Follow TV Tropes

Following

History YMMV / SUPERHOT

Go To

OR

Added: 591

Changed: 385

Is there an issue? Send a MessageReason:
None


* GameBreaker: In ''MIND CONTROL DELETE'', if you can manage to get the Lightning Reflexes and Super Punch hacks, consider that round won. Lighting Reflexes slows any bullets near you to a crawl, and Super Punch lets you punch the bullets back. You'll feel like Superman as you punch back shotgun blasts and assault rifle rounds with no fear of damage. The Mind enemies are still a problem, however.

to:

* GameBreaker: GameBreaker:
**
In ''MIND CONTROL DELETE'', if you can manage to get the Lightning Reflexes and Super Punch hacks, consider that round won. Lighting Reflexes slows any bullets near you to a crawl, and Super Punch lets you punch the bullets back. You'll feel like Superman as you punch back shotgun blasts and assault rifle rounds with no fear of damage. The Mind enemies are still a problem, however.however.
** killheal.hack grants hearts for kills, starting with five kills and increasing from there. If you get it as your first or second hack, you can easily build up a health buffer for the rest of the round.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: ''MIND CONTROL DELETE'', at the end of the game. [[spoiler:The System "deletes" everything and requires the player to keep the game window open and running for eight hours to "restore" it]]. Most players were not amused.

to:

* ScrappyMechanic: ''MIND CONTROL DELETE'', at the end of the game. [[spoiler:The System "deletes" everything and requires the player to keep the game window open and running for eight hours to "restore" it]]. Most players were not amused. [[spoiler:This was patched down to just under three hours, and you can tab out of the window without pausing the countdown.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** "SUPERHOT" by Zardonic, from the ''MIND CONTROL DELETE'' soundtrack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayTheGameSkipTheStory: While the gameplay is praised for its novelty the story is faulted for frequent interruptions. If you're not interested in the game's musings in a meta-narrative then you will be forced to sit through several unskippable chat-logs and cut-scenes. It's also not possible to replay any missions or try the extra game-modes until the story campaign is completed.
Is there an issue? Send a MessageReason:
None


* GameBreaker: In ''MIND CONTROL DELETE'', if you can manage to get the Lightning Reflexes and Super Punch hacks, consider that round won. Lighting Reflexes slows any bullets near you to a crawl, and Super Punch lets you punch the bullets back. You'll feel like Superman as you punch back shotgun blasts and assault rifle rounds with no fear of damage, the only concern being the occasional railgun enemy.

to:

* GameBreaker: In ''MIND CONTROL DELETE'', if you can manage to get the Lightning Reflexes and Super Punch hacks, consider that round won. Lighting Reflexes slows any bullets near you to a crawl, and Super Punch lets you punch the bullets back. You'll feel like Superman as you punch back shotgun blasts and assault rifle rounds with no fear of damage, the only concern being the occasional railgun enemy.damage. The Mind enemies are still a problem, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Ninja in ''MIND CONTROL DELETE'' is the worst of the three EvilCounterpart mooks. On top of being invulnerable like the others, it can deflect bullets like you can, throw its katana at you, and recall it to hit you on the return. It easily has the greatest damage potential of the three.


Added DiffLines:

* GoddamnedBats: The Addict in ''MIND CONTROL DELETE'' isn't as dangerous as the other two because its special ability can't hurt you. What it does do is steal your weapon when it swaps into you while discarding its own, and will interrupt you in the middle of getting the requisite kills needed to progress.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: In ''MIND CONTROL DELETE'', if you can manage to get the Lightning Reflexes and Super Punch hacks, consider that round won. Lighting Reflexes slows any bullets near you to a crawl, and Super Punch lets you punch the bullets back. You'll feel like Superman as you punch back shotgun blasts and assault rifle rounds with no fear of damage, the only concern being the occasional railgun enemy.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* ToughActToFollow: ''MIND CONTROL DELETE'' has had this reception in some quarters. While it's not viewed as bad, the diminished story elements, combined with the mixed reception to the Roguelike elements has led to less of the buzz that surrounded the original game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* ScrappyMechanic: ''MIND CONTROL DELETE'', at the end of the game. [[spoiler:The System "deletes" everything and requires the player to keep the game window open and running for eight hours to "restore" it]]. Most players were not amused.
Is there an issue? Send a MessageReason:
None


*** The third phase of the gauntlet in particular starts off with a very hairy situation as an assault rifle enemy and a pistol enemy are staring directly at you and you have to grab a gun off someone in the process of dying right next to you. But you have to be cognizant of your surroundings as there's also a shotgun enemy rounding the bend to your right, meaning you have to make some very tight target prioritization to survive the opening salvo (and there's some LuckBasedMission at work here too since you have to hope the shotgun guy doesn't have a bead on you right away as you try to clear out the two enemies you started off facing). Something else to note is during this final level, you can't Hotswitch at all so you won't have that option available to swap places in a pinch.

to:

*** The third phase of the gauntlet in particular starts off with a very hairy situation as an assault rifle enemy and a pistol enemy are staring directly at you and you have to grab a gun off someone in the process of dying right next to you. But you have to be cognizant of your surroundings as there's also a shotgun enemy rounding the bend to your right, meaning you have to make some very tight target prioritization to survive the opening salvo (and there's some LuckBasedMission at work here too since you have to hope the shotgun guy doesn't have a bead on you right away as you try to clear out the two enemies you started off facing). Fumble grabbing the gun or missing your first shot and you lower your chances of survival drastically. Something else to note is during this final level, you can't Hotswitch at all so you won't have that option available to swap places in a pinch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The third phase of the gauntlet in particular starts off with a very hairy situation as an assault rifle enemy and a pistol enemy are staring directly at you and you have to grab a gun off someone in the process of dying right next to you. But you have to be cognizant of your surroundings as there's also a shotgun enemy rounding the bend to your right, meaning you have to make some very tight target prioritization to survive the opening salvo (and there's some LuckBasedMission at work here too since you have to hope the shotgun guy doesn't have a bead on you right away as you try to clear out the two enemies you started off facing). Something else to note is during this final level, you can't Hotswitch at all so you won't have that option available to swap places in a pinch.
Is there an issue? Send a MessageReason:
None


* EightPointEight: IGN scored the game at 7.5, complementing the basic gameplay concept, but criticizing the lack of innovation ([[spoiler:apparently the BodySurf ability wasn't enough]]) and cheesy "hacker movie" storyline. Notably (and tellingly), their review is one of the few not to [[spoiler:include the phrase [[ArcWords "It's the most innovative shooter I've played in years."]]]]

to:

* EightPointEight: IGN scored the game at 7.5, complementing complimenting the basic gameplay concept, but criticizing the lack of innovation ([[spoiler:apparently the BodySurf ability wasn't enough]]) and cheesy "hacker movie" storyline. Notably (and tellingly), their review is one of the few not to [[spoiler:include the phrase [[ArcWords "It's the most innovative shooter I've played in years."]]]]
Is there an issue? Send a MessageReason:
dead link


* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=rQuYsw4EHFU Psy Pawłowa]] by Republika, which plays during the credits, is rather catchy.

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=rQuYsw4EHFU com/watch?v=p5xBUx8yTRY Psy Pawłowa]] by Republika, which plays during the credits, is rather catchy.
Tabs MOD

Removed: 573

Is there an issue? Send a MessageReason:
None


* EarWorm: SUPER. HOT. SUPER. HOT. Even ignoring the fact that one of the extras on the menu has a manually-controlled version of this screen flash, you won't be able to get it out of your head. [[spoiler: This is intentional.]]
* ForcedMeme: The game actively encourages players to tell friends how [[spoiler:the game is the most innovative shooter they've played in years in order to conform into the game's AssimilationPlot]]. Administrivia/TropesAreTools is in full effect though, as the game does live up to the hype and it retroactively turns the meme into a WhamLine.
Is there an issue? Send a MessageReason:
None


* ForcedMeme: The game actively encourages players to tell friends how [[spoiler:the game is the most innovative shooter they've played in years in order to conform into the game's AssimilationPlot]]. TropesAreTools is in full effect though, as the game does live up to the hype and it retroactively turns the meme into a WhamLine.

to:

* ForcedMeme: The game actively encourages players to tell friends how [[spoiler:the game is the most innovative shooter they've played in years in order to conform into the game's AssimilationPlot]]. TropesAreTools Administrivia/TropesAreTools is in full effect though, as the game does live up to the hype and it retroactively turns the meme into a WhamLine.

Added: 331

Changed: 15

Is there an issue? Send a MessageReason:
None


* ForcedMeme: The game actively encourages players to tell friends how [[spoiler:the game is the most innovative shooter they've played in years in order to conform into the game's AssimilationPlot]]. TropesAreTools is in full effect though, as the game does live up to the hype and it retroactively turns the meme into a WhamLine.



* ItWasHisSled: [[spoiler:"Superhot is the most innovative shooter I've played in years!"]] being a ForcedMeme encouraged by the game [[spoiler:to assimilate players into playing it]].

to:

* ItWasHisSled: [[spoiler:"Superhot is the most innovative shooter I've played in years!"]] being a ForcedMeme encouraged by the game [[spoiler:to assimilate encourage players into playing it]].
Is there an issue? Send a MessageReason:
None


* ItWasHisSled: [[spoiler:"Superhot is the most innovative shooter I've played in years!"]] being a ForcedMeme encouraged by the game [[spoiler:to assimilate players into playing it]].



** The [[spoiler:almost]] final level in which you [[spoiler:are forced to HotSwitch into the core]]. A series of three lengthy gauntlets in which you take on large numbers (it's, appropriately, the biggest fight you have outside the Endless modes) of enemies as you attempt to complete your objective. Thankfully, the game is merciful enough to count each gauntlet as a "level", effectively giving you checkpoints so you don't have to start the entire thing over.

to:

** The [[spoiler:almost]] final level in which you [[spoiler:are forced to HotSwitch into the core]]. A series of three lengthy gauntlets in which you take on large numbers (it's, appropriately, the biggest fight you have outside the Endless modes) of enemies as you attempt to complete your objective. Thankfully, the game is merciful enough to count each gauntlet as a "level", effectively giving you checkpoints so you don't have to start the entire thing over.over.
----

Added: 573

Removed: 573

Is there an issue? Send a MessageReason:
None


* ParanoiaFuel: The idea that whoever is behind the titular program is constantly watching you, the player. [[spoiler:Even after finishing the game and fulfilling their request to spread word of the game under the influence of hypnosis.]]
* SpiritualAdaptation: A game where you dodge bullets in slow mo, fight many, completely identical enemies at once, has a meta element in that the game is an InUniverse program, and the player is basically superhuman (in this case, able to slice bullets in midair, among other things). Are you sure this wasn't based on Film/TheMatrix?



** The [[spoiler:almost]] final level in which you [[spoiler:are forced to HotSwitch into the core]]. A series of three lengthy gauntlets in which you take on large numbers (it's, appropriately, the biggest fight you have outside the Endless modes) of enemies as you attempt to complete your objective. Thankfully, the game is merciful enough to count each gauntlet as a "level", effectively giving you checkpoints so you don't have to start the entire thing over.
* ParanoiaFuel: The idea that whoever is behind the titular program is constantly watching you, the player. [[spoiler:Even after finishing the game and fulfilling their request to spread word of the game under the influence of hypnosis.]]
* SpiritualAdaptation: A game where you dodge bullets in slow mo, fight many, completely identical enemies at once, has a meta element in that the game is an InUniverse program, and the player is basically superhuman (in this case, able to slice bullets in midair, among other things). Are you sure this wasn't based on Film/TheMatrix?

to:

** The [[spoiler:almost]] final level in which you [[spoiler:are forced to HotSwitch into the core]]. A series of three lengthy gauntlets in which you take on large numbers (it's, appropriately, the biggest fight you have outside the Endless modes) of enemies as you attempt to complete your objective. Thankfully, the game is merciful enough to count each gauntlet as a "level", effectively giving you checkpoints so you don't have to start the entire thing over.
* ParanoiaFuel: The idea that whoever is behind the titular program is constantly watching you, the player. [[spoiler:Even after finishing the game and fulfilling their request to spread word of the game under the influence of hypnosis.]]
* SpiritualAdaptation: A game where you dodge bullets in slow mo, fight many, completely identical enemies at once, has a meta element in that the game is an InUniverse program, and the player is basically superhuman (in this case, able to slice bullets in midair, among other things). Are you sure this wasn't based on Film/TheMatrix?
over.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: [[NightmareFuel/{{SUPERHOT}} has its own page]]. [[SurpriseCreepy Surprised]]?

to:

* NightmareFuel: [[NightmareFuel/{{SUPERHOT}} has Has its own page]]. [[SurpriseCreepy Surprised]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The [[spoiler:almost]] final level in which you [[spoiler:are forced to HotSwitch into the core]]. A series of three lengthy gauntlets in which you take on large numbers (it's, appropriately, the biggest fight you have outside the Endless modes) of enemies as you attempt to complete your objective. Thankfully, the game is merciful enough to count each gauntlet as a "level", effectively giving you checkpoints so you don't have to start the entire thing over.

Changed: 151

Removed: 434

Is there an issue? Send a MessageReason:
As


* AwesomeMoments: What your actions inevitably become when played back in real time.
** Getting right up in an enemy's face and narrowly weaving between their bullets as you try to get within punching range, punching them, stealing their gun, and then shooting them right back can be intense.
** The GunKata required to clear harder levels feels downright awesome to execute in VR.
* AwesomeMusic: [[https://www.youtube.com/watch?v=rQuYsw4EHFU Psy Pawłowa]] by Republika, which plays during the credits, is rather catchy.

to:

* AwesomeMoments: What your actions inevitably become when played back in real time.
** Getting right up in an enemy's face and narrowly weaving between their bullets as you try to get within punching range, punching them, stealing their gun, and then shooting them right back can be intense.
** The GunKata required to clear harder levels feels downright awesome to execute in VR.
* AwesomeMusic:
SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=rQuYsw4EHFU Psy Pawłowa]] by Republika, which plays during the credits, is rather catchy.

Changed: 78

Removed: 3179

Is there an issue? Send a MessageReason:
None


* NightmareFuel:
** Without even showing the face of your friend during the dialogue sections, it becomes a combination of this and a TearJerker when [[spoiler:they end up blocking you because your responses keep getting changed to "SUPER HOT SUPER HOT SUPER HOT" against your friend's request.]]
** The game finishes with [[spoiler:you killing your real-world body and becoming one with everyone else who has gone the same route as you.]]
** Being trapped in a pixelated, low-resolution prison is terrifying enough on it's own, but for fans of ''VideoGame/{{Imscared}}'' it's bound to trigger some flashbacks.
** The fact that, [[spoiler:judging by the last level, even the organization in charge of the Superhot program can no longer control it.]]
** The presence of police cars in the fourth level implies that, for at least that level, most of the enemies you kill are police officers. Think about it; who exactly else have you been killing?
** Just the general idea that [[spoiler:you've been taking control of people all this time and forcing them to kill their own friends.]]
** The extra videos can be a little disturbing, specifically the third one. It's a trailer for an AprilFoolsDay game called "[[https://play.google.com/store/apps/details?id=com.subfty.rsm&pageId=112886844817791400523 Ready Steady Mental]]", the point of which is to scream and shake your head as much as possible for 10 seconds. The nightmare fuel part comes from the fact that the trailer is nothing but people shaking and screaming while a distorted text-to-speech narrator assures the viewer that [[SuspiciouslySpecificDenial the people are completely fine]], and the fact that the game involves doing just that never brought up, making it seem like the narrator is lying. On top of that, the game's title only flashes briefly once during the trailer, which many people miss and assume the trailer is for Superhot.
** If you leave the area of a level you're supposed to be in, you can often find unsettling level design and secrets. This ranges from general surrealism, with catwalks and stairs hovering in mid air and objects merging with walls, to more creepy themes like abandoned playground apparatus perpetually in motion, robotic dog heads and [[spoiler: computer screens giving cryptic messages about the plot]].
** In the extras, you can go into a fake chat room with people who play Super Hot in-universe. They are really cagey about discussing it. They act like normal people chatting but they come across as cultists with the way they worship the game [[spoiler:and protect its secrets (if they even realize the true nature of the game)]]. One user comes in and tells the rest of the guys a story about how someone in Warsaw killed 20 men for no reason [[spoiler:presumably after going crazy playing Super Hot.]]
** Now with a Meta twist! During the most part of 2016, the gamedevs and the people at Mod DB [[http://www.moddb.com/games/superhot/makeitsuperhot hosted a contest for fans to port SuperHot into other games]], with some tantalizing prizes like a $50k sponsorship being offered for the most creative ones. [[spoiler:Seems like superhot.exe [[OhCrap REALLY made it into Real Life]], huh guys...?]]

to:

* NightmareFuel:
** Without even showing the face of your friend during the dialogue sections, it becomes a combination of this and a TearJerker when [[spoiler:they end up blocking you because your responses keep getting changed to "SUPER HOT SUPER HOT SUPER HOT" against your friend's request.]]
** The game finishes with [[spoiler:you killing your real-world body and becoming one with everyone else who
NightmareFuel: [[NightmareFuel/{{SUPERHOT}} has gone the same route as you.]]
** Being trapped in a pixelated, low-resolution prison is terrifying enough on it's own, but for fans of ''VideoGame/{{Imscared}}'' it's bound to trigger some flashbacks.
** The fact that, [[spoiler:judging by the last level, even the organization in charge of the Superhot program can no longer control it.]]
** The presence of police cars in the fourth level implies that, for at least that level, most of the enemies you kill are police officers. Think about it; who exactly else have you been killing?
** Just the general idea that [[spoiler:you've been taking control of people all this time and forcing them to kill their
its own friends.]]
** The extra videos can be a little disturbing, specifically the third one. It's a trailer for an AprilFoolsDay game called "[[https://play.google.com/store/apps/details?id=com.subfty.rsm&pageId=112886844817791400523 Ready Steady Mental]]", the point of which is to scream and shake your head as much as possible for 10 seconds. The nightmare fuel part comes from the fact that the trailer is nothing but people shaking and screaming while a distorted text-to-speech narrator assures the viewer that [[SuspiciouslySpecificDenial the people are completely fine]], and the fact that the game involves doing just that never brought up, making it seem like the narrator is lying. On top of that, the game's title only flashes briefly once during the trailer, which many people miss and assume the trailer is for Superhot.
** If you leave the area of a level you're supposed to be in, you can often find unsettling level design and secrets. This ranges from general surrealism, with catwalks and stairs hovering in mid air and objects merging with walls, to more creepy themes like abandoned playground apparatus perpetually in motion, robotic dog heads and [[spoiler: computer screens giving cryptic messages about the plot]].
** In the extras, you can go into a fake chat room with people who play Super Hot in-universe. They are really cagey about discussing it. They act like normal people chatting but they come across as cultists with the way they worship the game [[spoiler:and protect its secrets (if they even realize the true nature of the game)]]. One user comes in and tells the rest of the guys a story about how someone in Warsaw killed 20 men for no reason [[spoiler:presumably after going crazy playing Super Hot.]]
** Now with a Meta twist! During the most part of 2016, the gamedevs and the people at Mod DB [[http://www.moddb.com/games/superhot/makeitsuperhot hosted a contest for fans to port SuperHot into other games]], with some tantalizing prizes like a $50k sponsorship being offered for the most creative ones. [[spoiler:Seems like superhot.exe [[OhCrap REALLY made it into Real Life]], huh guys...?]]
page]]. [[SurpriseCreepy Surprised]]?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**The GunKata required to clear harder levels feels downright awesome to execute in VR.

Added: 605

Changed: 343

Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The third level in both the prototype and the expanded version of the game will have you at the end of a hallway, without a weapon. The weapon is at the other end, sitting in front of three enemies shooting at you. You have to dodge their bullets to reach it. Considered by some to be one of the most difficult levels (for the time being...).

to:

* ThatOneLevel: ThatOneLevel:
**
The third level in both the prototype and the expanded version of the game will have you at the end of a hallway, without a weapon. The weapon is at the other end, sitting in front of three enemies shooting at you. You have to dodge their bullets to reach it. Considered by some to be one of the most difficult levels (for the time being...).).
** The level in the elevator. Three enemies in your face, each with a pistol, one already points it at you, and you're in an elevator, so there's very little room to dodge. [[spoiler:And then when the elevator opens, you're greeted by two guys with shotguns.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Now with a Meta twist! During the most part of 2016, the gamedevs and the people at Mod DB [[http://www.moddb.com/games/superhot/makeitsuperhot hosted a contest for fans to port SuperHot into other games]], with some tantalizing prizes like a $50k sponsorship being offered for the most creative ones. [[spoiler:Seems like superhot.exe [[OhCrap REALLY made it into Real Life]], huh guys...?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the extras, you can go into a fake chat room with people who play Super Hot in-universe. They are really cagey about discussing it. They act like normal people chatting but they come across as cultists with the way they worship the game [[spoiler:and protect its secrets (if they even realize the true nature of the game)]]. One user comes in and tells the rest of the guys a story about how someone in Warsaw killed 20 men for no reason [[spoiler:presumably after going crazy playing Super Hot.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Getting right up in an enemy's face and narrowly weaving between their bullets as you try to get within punching range, punching them, stealing their gun, and then shooting them right back can be intense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMoments: What your actions inevitably become when played back in real time.
Is there an issue? Send a MessageReason:
This wasn't mentioned, yet the parts of the community agrees that it's one of the more unsettling parts of the game.

Added DiffLines:

** If you leave the area of a level you're supposed to be in, you can often find unsettling level design and secrets. This ranges from general surrealism, with catwalks and stairs hovering in mid air and objects merging with walls, to more creepy themes like abandoned playground apparatus perpetually in motion, robotic dog heads and [[spoiler: computer screens giving cryptic messages about the plot]].
Is there an issue? Send a MessageReason:
None


* EarWorm: SUPER. HOT. SUPER. HOT. You won't be able to get it out of your head. [[spoiler: This is intentional.]]

to:

* EarWorm: SUPER. HOT. SUPER. HOT. You Even ignoring the fact that one of the extras on the menu has a manually-controlled version of this screen flash, you won't be able to get it out of your head. [[spoiler: This is intentional.]]

Top