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* WTHCostumeDepartment: Sonic's Cheetah costume in Sonic Rivals 2?

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* WTHCostumeDepartment: WTFCostumeDepartment: Sonic's Cheetah costume in Sonic Rivals 2?

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** Mystic Haunt Act 3: This level features several annoying gimmicks, but the worst are the lever-gates that require the player to wait until the correct symbol is shown before jumping off. They break the flow of the level and offer the rival a chance to take easy potshots.

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** Mystic Haunt Act 3: This level features several annoying gimmicks, but the worst are the lever-gates that require the player to wait until the correct symbol is shown before jumping off. They break the flow of the level and offer the the
rival a chance to take easy potshots.potshots.
* WTHCostumeDepartment: Sonic's Cheetah costume in Sonic Rivals 2?
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* CharacterRerailment: Interestingly, while Silver TookALevelInJerkass compared to his 2006 depiction, this actually ends up being truer to an aspect of his character that 2006 ended up glossing over, namely his being [[NoSocialSkills awkward and rude to people he sees as being in the way of his mission when working by himself]].
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* DarknessInducedAudienceApathy: Despite the premise of the series, fans have this reaction towards the characters who are portrayed as {{Jerkass}}es who are willing to insult and fight each other instead of assisting each other to stop Eggman.
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* HeartwarmingMoments:
** A minor one, but after the fight between Knuckles and Rouge in the last level of rivals 2, Knuckles asks Rouge if she's ok. Considering they are long time rivals and the tone he says it in, this is genuinely sweet.
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* BestLevelEver: Meteor Base from ''VideoGame/SonicRivals 1'', by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? ''Rivals 2'' did it before ''Unleashed'', and ''Rivals 2'' also featured the first "Wild West" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.

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* BestLevelEver: Meteor Base from ''VideoGame/SonicRivals 1'', by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? ''Rivals 2'' did it before ''Unleashed'', and ''Rivals 2'' also featured the first "Wild West" "[[TheWildWest Wild West]]" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.
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* BestBossEver: Metal Sonic in the first game's Sky Park Zone Act 2. It's like a 3D remake of the race against him in SonicCD.
* BestLevelEver: Meteor Base from SonicRivals 1, by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? ''Rivals 2'' did it before ''Unleashed'', and ''Rivals 2'' also featured the first "Wild West" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.

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* BestBossEver: Metal Sonic in the first game's Sky Park Zone Act 2. It's like a 3D remake of the race against him in SonicCD.
''VideoGame/SonicCD''.
* BestLevelEver: Meteor Base from SonicRivals 1, ''VideoGame/SonicRivals 1'', by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? ''Rivals 2'' did it before ''Unleashed'', and ''Rivals 2'' also featured the first "Wild West" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.
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* EvenBetterSequel: ''Rivals 2''. More playable characters, better level design, better graphics, better soundtrack, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While the last one has to be unlocked, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.

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* EvenBetterSequel: ''Rivals 2''. More playable characters, better level design, better graphics, better soundtrack, voice acting, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While the last one has to be unlocked, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.
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* [[[HeartwarmingMoments Heartwarming]]

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* [[[HeartwarmingMoments Heartwarming]]HeartwarmingMoments:
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* [[[HeartwarmingMoments Heartwarming]]
** A minor one, but after the fight between Knuckles and Rouge in the last level of rivals 2, Knuckles asks Rouge if she's ok. Considering they are long time rivals and the tone he says it in, this is genuinely sweet.
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* TheScrappy: Though not as much as his reception in ''VideoGame/SonicTheHedgehog2006'', Silver gets this due to him [[TookALevelInJerkass becoming rude and hostile towards others for no reason.]]
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* EvenBetterSequel: ''Rivals 2''. More playable characters, better level design, better graphics, better soundtrack, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While this is unlockable, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.

to:

* EvenBetterSequel: ''Rivals 2''. More playable characters, better level design, better graphics, better soundtrack, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While this is unlockable, the last one has to be unlocked, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.
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* BestLevelEver: Meteor Base from SonicRivals 1, by virtue of not having to race a rival at all and just run through the level old-school style.

to:

* BestLevelEver: Meteor Base from SonicRivals 1, by virtue of not having to race a rival at all and just run through the level old-school style. In the sequel, almost all of the levels could be considered such due to their unique settings that defy tropes (peaceful seaside Greek architecture? ''Rivals 2'' did it before ''Unleashed'', and ''Rivals 2'' also featured the first "Wild West" zone in the series) and the fact that Free Play mode exists, so it's possible to slow down and enjoy the scenery.
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* ThatOneLevel: Some of the later levels in the first game can get unnecessarily difficult due to inconveniently-placed death pits and traps. In the 2nd game, several levels stand out:
**Frontier Canyon Act 2 with Tails: Silver is the rival this time, and he has the annoyingly-overpowered special attack of reversing the player's controls, as well as taking many shortcuts. On the other hand, Tails has the useless special ability of flying, which doesn't help in the ''Rivals'' series due to the level design being designed around horizontal, not vertical, layouts.
**Mystic Haunt Act 3: This level features several annoying gimmicks, but the worst are the lever-gates that require the player to wait until the correct symbol is shown before jumping off. They break the flow of the level and offer the rival a chance to take easy potshots.
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* CompleteMonster: [[spoiler: Eggman Nega, even moreso than in the Rush games]]. He plans to release the Ifrit to destroy the world--and to power the Ifrit up, he was going to feed it ''Chao''.
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* NeedsMoreLove: While they certainly aren't the best Sonic games around, they aren't particularly terrible either. It's just that both games were heavily overshadowed both by the console main series and by Dimps' handheld ''VideoGame/{{Sonic Rush|Series}}'' games, which lead to both ''Rivals'' games being largely forgotten.
* SoOkayItsAverage: By and large, those who have played the ''Rivals'' games don't see anything particularly bad about the games, but also nothing particularly good that stands out.

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* NeedsMoreLove: While they certainly aren't the best Sonic games around, they aren't particularly terrible either. It's just that both games were heavily overshadowed both by the console main series and by Dimps' handheld ''VideoGame/{{Sonic Rush|Series}}'' games, which lead to both ''Rivals'' games being largely forgotten.
* SoOkayItsAverage: By and large, those who have played the ''Rivals'' games don't see anything particularly bad about the games, but also nothing particularly good that stands out.out.
----
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Added DiffLines:

* NeedsMoreLove: While they certainly aren't the best Sonic games around, they aren't particularly terrible either. It's just that both games were heavily overshadowed both by the console main series and by Dimps' handheld ''VideoGame/{{Sonic Rush|Series}}'' games, which lead to both ''Rivals'' games being largely forgotten.
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Added DiffLines:

* BestBossEver: Metal Sonic in the first game's Sky Park Zone Act 2. It's like a 3D remake of the race against him in SonicCD.
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Added DiffLines:

* EvenBetterSequel: ''Rivals 2''. More playable characters, better level design, better graphics, better soundtrack, and to top it all off, a Free Play mode where you can just run through the level by yourself with no Rival. While this is unlockable, it's a godsend to those who just want a classic Sonic experience with straight platforming and running.
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* BestLevelEver: Meteor Base from SonicRivals, by virtue of not having to race a rival at all and just run through the level old-school style.

to:

* BestLevelEver: Meteor Base from SonicRivals, SonicRivals 1, by virtue of not having to race a rival at all and just run through the level old-school style.
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* BestLevelEver: Meteor Base, by virtue of not having to race a rival at all and just run through the level old-school style.

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* BestLevelEver: Meteor Base, Base from SonicRivals, by virtue of not having to race a rival at all and just run through the level old-school style.
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* SoOkayItsAverage: By and large, those who have played the ''Rivals'' games don't see anything particularly bad about the games, but nothing particularly good that stands out.

to:

* SoOkayItsAverage: By and large, those who have played the ''Rivals'' games don't see anything particularly bad about the games, but also nothing particularly good that stands out.
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* EarWorm: Almost all the songs, actually.

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* EarWorm: Almost all the songs, actually.actually.
* SoOkayItsAverage: By and large, those who have played the ''Rivals'' games don't see anything particularly bad about the games, but nothing particularly good that stands out.
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* CompleteMonster: [[spoiler: Eggman Nega, even moreso than in the Rush games]]. He plans to release the Ifrit to destroy the world.

to:

* CompleteMonster: [[spoiler: Eggman Nega, even moreso than in the Rush games]]. He plans to release the Ifrit to destroy the world.world--and to power the Ifrit up, he was going to feed it ''Chao''.
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This isn\'t YMMV. Moving.


* DarkerAndEdgier: These games are certainly much edgier than the 8-bit, Advance, and Rush games. Darker maybe.
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* BestLevelEver: Meteor Base, by virtue of not having to race a rival at all and just run through the level old-school style.

Added: 111

Changed: 36

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* CompleteMonster: [[spoiler: Eggman Nega]]. He plans to release the Ifrit to destroy the world.

to:

* CompleteMonster: [[spoiler: Eggman Nega]]. Nega, even moreso than in the Rush games]]. He plans to release the Ifrit to destroy the world.world.
* DarkerAndEdgier: These games are certainly much edgier than the 8-bit, Advance, and Rush games. Darker maybe.
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Added DiffLines:

* CompleteMonster: [[spoiler: Eggman Nega]]. He plans to release the Ifrit to destroy the world.
* EarWorm: Almost all the songs, actually.

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