History YMMV / SonicColors

27th Apr '16 9:03:54 AM MathematicalVoid
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* EightPointEight: IGN's score on ''Colors'' is 8.5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[VideoGame/SonicAndTheBlackKnight games]], 8.5 is amazing.

to:

* EightPointEight: IGN's EightPointEight:
**IGN's
score on ''Colors'' is 8.5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[VideoGame/SonicAndTheBlackKnight games]], 8.5 is amazing.amazing.
** Then there's [[http://www.gametrailers.com/video/review-sonic-colors/706920 Gametrailers']] 6.4 score for the Wii version.
** Destructoid's Jim Sterling gave the Wii version a ''4.5'' out of 10. [[http://www.youtube.com/watch?v=m7RxqnYjP7E Sega of America had some fun with that.]]



** Then there's [[http://www.gametrailers.com/video/review-sonic-colors/706920 Gametrailers']] 6.4 score for the Wii version.
** Destructoid's Jim Sterling gave the Wii version a ''4.5'' out of 10. [[http://www.youtube.com/watch?v=m7RxqnYjP7E Sega of America had some fun with that.]]



* HilariousInHindsight: We already got a ShoutOut to ''Series/KamenRiderDouble'' in the Japanese version, but then, about a year later, we get the new series, ''Series/KamenRiderFourze''. One of the themes of that series is space, and two of the Astro Switches he starts out with, which he also uses for his primary FinishingMove, are Rocket and Drill.

to:

* HilariousInHindsight: We already got a ShoutOut to ''Series/KamenRiderDouble'' in the Japanese version, but then, about a year later, we get the new series, ''Series/KamenRiderFourze''. One of the themes of that series is space, and two of the Astro Switches he starts out with, which he also uses for his primary FinishingMove, are Rocket and Drill. They even have the same colors.
16th Apr '16 1:22:06 AM Silverblade2
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* {{Padding}}: Each zone has two or three stages that are expansive, have alternate paths, have a good percentage of 3D, and are generally 2-4 minutes long. Everything else are just minute-long sections of these bigger stages that rely on gimmicks to pad them out, especially in regards to the [[ScrappyMechanic switch-activated moving platform]] stages.
1st Apr '16 11:53:42 AM rjd1922
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* HeartwarmingInHindsight: Sonic's "No copyright law in the universe is going to stop me!" became this after ''ComicBook/ArchieComicsSonicTheHedgehog'' continued despite Ken Penders successfully getting the copyrights to the characters he created.

to:

* HeartwarmingInHindsight: Sonic's "No copyright law in the universe is going to stop me!" became this after ''ComicBook/ArchieComicsSonicTheHedgehog'' continued despite former writer Ken Penders successfully getting suing for the copyrights rights to the characters he created.
20th Mar '16 4:16:58 AM rjd1922
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* EightPointEight: IGN's score on ''Colors'' is 8,5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[VideoGame/SonicAndTheBlackKnight games]], 8.5 is amazing.

to:

* EightPointEight: IGN's score on ''Colors'' is 8,5.8.5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[VideoGame/SonicAndTheBlackKnight games]], 8.5 is amazing.
20th Mar '16 4:15:54 AM rjd1922
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* EightPointEight: IGN's score on ''Colors'' is 8,5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[VideoGame/SonicAndTheBlackKnight games]], 8.5 is amazing.



* CrowningMomentOfAwesome: Sonic's sprint back down the Hyper-Accelarating Space Elevator.

to:

* CrowningMomentOfAwesome: SugarWiki/CrowningMomentOfAwesome: Sonic's sprint back down the Hyper-Accelarating Space Elevator.



* EightPointEight: IGN's score on ''Colors'' is 8,5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.



* HilariousInHindsight: We already got a ShoutOut to Series/KamenRiderDouble in the Japanese version, but then, about a year later, we get the new series, Series/KamenRiderFourze. One of the themes of that series is space, and two of the Astro Switches he starts out with, which he also uses for his primary FinishingMove, are Rocket and Drill.

to:

* HeartwarmingInHindsight: Sonic's "No copyright law in the universe is going to stop me!" became this after ''ComicBook/ArchieComicsSonicTheHedgehog'' continued despite Ken Penders successfully getting the copyrights to the characters he created.
* HilariousInHindsight: We already got a ShoutOut to Series/KamenRiderDouble ''Series/KamenRiderDouble'' in the Japanese version, but then, about a year later, we get the new series, Series/KamenRiderFourze.''Series/KamenRiderFourze''. One of the themes of that series is space, and two of the Astro Switches he starts out with, which he also uses for his primary FinishingMove, are Rocket and Drill.
26th Jan '16 11:14:41 AM Silverblade2
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* [[EightPointEight Eight Point Five]]: IGN's score on ''Colors''. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.

to:

* [[EightPointEight Eight Point Five]]: EightPointEight: IGN's score on ''Colors''.''Colors'' is 8,5. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.
19th Dec '15 4:05:52 PM nombretomado
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* [[EightPointEight Eight Point Five]]: IGN's score on ''Colors''. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.

to:

* [[EightPointEight Eight Point Five]]: IGN's score on ''Colors''. Complaints rose, of course, mainly due to the fact the major flaw cited was certain difficult spikes, and difficulty is mostly a subjective concept. On the other hand, considering the scores IGN has handed out to [[VideoGame/SonicTheHedgehog2006 other]] [[ShadowTheHedgehog [[VideoGame/ShadowTheHedgehog 3D]] [[VideoGame/SonicUnleashed Sonic]] [[SonicAndTheBlackKnight games]], 8.5 is amazing.
11th Oct '15 6:14:59 AM Silverblade2
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* Asteroid Coaster Act 4 is very short and linear. It's the easiest level to reach S rank.
* [[spoiler:Terminal Velocity Act 2 is just Sonic running for 30 seconds. There are floor gaps to avoid, but there are no enemies. ]]

to:

* ** Asteroid Coaster Act 4 is very short and linear. It's the easiest level to reach S rank.
* ** [[spoiler:Terminal Velocity Act 2 is just Sonic running for 30 seconds. There are floor gaps to avoid, but there are no enemies. ]]
11th Oct '15 6:14:31 AM Silverblade2
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* BreatherLevel: [[spoiler:Terminal Velocity Act 2 is just Sonic running for 30 seconds. There are floor gaps to avoid, but there are no enemies. ]]

to:

* BreatherLevel: BreatherLevel:
* Asteroid Coaster Act 4 is very short and linear. It's the easiest level to reach S rank.
*
[[spoiler:Terminal Velocity Act 2 is just Sonic running for 30 seconds. There are floor gaps to avoid, but there are no enemies. ]]
3rd Oct '15 6:33:57 AM Silverblade2
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* BrokenBase[=/=]ContestedSequel: While considered to be wholesale better than ''VideoGame/SonicUnleashed'', fans are somewhat broken on whether ''Unleashed''[='=]s daytime levels or ''Colors''[='=] levels are better. ''Colors''[='=] levels are either incredibly fun platforming and not as automated as ''Unleashed'', or ''Unleashed'' is much more fun because of greater speed and more 3D and ''Colors''[='=] slower, boring levels.

to:

* BrokenBase[=/=]ContestedSequel: While considered to be wholesale better than ''VideoGame/SonicUnleashed'', fans are somewhat broken on whether ''Unleashed''[='=]s daytime levels or ''Colors''[='=] levels are better. ''Colors''[='=] levels are either incredibly fun platforming and not as automated as ''Unleashed'', or ''Unleashed'' is much more fun because of greater speed and more 3D and ''Colors''[='=] slower, boring levels.BrokenBase:


Added DiffLines:

* ContestedSequel: While considered to be wholesale better than ''VideoGame/SonicUnleashed'', fans are somewhat broken on whether ''Unleashed''[='=]s daytime levels or ''Colors''[='=] levels are better. ''Colors''[='=] levels are either incredibly fun platforming and not as automated as ''Unleashed'', or ''Unleashed'' is much more fun because of greater speed and more 3D and ''Colors''[='=] slower, boring levels.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SonicColors