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YMMV: Sequelitis
  • Broken Base: Zelda Sequelitis. On the one hand, there's people who praise Arin for having the guts to criticize such a highly-praised game as Ocarina of Time at all. On the other hand, there's the people who claim many of the points he brought up were not legitimate criticisms in the slightest, such as "too much plot," "no overhead camera,"note  "treasure chest animations" and "unintuitive puzzles"note . Even the most common complaint of the game was barely touched on for 5 seconds amidst all the arbitrary gripes. It felt more like whining about the transition to story-driven 3D adventures than a discussion about game design as the other episodes had beennote .
  • Harsher in Hindsight: Jump 'N' Shoot Man suddenly isn't so funny.
    "Well, he can jump for one. And he can shoot."
  • Hilarious in Hindsight/"Funny Aneurysm" Moment: This series is seen a lot differently by fans of Game Grumps due to how Arin as a lets-player is a radical antithesis to everything he says here. The most frequently-cited example is how Arin rants about characters popping up to tell you annoying and unnecessary information, as there are dozens of moments where an episode of Game Grumps would have gone a lot better if Arin had bothered to read the on-screen prompts instead of just ignoring them. A good amount of the fanbase is able to compromise these two conflicting portrayals with the realization that Arin's game design theories are only really applicable to old-school gaming and aren't fully applicable to modern game design.
    • Practically confirmed by the LTTP/OOT episode, where Arin brought up a bunch of points that didn't prove much beyond They Changed It, Now It Sucks.
    • There's also the fact that Game Grumps Arin is almost definitely playing bad on purpose because it's funnier to watch.
  • It's Easy, so It Sucks: Played with in his Castelvania IV video. He notes that the increased power of the whip isn't a bad thing on its own, rather that it reduces the complexity of combat and makes the subweapons pointless. He suggests that the game might have been better if it ditched the subweapons and focused on unique challenges designed for the whip, not necessarily to make the game harder, but to make it more cohesive.
  • It's the Same, Now It Sucks: He criticizes the Zelda series for sticking too close to formula. Skyward Sword infuriates him the most, which is interesting considering that others say the game changed too much.
  • Memetic Mutation:
    • "And then Capcom was like 'Fuck!'"
    • Many Mega Man-related videos will have at least one poster saying "X... is pretty smart. Y... is pretty fucking smart. Z is FUCKING...GENIUS!!!"
    • From the same video, a high-pitched "Megaman! Megaman!" (said by Roll acting like a hypothetical annoying Exposition Fairy, Egoraptor's point being that those games could teach the player without needing one) is now often quoted by Let's Players when unnecessary annoying exposition shows up in games. Probably a reference to Navi mode in Rockman Complete Works and the Anniversary Collection, but that was unvoiced and completely optional... unlike in a few of the later Mega Man X games.
    • RIDIN' ON CARS!!! *Air Guitar*
  • Opinion Myopia: For all the legitimate criticisms fans can make about the Zelda episode, he does manage to avert this. He starts the review with a gag that essentially asks the audience to let him say his piece and, at the end, thanks them for watching the video even if they don't agree and telling them that they aren't bad people for disagreeing with him.
    • Though not so much his rant about Skyward Sword from the same episode, where he angrily accuses critics and consumers of regarding the game highly merely because it was a Zelda game, and that it had no redeeming quality on its own.
  • They Changed It, Now It Sucks: Being a series of opinion pieces about the differences between originals and sequels, some level of this was inevitable. His Zelda video, though, has been accused of this quite a bit. See Broken Base above.

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