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* DifficultySpike: While ''Sanctum 2'' game is manageable on the first two worlds, world 3, Giant Trees, features three difficult levels to solo: Train Station, Roadworks and Abandoned Lab.
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* ClicheStorm
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* FakeAmerican: Wales-born Ioan Gruffudd.



** Constant changes and fixes by the developers to tweak powerful strategies makes ''a lot'' of players unhappy about it, especially those meant for "5 Feats of Strength Solo" variants.
* TrollingCreator: Coffee Stain Studios' general responses to the common request of ''Sanctum 3'', like claiming they aren't going to make it [[{{Memes/ValveSoftware}} on the advice of Gabe Newell]], they finished making it but poured coffee on the keyboard thus causing them to need to start again from scratch, or posting an Instagram video of three separate cases of the Sanctum series.

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** Constant changes and fixes by the developers to tweak powerful strategies makes ''a lot'' of players unhappy about it, especially those meant for "5 Feats of Strength Solo" variants.
* TrollingCreator: Coffee Stain Studios' general responses to the common request of ''Sanctum 3'', like claiming they aren't going to make it [[{{Memes/ValveSoftware}} on the advice of Gabe Newell]], they finished making it but poured coffee on the keyboard thus causing them to need to start again from scratch, or posting an Instagram video of three separate cases of the Sanctum series.
variants.
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* ScrappyMechanic: Bosses in ''Sanctum 2''having the ability to just outright ''destroy your walls and towers.'' If you needed proof that towers have been completely sidelined in this ''tower defence game,'' this is it. It's at its absolute worst in The End, which is ''a single massive wave,'' meaning you don't get any chance to repair your towers, so when the Walker Patriarch inevitably plows right through your entire defensive line (actually going ''out of its way'' to destroy your towers, not just the blocks that obstruct it) you're pretty much finished on the spot.
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* {{Anvilicious}}: Not outright stated, but when you learn the truth about the lumes it becomes glaring: [[spoiler:HumansAreTheRealMonsters. In spades. Humans are invading an alien planet and destroying it only to make luxurious residences so rich people can live on them. Oh, the workers who built everything but don't have enough money, or useful skills, to live up there? Live in dangerous slums where lumes ''are not'' the worst of the problems.]]

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* {{Anvilicious}}: Not outright stated, but when you learn the truth about the lumes it becomes glaring: [[spoiler:HumansAreTheRealMonsters. In spades. Humans are invading an alien planet and destroying it only to make luxurious residences so rich people can live on them. them, lumes are just organic beings created to ''defend'' the planet since the cores are harming it. Oh, the workers who built everything but don't have enough money, or useful skills, to live up there? Live They live in dangerous slums where lumes ''are not'' the worst of the problems.]]
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* {{Anvilicious}}: Not outright stated, but when you learn the truth about the lumes it becomes glaring: [[spoilers:HumansAreTheRealMonsters. In spades. Humans are invading an alien planet and destroying it only to make luxurious residences so rich people can live on them. Oh, the workers who built everything but don't have enough money, or useful skills, to live up there? Live in dangerous slums where lumes ''are not'' the worst of the problems.]]

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* {{Anvilicious}}: Not outright stated, but when you learn the truth about the lumes it becomes glaring: [[spoilers:HumansAreTheRealMonsters.[[spoiler:HumansAreTheRealMonsters. In spades. Humans are invading an alien planet and destroying it only to make luxurious residences so rich people can live on them. Oh, the workers who built everything but don't have enough money, or useful skills, to live up there? Live in dangerous slums where lumes ''are not'' the worst of the problems.]]
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* {{Anvilicious}}: Not outright stated, but when you learn the truth about the lumes it becomes glaring: [[spoilers:HumansAreTheRealMonsters. In spades. Humans are invading an alien planet and destroying it only to make luxurious residences so rich people can live on them. Oh, the workers who built everything but don't have enough money, or useful skills, to live up there? Live in dangerous slums where lumes ''are not'' the worst of the problems.]]
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** Constant changes and fixes by the developers to tweak powerful strategies makes ''a lot'' of players unhappy about it, especially those meant for "5 Feats of Strength Solo" variants.

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** Constant changes and fixes by the developers to tweak powerful strategies makes ''a lot'' of players unhappy about it, especially those meant for "5 Feats of Strength Solo" variants.variants.
* TrollingCreator: Coffee Stain Studios' general responses to the common request of ''Sanctum 3'', like claiming they aren't going to make it [[{{Memes/ValveSoftware}} on the advice of Gabe Newell]], they finished making it but poured coffee on the keyboard thus causing them to need to start again from scratch, or posting an Instagram video of three separate cases of the Sanctum series.
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*** The Slums from Ruins of Brightholme. The level is literally full of waste that will harm any player standing on it, send enemies like Walkers and Infected Conscripts (which must be killed twice to stay dead) by ''dozens''. Some waves have tricky enemies like Rhinos and Bobble Heads and the final wave sends an inordinate amount of [[EliteMook Elite Mooks]] alongside a Hoverer Queen.
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*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, they'll be quite buffed by Mutators having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.

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*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, the more they'll be quite buffed by Mutators with the possibility of having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.

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*** Train Station is a straightforward level with absolutely no way to build a maze. It's proven to be a level where the player has to know how to crowd control huge waves of enemies with little help of towers as enemies tend to speed through the defenses.
*** Abandoned Lab has a very erratic layout and two cores to protect, when playing solo it is almost impossible to take care of an entire row and the player will find himself running back an forth to defend the cores at all times.

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*** Train Station is a straightforward level with absolutely no way to build a maze. It's proven to be a level where the player has to know how to crowd control huge waves of enemies with little help of towers as enemies tend to speed through the defenses.
defenses. On 5 Feats of Strength challenge is considered one of the toughest levels of the entire game.
*** Abandoned Lab has a very erratic layout and two cores to protect, when playing it solo it is it's almost impossible to take care of an entire row and the player will find himself running back an forth to defend the cores at all times.times. There's also the fact you fight the Super Heavy and the Hoverer Queen here, although not in the same wave.
*** Jellyfish Cove from Road to Elysion DLC is also brings the worst thing about Mutators. The level is fairly big and the longer enemies take to reach the Core, and possibly your towers, they'll be quite buffed by Mutators having '''hundreds of thousands''' HP. There are two waves like this and the second one pairs Mutators with some of the worst types of enemies in the game (Screamer Matriarchs, Hoverers and Walker Warriors). The final wave also brings a Walker Patriarch to tangle with you.
*** SOKOL from Ruins of Brightholme is considered to be one of the worst levels of the game. It's small, has two lanes you ''can't'' merge and enemies attack in all waves simultaneously from both sides, one side normally pits you against numerous enemies while the other sics heavier, tougher, enemies at you. If you think that wasn't so bad, the final wave sends '''''four''''' Walker Patriarchs, two on each side.
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* NightmareFuel: Victoria's death. Ick.
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* FakeAmerican: Wales-born Ioan Gruffudd.

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*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.

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*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant had other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.cost.
* ContestedSequel: Even after the patches there are a number of people that dislike ''Sanctum 2'' as it is more FPS oriented than the first game.


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*** Snorkers usually come in fairly large numbers and are quite fragile with their weakpoint being bigger than its own body. The catch? They self-destruct when close to a player or ally and are very, very aggressive. It's easy to forget about them and then getting flanked and dead while dealing with bigger threats. Having Feats of Strength active easily turns them into DemonicSpiders.

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* ComplacentGamingSyndrome: You'll be surprised on how many people uses the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}. However a patch has ''severely'' toned down the Drone Launcher making it much less powerful than it used to be, it's still one of the most used weapons, though.

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* ComplacentGamingSyndrome: You'll be surprised on how many people uses ComplacentGamingSyndrome:
** From ''Sanctum 2'':
*** It's hard find someone who doesn't use
the Drone Launcher in the multiplayer maps. At least those who have the {{DLC}}. Launcher. However a patch has ''severely'' toned down the Drone Launcher making it much less powerful than it used to be, it's still one of the most used weapons, though.though.
*** The Focus and ACP towers were almost mandatory when playing in maps with Feats of Strength. Not having at least one of these usually meant other players immediately leaving the game. However patches have toned down the power of these towers or/and increased their cost.

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