Follow TV Tropes

Following

History YMMV / Sequelitis

Go To

OR

Is there an issue? Send a MessageReason:
No redirecting to other parts of the page.


** As mentioned under BrokenAesop, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

** As mentioned under BrokenAesop, the The ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

Added: 640

Changed: 430

Is there an issue? Send a MessageReason:
None


* CriticalResearchFailure: As mentioned under BrokenAesop, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

* CriticalResearchFailure: CriticalResearchFailure:
**
As mentioned under BrokenAesop, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].entirely]].
** When discussing the PolygonCeiling, Arin shows a clip of a glitch in ''VideoGame/SonicAdventure'' of Sonic falling sideways in Lost World -- a glitch you have to deliberately go out of your way to trigger.
Is there an issue? Send a MessageReason:
None


** Played straight in his ''Zelda'' video, where one of his major complaints about modern ''Zelda'' games is how they aren't as challenging as the original or ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to The Past]]'', [[JerkassHasAPoint to the point of being outright unstimulating]].

to:

** Played straight in his ''Zelda'' video, where one of his major complaints about modern ''Zelda'' games is how they aren't as challenging as the original or ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to The Past]]'', [[JerkassHasAPoint to the point of being outright unstimulating]].unstimulating.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarsherInHindsight: Egoraptor's message about tutorials seems to have been lost on the creators of MightyNo9...
Is there an issue? Send a MessageReason:
None


** Double subverted though, with his rant about ''Skyward Sword'' from the same episode, where he angrily accuses critics and consumers of regarding the game highly merely because it was a ''Zelda'' game, and that it had no redeeming quality on its own.

to:

** Double subverted though, with his rant about ''Skyward Sword'' from the same episode, where he angrily accuses critics and consumers of regarding the game highly merely because it was a ''Zelda'' game, and that it had no redeeming quality on its own. This was apparently ''not'' him playing up his rage for the sake of comedy, and has stated that he truly believes what he said.
Is there an issue? Send a MessageReason:
None


** There's also his constant putting-down attitude to ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', culminating in him setting up an entire sidebar in his review of an entirely different game just to bash it. A particularly sour note was the rather insulting allegation that fans of the game like it only because it's a ''Zelda'' game. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...

to:

** There's also his constant putting-down attitude to ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', culminating in him setting up an entire sidebar in his review of an entirely different game just to bash it. A particularly sour note was the rather insulting allegation that fans of the game like it only because it's a ''Zelda'' game. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement... It becomes even worse with the reveal in a Game Grumps episode that [[ComplainingAboutShowsYouDontWatch he never even finished the game because he couldn't figure out bomb bowling.]]
Is there an issue? Send a MessageReason:
fixed a wick for a split trope


* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].

to:

* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe [[AnnoyingVideoGameHelper complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].

Added: 49

Changed: 61

Is there an issue? Send a MessageReason:
None


** "And then Capcom/{{Capcom}} was like 'Fuck!'"

to:

** '''JUMP 'N SHOOT MAN!'''
** "And then Capcom/{{Capcom}} Creator/{{Capcom}} was like 'Fuck!'"
Is there an issue? Send a MessageReason:
None


* CriticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

* CriticalResearchFailure: As mentioned above, under BrokenAesop, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
Is there an issue? Send a MessageReason:
For whatever reason, Broken Aesop isn't in the YMMV index. Moving.


* BrokenAesop: As discussed by LetsPlay/RoahmMythril [[https://youtu.be/XqyAO-T33pM?t=12m20s here]], Arin's argument in the ''Mega Man'' episode that the HopelessBossFight against Vile in the intro stage is supposed to motivate the player to get stronger and defeat Vile falls apart considering what ''actually'' happens when facing Vile again - even with all weapons and upgrades, the player is ''still'' forced to lose until Zero [[HeroicSacrifice blows up his Ride Armor]] and the player fights him on foot, giving off the impression that the player beats Vile not because they got stronger, but because ''he'' got ''weaker'', making one wonder if X would've been able to beat Vile initially if he didn't have his Ride Armor. What's more, both times Vile's attacks can be dodged indefinitely, and Vile can be hit so many times that he ''should'' lose, but doesn't because [[PlotArmor the plot demands it]].

Changed: 61

Removed: 421

Is there an issue? Send a MessageReason:
Not a Percision F Strike; his point there was that people should hear him out before reacting.


* HarsherInHindsight: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[VideoGame/RockmanXOver isn't so funny]].

to:

* HarsherInHindsight: FunnyAneurysmMoment: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[VideoGame/RockmanXOver [[VideoGame/RockmanXover isn't so funny]].



** "And then Capcom was like [[PrecisionFStrike 'Fuck!']]"

to:

** "And then Capcom Capcom/{{Capcom}} was like [[PrecisionFStrike 'Fuck!']]"'Fuck!'"



** Is it really subverted though? He opens the video addressing not the audience directly through the 4th, but through an overweight, derp-faced comment writer sitting at his computer typing his opinion before watching the video. THIS is how he's viewing his detractors as a Hollywood stereotype of a gamer. It's hard to say he wants us to listen to his opinion when he's openly insulting people who might be against him.
Is there an issue? Send a MessageReason:
Adding to the YMMV page with a different look on a trope.

Added DiffLines:

** Is it really subverted though? He opens the video addressing not the audience directly through the 4th, but through an overweight, derp-faced comment writer sitting at his computer typing his opinion before watching the video. THIS is how he's viewing his detractors as a Hollywood stereotype of a gamer. It's hard to say he wants us to listen to his opinion when he's openly insulting people who might be against him.
Is there an issue? Send a MessageReason:
None


* CrticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

* CrticalResearchFailure: CriticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenAesop: As discussed by LetsPlay/RoahmMythril [[https://youtu.be/XqyAO-T33pM?t=12m20s here]], Arin's argument in the ''Mega Man'' episode that the HopelessBossFight against Vile in the intro stage is supposed to motivate the player to get stronger and defeat Vile falls apart considering what ''actually'' happens when facing Vile again - even with all weapons and upgrades, the player is ''still'' forced to lose until Zero [[HeroicSacrifice blows up his Ride Armor]] and the player fights him on foot, giving off the impression that the player beats Vile not because they got stronger, but because ''he'' got ''weaker'', making one wonder if X would've been able to beat Vile initially if he didn't have his Ride Armor. What's more, both times Vile's attacks can be dodged indefinitely, and Vile can be hit so many times that he ''should'' lose, but doesn't because [[PlotArmor the plot demands it]].


Added DiffLines:

* CrticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
Is there an issue? Send a MessageReason:
None


* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].

to:

* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: In the ''WebVideo/GameGrumps'' playthrough of ''A Link to the Past,'' Arin mentions that he hates the ''Zelda'' video after Danny brings it up several times. On his twitter, he's said he regards it as a comedic success, but "borderline obtuse" as an analysis.
Is there an issue? Send a MessageReason:
We already have this on the Trivia page (and Creator Backlash isn\'t a YMMV item anyway)
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: In the ''WebVideo/GameGrumps'' playthrough of ''A Link to the Past,'' Arin mentions that he hates the ''Zelda'' video after Danny brings it up several times. It's ambiguous whether he actually dislikes the video itself or merely the negative attention that it brought, however.

to:

* CreatorBacklash: In the ''WebVideo/GameGrumps'' playthrough of ''A Link to the Past,'' Arin mentions that he hates the ''Zelda'' video after Danny brings it up several times. It's ambiguous whether On his twitter, he's said he actually dislikes the video itself or merely the negative attention that regards it brought, however.as a comedic success, but "borderline obtuse" as an analysis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: In the ''WebVideo/GameGrumps'' playthrough of ''A Link to the Past,'' Arin mentions that he hates the ''Zelda'' video after Danny brings it up several times. It's ambiguous whether he actually dislikes the video itself or merely the negative attention that it brought, however.
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[RockmanXOver isn't so funny]].

to:

* HarsherInHindsight: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[RockmanXOver [[VideoGame/RockmanXOver isn't so funny]].
Is there an issue? Send a MessageReason:
None


* HilariousInHindsight[=/=]FunnyAneurysmMoment: This series is seen a lot differently by fans of Let'sPlay/GameGrumps due to how Arin as a lets-player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are dozens of moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts instead of just ignoring them. A good amount of the fanbase is able to compromise these two conflicting portrayals with the realization that Arin's game design theories are only really applicable to old-school gaming and aren't fully applicable to modern game design.

to:

* HilariousInHindsight[=/=]FunnyAneurysmMoment: This series is seen a lot differently by fans of Let'sPlay/GameGrumps LetsPlay/GameGrumps due to how Arin as a lets-player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are dozens of moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts instead of just ignoring them. A good amount of the fanbase is able to compromise these two conflicting portrayals with the realization that Arin's game design theories are only really applicable to old-school gaming and aren't fully applicable to modern game design.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Zelda Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''Ocarina of Time'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].
** There's also the people who feel that Ego's basically comparing a game with a polished and perfected formula (Link to the Past) to a game trying out a new and experimental (at the time) formula (Ocarina of Time). Again, this doesn't put him in a favorable light.
** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...

to:

* BrokenBase: Zelda Sequelitis. ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''Ocarina ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time'' Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''Link ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].
** There's also the people who feel that Ego's basically comparing a game with a polished and perfected formula (Link (''A Link to the Past) Past'') to a game trying out a new and experimental (at the time) formula (Ocarina (''Ocarina of Time).Time''). Again, this doesn't put him in a favorable light.
** There's also his constant putting-down attitude to ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword, Sword]]'', culminating in him setting up an entire sidebar in his review of an entirely different game just to bash it. A particularly sour note was the point where he makes rather insulting allegation that fans of the game like it only because it's a TheReasonYouSuckSpeech.''Zelda'' game. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...



* HilariousInHindsight[=/=]FunnyAneurysmMoment: This series is seen a lot differently by fans of Game Grumps due to how Arin as a lets-player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are dozens of moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts instead of just ignoring them. A good amount of the fanbase is able to compromise these two conflicting portrayals with the realization that Arin's game design theories are only really applicable to old-school gaming and aren't fully applicable to modern game design.

to:

* HilariousInHindsight[=/=]FunnyAneurysmMoment: This series is seen a lot differently by fans of Game Grumps Let'sPlay/GameGrumps due to how Arin as a lets-player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are dozens of moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts instead of just ignoring them. A good amount of the fanbase is able to compromise these two conflicting portrayals with the realization that Arin's game design theories are only really applicable to old-school gaming and aren't fully applicable to modern game design.



* ItsEasySoItSucks: Played with in his Castelvania IV video. He notes that the increased power of the whip isn't a bad thing on its own, rather that it reduces the complexity of combat and makes the subweapons pointless. He suggests that the game might have been better if it ditched the subweapons and focused on unique challenges designed for the whip, not necessarily to make the game harder, but to make it more cohesive.
** Played straight in his Zelda video, where one of his major complaints about modern Zelda games is how they aren't as challenging as the original or A Link to The Past, [[JerkassHasAPoint to the point of being outright unstimulating]].
* ItsTheSameNowItSucks: He criticizes the Zelda series for sticking too close to formula. Skyward Sword infuriates him the most, which is interesting considering that others say the game changed [[TheyChangedItNowItSucks too much]].

to:

* ItsEasySoItSucks: Played with in his Castelvania IV ''VideoGame/SuperCastlevaniaIV'' video. He notes that the increased power of the whip isn't a bad thing on its own, rather that it reduces the complexity of combat and makes the subweapons pointless. He suggests that the game might have been better if it ditched the subweapons and focused on unique challenges designed for the whip, not necessarily to make the game harder, but to make it more cohesive.
** Played straight in his Zelda ''Zelda'' video, where one of his major complaints about modern Zelda ''Zelda'' games is how they aren't as challenging as the original or ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to The Past, Past]]'', [[JerkassHasAPoint to the point of being outright unstimulating]].
* ItsTheSameNowItSucks: He criticizes the Zelda ''Zelda'' series for sticking too close to formula. Skyward Sword ''Skyward Sword'' infuriates him the most, which is interesting considering that others say the game changed [[TheyChangedItNowItSucks too much]].



** From the same video, a high-pitched "Megaman! Megaman!" (said by Roll acting like a hypothetical annoying ExpositionFairy, Egoraptor's point being that those games could teach the player without needing one) is now often quoted by Let's Players when unnecessary annoying exposition shows up in games. Probably a reference to Navi mode in ''Rockman Complete Works'' and the ''Anniversary Collection'', but that was unvoiced and completely optional... unlike in a few of the later ''Mega Man X'' games.

to:

** From the same video, a high-pitched "Megaman! Megaman!" "Mega Man! Mega Man!" (said by Roll acting like a hypothetical annoying ExpositionFairy, Egoraptor's point being that those games could teach the player without needing one) is now often quoted by Let's Players when unnecessary annoying exposition shows up in games. Probably a reference to Navi mode in ''Rockman Complete Works'' and the ''Anniversary Collection'', but that was unvoiced and completely optional... unlike in a few of the later ''Mega Man X'' games.



** Double subverted though, with his rant about Skyward Sword from the same episode, where he angrily accuses critics and consumers of regarding the game highly merely because it was a Zelda game, and that it had no redeeming quality on its own.
* TheyChangedItNowItSucks: Being a series of opinion pieces about the differences between originals and sequels, some level of this was inevitable. His Zelda video, though, has been accused of this quite a bit. See BrokenBase above.

to:

** Double subverted though, with his rant about Skyward Sword ''Skyward Sword'' from the same episode, where he angrily accuses critics and consumers of regarding the game highly merely because it was a Zelda ''Zelda'' game, and that it had no redeeming quality on its own.
* TheyChangedItNowItSucks: Being a series of opinion pieces about the differences between originals and sequels, some level of this was inevitable. His Zelda ''Zelda'' video, though, has been accused of this quite a bit. See BrokenBase above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheWoobie: Roll.
Is there an issue? Send a MessageReason:
None


** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. While those who hated the game agreed fully with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...

to:

** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. While those who hated the game agreed fully with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...
Is there an issue? Send a MessageReason:
None


** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. To say that the people who actually liked the game were offended was an understatement.

to:

** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. To While those who hated the game agreed fully with his views, some thought he went too far. And to say that the people who actually liked the game were offended was is an understatement.understatement...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also his constant putting-down attitude to Skyward Sword, to the point where he makes a TheReasonYouSuckSpeech. To say that the people who actually liked the game were offended was an understatement.
Is there an issue? Send a MessageReason:
Discussed with less transparent bias above


** Practically confirmed by the LTTP/OOT episode, where Arin brought up a bunch of points that didn't prove much beyond TheyChangedItNowItSucks.
Is there an issue? Send a MessageReason:
Pretty sure this has never been stated as a fact.


** There's also the fact that Game Grumps Arin is almost definitely [[ObfuscatingStupidity playing bad on purpose]] because [[RuleOfFunny it's funnier to watch]].

to:

** There's also the fact idea that Game Grumps Arin is almost definitely [[ObfuscatingStupidity playing bad on purpose]] because [[RuleOfFunny it's funnier to watch]].
Is there an issue? Send a MessageReason:
None


** There's also the people who think Ego's basically comparing a game with a polished and perfected formula (Link to the Past) to a game trying out a new and experimental (at the time) formula (Ocarina of Time). Again, this doesn't put him in a favorable light.

to:

** There's also the people who think feel that Ego's basically comparing a game with a polished and perfected formula (Link to the Past) to a game trying out a new and experimental (at the time) formula (Ocarina of Time). Again, this doesn't put him in a favorable light.
Is there an issue? Send a MessageReason:
None


** There's also the people who think Ego's basically comparing a game with a polished and perfected formula (Link to the Past) to a game trying out a new and experimental formula (Ocarina of Time). Again, this doesn't put him in a favorable light.

to:

** There's also the people who think Ego's basically comparing a game with a polished and perfected formula (Link to the Past) to a game trying out a new and experimental (at the time) formula (Ocarina of Time). Again, this doesn't put him in a favorable light.

Top