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1* DemonicSpiders: As per usual, the Hunters. They are annoyingly quick, tend to come in groups, and some can even turn invisible. They also have a tendency to attack from behind.
2* DisappointingLastLevel: [[spoiler:The final level, deep within the sunken bowels of the Queen Dido, takes place mostly underwater, with very few enemies -- and these enemies are "swimming Blobs", which can OneHitKill the player, who can't attack them. It also culminates in fighting the pseudo-Tyrant Norman.]]
3* EndingFatigue: Most players will assume the game to end [[spoiler:with the sinking of the Zenobia, and Chris and Jill's helicopter-bound, minigun-firing battle with the gigantic B.O.W. Turns out there is one more flashback segment to Terragrigia and an underwater exploration into the Queen Dido.]]
4* EnsembleDarkhorse: Rachael, surprisingly. During her debut trailer, she was immediately declared TheScrappy due to her NonStandardCharacterDesign, especially with her ImprobableHairStyle and bangs. It's only when [[spoiler: she is immediately killed the moment the player meets her, and eventually returns as a re-occurring enemy akin to Lisa Trevor and Nemesis]] that she receives a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode... until the HD port where she finally joins Raid Mode.
5* FetishRetardant: Rachel's design, which was so over-the-top that it ended up inviting this reaction as much as it did the intended one.
6* FranchiseOriginalSin: ''RE 6'''s biggest problem - the multiple storylines with different tones - were done here first. The difference is that, unlike 6, they aren't drastically different in that even the more action packed chapters are still horror, or at least horror adjacent at the worst, and instead focus on a different ''type'' of horror[[note]]being overwhelmed, being injured, so on and so forth[[/note]], and they are all short by virtue of (originally) being a 3DS game. Plus, even with those, the game is predominantly about Jill and her partner, with the brief sections of other playable characters adding to either her part of the game or the overall plot rather than demanding equal attention.
7* GoddamnedBats: Any enemy with the speed modifier in Raid Mode have their model scaled down and their animation speed up. With its small size, you may never notice them in the heat of battle before one of them attacks you.
8** Even worse if a particularly strong enemy, such as a [[BossInMookClothing Scagdead]] gets the modifier, turning them into a LightningBruiser.
9* MagnificentBastard: [[spoiler:[[DoubleReverseQuadrupleAgent Raymond Vester and Jessica Sherawat]] are spies sent by [[MegaCorp TRICELL Inc.]] to retrieve a sample of the [[TheVirus T-abyss virus]]. To divert everyone from discovering their true agendas, they would work on opposing sides; Raymond would collaborate with BSAA director Clive R. O'Brian to stage a fake kidnapping of Chris Redfield luring Jill Valentine and Parker Luciani onto the ship, Queen Zenobia, allowing them to learn the truth behind the destruction of Terragrigia, while Jessica would become TheMole for FBC commissioner [[BigBad Morgan Lansdale]] infiltrating the BSAA to destroy any evidence linking Lansdale's involvement in said destruction. Escaping the sinking ship, Jessica and Raymond would meet up where Raymond hands over the virus to Jessica before they go their separate ways.]]
10* PolishedPort: Though having less detail than contemporary console games for obvious reasons, the console and PC ports plays like expected, as well as adding new minor features as well as smoother UI.
11* PlayerPunch: [[spoiler:Parker getting shot and his DisneyDeath.]]
12* SidetrackedByTheGoldSaucer: Raid Mode is highly addictive, especially considering it has local and online co-op.
13* TheScrappy: Some fans and reviewers don't like Quint and Keith. One reviewer would go to say that [[http://www.gameinformer.com/games/resident_evil_revelations/b/3ds/archive/2012/01/26/resident-evil-revelations-review-a-new-reason-to-own-a-3ds.aspx they are the worst characters in the series history]].
14* ScrappyMechanic:
15** Dodging enemies is as clumsy and random as it was in ''VideoGame/ResidentEvil3Nemesis'' and nearly impossible to pull off with any reliability or consistency. This is bad when it seems like so many of the bosses seem built with attacks you can only reliably avoid by using the dodge mechanic, and it's practically required on Hell Mode in several areas. [[NotCompletelyUseless That being said]], it's easier to pull off with some practice once you know which buttons to press.
16** The fact that you can't use any of Jill's weapons or upgrades when playing as other characters counts as this since, with Jill, these make playing as her a breeze. Not the case when playing as either Chris, Keith, or Parker since you're stuck with whatever you have on you and their levels are ''swarming'' with enemies.
17** The oft-mandatory use of Genesis scanner, especially to discover loot, slows the pace down to a crawl.
18* SubbingVersusDubbing: Averted for the most part, but rather, this is the first canonical ''RE'' game to actually have a Japanese dub, not counting the ''VideoGame/MarvelVsCapcom'' games or the scrapped Japanese dub that was going to be used for [[VideoGame/ResidentEvil the very first game]].
19* ThatOneAttack: [[spoiler:Norman's]] attack after he teleports, which is impossible to dodge unless you know to exploit the charge-up period and stun him out of it by shooting his heart.
20* ThatOneBoss: [[spoiler:Jack Norman]], the last boss in the story mode, has an insane amount of health compared to every other boss, an unpredictable pattern that's difficult to figure out on the fly, and only takes appreciable damage if he's shot in a weak spot that he rarely reveals.
21* ThatOneLevel:
22** The flooded engineering section. Filled with very fast enemies that pop up from the opaque bilge water with very little time to react before they put a serious hurting on Jill. The samey-looking corridors are easy to get lost in, and if you were afraid that those enemies might re-spawn each time you have to backtrack through an area, then buckle the hell up, because '''they sure do'''.
23** Quint and Keith's "defend the generator" level, basically you have to survive against a HUGE swarm of DemonicSpiders while the generator powers up, better hope you didn't waste too much ammo beforehand!
24** When you play as Jill on the hardest difficulty, the game is about as easy as it'll ever be due to her access to whatever custom weapons you've put together over the course of previous runs. In Chris, Keith, and Parker's episodes, you do not have access to those weapons, which can turn certain stages into nightmare material, particularly the second flashback level as Parker.
25* SugarWiki/VisualEffectsOfAwesome: This game looks like a high-definition [[Platform/PlayStationVita PS Vita]] game, but it plays on the Platform/Nintendo3DS, where the graphics are somewhere on par in-between the Platform/PlayStation2 and the Platform/NintendoGamecube.
26* WTHCostumingDepartment:
27** The DLC character Lady HUNK looks just like the regular HUNK, except she doesn't wear any pants. According to the developers, she was a joke model they put together for a laugh one day.

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