ae3385185/tumblr_nsnf7flFUr1rexsk5o1_1280.jpg spontaneous cravings]] or not knowing what to say [[http://56.media.tumblr.com/a68441e6bbcba8e2f3d68eeadf5dc7d0/tumblr_nsnf7flFUr1rexsk5o6_1280.jpg when the teleprompter breaks]], or Marie's [[http://i0.kym-cdn.com/photos/images/original/000/964/336/6f6.jpg adorably awkward-looking smile]].
* AlternativeCharacterInterpretation:
** The Squid Sisters are spoiled brats who [[spoiler:abandoned their somewhat senile grandfather in the sewers to fight off the Octarians]] while they pursued a career in pop music. This is kind of supported by their own statements towards [[spoiler:their grandfather]] both in the news casts [[spoiler:and during the DJ Octavio refights, including comments where Cuttlefish is lonely, they should probably take away his crabby cakes, and "maybe" they should visit him more]].
** Is Cap'n Cuttlefish a humble savior who is protecting Inkopolis from the Octarians despite his hermitlike appearance, or a senile old man whose leftover racism from a hundred years ago makes him draw innocent teens, including his own granddaughters, into destroying an already collapsing society (which was partially his own fault)? This can be supported if you subscribe to the idea that the Inklings are the real villains of the series.
* AndYouThoughtItWouldFail: The UsefulNotes/WiiU was a commercial failure in all territories, so the launch of a completely new IP on the system was thought to be a very risky move: many felt it would fare about as well as ''VideoGame/TheWonderful101'' or ''VideoGame/CodeNameSteam'', which were complete flops. However, the title would end up selling '' 1.62 million copies'' worldwide in its first month, and would go on to sell almost ''5 million copies'' in lifetime. 1.36 million of that would be in Japan alone, where people were buying Wii U's ''[[KillerApp just for Splatoon]].'' The surprise success and acclaim quickly cemented ''Splatoon'' as a premiere Nintendo IP, along with ''Super Mario'', ''Zelda'', and ''Pokémon''.
* BestBossEver: Nearly everyone in the fandom agrees that the final boss of the first game is one of the best ones Nintendo has created; even people who otherwise found the single-player campaign to be sorely lacking had to admit it ended on a high note. [[spoiler:The boss itself has plenty of points in the hilarity factor, being a DumbassDJ who pilots a HumongousMecha styled like a dance stage controlled by his turntable. Said mecha also comes loaded with [[MacrossMissileMassacre a ton of missiles]], giant mecha hands to crush you, [[FlunkyBoss enemy spawners]], [[BrownNote Killer Wails]] ([[FridgeBrilliance it IS a giant music stage]]), and a humongous missile. The final boss has to be fought all across a hectic platforming stage [[FinalExamBoss that will put everything you've learned in single player to the test]], [[MarathonBoss and it lasts a lot longer than the previous bosses]] to milk the experience for all it's worth. Add some SugarWiki/AwesomeMusic in the mix, and you get a very memorable end boss]].
* BestLevelEver: The Time Trial amiibo stages, because of the sheer {{Schadenfreude}} achieved through steamrolling through each stage as an indestructible [[SuperMode Kraken]].
* BrokenBase:
** The complete lack of voice chat. This decision faced much backlash due to most online shooters, such as ''VideoGame/CallOfDuty'' and ''VideoGame/{{Battlefield}}'', allowing voice chat; people argue that having no voice chat prevents effective coordination during games and that shooters which include the function have "mute" functions to filter out problematic players. However, there are many who supported the decision, as many of these games tend to have online players who [[InternetJerk do nothing but talk down to and insult others]] (this was in fact the producer's stated reason for its exclusion), and argue that most non-pickup teams use third-party software anyway. Others also noted since the game does global rather than regional matchmaking, it's highly likely that your teammates will often be from different countries, rendering the option for voice chat moot since [[LanguageBarrier you'll all be speaking different languages]]. This especially became the case if you're a Westerner still playing the game after the release of [[VideoGame/Splatoon2 the sequel]], as this game's community would quickly come to consist mostly of Japanese players.
** The game having Toys/{{amiibo}} support. On one hand, it was expected that Nintendo would add amiibo support for this game and most fans were thrilled about the ''Splatoon'' characters getting their own figures. On the other hand, due to the DemandOverload problems with new amiibo at the time, many were turned off from the fact that the high demand would mean that certain gear and other things the amiibo unlock might become incredibly difficult to attain. Taken to its logical extreme when [[http://www.wired.co.uk/news/archive/2015-05/27/amiibo-shipment-stolen a shipment of Splatoon amiibo and special editions of the game got stolen in the UK]] just before launch day.
** The game's online features and maps being limited at launch with free expansions coming afterwards. Some people didn't mind the initial lack of features and maps knowing the lineup would be expanded, while others saw this as paying full price for a large "demo" of online multiplayer until the expansions are released, or Nintendo just really wanting to get the game out for the beginning of summer when they really should've held it back to release it "complete". When it turned out that much of the later-released content was complete and already in the game at launch, it sparked an additional debate about "on-disc DLC", and whether it was right for Nintendo to prevent players from accessing the full game right away.
** The music in the North American advertisements for the game were quite polarizing, especially [[https://www.youtube.com/watch?v=ke05YELaAgA the "Squid Kid" ad]]. Those in favor of them found the songs to be quite catchy and liked that they harkened back to the aesthetics of 1990s children's television, which was part of the appeal to some of the older audience for the game. Those who hated them thought that the European and Japanese commercials, which use the in-game music, are more than serviceable, with some taking particular offense to the repeated "YOU'RE A KID, YOU'RE A SQUID" lyric, believing that it embraced a [[WhatDoYouMeanItsForKids "kiddy"]] image that some older gamers would rather avoid.
** The required use of the Gamepad. Some people thought it enhanced the experience and, as a much-touted feature of the Wii U, it was about time Nintendo started using the thing more. Others were disappointed that local multiplayer isn't really possible, since the Wii U only supports one Gamepad.
** The usage of motion controls falls into this. There are some who prefer the motion controls over dual analog, saying that it's much more accurate than simply using the right stick to aim. Then there are others who are completely adverse to the sensitivity of said motion controls, and claim that it's too much to handle alongside the more traditional dual analog approach. However, the motion controls can be turned off, so this becomes somewhat of a moot point.
** After the introduction of the Tower Defense Ranked Battle mode came the realization that Ranked Battle modes, like Turf War maps, rotate every four hours, with players in Ranked Battles being stuck with the mode chosen until the next rotation. Some players called foul, saying that this is an unacceptable cut to the choices available to players, while others defended the move by pointing out that it helps reduce the possibility of [[ComplacentGamingSyndrome players gravitating to one particular mode at the expense of the others]].
** The developers stating shortly after release that customization will stay limited to clothing, skin color, and eye color, as they wanted to keep the base inkling designs consistent during the period in which the game is still brand new. Some really wished the devs would just add stuff like new hairstyles or body types regardless, while others agreed with the developers' statements by saying the base inkling designs are already so likable there's no need for any radical changes just yet. Different hairstyles, pants, and a wider array of skin and eye colors would ultimately be saved for the sequel.
** During the period in which Urchin Underpass was briefly taken off the rotation for a redesign in August 2015, discussions erupted. Arguments ranged from "But I loved this map! It was perfect!", to how the middle area is way too easy to defend and requires too much team coordination to break into for a game without voice chat, particularly in Splat Zones; to how that shouldn't have been an issue since there are three points of entry into the area; to how that still doesn't help because the map is too charger-friendly, even more than Moray Towers, another map that is a fan favorite in spite of that. There was also the very important issue of [[ArsonMurderAndJaywalking whether it is OK for the trees near the spawn points to be moved to the middle of the map.]]
** New weapon types being announced ended up with one of two opinions: either the game needed to have its balance shaken up since specific weapons appeared to be much more common than others, or it's going to ruin the same specific weapons because they're not the "best" any more.
** The fourth North American Splatfest was ''Franchise/{{Transformers}}'' ProductPlacement. Some people didn't mind it and found it fun, while others feared that it'll open the gate for more rampant product placement within the game, mirroring the Japanese version which had already had two such Splatfests. The predominant reaction was simply one of disbelief, however. The later ''WesternAnimation/SpongeBobSquarePants'' Splatfest garnered an even more polarizing reaction.
** The 2.2.0 update was not very popular with Roller users since their weapons received a huge nerf to their abilities.[[note]]Their ranged attacks were adjusted to only OneHitKill if people were caught in the center of it, meaning Rollers now required much more accuracy to be effective.[[/note]] Other players were glad that they were nerfed, as they felt they were too easy to use prior to the update.
** Playable Octolings. Early on, playable Octolings were easily ''the'' most requested addition to the game, it being rare to go on ''any'' site related to ''Splatoon'' without seeing one discussion of the species being playable. What made this a Broken Base topic was the backlash that those who wanted playable Octolings received, as that part of the community would only get louder and louder throughout the game's various updates, annoying others who used to be indifferent on the subject into actively being against the idea out of spite. Despite game files suggesting that the developers were seriously considering it for this first game, Octolings wouldn't be made playable until ''Splatoon 2'''s "Octo Expansion".
** Bring up the possibility of a weapon tier system at your own risk. While CharacterTiers in general tend to create pretty big {{Broken Base}}s in communities, it's easily doubly so with ''Splatoon''. A large portion of the player base argues that all the weapons in the game are well balanced, and as such there's no way to create a reliable tier system for the game, especially with each ranked mode prioritizing different strengths and weaknesses of different weapons. Others argue that, while more balanced than most other games, there are ''still'' certain weapons that shine better than the rest, and are really strong contenders for any of the modes, and as such, a tier system ''is'' viable. Others, who while agreeing that there are weapons that are stronger than others, don't want a tier list in place because of it causing a ComplacentGamingSyndrome with people picking the tier one weapons only in hopes of easy wins. Meanwhile, there are others who think a tier system would help new players and further develop the competitive community for the game... In short, everyone falls into every possible camp when it comes to the possibility of a tier system in this game.
** Which Squid Sister is better? Callie or Marie? This question has [[SeriousBusiness sparked many debates]], with the game's final Splatfest actually being based around the conflict.
* ComplacentGamingSyndrome:
** For a while after the game was released, chances were high that anyone using a roller would be using the Krak-On Splat Roller, which allowed users to turn into an invincible Kraken that paints the ground automatically as it moves and can gore anyone with its [[ThisIsADrill drilling attack]] while having the Beacon subweapon which can help a team move around the map. However, between more people finding the Dynamo Rollers to be DifficultButAwesome thanks to their high-range OneHitKO attack and effective Sub and Special Weapons, the introduction of the Carbon Roller, which sports a much faster wind-up making it better at ambushing, and the {{Nerf}} to the Kraken special making it a bit less unstoppable (albeit still effective), this was no longer the case, and there had come to be a fair bit more diversity among Roller users. Even the regular Splat Roller began seeing more use despite generally being considered worse than the Krak-on due to its Suction Bombs and Killer Wail Special being very useful in the Tower Control mode.
** During the first weeks of the game, it was rare to see a Turf War match that didn't have multiple Aerospray players. The Aerosprays are very efficient at thoroughly covering ground, meaning that they can cover tons of ground and charge their special weapons quickly. One of said special weapons? Inkstrike, which can cover a chunk of stage from anywhere in the level. However, much like with the Roller during the Global Testfire, people learned to counter this weapon over time[[note]]The Aerospray has short range and an even wilder spray than the Splattershot Jr. An opponent with a more accurate or longer range weapon can stop them without too much trouble in a straight-up fight, even if they're caught in the cone of fire. And the Aerospray set with the Inkstrike has no reliable ranged combat options[[/note]], eventually making it become less of a common sight.
** When it comes to Ranked modes, expect to see a ''lot'' of people using the Gal Decos. Both of those weapons are primarily designed for confrontation with enemies instead of inking the map, being two shot splats that have decent fire rate, so in Turf War it's rare to see them, but in super confrontational modes like Rainmaker, Splat Zones, and even Tower Control, they really shine. The .52 Gal tends to see more use because of its more steady aim, but .96 Gal Deco makes up for its lackluster steadiness by having higher range and the same amount of power. They're so commonly used on higher levels of Ranked, that seeing entire teams of nothing but Gal users was a shockingly common sight before Nintendo actively started checking what weapons players were using in Ranked before placing them on a team to prevent this from happening.
** Not a primary weapon, but in regard to special weapons, the Inkstrike, ''especially'' in Splat Zone mode. It can single-handedly knock an undefended splat zone out of enemy control from anywhere on the map[[note]]A defending enemy can paint territory over the Inkstrike while it's falling, as long as they stay out of its reach[[/note]], as opposed to every other special that requires you to be near the splat zone (and therefore in much greater danger of being splatted) in order to use them effectively. As a result, almost every Splat Zone match will have at least one player per team packing it. The 2.0.0 August update saw a particular increase in this special weapon's use for a while since the two representatives of the new weapon types added, the Heavy Splatling and the Slosher, had a set with Inkstrike equipped.
** In ranked modes, the Tentatek Splattershot/Octoshot Replica tend to see a lot of use. They have a decent range and fire rate as well has having a very good sub and special loadout having the suction bomb and Inkzooka. The Suction Bomb is good at forcing people out of an area with its one-hit-kill potential while the Inkzooka gives the weapon a lot more range and can force chargers out of their sniping spots giving it incredible versatility for all modes.
** When it comes to abilities, especially in ranked battle and higher leveled players, expect to see a lot of people using stealth jump plus a few quick super jump abilities on their equipment to bypass the main weakness of super jump. [[note]]Normal super jump leaves an indicator of where someone is going to jump to, even for the enemies. As a result, it's pretty common for players to stop and rapidly shoot at the area where the opponent will jump to in order to instant splat them on arrival. Stealth jump gets rid of the indicator for the trade off of a slower super jump, which becomes a non-issue with a few quick super jumps on your equipment.[[/note]]
** Expect to see a lot of higher end players with three of the same ability on their equipment somewhere, with attack up and defense being the most common.[[note]]Even though ability increases give less of a boost to stats with each additional repeated ability, three is generally agreed upon by many players to be the best for giving the maximum boost for a specific stat before the tradeoff of sacrificing an equipment slot isn't worth it anymore.[[/note]]
** When it comes to Splatfests, starting when the multipliers were added to win rate, it's pretty common for players to forego personal preference to pick the obvious underdog[=/=]least popular team, since win rate factors in far more than popularity in a Splatfest. With any random player of varying skill levels picking the more popular team, it becomes an easy way for skilled players to reap the rewards of a Splatfest. This has become even more apparent with every Splatfest since Autbots vs. Deceptions, where Planes, Ninjas, and Pizza killed in popularity[[note]]Ninja's in particular having ''over 70%'' of the vote[[/note]] but the win rates from Cars, Pirates, and Burgers managed to make up the distance quite handedly.\\
\\
There is also the issue that if a squad of the opposing team cannot be found, you end up fighting your own team, which only gives you personal points, not anything towards the team score. If there is a significant difference in popularity, the more popular team will spend more time fighting their own people while the less popular team will not have that problem. Thus, picking the less popular team is a way to ensure that all of your contributions go towards the team score instead of only some of them.
** It has become an unspoken rule that any weapon with the Kraken for its special will see more use than the original weapon,[[note]]the Octobrush is the only original weapon with the Kraken for its special, all other weapons with the Kraken are variants[[/note]] with weapons like the Krak-On Splat Roller and the Slosher Deco being variants on already frequently used weapons.
* CriticalDissonance: Overall, the game garnered somewhat tough critical scores because of its release strategy wherein content would gradually be unlocked by the developers over a few months following its release. The issue here is that several months after the game's release date, a large amount of new content had been added[[note]]doubling the number of maps, adding two game modes, and upwards of a dozen weapons, plus adding options for private battles and playing online multiplayer with friends[[/note]], but very few review scores were amended or updated to reflect this content, meaning that most of the game's scores seem unfairly low as a result.
* CrossoverShip: Callie and Marie often get paired up with [[Franchise/SuperMarioBros Mario and Luigi]], due to their similar personalities.
* CryForTheDevil: [[spoiler:The Sunken Scrolls reveal the Octarians merely want to live in prosperity like the Inklings, and were forced underground due to land disputes. Furthering their trouble, they're running low on power, and the underground domes are rapidly deteriorating.]]
* DemonicSpiders: Octolings are much deadlier than most of the Hero Mode enemies. They're small, surprisingly smart, faster than most Hero Mode enemies, their shots can splat you in just a few hits (though [[RocketTagGameplay the same goes for them]]), can swim through ink just like you, and can flush you out of hiding with Splat Bombs. Fortunately, if you can find armor and upgrade the Hero Shot, they become less of a hassle. However, there are plenty of levels where the only enemies are Octolings.
* DifficultySpike: The FinalBoss shows a very surprising spike after paint-rolling the previous bosses like nothing.
* FanNickname:
** "[[VideoGame/CallOfDuty Calamari of Duty]]".
** "Saltfest" for the in-game Splatfest events, due to the complaining of sore losers.
** Some referred to the Wii U bundle containing ''VideoGame/SuperSmashBros'' and ''VideoGame/Splatoon1'', due to it being released near Black Friday, as the "[[WesternAnimation/SouthPark Brack Furaiday Banduru]]".
** Paruko/[[DubNameChange Harmony]], the female anemone vocalist and synth player of the ingame band ABXY/The Chirpy Chips, was sometimes referred to as "Glenna Nalira" before her Japanese name was given in ''Splatoon 2'' and localized names in ''Splatoon 3''.
** In discussions about the inevitable sequel, fans often called said game "[[JustForPun Spla2n]]". When a sequel was officially confirmed, it was shown to just be named ''VideoGame/{{Splatoon 2}}''.
* FanficFuel:
** The Great Turf War between the Inklings and Octarians, along with relations between the two species, is ripe for fanfiction.
** The relations between the other characters. Especially Judd [[spoiler:for being from a distant time period in the past]].
* FriendlyFandoms:
** Many have noted that the game's aesthetics are similar to that of '90s Creator/{{Nickelodeon}}, and fans of that era have come to love ''Splatoon'' for that reason. It helps that an official Splatfest based around their most iconic Nicktoon ''WesternAnimation/SpongeBobSquarePants'' was held in 2016.
** ''[=SpongeBob=]'' fans love the game due to both of them having aquatic themes and the main characters being cephalopods, much like fan-favorite character Squidward.
** The ''Splatoon'' fanbase has also gotten on well with ''Manga/SquidGirl'', mainly because they both prominently feature squid people. The writer of the manga even draws ''Splatoon'' fanart, and "The SQUID GIRL" brand gear comes straight from the manga.
** With ''Franchise/JoJosBizarreAdventure'', the Roller weapon inspiring jokes with Dio's famous Road Roller attack and puns like Star Splatinum.
** Thanks to the American Splatfest based off the series, the ''Splatoon'' and ''Franchise/{{Transformers}}'' communities get along great. During said Splatfest one couldn't pass by a single player without seeing parody or crossover artwork.
* GameBreaker:
** The Kraken special before being {{Nerf}}ed in the 1.3.0 patch. While it can only attack in melee, that weakness was diminished greatly by a combination of passively inking the ground it travels over, its attack being a OneHitKO, and [[TheJuggernaut being completely unfazed by any and all attacks,]] meaning that when anyone used it, there was very little the opposition could do in response except hope that there's enough room to stay out of its way until the user changes back. For this reason, the nerf given in 1.3.0 made it so attacks can force it back at an increased rate, much like the Bubbler. The 2.2.0 update nerfed it even further, increasing its point requirement from 180 to 200, giving it end lag that leaves the user more vulnerable when the special ends, and making it easier for enemies to hit it.
** In tower control, "chain jumping" is a tactic that's infamous in the competitive community. Chain jumping is a combination of a lot of quick respawn, stealth jump, and quick super jump. The idea being that with this combination allows one to die for next to no cost and quickly super jump back onto the tower without the enemy team knowing. It sounds simple, but it's deviously effective: it'll usually take the entire fire-power of a team to break a skilled chain jump squad and, usually by that point, the opponent's team will have gotten a large point lead. It's telling that hard nerfs were applied in the sequel to both Quick Respawn (only applies if you splat nobody between respawns) and Stealth Jump (your landing ring can be seen if players are close to it) as a means of killing this strategy.
** The quick respawn ability in general was considered to be this, as the effects reduced the amount of time you stayed dead from 8.5 seconds to up to 4.5 seconds, nearly halving the respawn time. Essentially, this caused death to become nearly meaningless, which ended up breaking the game and caused this to be considered the only ability worth running, alongside stealth jump, due to how strong they were. Several weapons were not able to deal with the added pressure that entered matches as a result, causing the likes of even the E-liter 3K Scope to fall out of favor. As the game never got any more updates by the time this ability's potential was discovered, Quick Respawn avoided getting nerfed. However, it did not avoid that fate in the sequel, where it proceeded to get nerfed hard, only activating if you failed to get any kills before you die.
* GermansLoveDavidHasselhoff: The game hit the #1 spot on Amazon Spain.
* GeniusBonus:
** One of the Sunken Scrolls contains a piece of sheet music. What do you hear when you hum or play it? [[spoiler:Part of the song that the Squid Sisters sing during the final boss, Calamari Inkantation.]]
** The final boss's theme has a constant beat on the background. WordOfGod confirmed this beat was built to perfectly match the rhythm of the making of wasabi. [[spoiler:Appropriate, considering how DJ Octavio uses wasabi to scratch his turntable, and was going to be a wasabi chef at one point.]]
** The time spent in the air when Super Jumping is approximately three seconds, which is the same amount of time that the Japanese flying squid spends in the air when breaching the water.
* GoodBadBugs: [[https://twitter.com/mamandes_farm/status/681737240414834689 Roller Limbo]], a strange character posture bug that comes about from unusual interactions with the conveyor belts in Pirahna Pit, has amused a number of players.
* HighTierScrappy: The [[http://splatoonwiki.org/wiki/Tentatek_Splattershot Tentatek Splattershot]] and its reskin [[http://splatoonwiki.org/wiki/Octoshot_Replica Octoshot Replica]]. The idea behind it was a JackOfAllStats shooter weapon with decent flexibility that doesn't excel in any particular field. However, in practice, it's a weapon with very little drawbacks to it, having good range, fire rate, and power across the board, and its sub and special weapons, the Suction Bomb and the Inkzooka, are also some of the better ones in the game. As a result, it's by far one of the most commonly used weapons online for most of the modes, and also one of the most despised for StopHavingFunGuys and {{Scrub}}s alike.
* HilariousInHindsight:
** The Octolings were introduced in a post with the hashtag "insert ''VideoGame/{{Octodad}}'' joke here". Some time later, ''Octodad'' was announced for the Nintendo eShop.
** Jokes about [[DoubleEntendre white ink]], coupled with an unstated understanding of [[DoesThisRemindYouOfAnything why it isn't in the ink rotation]], were already a thing in the fandom before a Japanese Splatfest actually went and made it one of the two team colors.
** Some fandom jokes comparing ''Splatoon'' to ''VideoGame/TeamFortress2'' became more of a reality with the release of weapons like [[GatlingGood the Splatling gun]][[note]]Very similar to Heavy's [[ICallItVera Sasha]][[/note]] and the Slosher ink bucket[[note]]Soldier and a bucket had some rather memetic scenes in the "Expiration Date" short movie. ''"Dear '''god...'''"''[[/note]], both added in the same update. [[http://knowyourmeme.com/photos/1084824-splatoon Official Art]] also references the Towering Pillar of Hats.
** Several people often made Transformers jokes about the Inklings, one fan even making art and an instruction sheet for a female Inkling transformer. In August, one of the Splatfests was a cross promotion where the teams were red for Autobots and purple for Decepticons.
** In the Nintendo Treehouse videos from E3 2014, someone jokingly said Judd probably has a deep and dark past. At the time, it seemed funny to think a game about kids shooting ink everywhere would have much lore, especially concerning a random cat character; however, [[spoiler:the game is set in a distantly [[ApocalypseHow post apocalyptic Earth]], and Judd is an [[TheAgeless apparently immortal being]] [[HumanPopsicle saved from dying]], but at the cost of being the [[TheLastOfHisKind last living remnant of his era]]]].
** Since the release of the game, many people post jokes about Professor Oak's "Are you a boy or a girl?" quote. In February 2016, there is a Pokémon-themed Splatfest to promote the [[MilestoneCelebration 20th Anniversary]] of ''VideoGame/PokemonRedAndBlue''.
** With the slew of ''WesternAnimation/SpongeBobSquarePants'' posts everywhere on Miiverse, [[https://twitter.com/SplatoonNA/status/720607267998011392 a SpongeBob-themed splatfest]] was inevitable.
** As pointed out on the main page, the Japanese [[BokeAndTsukkomiRoutine Boke vs. Tsukkomi]] Splatfest was jokingly referred to as the Callie vs. Marie Splatfest. 10 months later, we have an actual Callie vs. Marie Splatfest as the GrandFinale.
** You know how the game was [[WhatCouldHaveBeen was originally going to be]] a ''[[Franchise/SuperMarioBros Mario]]'' spinoff? Well, now the Inklings are actually in [[VideoGame/MarioKart8 a Mario spinoff]]!
** The Octobrush is known as the ''Hokusai'' in the Japanese version, referring to famous ''ukiyo-e'' painter Katsushika Hokusai. Three years later, [[VideoGame/FateGrandOrder Hokusai and his daughter appeared in another game with a big paintbrush as their main weapon, with Hokusai in particular taking the form of a little octopus]].
** The ''Squid Beatz'' minigame has been noted to look a lot like ''VideoGame/TaikoNoTatsujin''. Then in 2018, a ''Splatoon 2'' medley was [[https://www.youtube.com/watch?v=z0LmllllVw0 added]] to the arcade version of ''Taiko''.
** The ''WesternAnimation/PenguinsOfMadagascar'' movie ended with [[spoiler:Dave the Octopus trapped in a snow globe, just like this game's final boss]].
** A tweet showed the Squid Sisters vacationing in Paris, coinciding with their real-world Live performance in France. Years later, ''Splatoon 3'' apparently takes place in what is apparently a ''VideoGame/{{Fallout}}''-style post-apocalyptic Paris with the Eiffel Tower ''imbedded in the ground upside down''. Geez girls, what did you ''do'' over there?
* MemeticLoser:
** Inkling Boys, acknowledging how less popular they are with the fandom than Inkling Girls.
** The European Splatfests are the pun of many jokes for being unusual and "less cool" compared to Japanese or North American ones.
* {{Misblamed}}: With news that the initial launch of the game would have little content with more coming in free updates, many people accused the game of being an unfinished game that was rushed out the door for the Wii U to have a game for the summer. As it turns out, most of the content that was added during updates was already on the disc[[note]]the only content that wasn't on the disc was the content introduced after the August 2.0.0 update[[/note]]. The game's director explains that the content was held back in order to not overwhelm players with every map and weapon at once, allowing players to be able to try everything in the game, keeping the game fresh.
* SugarWiki/MostWonderfulSound: The sound of a Killer Wail charging and firing is undeniably cool. [[https://www.youtube.com/watch?v=FTrNVYBn_SQ Just listen.]]
* NarmCharm: The [[https://www.youtube.com/watch?v=oynGf9-T1UA Splat the World ad]] has a really cheesy but sticky song, reminiscent of nineties ads.
* ParanoiaFuel:
** In this first game, the Stealth Jump ability allows players to Super Jump to an ally without having a marker reveal their position to the enemy whatsoever, as opposed to later entries where enemies can still see an approaching player if they're close enough to the landing spot. Think you're safe after you splatted someone? They could have a teammate on the way, ready to wreak havoc while your back is turned.
** Out-of-Game Example: On September 27th, 2015, at least one hacker taking the form of an Octoling (unreleased) with a Hydra Splatling (unreleased at the time) appeared. Apparently, anyone who tried to leave the battle had their save data corrupted because of the game trying and failing to load the Octoling model in the Inkopolis plaza. Naturally, this made players very paranoid to play online battles in fear of losing all their progress.
* ScrappyMechanic:
** The Splatfest Tee is considered by many to be a source of unnecessary grinding. You are given the shirt up to 1 week beforehand, but it is a three-star shirt with three empty slots — so it takes the most experience to max out — and you are expected to level it up from scratch. Granted, the extra abilities are weaker and affected by {{Diminishing Returns|ForBalance}}, but if you wanna be in top form in Splatfest, or even in Ranked Battle, which is the fastest way to level up the shirt (...if you win), then you might want the extra skills. Also, you are forced to use it in Splatfest, and you might not appreciate the Special Saver ability over the other abilities on your other clothes. And finally, the shirt is taken away at the end of Splatfest, making all the effort seem wasted. Future games would cause this sentiment to do a 180° turn, as the introduction of "ability chunks", lower leveling costs, and other factors made it a valuable resource.
** During a Splatfest, all lobby modes besides Splatfest battle and private battle are removed, and cross-region play is disabled (since each region has its own Splatfest), preventing you from playing with friends from other regions in the meanwhile unless you create a private battle.
** Getting disconnected counts as a loss. Meaning you could be winning and suddenly, because of an unstable connection, lose the match and lose the rank you just acquired. It's supposed to discourage people from {{Rage Quit}}ting, but the game can't tell if someone intentionally disconnected, or just suffered a bad connection.
** Disconnection in general is annoying, since one team being down a player will almost always decide the outcome of the match on its own.
** Matchmaking in Squad Battles is set up in such a way that if you have even a ''single'' S-rank player on your squad, you'll regularly be put up against squads that are ''all'' S-ranks, even if your own team has only one S-rank player and the rest are B or C rank.
** Non-competitive players don't like that all of the online multiplayer modes besides Turf War are locked behind Ranked Battles. You could just ignore rank, but losing in Ranked Battles by knockout gets you zero rewards, unlike in Regular Battles.
** The local same-console multiplayer mode is, at best, a MisbegottenMultiplayerMode. Aside from a relatively simple "pop more balloons than the opponent" mode that doesn't offer much besides casual fun and doesn't really utilize the game's core element of inking turf, if player 2 wishes to use motion controls, since no twin-stick controller that is officially compatble with the Wii U besides the Game Pad supports motion controls, they have to use a separate Wii Remote Plus for that and, if they want to use motion controls ''comfortably'', [[https://www.polygon.com/2015/5/30/8692305/splatoon-supports-two-player-motion-control-with-this-one-weird-trick tie the Wii Remote to their controller of choice]]. It's rather telling that ''Splatoon 2'' ditches this mode and doesn't even make another attempt at any sort of same-console multiplayer, despite the Switch Pro Controller supporting motion controls.
** The game's way of breaking ties in Turf War is to add 1 point to a randomly and secretly-assigned "Alpha Team". You'll never know if that 1-point loss was because of a genuine advantage on the enemy's part or if you tied with them.
* ScrappyWeapon: While most of the weapons are fun to use and are really intuitive, there's a number of them that are almost useless in certain modes. For instance, the Blaster (which fires out a firecracker of ink that explodes, much like a grenade launcher), Splat Charger (sniper rifle with huge range but fires in a straight line), and a few others have less pronounced use in Turf Wars due to the emphasis on covering ground with shots rather than splating enemies, and none of these guns being as useful as something like the Aerosprays in that regard.\\
However, in Splat Zones, these weapons are absolutely killer due to the emphasis on combat and on taking and defending objectives (the Blaster clears areas easily due to the excellent close range damage and spread of the explosion making it far more viable in Ranked and the Splat Charger allows a team to travel in large lines quickly and are invaluable for defending and taking said objectives). It's not "some weapons suck", it's "some weapons are better suited for one game mode over the others". Avoiding this is also one of the reasons the game rotates sets of two maps per mode per four-hour period, rather than allowing all maps to be played anytime — it means players can pick weapons that work better with the available maps, rather than necessarily picking one that works best over all maps.
* SelfFanservice: Every major character or avatar in this game gets this treatment, despite the Inklings being underage. They're drawn to be older and more curvaceous than they are in the actual game.
* ShipsThatPassInTheNight: A ship that isn't particularly talked about by the greater community, but has quite a bit of fan art devoted to it, is Annie/Spyke. Both are some of the calmest characters in the game, and are prime HugeGuyTinyGirl material.
* SoBadItsGood: The American commercials.
-->''"YOU'RE A KID NOW YOU'RE A SQUID NOW YOU'RE A KID YOU'RE A SQUID [[OverlyLongGag YOU'RE A KID YOU'RE A SQUID]]"''\\
''"[[Anime/FistOfTheNorthStar SPLATATATATATATATATATATATATATA-]]"''
* ThatOneAttack: By PlayerVersusPlayer's nature, many weapons and specials can be frustrating to deal with when they're used ''against'' you:
** The Inkstrike can hit anywhere on the map at any time, and even if it doesn't splat you or your teammates, it does a good job covering a huge chunk of ground in ink with little risk to its user, provided they throw it from a safe position. In Splat Zones, this makes it a ''deadly'' tool for keeping the zones in check. And in Turf Wars, it can be the deciding factor in close matches by stealing a fair chunk of territory after the timer buzzes. Meanwhile, Tower Control makes it a good defensive tool if you aim it where the tower is going to be, since it forces the other team to get off it or get splatted.
** The Inkzooka allows its user to shoot tall cyclones of ink for several seconds, all of which rapidly travel a lengthy distance and can OneHitKO people. It's incredibly easy to get splatted by one before you're even aware it has been pulled out, and environmental objects only slightly inconvenience it, so if its user knows where you are, you're likely sushi. The 2.0.0 update upped the base point requirement to 220, stemming how often this weapon is pulled out, and the 2.2.0 update nerfed it again by making it louder and reducing its firing rate.
** The Echolocator reveals the locations of every living opponent on the HUD for 9 seconds. Considering that the combat system favors hiding, flanking, and ambushing, a decently-skilled team can use this information to completely shut their enemies down. Thankfully, the Cold-Blooded ability exists to severely cripple such enemy-tracking effects down half that time, but it can still leave the rest of your team vulnerable. The 2.0.0 update upped the base point requirement to 200, while later updates reduced the effective time of the Echolocator while increasing the capabilities of its counter, Cold-Blooded, reducing Echolocator spam.
** When used in Tower Control and Rainmaker, the Killer Wail can definitely count as this. While normally it can be dodged fairly easily by moving out of the way, due to the way Tower Control works, it's pretty easy to use to back the tower easily by either forcing the other team off the tower or splatting multiple members of the other team if they can't get out of the way; while in Rainmaker, it easily breaks the Rainmaker's shield and forces the opposing team to evacuate, allowing another team member to pick up the Rainmaker.
** While the nerf has lessened this, the Kraken can still be this to anyone using a weapon with a low fire rate like Blasters and Chargers, since they can't push back the Kraken at all and can only dodge them. Even then, a determined player can try to strafe around to get through and splat the offender, forcing them to swim away like Cthulhu was chasing them. It's especially aggravating in Rainmaker Mode, where its invincibility and mobility effectively bypass the Rainmaker's weapon capabilities[[note]]The Rainmaker has very little knockback, and unlike the Bubbler, the Kraken can travel over enemy ink[[/note]] for a one-hit kill. From there, its attack can break the shield around the dropped weapon very quickly. It's not at all uncommon to see a single Kraken splat the player with the Rainmaker, break the shield, and pick it up themselves or just go ahead of Rainmaker player in order to make a path for them.
** Advanced E-Liter 3K snipers are wholly capable of giving many players grief. With the sheer power and range of this particular Charger, skilled snipers can use this weapon to hold choke points and pick off rival snipers easily. The 2.2.0 update nerfed it by only allowing it to OneHitKO people with a fully charged shot (although this can be sped up with the Damage Up ability), and version 2.7.0 indirectly nerfed its effectiveness by rebalancing the Burst Bomb, one of its possible sub weapons.[[note]]Formerly, it was a common strategy for E-Liter users to throw these low-cost and quick fire bombs to the floor to attack people trying to ambush them from up close; an effective strategy that heavily compensated for the weapon's poor close range capabilities. The Burst Bomb's rebalance increased its ink cost from 25% to 40% of the ink supply while increasing its coverage, making it so E-Liter users only have access to up to two bombs in a row, and also can't rely on quick rounds of throwing and reloading to keep on spamming the bombs once ambushed, thus making it much safer and more effective to get the jump on them.[[/note]]
** The Dynamo Roller's ink-fling attack throws enormous amounts of ink, which can result in you being instantly splatted if even a tiny amount of the ink hit you, at ranges comparable to most shooting weapons. The attack is incredibly slow, but if you can't splat the Dynamo Roller-wielder in time, you ''will'' be splatted.
* ThatOneBoss: Thought [[spoiler:DJ Octavio]] was hard with a shooter? Good luck beating him with the Charger or Roller in the Toys/{{amiibo}} challenges.[[note]]The Charger can repel the hands or rocket in one fully-charged shot, but all the stuff coming down is going to be problematic; the Roller can flick away the lesser obstacles and steamroll Octarians, but needs very good timing to knock away the weapons you need to win the fight.[[/note]]
* ThatOneLevel:
** Any level focusing on [[DemonicSpiders Octolings]], because there are no enemies besides Octolings. These levels are also designed with lots of choke points, obstacles, and tight corridors that often give the enemy the advantage. Hope you find some armor, because you will ''need'' it.
** Any level with an Octostriker, who launches the Octarians' version of an Inkstrike at you throughout the whole level.
** Blackbelly Skatepark on Splat Zones due to how nasty the lag can get in the worst cases, coupled with the fact there are ''two'' zones to defend instead of just one. While there are other maps that also use two splat zones (such as Port Mackerel), it's not nearly as bad there as it is here due to the amount of slopes that you're required to cross to actually reach the zones. A poorly coordinated team is going to have a '''lot''' of trouble winning here.
** Port Mackerel. Most of the level is designed around going through a maze-like structure of shipping crates filled with choke points, all of which are covered with ink-proof tarp, making it the map with the least amount of ink-able turf in Turf War. Because of this, extremely good teams can trap the other team in their base for a good portion of the match. If somebody pulls out an Inkzooka, you are screwed, as these narrow passageways almost guarantee you'll be hit by its blasts. The Ranked Battle versions of this map remove the forklifts that provide ways to get on top of the boxes, forcing players into the choke points.
** Port Mackerel on Splat Zones, both of the zones are close to the spawn points but separated by long stretches of crates, allowing freshly-respawned defenders to zoom over there with incredible pace and retake a stolen zone, and the lack of alternate paths to reach the zones means that it's impossible to sneak behind the zone defenders without going dangerously deep into enemy territory.
** Saltspray Rig in Splat Zones. It only has one zone, but said zone is utterly ''massive'' and broken up by several barriers. Because of this, it is difficult to see where enemies are, and it takes a lot of effort to claim the zone. There are also several areas where players can climb up high and snipe or throw bombs at enemies while being hard to reach and/or separated by water. Because of there being only one Splat Zone, the fighting is concentrated to just one little place, leaving half the map unoccupied and the rest a chaotic mess.
** Saltspray Rig in Rainmaker is beginning to be considered this as well. The starting place of the Rainmaker and the changes to the map not only make it very easy for a skilled team to get the Rainmaker to the other team's base if they can splat most of the other team early, but also make it hard for the losing team to make a comeback since you're required to swim up a wall which leaves you very open. In addition to this, it's also very easy to stall after gaining the lead by heading towards the top area of the map and getting the Rainmaker onto the crane that moves above that area.
** Blackbelly Skatepark in Rainmaker is this for similar reasons. Due to the openness of the map, [[https://www.youtube.com/watch?v=MXJ9w04IRYw it's fairly easy to get very quick wins since the goal is very close to the Rainmaker's starting point]]. If most of the members on a team get splatted at the beginning, it's very easy for the other team to get to the goal in seconds.
** Moray Towers. The map's vertical nature means that a lot of time will be spent falling down to reach the areas instead of accomplishing tasks, and getting back up is even more of a hassle. It has also earned the derisive nickname "E-Liter Towers" for a good reason: The map's wide-open nature gives a massive advantage to Chargers, and a skilled one can completely shut down the central area.
** Kelp Dome, particularly in Turf War. All of the routes to the stage center are long and the shorter routes involve bridges made of grates, which are inkproof thus giving a great advantage to Inkbrushes, who can use their continuous stroke to speed over them, while everyone else has to run comparatively slowly over them. The grates also spell doom for players at ground level, who will likely get splatted by enemies that they can barely see and, depending on the weapon, can't even ''hit'', leaving them to be defenselessly splatted. It's less of a hassle in Ranked Battles, which add inkable walls to get over the glass walls in front of the spawn points.
** Walleye Warehouse is a narrow and very cramped map, and both endzones only ''one'' alternate path each. If your team gets splatted early on and you can't return the favor in due time, it's possible to be cornered for the majority of the match and end up staring at a turf percentage of [[CurbStompBattle <15%]] when the match ends. This map was made even worse in ''Splatoon 2'' with the [[MacrossMissileMassacre Tenta Missiles]] special; a player can Super Jump to spawn and easily get all four enemies in their targeting reticule, crushing their plans at the least and potentially getting an easy [[TotalPartyKill Total Party Splat]].
* ThatOneSidequest:
** All of the "Limited Ink" Amiibo challenges. Whereas literally every other level in the game gives you infinite ink and encourages you to coat ''everything'', these challenges force you to really ration the stuff, meaning that you can only rarely use your squid form, and have to sneak past most enemies rather than fight them. It makes these challenges an order of a magnitude more difficult than anything else in the single-player mode.
** Among these, the worst yet is the "Limited Ink" challenge involving a level with invisible platforms that are normally revealed by coating them with ink. Sure, [[GuideDangIt with a guide]] and perfect positioning, anyone can just theoretically walk their way along the invisible platforms with no ink used... but for the average player, it devolves into TrialAndErrorGameplay involving multiple restarts and memorizing the layout of the invisible platforms. Oh, and if that's not enough, after the invisible platforms, you have to have enough ink left to fight or sneak past a firing line of Elite Octotroopers, and to free the Zapfish in the end.
* TheUntwist: When one of the agents almost gives out the name of the other, it becomes blatantly obvious that the two agents are [[spoiler:the Squid Sisters]]. The fact that Cap'n Cuttlefish is [[spoiler:their grandfather]], though, is noticeably less obvious.
* TheyCopiedItSoItSucks:
** With the discovery of an unreleased Xbox 360 game called ''[[https://www.youtube.com/watch?v=96WZJusSqR0 Color Wars]]'', some Nintendo fans have been trying to accuse them of ripping that game off, even though it's very unlikely that they even knew that it existed at all.
** Then ''VideoGame/DisneyInfinity'' spits out [[https://twitter.com/DisneyInfinity/status/642789813360459776/photo/1 Squid Wars]]. Whether it's meant to be a harmless nod to ''Splatoon'' or a shameless rip-off, however, is [[BrokenBase up to debate]].
* ViewerGenderConfusion: Mostly prerelease, however, many people didn't know male inklings were actually playable. They thought they were also girls, most likely due to the ponytail.
* SugarWiki/VisualEffectsOfAwesome: While the ink does look more like paint, it's still some really good-looking ink.
* {{Woolseyism}}:
** The localization team did a superb job at bringing the game to western audiences, which shows in stuff like all the translated puns that had to be brought over, some of them being turned into clever English word play, like Booya Base, which references bouillabaisse, Shibuya, ''and'' TotallyRadical slang.
** The American team turned the dialogue of the final boss, [[spoiler:DJ Octavio]], from fairly standard villain banter into memorable pun-filled LargeHam banter. Plus his tendency to NoIndoorVoice while fighting.
--->''"You can't handle my spicy wasabi beats!"''\\
''"I'MA DUBSTOMP YOU INTO OBLIVION!"''\\
''"Slimy little hipster!"''\\
''"Gwahaha! I'ma remix your face!"''\\
''"It's time to... D-D-D-DROP THE SEA BASS!!"''
** Another American example: the Squid Sisters dialogue, specifically Marie's attitude. Fans have noted Marie's reactions to her Splatfest losses and how often she makes fun of her cousin. The announcement of the 9th Splatfest, Naughty vs. Nice, even has Callie calling her out on it. This ultimately reaches its zenith in the results of the 15th Splatfest (Early Bird vs. Night Owl), where Callie once again brings up Marie's insults, leading to a heated argument that sets up the in-universe justification for the final Splatfest (Callie vs. Marie).
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