History YMMV / Sequelitis

11th Jul '16 11:46:41 AM Quarma
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** There's also his constant putting-down attitude to ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', culminating in him setting up an entire sidebar in his review of an entirely different game just to bash it. A particularly sour note was the rather insulting allegation that fans of the game like it only because it's a ''Zelda'' game. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement...

to:

** There's also his constant putting-down attitude to ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', culminating in him setting up an entire sidebar in his review of an entirely different game just to bash it. A particularly sour note was the rather insulting allegation that fans of the game like it only because it's a ''Zelda'' game. While those who hated the game agreed with his views, some thought he went too far. And to say that the people who liked the game were offended is an understatement... It becomes even worse with the reveal in a Game Grumps episode that [[ComplainingAboutShowsYouDontWatch he never even finished the game because he couldn't figure out bomb bowling.]]
7th Jul '16 9:13:02 AM longWriter
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* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].

to:

* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe [[AnnoyingVideoGameHelper complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].
25th Mar '16 8:39:29 AM rjd1922
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** "And then Capcom/{{Capcom}} was like 'Fuck!'"

to:

** '''JUMP 'N SHOOT MAN!'''
** "And then Capcom/{{Capcom}} Creator/{{Capcom}} was like 'Fuck!'"
23rd Mar '16 1:45:56 PM Austin
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* CriticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

* CriticalResearchFailure: As mentioned above, under BrokenAesop, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
23rd Mar '16 1:43:03 PM Austin
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* BrokenAesop: As discussed by LetsPlay/RoahmMythril [[https://youtu.be/XqyAO-T33pM?t=12m20s here]], Arin's argument in the ''Mega Man'' episode that the HopelessBossFight against Vile in the intro stage is supposed to motivate the player to get stronger and defeat Vile falls apart considering what ''actually'' happens when facing Vile again - even with all weapons and upgrades, the player is ''still'' forced to lose until Zero [[HeroicSacrifice blows up his Ride Armor]] and the player fights him on foot, giving off the impression that the player beats Vile not because they got stronger, but because ''he'' got ''weaker'', making one wonder if X would've been able to beat Vile initially if he didn't have his Ride Armor. What's more, both times Vile's attacks can be dodged indefinitely, and Vile can be hit so many times that he ''should'' lose, but doesn't because [[PlotArmor the plot demands it]].
19th Mar '16 9:32:57 AM rjd1922
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* HarsherInHindsight: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[VideoGame/RockmanXOver isn't so funny]].

to:

* HarsherInHindsight: FunnyAneurysmMoment: [[https://www.youtube.com/watch?v=G167kDguD24 Jump 'N' Shoot Man]] suddenly [[VideoGame/RockmanXOver [[VideoGame/RockmanXover isn't so funny]].



** "And then Capcom was like [[PrecisionFStrike 'Fuck!']]"

to:

** "And then Capcom Capcom/{{Capcom}} was like [[PrecisionFStrike 'Fuck!']]"'Fuck!'"



** Is it really subverted though? He opens the video addressing not the audience directly through the 4th, but through an overweight, derp-faced comment writer sitting at his computer typing his opinion before watching the video. THIS is how he's viewing his detractors as a Hollywood stereotype of a gamer. It's hard to say he wants us to listen to his opinion when he's openly insulting people who might be against him.
9th Mar '16 9:27:20 AM xikar
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Added DiffLines:

** Is it really subverted though? He opens the video addressing not the audience directly through the 4th, but through an overweight, derp-faced comment writer sitting at his computer typing his opinion before watching the video. THIS is how he's viewing his detractors as a Hollywood stereotype of a gamer. It's hard to say he wants us to listen to his opinion when he's openly insulting people who might be against him.
1st Mar '16 10:29:03 AM SpinAttaxx
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* CrticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].

to:

* CrticalResearchFailure: CriticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
1st Mar '16 10:28:45 AM SpinAttaxx
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Added DiffLines:

* BrokenAesop: As discussed by LetsPlay/RoahmMythril [[https://youtu.be/XqyAO-T33pM?t=12m20s here]], Arin's argument in the ''Mega Man'' episode that the HopelessBossFight against Vile in the intro stage is supposed to motivate the player to get stronger and defeat Vile falls apart considering what ''actually'' happens when facing Vile again - even with all weapons and upgrades, the player is ''still'' forced to lose until Zero [[HeroicSacrifice blows up his Ride Armor]] and the player fights him on foot, giving off the impression that the player beats Vile not because they got stronger, but because ''he'' got ''weaker'', making one wonder if X would've been able to beat Vile initially if he didn't have his Ride Armor. What's more, both times Vile's attacks can be dodged indefinitely, and Vile can be hit so many times that he ''should'' lose, but doesn't because [[PlotArmor the plot demands it]].


Added DiffLines:

* CrticalResearchFailure: As mentioned above, the ''Mega Man'' episode's praising of [[HopelessBossFight losing to Vile]] to motivate the player to get stronger and beat him ignores how [[HopelessBossFight the same result]] happens when X ''has'' gotten stronger and faces Vile again, and only wins after Vile loses his Ride Armor due to Zero's actions, [[BrokenAesop nullifying the whole "get stronger to beat Vile" message almost entirely]].
22nd Nov '15 9:03:00 AM rjd1922
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* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].

to:

* BrokenBase: ''Zelda'' sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"[[note]]this one gets blown out of proportion; Egoraptor only complained about the spike puck traps, how they were placed relative to an overhead camera even though ''Ocarina'' [[ObstructiveForeground doesn't have one]][[/note]] "treasure chest animations" and "unintuitive puzzles"[[note]]and that's in comparison to Zelda 1, where "puzzles" were usually just killing everything in the room[[/note]]. Even the [[FairyCompanion [[ExpositionFairy most]] [[MostAnnoyingSound common]] [[StopHelpingMe complaint]] of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had been[[note]]He's supposedly complaining that the new story-driven direction doesn't mesh with the gameplay as well as it had in ''A Link to the Past'', but given [[ClusterFBomb Egoraptor's usual style]] this doesn't come across well.[[/note]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Sequelitis