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* HellIsThatNoise: The first time you enter the Promenade Deck, before you meet what used to be the comms officer:
--> ''"Maydaaaay... mayydaaaaay... this is... the emergency call number... from the Queen Zenobia... maaaaaayyyy.... daaaaayyyyyy..."''
** Made worse if you decide to search the area for supplies before investigating, causing the tension to build until you finally go and find out exactly what's behind that door...
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* VisualEffectsOfAwesome: This game looks like a high-definition [[UsefulNotes/PlayStationVita PSVita]] game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the UsefulNotes/PlayStation2 and the UsefulNotes/NintendoGamecube.

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* VisualEffectsOfAwesome: This game looks like a high-definition [[UsefulNotes/PlayStationVita PSVita]] PS Vita]] game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the UsefulNotes/PlayStation2 and the UsefulNotes/NintendoGamecube.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the PlayStation2 and the NintendoGamecube.

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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita [[UsefulNotes/PlayStationVita PSVita]] game, but it plays on the UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the PlayStation2 UsefulNotes/PlayStation2 and the NintendoGamecube.UsefulNotes/NintendoGamecube.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly {{UsefulNotes/PlayStation 2}}-level UsefulNotes/Nintendo3DS.

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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly {{UsefulNotes/PlayStation 2}}-level UsefulNotes/Nintendo3DS.UsefulNotes/Nintendo3DS, where the graphics are somewhere on par in-between the PlayStation2 and the NintendoGamecube.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/PlayStation2]]-level UsefulNotes/Nintendo3DS.

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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/PlayStation2]]-level {{UsefulNotes/PlayStation 2}}-level UsefulNotes/Nintendo3DS.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/PlayStation 2]]-level UsefulNotes/Nintendo3DS.

to:

* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/PlayStation 2]]-level [[UsefulNotes/PlayStation2]]-level UsefulNotes/Nintendo3DS.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/NintendoGameCube GameCube]]-level UsefulNotes/Nintendo3DS.

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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly [[UsefulNotes/NintendoGameCube GameCube]]-level [[UsefulNotes/PlayStation 2]]-level UsefulNotes/Nintendo3DS.
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* GoddamnedBats: Any enemy with the speed modifier in Raid Mode have their model scaled down and their animation speed up. With its small size, you may never notice them in the heat of battle before one of them attacks you.
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* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly GameCube-level Nintendo3DS.

to:

* VisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly GameCube-level Nintendo3DS.[[UsefulNotes/NintendoGameCube GameCube]]-level UsefulNotes/Nintendo3DS.
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* FetishRetardant: Rachel's design, which was so over-the-top that it ended up inviting this reaction as much as it did the intended one.
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* ThatOneBoss: The last boss in the story mode has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.

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* ThatOneBoss: The [[spoiler:Jack Norman]], the last boss in the story mode mode, has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.
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** The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]]. According to the developers, she was a joke model they put together for a laugh one day.

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** The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]].pants. According to the developers, she was a joke model they put together for a laugh one day.
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* ScrappyMechanic: The dodging, which is as clumsy and random as a blaster--er, as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic.
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** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might respawn each time you have to backtrack through an area, then buckle the hell up, because '''yes they do'''.

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** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might respawn each time you have to backtrack through an area, then buckle the hell up, because '''yes they '''they sure do'''.
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** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might respawn each time you have to backtrack through an area, then buckle the hell up, because '''yes they do'''.

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* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and BlindingBangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode...until the HD port where she finally joins Raid Mode.



* ThatOneLevel: Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE smarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!

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* ThatOneLevel: ThatOneLevel:
**
Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE smarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!



* WTHCostumingDepartment: The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]]. According to the developers, she was a joke model they put together for a laugh one day.

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* WTHCostumingDepartment: WTHCostumingDepartment:
**
The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]]. According to the developers, she was a joke model they put together for a laugh one day.

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* TheScrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that [[http://www.gameinformer.com/games/resident_evil_revelations/b/3ds/archive/2012/01/26/resident-evil-revelations-review-a-new-reason-to-own-a-3ds.aspx they are the worst characters in the series history]].



* TheScrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that [[http://www.gameinformer.com/games/resident_evil_revelations/b/3ds/archive/2012/01/26/resident-evil-revelations-review-a-new-reason-to-own-a-3ds.aspx they are the worst characters in the series history]].
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He\'s actually right about that one, though.
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* TheScrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that [[http://www.gameinformer.com/games/resident_evil_revelations/b/3ds/archive/2012/01/26/resident-evil-revelations-review-a-new-reason-to-own-a-3ds.aspx they are the worst characters in the series history]].
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Hello there, sock puppet. Zapped for no explanation on WHY they are The Scrappy.


* TheScrappy: Quint and Keith. The majority of critics and fans just don't like them.

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** Also Jessica, Parker, Raymond, Quint and Keith, this game had a lot of Darkhorses...

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** Also Jessica, Parker, Raymond, Quint and Keith, this game had a lot of Darkhorses...


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* TheScrappy: Quint and Keith. The majority of critics and fans just don't like them.
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** When you play as Jill on the hardest difficulty, the game is about as easy as it'll ever be due to her access to whatever custom weapons you've put together over the course of previous runs. In Chris, Keith, and Parker's episodes, you do not have access to those weapons, which can turn certain stages into nightmare material, particularly the second flashback level as Parker.
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* ThatOneBoss: The last boss in the story mode has an insane amount of health, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals. What's worse is that an ''enhanced'' version of him shows up at the end of Raid Mode.
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]].

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* WTHCostumingDepartment: The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]]. According to the developers, she was a joke model they put together for a laugh one day.
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* SubbingVsDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].

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* SubbingVsDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''MarvelVsCapcom'' ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].
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* HoYay: Some of the fans interpret Parker and Raymond as having this and have started shipping them together.
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* WTHCostumingDepartment: The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]].

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* WTHCostumingDepartment: The DLC character Lady HUNK looks just like the regular HUNK, [[http://cdn3.sbnation.com/entry_photo_images/8230177/Lady_HUNK_006_bmp_jpgcopy.jpg except she doesn't wear any pants]].pants]].
** Rachael and Jessica's outfits. The former has her cleavage exposed and her hair covering her eyes, and the latter's missing an entire right leg on her diving suit. These do not seem productive for staying alive in cold, deadly waters.
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* DemonicSpiders: As per usual, the Hunters. They are annoyingly quick, tend to come in groups, and some can even turn invisible. They also have a tendency to attack from behind.
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** The utter sense of dread and menace the location provides more than makes up for it.
* DoubleReverseQuadrupleAgent: [[spoiler:Vester. He starts out as an apparently antagonistic agent of the FBC, but is eventually revealed to be O'Brian's agent in that organization, working with him to make it appear Veltro is back. His role is heroic from that moment, onwards, until the [[TheStinger Stinger]], in which he is seen delivering a sample of the deadly T-Abyss virus to an incognito Jessica.]]
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* VisualEffectsOfAwesome

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* VisualEffectsOfAwesomeVisualEffectsOfAwesome: This game looks like a high-definition PSVita game, but it plays on the roughly GameCube-level Nintendo3DS.

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