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** For an in-game example, Samurai Slice in ''Heaven'' only needs 17 Medals to unlock, but can get more complex than Battle Of The Bands.

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The alternative is hammering away at the same game for hours on end. At least this way players have to switch up.


** The Perfect system. You only get chances to earn a Perfect rating when a minigame is called up randomly. It's not like that makes completing a minigame perfectly any harder, it just makes it annoyingly and needlessly more difficult to actually get the rewards for it. It's like saying, "Oh, you did a PacifistRun of ''MetalGearSolid''? Well it doesn't count because you didn't do it on a Wednesday."


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*** Shrimp Shuffle is notable for two things. One is that the game ''counts the beats for you'' and it's still a pain in the crotch ("1, 2, 3! 3, 2..." *player presses button* "...1!" *miss*); the other is that when the shrimps pause, their shout of "Together!" is delayed, which doesn't actually change the rhythm - but interrupts the voice counting the beats, which makes it ''very'' easy to get confused.
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*** Maybe the second rocker [[FridgeBrilliance shares the player's gender?]]
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** You'd think they'd rejoice at the NostalgiaLevel endless game, but no...
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While Screwbots and Fillbots do have some similiarities, not nearly enough to justify that trope.


* SerialNumbersFiledOff: In-universe example: Screwbot Factory in ''Fever'' is practically the ''exact same game'' as Fillbots in ''Gold''. The only differences between Fillbots and Screwbots Factory are the way the robots look, what you're actually doing, and the fact that you're holding buttons instead of holding down the stylus on the touch screen. Even the name doesn't do much to differentiate Screwbot Factory from its handheld counterpart.
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* ViewerGenderConfusion: So, is the second rocker a girl or a guy?

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* ViewerGenderConfusion: So, is the second rocker a girl or a guy?guy? The Try Again message for Rockers has the first rocker call the second "Guy", but for rock stars, "guy" could be a gender-neutral term.
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* FunnyMoments: See Funny.RhythmHeaven.
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* {{Woolseyism}}: The dub of ''Fever'' has been fairly well-recieved, especially in comparison to the DS version.

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* {{Woolseyism}}: The dub of ''Fever'' has been fairly well-recieved, well-received, especially in comparison to the DS version.
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** Rhythm Heaven parodies in general.
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* RescuedFromTheScrappyHeap: While a great deal of fans hated most of the English dubs of the Japanese songs from the DS game, the English songs in ''Fever'' have generally been well-received even by fans of the Japanese version.
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** Then English fans got to rejoice when, unlike the DS game, the English dubs of ''Fever'''s songs [[SurprisinglyImprovedSequel didn't suck]].
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* HeartwarmingMoments: See Heartwarming.RhythmHeaven.
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* SerialNumbersFiledOff: In-universe example: Screwbots in ''Fever'' is practically the ''exact same game'' as Fillbots in ''Gold''. The only differences between ''Fillbots'' and ''Screwbots'' are the way the robots look, what you're actually doing, and the fact that you're holding buttons instead of holding down the stylus on the touch screen. Even the name doesn't do much to differentiate Screwbots from its handheld counterpart.

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* SerialNumbersFiledOff: In-universe example: Screwbots Screwbot Factory in ''Fever'' is practically the ''exact same game'' as Fillbots in ''Gold''. The only differences between ''Fillbots'' Fillbots and ''Screwbots'' Screwbots Factory are the way the robots look, what you're actually doing, and the fact that you're holding buttons instead of holding down the stylus on the touch screen. Even the name doesn't do much to differentiate Screwbots Screwbot Factory from its handheld counterpart.
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** Also, the kid whose pinwheel got stolen in the ''Fever'' version of "Samurai Slice" is called "Pinwheel Boy", but...
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* SerialNumbersFiledOff: In-universe example: Screwbots in ''Fever'' is practically the ''exact same game'' as Fillbots in ''Gold''. The only differences between ''Fillbots'' and ''Screwbots'' are the way the robots look, what you're actually doing, and the fact that you're holding buttons instead of holding down the stylus on the touch screen. Even the name doesn't do much to differentiate Screwbots from its handheld counterpart.
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* SuperlativeDubbing: Despite all the criticism the English dub gets, Frog Hop is one of the few mini-games where English fans might find the voicework better in the dub than the original Japanese.
** People in general find the English dub of Fever as good, if not better, than the original Japanese dub.
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** People in general find the English dub of Fever as good, if not better, than the original Japanese dub.
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* SuperlativeDubbing: Despite all the criticism the English dub gets, Frog Hop is one of the few mini-games where English fans might find the voicework better in the dub than the original Japanese.
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** Think how you'd say "Cheerleaders" if you were doing it in a stereotypical Engrish voice. Then remember that ([[LostInTranslation at least in Japan]]) one of the games is full of IntentionalEngrishForFunny...
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* Possible FridgeBrilliance: One of the reasons Donk Donk may be so odd compared to the other games is its rhythm--electrodes and octopi may not be inherently weirder than, say, Working Dough, but Donk Donk's rhythms are in triple time (DONK-DONK-wait DONK-DONK-wait), while almost every other game has double time rhythms (WUB-a-wub-a-WUB-a-is-that-TRUE? YES).

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* Possible FridgeBrilliance: One of the reasons Donk Donk may be so odd compared to the other games is its rhythm--electrodes and octopi may not be inherently weirder than, say, Working Dough, but Donk Donk's rhythms are in triple time (DONK-DONK-wait DONK-DONK-wait), while almost every other game has double time rhythms (WUB-a-wub-a-WUB-a-is-that-TRUE? YES).(WHOA, you-GO big GUY *tap TAP*).
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* Possible FridgeBrilliance: One of the reasons Donk Donk may be so odd compared to the other games is its rhythm--electrodes and octopi may not be inherently weirder than, say, Working Dough, but Donk Donk's rhythms are in triple time (DONK-DONK-wait DONK-DONK-wait), while almost every other game has double time rhythms (WUB-a-wub-a-WUB-a-is-that-TRUE? YES).
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HellIsThatNoise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.

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* HellIsThatNoise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.

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* HellIsThatNoise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.

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* FanDumb: The [[http://en.wikipedia.org/wiki/Manzai Manzai]] act is so ingrained in Japanese culture that it's virtually impossible to translate to an English audience,[[hottip:*:The closest thing you'll find to an English Manzai act is AbbottAndCostello, and [[YourMileageMayVary even then...]]]] this being the main reason Manzai Birds was [[NoExportForYou cut from Western releases]]. That didn't stop some fans from complaining.
HellIsThatNoise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.
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** Man, Suki's gonna die...[[hottip:*:Before Fever was localized, fans of the Japanese Love Rap would [[{{Mondegreen}} choose to interpret the lyrics]] as a song about wanting to kill a girl named Suki, as the main song lyric is "Daisuki!"]]
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Pronoun confusion fix!


** For example, in Rhythm Heaven Fever, you have Monkey Watch. Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those or are looking to improve it. For those who have mastered the game, it is one of the first truly-involving minigames Rhythm Heaven Fever has to offer. To everybody else, it can be a complete nightmare.

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** For example, in Rhythm Heaven Fever, you have Monkey Watch. Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those or are looking to improve it. their rhythm. For those who have mastered the game, with a strong sense of rhythm, it is one of the first truly-involving minigames Rhythm Heaven Fever has to offer. To everybody else, it can be a complete nightmare.
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* LoveItOrHateIt: Not so much the games, but particular levels. Invariably, some players will latch on to certain mini-games as their favorites while others consider the same levels as the ones that frustrate them the most.
** For example, in Rhythm Heaven Fever, you have Monkey Watch. Monkey Watch is the first minigame that requires the player to have a consistent rhythm throughout. Said rhythm is constantly interrupted by syncopated beats in the form of the pink monkeys. Love for this minigame seems to be split down the line between people who have a developed sense of rhythm and those or are looking to improve it. For those who have mastered the game, it is one of the first truly-involving minigames Rhythm Heaven Fever has to offer. To everybody else, it can be a complete nightmare.
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** The Perfect system. You only get chances to earn a Perfect rating when a minigame is called up randomly. It's not like that makes completing a minigame perfectly any harder, it just makes it annoyingly and needlessly more difficult to actually get the rewards for it. It's like saying, "Oh, you did a PacifistRun of ''MetalGearSolid''? Well it doesn't count because you didn't do it on a Wednesday."
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*** Also any part with the Tap Troupe. The major reason is that the rhythm you need to use to exit the triplet (the bounce-bounce section) is different based on how long the section lasted. You need to either end with another triplet or change to an eighth note. One particularly nasty change actually requires you to wait for about three-eighths before making the final step! Remix 7 has the same difficulty because of this.
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* HellIsThatNoise: Screwing up while going for a Perfect. Not only because it means that you've burned one of your three chances for a Perfect, but also because it's ''loud''. Thankfully, it's quieter in the Wii version.
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** ''Fever'' has Love Rap, which ends up comprising the last two[[hottip:*:(there's also Love Rap 2)]] medals most people get, mostly due to the rather unusual timing of the sequences (to the point where listening to the audio alone frequently produces worse results than trying to figure out the visual cues on each action). The relevant Remixes are comparably easier.

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