History YMMV / Sanctum

21st Jul '15 11:18:25 AM Meenoru
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*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, they'll be quite buffed by Mutators having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.

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*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, the more they'll be quite buffed by Mutators with the possibility of having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.
21st Jul '15 11:17:22 AM Meenoru
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*** Train Station is a straightforward level with absolutely no way to build a maze. It's proven to be a level where the player has to know how to crowd control huge waves of enemies with little help of towers as enemies tend to speed through the defenses.
*** Abandoned Lab has a very erratic layout and two cores to protect, when playing solo it is almost impossible to take care of an entire row and the player will find himself running back an forth to defend the cores at all times.

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*** Train Station is a straightforward level with absolutely no way to build a maze. It's proven to be a level where the player has to know how to crowd control huge waves of enemies with little help of towers as enemies tend to speed through the defenses.
defenses. On 5 Feats of Strength challenge is considered one of the toughest levels of the entire game.
*** Abandoned Lab has a very erratic layout and two cores to protect, when playing it solo it is it's almost impossible to take care of an entire row and the player will find himself running back an forth to defend the cores at all times.times. There's also the fact you fight the Super Heavy and the Hoverer Queen here, although not in the same wave.
*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, they'll be quite buffed by Mutators having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.
*** SOKOL from Ruins of Brightholme is considered to be one of the worst levels of the game. It's small, has two lanes you ''can't'' merge and enemies attack in all waves simultaneously from both sides, one side normally pits you against numerous enemies while the other sics heavier, tougher, enemies at you. If you think that wasn't so bad, the final wave sends '''''four''''' Walker Patriarchs, two on each side.
10th Jul '15 11:06:56 AM jewelia13
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* NightmareFuel: Victoria's death. Ick.
10th Jul '15 11:00:21 AM jewelia13
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* FakeAmerican: Wales-born Ioan Gruffudd.
30th Aug '14 3:17:36 PM EinherjarLeo
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*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.

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*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant had other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.cost.
* ContestedSequel: Even after the patches there are a number of people that dislike ''Sanctum 2'' as it is more FPS oriented than the first game.


Added DiffLines:

*** Snorkers usually come in fairly large numbers and are quite fragile with their weakpoint being bigger than its own body. The catch? They self-destruct when close to a player or ally and are very, very aggressive. It's easy to forget about them and then getting flanked and dead while dealing with bigger threats. Having Feats of Strength active easily turns them into DemonicSpiders.
28th Aug '14 3:46:22 PM EinherjarLeo
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* ComplacentGamingSyndrome: You'll be surprised on how many people uses the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}. However a patch has ''severely'' toned down the Drone Launcher making it much less powerful than it used to be, it's still one of the most used weapons, though.

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* ComplacentGamingSyndrome: You'll be surprised on how many people uses ComplacentGamingSyndrome:
** From ''Sanctum 2'':
*** It's hard find someone who doesn't use
the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}. Launcher. However a patch has ''severely'' toned down the Drone Launcher making it much less powerful than it used to be, it's still one of the most used weapons, though.though.
*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.
28th Aug '14 3:40:53 PM EinherjarLeo
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* BrokenBase: You either like ''Sanctum 1'' or ''Sanctum 2'', there's no middle ground here. See TheyChangedItNowItSucks for details.
** ''Sanctum 2'' patches have this effect. Coffee Stain Studios tries their best to avoid the ComplacentGamingSyndrome, but reactions varies whether they succeed or just annoy people who have created a solid strategy to solo the hardest stages of the game.



* TheyChangedItNowItSucks: A lot of fans of the original game were pretty unhappy at the tweaks and alterations made to the gameplay in the sequel on release, most notably the expanded focus on the FPS elements, the fact that you could only have ten towers maximum on the field at a time and resources (split into tower bases and tower resources proper) had to be retrieved from the core manually, which made timed waves a lot more difficult to work with. Fortunately Coffee Stain Studios actively listened to the litany of complaints and quickly patched in fixes which seem to have made the fan base happy.

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* TheyChangedItNowItSucks: A lot of fans of the original game were pretty unhappy at the tweaks and alterations made to the gameplay in the sequel on release, most notably the expanded focus on the FPS elements, the fact that you could only have ten towers maximum on the field at a time and resources (split into tower bases and tower resources proper) had to be retrieved from the core manually, which made timed waves a lot more difficult to work with. Fortunately Coffee Stain Studios actively listened to the litany of complaints and quickly patched in fixes which seem to have made the fan base happy.happy.
** Constant changes and fixes by the developers to tweak powerful strategies makes ''a lot'' of players unhappy about it, especially those meant for "5 Feats of Strength Solo" variants.
28th Aug '14 3:36:33 PM EinherjarLeo
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** Spitflies and Screamers in ''Sanctum 2'', who actively attack you (and the Core, most importantly) with projectile attacks, often en masse. Some maps become extremely difficult if you don't find a way to counteract them quickly.

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** Spitflies and Screamers in ''Sanctum 2'', who actively attack you (and the Core, most importantly) with projectile attacks, often en masse. Some maps become extremely difficult if you don't find a way to counteract them quickly.quickly, the fact they tend to attack the core earlier doesn't help either.
*** Screamers also have an "upgraded" variant: the Screamer Matriarch which not only has much more health but also some armor to reduce most of damage to boot. Some levels throws you a lot of these things in a single wave basically ruining any defense network not crafted to deal especially with this situation.
28th Aug '14 3:32:54 PM EinherjarLeo
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* ComplacentGamingSyndrome: You'll be surprised on how many people uses the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}.

to:

* ComplacentGamingSyndrome: You'll be surprised on how many people uses the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}. However a patch has ''severely'' toned down the Drone Launcher making it much less powerful than it used to be, it's still one of the most used weapons, though.
16th Aug '14 2:54:50 PM demonfiren
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** Walker Pups, Runners, Snorkers and Brood Mothers. Small and fast nuisances that generally comes in such large numbers your towers alone will not be able to handle them as one or two are bound to slip through towards the core, consequently forcing you to leave the frontline to deal with these pests.
** Armored Heavies and Soakers. Both are slow and have a LARGE (and shiny) weak point, but both also have large pools of HP and will make your towers focus on them instead of other threats which they can actually kill.

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** Walker Pups, Runners, Snorkers and Brood Mothers. Small and fast nuisances that generally comes come in such large numbers your towers alone will not be able to handle them as one or two are bound to slip through towards the core, consequently forcing you to leave the frontline to deal with these pests.
** Armored Heavies and Soakers. Both are slow and have a LARGE (and shiny) weak point, but both also have large pools of HP and will make your towers focus on them instead of other threats which they can actually kill.kill - unless you set them to specifically target the weakest enemies around.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Sanctum