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** ''SOCOM 4'' - Zipper finally released a proper sequel to ''SOCOM 3'' onto the [=PS3=] six years after ''SOCOM 3'', though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept ''SOCOM 4'' generally enjoy it, though with some reluctance because of its questionable design.

to:

** ''SOCOM 4'' - Zipper finally released a proper sequel to ''SOCOM 3'' onto the [=PS3=] six years after ''SOCOM 3'', though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented action-oriented than methodical and tactical.tactical with the addition of RegeneratingHealth. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept ''SOCOM 4'' generally enjoy it, though with some reluctance because of its questionable design.
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Pacifist Run being YMMV was due to a mistake, moving this back to the main work page.


* FollowTheLeader: One of the criticisms of ''SOCOM 4'' was the game was trying to be too much like ''VideoGame/GearsOfWar'' with its use of a [[TakeCover cover system]] and RegeneratingHealth.
* PacifistRun:
** Can be done in ''SOCOM 4'' and ''Fireteam Bravo 2''. In the latter, you can achieve any level with one with non lethal weapons and CQC takedowns, and it's somehow recommended by the system as capturing enemies give you bonus Intel points. it's also satisfying to hear enemies cry frustratedly over pepper spray.
** Ditto for ''Combined Assault'', where you get an achievement for completing any mission without having any fireteam member killing an enemy. (Achievements in CA are the basis on unlocking weapon sets and other content.)

to:

* FollowTheLeader: One of the criticisms of ''SOCOM 4'' was the game was trying to be too much like ''VideoGame/GearsOfWar'' with its use of a [[TakeCover cover system]] and RegeneratingHealth.
* PacifistRun:
** Can be done in ''SOCOM 4'' and ''Fireteam Bravo 2''. In the latter, you can achieve any level with one with non lethal weapons and CQC takedowns, and it's somehow recommended by the system as capturing enemies give you bonus Intel points. it's also satisfying to hear enemies cry frustratedly over pepper spray.
** Ditto for ''Combined Assault'', where you get an achievement for completing any mission without having any fireteam member killing an enemy. (Achievements in CA are the basis on unlocking weapon sets and other content.)
RegeneratingHealth.

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Changed: 312

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* PacifistRun: Can be done in ''SOCOM 4'' and ''Fireteam Bravo 2''. In the latter, you can achieve any level with one with non lethal weapons and CQC takedowns, and it's somehow recommended by the system as capturing enemies give you bonus Intel points. it's also satisfying to hear enemies cry frustratedly over pepper spray.

to:

* PacifistRun: PacifistRun:
**
Can be done in ''SOCOM 4'' and ''Fireteam Bravo 2''. In the latter, you can achieve any level with one with non lethal weapons and CQC takedowns, and it's somehow recommended by the system as capturing enemies give you bonus Intel points. it's also satisfying to hear enemies cry frustratedly over pepper spray.

Added: 348

Changed: 3574

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** ''Especially'' SOCOM 3 and Combined Assault.
** And with SOCOM 4, we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.
* BrokenBase: After SOCOM 2, which the fanbase collectively agrees was best SOCOM game, with the original not far behind in quality, the fanbase splintered in many different directions with the following titles (see ContestedSequel).
* ContestedSequel - Averted with SOCOM 2, which received as good or better a reception as SOCOM 1, but the other sequels are more polarizing:
** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as welcome additions to the SOCOM franchise or rejected them as a poor man's ''VideoGame/{{Battlefield}}''. With the single player, however, SOCOM 3 is widely considered the best one.
** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the [=PS2=] games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some. Some have blamed it for the death of the franchise, as it's multiplayer had problems for weeks after launch, making getting into games difficult, which some believed soured people on the franchise to the point where they had no urge to pick up the fourth game.
** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the [=PS3=] six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.
* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] for "difficulty".

to:

** ''Especially'' SOCOM 3 Especially ''SOCOM 3'' and Combined Assault.
''Combined Assault''.
** And with SOCOM 4, ''SOCOM 4'', we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.
* BrokenBase: After SOCOM 2, ''SOCOM 2'', which the fanbase collectively agrees was best SOCOM ''SOCOM'' game, with the original not far behind in quality, the fanbase splintered in many different directions with the following titles (see ContestedSequel).
* ContestedSequel - ContestedSequel:
**
Averted with SOCOM 2, ''SOCOM 2'', which received as good or better a reception as SOCOM 1, ''SOCOM 1'', but the other sequels after this are more polarizing:
polarizing.
** SOCOM 3 ''SOCOM 3'' (and by extension, [[MissionPackSequel ''[[MissionPackSequel Combined Assault]]) Assault]]'') - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as welcome additions to the SOCOM ''SOCOM'' franchise or rejected them as a poor man's ''VideoGame/{{Battlefield}}''. With the single player, however, SOCOM 3 ''SOCOM 3'' is widely considered the best one.
** SOCOM Confrontation ''SOCOM Confrontation'' - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM ''SOCOM'' multiplayer, much like how [[MissionPackSequel SOCOM: ''SOCOM: Combined Assault]] Assault'']] did for the [=PS2=] games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some. Some have blamed it for the death of the franchise, as it's multiplayer had problems for weeks after launch, making getting into games difficult, which some believed soured people on the franchise to the point where they had no urge to pick up the fourth game.
** SOCOM 4 ''SOCOM 4'' - Zipper finally released a proper sequel to SOCOM 3 ''SOCOM 3'' onto the [=PS3=] six years after SOCOM 3, ''SOCOM 3'', though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 ''SOCOM 4'' generally enjoy it, though with some reluctance because of its questionable design.
* FakeDifficulty: SOCOM 3's ''SOCOM 3''[='=]s gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] for "difficulty".
Is there an issue? Send a MessageReason:
None


* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] for "difficulty".

to:

* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] for "difficulty"."difficulty".
* FollowTheLeader: One of the criticisms of ''SOCOM 4'' was the game was trying to be too much like ''VideoGame/GearsOfWar'' with its use of a [[TakeCover cover system]] and RegeneratingHealth.
* PacifistRun: Can be done in ''SOCOM 4'' and ''Fireteam Bravo 2''. In the latter, you can achieve any level with one with non lethal weapons and CQC takedowns, and it's somehow recommended by the system as capturing enemies give you bonus Intel points. it's also satisfying to hear enemies cry frustratedly over pepper spray.
** Ditto for ''Combined Assault'', where you get an achievement for completing any mission without having any fireteam member killing an enemy. (Achievements in CA are the basis on unlocking weapon sets and other content.)

Added: 169

Removed: 169

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None


* SugarWiki/AwesomeMusic:
** ''Especially'' SOCOM 3 and Combined Assault.
** And with SOCOM 4, we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.



* CrowningMusicOfAwesome:
** ''Especially'' SOCOM 3 and Combined Assault.
** And with SOCOM 4, we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.
Is there an issue? Send a MessageReason:
None


* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] as "difficulty".

to:

* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I squad]] as for "difficulty".
Is there an issue? Send a MessageReason:
None


* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I]] as "difficulty".

to:

* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [[ArtificialStupidity braindead A.I]] I squad]] as "difficulty".
Is there an issue? Send a MessageReason:
None


* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [ArtificialStupidity braindead A.I]] as "difficulty".

to:

* FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [ArtificialStupidity [[ArtificialStupidity braindead A.I]] as "difficulty".
Is there an issue? Send a MessageReason:
None


** And with SOCOM 4, we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.

to:

** And with SOCOM 4, we get Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.OrchestralBombing.
*FakeDifficulty: SOCOM 3's gameplay and maps were not designed for its tactical features at all. The game throws hordes of enemies at you in various points where stealth is not permitted, forcing stealthy players into combat that generally has enemies overwhelming you and your [ArtificialStupidity braindead A.I]] as "difficulty".
Is there an issue? Send a MessageReason:
None


** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.

to:

** And with SOCOM 4, we get BearMcCreary, Music/BearMcCreary, so expect lots of appropriate OrchestralBombing.
Is there an issue? Send a MessageReason:
people still enjoy the games for their single player campaigns

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people still enjoy the games for their single player campaigns


** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the [=PS2=] games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some.

to:

** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the [=PS2=] games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some. Some have blamed it for the death of the franchise, as it's multiplayer had problems for weeks after launch, making getting into games difficult, which some believed soured people on the franchise to the point where they had no urge to pick up the fourth game.



** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.
* SeinfeldIsUnfunny: Once the crowning franchise for Sony's fledgling online service back in 2002, SOCOM has become all but irrelevant in the online shooter genre (for consoles, anyway). Thanks to too much time passing between major titles - six years went by between SOCOM 3 & 4 - many popular shooters filling the void SOCOM left behind, and an overall lackluster reception for SOCOM 4, even the die hard fans aren't finding much reason to stay loyal to the series.

to:

** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.
* SeinfeldIsUnfunny: Once the crowning franchise for Sony's fledgling online service back in 2002, SOCOM has become all but irrelevant in the online shooter genre (for consoles, anyway). Thanks to too much time passing between major titles - six years went by between SOCOM 3 & 4 - many popular shooters filling the void SOCOM left behind, and an overall lackluster reception for SOCOM 4, even the die hard fans aren't finding much reason to stay loyal to the series.
OrchestralBombing.
Is there an issue? Send a MessageReason:
None


** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the [=PS3=] six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

to:

** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the [=PS3=] six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.
Is there an issue? Send a MessageReason:
Moving to trivia section, Creator Killer and Franchise Killer are trivia tropes


* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.
Is there an issue? Send a MessageReason:
None


** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the PS2 games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some.

to:

** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the PS2 [=PS2=] games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some.
Is there an issue? Send a MessageReason:
None


** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

to:

** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 [=PS3=] six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1=], but like its "sister" rifle, can mount a grenade launcher.
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None


* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1-], but like its "sister" rifle, can mount a grenade launcher.

to:

* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1-], [=M4A1=], but like its "sister" rifle, can mount a grenade launcher.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1-], but like its "sister" rifle, can mount a grenade launcher.

Changed: 22

Is there an issue? Send a MessageReason:
Ruined Forever is now Darth Wiki and not to be wicked in this way.


** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe]]'' ''[[RuinedFOREVER it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

to:

** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe]]'' ''[[RuinedFOREVER loathe it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.
Is there an issue? Send a MessageReason:
None


* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]].

to:

* CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]]. Despite news of SOCOM 4's continued support, any other titles in the immediate future look grim.
Is there an issue? Send a MessageReason:
None


* CreatorKiller/FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]].

to:

* CreatorKiller/FranchiseKiller: CreatorKiller / FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]].

Added: 228

Changed: 1

Is there an issue? Send a MessageReason:
None


** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe]]'' ''[[RuinedFOREVER it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

to:

** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were emphasized more compared to the older games, and campaign mode became more action-movie oriented than methodical and tactical. Easily the series' hugest BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game ''[[TheyChangedItNowItSucks loathe]]'' ''[[RuinedFOREVER it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.design.
* CreatorKiller/FranchiseKiller: SOCOM 4's overall lackluster sales resulted in [[http://www.gameinformer.com/b/news/archive/2012/03/30/sony-closes-zipper-interactive.aspx Zipper Interactive's closing at the end of March 2012]].
Is there an issue? Send a MessageReason:
None


* ContestedSequel - Among the fanbase, SOCOM 2 is seen as either equally good or better than SOCOM 1, but the other sequels are more polarizing:
** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as a welcome evolution to the SOCOM franchise or rejected it as a poor man's ''VideoGame/{{Battlefield}}''. With the single player, SOCOM 3 is widely considered the best one.

to:

* ContestedSequel - Among the fanbase, Averted with SOCOM 2 is seen 2, which received as either equally good or better than a reception as SOCOM 1, but the other sequels are more polarizing:
** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as a welcome evolution additions to the SOCOM franchise or rejected it them as a poor man's ''VideoGame/{{Battlefield}}''. With the single player, however, SOCOM 3 is widely considered the best one.



** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of its single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings were much more fleshed out compared to the older titles (though still optional). Campaign mode became more action-movie oriented, making it closer to Call of Duty than Rainbow Six or Ghost Recon. Easily the hugest BaseBreaker game in the series, even compared to SOCOM 3 and Confrontation. The fans who don't like the game [[TheyChangedItNowItSucks ''loathe'']] [[RuinedFOREVER ''it'']] for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

to:

** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of its the single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings (though still optional) were much emphasized more fleshed out compared to the older titles (though still optional). Campaign games, and campaign mode became more action-movie oriented, making it closer to Call of Duty oriented than Rainbow Six or Ghost Recon. methodical and tactical. Easily the series' hugest BaseBreaker game in the series, BaseBreaker, even compared to SOCOM 3 and Confrontation. The fans who don't like the game [[TheyChangedItNowItSucks ''loathe'']] [[RuinedFOREVER ''it'']] ''[[TheyChangedItNowItSucks loathe]]'' ''[[RuinedFOREVER it]]'' for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.
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** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as a welcome evolution to the SOCOM franchise or rejected it as a poor man's {{Battlefield}}. With the single player, SOCOM 3 is widely considered the best one.

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** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as a welcome evolution to the SOCOM franchise or rejected it as a poor man's {{Battlefield}}.''VideoGame/{{Battlefield}}''. With the single player, SOCOM 3 is widely considered the best one.
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* BrokenBase: After SOCOM 2, which the fanbase collectively agrees was best SOCOM game, with the original not far behind in quality, the fanbase splintered in many different directions with the following titles (see ContestedSequel).



** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.

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** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.OrchestralBombing.
* SeinfeldIsUnfunny: Once the crowning franchise for Sony's fledgling online service back in 2002, SOCOM has become all but irrelevant in the online shooter genre (for consoles, anyway). Thanks to too much time passing between major titles - six years went by between SOCOM 3 & 4 - many popular shooters filling the void SOCOM left behind, and an overall lackluster reception for SOCOM 4, even the die hard fans aren't finding much reason to stay loyal to the series.
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No need to delete this. Just move it to the YMMV page where it belongs.

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* ContestedSequel - Among the fanbase, SOCOM 2 is seen as either equally good or better than SOCOM 1, but the other sequels are more polarizing:
** SOCOM 3 (and by extension, [[MissionPackSequel Combined Assault]]) - To multiplayer, Zipper added the ability to swim and modify your weapons, a day/night cycle, vehicles, optional spawn points, and created bigger levels to provide 32-player matches. Fans either embraced the features as a welcome evolution to the SOCOM franchise or rejected it as a poor man's {{Battlefield}}. With the single player, SOCOM 3 is widely considered the best one.
** SOCOM Confrontation - An outside developer (Slant Six) basically created a "greatest hits" version of the SOCOM multiplayer, much like how [[MissionPackSequel SOCOM: Combined Assault]] did for the PS2 games. Same lobby system, same modes, same weapons, same everything, alongside some new maps. [[NostalgiaFilter It's either hailed as a nice throwback to the series]], or [[ItsTheSameNowItSucks ridiculed for its antiquated look and gameplay]]. Lack of campaign mode was a downer for some.
** SOCOM 4 - Zipper finally released a proper sequel to SOCOM 3 onto the PS3 six years after SOCOM 3, though many of its single-player and multiplayer features were altered, alongside the general gunplay and controls. The old multiplayer lobby system was replaced by a matchmaking one, the older non-deathmatch modes were replaced by newer ones, and respawn settings were much more fleshed out compared to the older titles (though still optional). Campaign mode became more action-movie oriented, making it closer to Call of Duty than Rainbow Six or Ghost Recon. Easily the hugest BaseBreaker game in the series, even compared to SOCOM 3 and Confrontation. The fans who don't like the game [[TheyChangedItNowItSucks ''loathe'']] [[RuinedFOREVER ''it'']] for these reasons. The fans who do accept SOCOM 4 generally enjoy it, though with some reluctance because of its questionable design.

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* CrowningMusicOfAwesome: ''Especially'' SOCOM 3 and Combined Assault.

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
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''Especially'' SOCOM 3 and Combined Assault.
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* CrowningMusicOfAwesome: ''Especially'' SOCOM 3 and Combined Assault.
** And with SOCOM 4, we get BearMcCreary, so expect lots of appropriate OrchestralBombing.

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