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** It's worth noting that the ''official'' hint guides and walkthroughs from Sierra give you the exact sequence of events needed to complete this section, ''but do not mention the timing component at all'', leaving you with instructions to "close and bar the door, and then block the door on the right". If you do that immediately, ''you're dead'' and you won't know why.

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* ObviousBeta: The VGA version is ''very'' buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on [[spoiler: Boris and Brutus]] in the archery range. If you take the long way around and get to [[spoiler: Brutus]], [[spoiler: Boris]] is supposed to disappear so that you won't get insta-killed anymore, when in fact, [[spoiler: Boris]] can still show up ''the next in-game day'' and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.



* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]]. The debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.

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* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]].you]] (despite the manual explicitly stating it would only drain your health with each action instead). The debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.
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* ThatOnePuzzle: The entirety of the Brigands' Cafeteria, where you have to block off brigands from attacking you. And no, [[GameplayAndStorySegregation you cannot fight your way out no matter how strong you are]]. Do ''anything'' too early, or too late, and YOU ARE DEAD. For example, if you bar the front door and immediately block the door with the chair on the right side, the brigands will see you and charge in through an unguarded door, [[HaveANiceDeath turning you into instant meatsauce]]. The worst is with the Die Drei Knochelkopfen, where doing any part of the sequence too soon or too late will have an instant game over as they instantly kill you. And you thought three knuckleheads are SUPPOSED to be totally incompetent!
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Pacifist Run being YMMV was due to a mistake. This looks like a Self Imposed Challenge version, so it can stay in YMMV.


* PacifistRun: Despite [=QFG=] being heavily combat-focused compared to other Sierra games, there is no imperative to kill anything at any point during this game to get the GoldenEnding. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a [[LastLousyPoint full score]] as a pacifist). Furthermore, all characters are forced into [[TechnicalPacifist a tiny bit of technical violence]] in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal.

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* PacifistRun: SelfImposedChallenge: Despite [=QFG=] being heavily combat-focused compared to other Sierra games, there games,it is no imperative to kill anything at any point during this game possible to get the GoldenEnding.GoldenEnding without hurting anyone. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a [[LastLousyPoint full score]] as a pacifist). Furthermore, all characters are forced into [[TechnicalPacifist a tiny bit of technical violence]] in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal.
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* GoddamnBats: Regular sauruses, goblins and Mantrays are not overly tough (though Mantrays fly and are harder to hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the sauruses and mantrays don't give any loot.

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* GoddamnBats: Regular sauruses, goblins Sauruses (Saurii?), Goblins and Mantrays are not overly tough (though Mantrays fly and are harder to hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the sauruses [[RunningGag Sauruses (Saurii?)]] and mantrays Mantrays don't give any loot.
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* PacifistRun: Despite [=QFG=] being heavily combat-focused compared to other Sierra games, there is no imperative to kill anything at any point during this game to get the GoldenEnding. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a [[LastLousyPoint full score]] as a pacifist). Furthermore, all characters are forced into [[TechnicalPacifist a tiny bit of technical violence]] in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal.
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** Also, the extra money you get from selling more mushrooms than the Healer wants will not be carried over to the second game. For that matter, there is a certain stolen item you can fence for 10 gold in the EGA version or for 50 gold in the VGA version; saving your character for import into the second game in the latter case will also give you 40 fewer gold pieces than you would expect to have.
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* SugarWiki/FunnyMoments: [[DevelopersForesight Dancing for the fairies when you have low agility.]] It's funny to watch and the fairies' comments is icing on the cake.

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* SugarWiki/FunnyMoments: [[DevelopersForesight Dancing for the fairies when you have low agility.]] It's funny to watch and the fairies' comments is are the icing on the cake.
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* SugarWiki/FunnyMoments: [[DevelopersForesight Dancing for the fairies when you have low agility.]] It's funny to watch and the fairies' comments is icing on the cake.
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* GoodBadBugs: In the VGA version, the healer will buy infinite quantities of mushrooms despite saying that she has enough. Be careful about exploiting this, though. Picking enough mushrooms to become encumbered causes that playthrough to become weirdly glitched with a misaligned character screen, movement becoming odd on some screens, and bright colors appearing in weird places.
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* FridgeLogic: The bear in the cave is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the second cave, at which point the bear doesn't even care to notice you and can even be talked to. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?
** The Calm spell is specifically designed to lower emotions and ease aggressive intentions if, and only if, the target isn't already trying to kill you. (This is why, for example, it won't work on an enemy that you have already attacked with a Flame Dart.) If they ''are'' trying to kill you, and you cast calm, then they will ''calmly'' try to kill you, because the spell doesn't ''change'' their intentions at all. If they're beating you to do death while angry, or beating you to death while calm, they're still ''beating you to death''.
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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in [=ScummVM=]!), playable in either English or Japanese or with subtitles, and with a fully functional Japanese parser!

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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 UsefulNotes/PC98 (that works in [=ScummVM=]!), playable in either English or Japanese or with subtitles, and with a fully functional Japanese parser!
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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in [=ScummVM=]!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!

to:

* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in [=ScummVM=]!), playable in either english English or japanese Japanese or with subtitles, and with a fully functional japanese Japanese parser!
Is there an issue? Send a MessageReason:
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** The Calm spell is specifically designed to lower emotions and ease aggressive intentions if, and only if, the target isn't already trying to kill you. If they ''are'' trying to kill you, and you cast calm, then they will ''calmly'' try to kill you, because the spell doesn't ''change'' their intentions at all. If they're beating you to do death while angry, or beating you to death while calm, they're still ''beating you to death''.

to:

** The Calm spell is specifically designed to lower emotions and ease aggressive intentions if, and only if, the target isn't already trying to kill you. (This is why, for example, it won't work on an enemy that you have already attacked with a Flame Dart.) If they ''are'' trying to kill you, and you cast calm, then they will ''calmly'' try to kill you, because the spell doesn't ''change'' their intentions at all. If they're beating you to do death while angry, or beating you to death while calm, they're still ''beating you to death''.
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* FridgeLogic: The bear in the cave is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the second cave, at which point the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?

to:

* FridgeLogic: The bear in the cave is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the second cave, at which point the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]].to. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?
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** Brigands if you fight them early on
** Cheetaurs. Can take alot of damage and inflict alot with a double claw and bite attack.
* FridgeLogic: The bear in the caves is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?

to:

** Brigands if you fight them early on
on with non-boosted stats.
** Cheetaurs. Can take alot a LOT of damage and inflict alot with a double claw and bite attack.
* FridgeLogic: The bear in the caves cave is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where second cave, at which point the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?
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* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for PC98 (that works in [=ScummVM=]!), playable in either english or japanese or with subtitles, and with a fully functional japanese parser!
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Not YMMV


* AntiVillain: Literature/BabaYaga, arguably. She didn't ''actually'' do anything to provoke the Baron into trying to drive her out of the valley other than just being there, and doesn't even lay the curse on him until he tries to attack her. [[AffablyEvil She's on speaking terms and generally gets on well enough with Erasumus]] (though she cheats at cards), and she never once tries to interfere with the Hero's efforts in the valley. Sure, she's an unpleasant, cannibalistic and evil sorceress, but all she really seems to want is to be ''left alone''.
* DemonicSpiders: Saurus Rex. No loot, and very tough.

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* AntiVillain: Literature/BabaYaga, arguably. She didn't ''actually'' do anything to provoke the Baron into trying to drive her out of the valley other than just being there, and doesn't even lay the curse on him until he tries to attack her. [[AffablyEvil She's on speaking terms and generally gets on well enough with Erasumus]] (though she cheats at cards), and she never once tries to interfere with the Hero's efforts in the valley. Sure, she's an unpleasant, cannibalistic and evil sorceress, but all she really seems to want is to be ''left alone''.
* DemonicSpiders:
DemonicSpiders:
**
Saurus Rex. No loot, and very tough.
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* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]]. The BaseBreaker over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.

to:

* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]]. The BaseBreaker debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.
Is there an issue? Send a MessageReason:
None


* FridgeLogic - The bear in the caves is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?

to:

* FridgeLogic - FridgeLogic: The bear in the caves is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?
Is there an issue? Send a MessageReason:
None


* GoddamnBats: Regular sauruses, goblins and Mantrays are not overly tough (though Mantrays fly and are harder to hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the sauruses and mantrays don't give any loot.

to:

* GoddamnBats: Regular sauruses, goblins and Mantrays are not overly tough (though Mantrays fly and are harder to hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the sauruses and mantrays don't give any loot.loot.
* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]]. The BaseBreaker over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.
Is there an issue? Send a MessageReason:
None


* AntiVillain: BabaYaga, arguably. She didn't ''actually'' do anything to provoke the Baron into trying to drive her out of the valley other than just being there, and doesn't even lay the curse on him until he tries to attack her. [[AffablyEvil She's on speaking terms and generally gets on well enough with Erasumus]] (though she cheats at cards), and she never once tries to interfere with the Hero's efforts in the valley. Sure, she's an unpleasant, cannibalistic and evil sorceress, but all she really seems to want is to be ''left alone''.

to:

* AntiVillain: BabaYaga, Literature/BabaYaga, arguably. She didn't ''actually'' do anything to provoke the Baron into trying to drive her out of the valley other than just being there, and doesn't even lay the curse on him until he tries to attack her. [[AffablyEvil She's on speaking terms and generally gets on well enough with Erasumus]] (though she cheats at cards), and she never once tries to interfere with the Hero's efforts in the valley. Sure, she's an unpleasant, cannibalistic and evil sorceress, but all she really seems to want is to be ''left alone''.
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* AntiVillain: BabaYaga, arguably. She didn't ''actually'' do anything to provoke the Baron into trying to drive her out of the valley other than just being there, and doesn't even lay the curse on him until he tries to attack her. [[AffablyEvil She's on speaking terms and generally gets on well enough with Erasumus]] (though she cheats at cards), and she never once tries to interfere with the Hero's efforts in the valley. Sure, she's an unpleasant, cannibalistic and evil sorceress, but all she really seems to want is to be ''left alone''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Calm spell is specifically designed to lower emotions and ease aggressive intentions if, and only if, the target isn't already trying to kill you. If they ''are'' trying to kill you, and you cast calm, then they will ''calmly'' try to kill you, because the spell doesn't ''change'' their intentions at all. If they're beating you to do death while angry, or beating you to death while calm, they're still ''beating you to death''.

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mantrays can be damaged with Zap and Flame Dart



* GoddamnBats: Regular sauruses, goblins and Mantrays are not overly tough (though Mantrays are impervious to magic) and appear frequently. Also, the sauruses and mantrays don't give any loot.

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\n* GoddamnBats: Regular sauruses, goblins and Mantrays are not overly tough (though Mantrays fly and are impervious harder to magic) hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the sauruses and mantrays don't give any loot.
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* GoddamnBats: Regular saurauses, goblins and Mantrays are not overly tough(though Mantrays are impervious to magic) and appear frequently.

to:

* GoddamnBats: Regular saurauses, sauruses, goblins and Mantrays are not overly tough(though tough (though Mantrays are impervious to magic) and appear frequently.frequently. Also, the sauruses and mantrays don't give any loot.
Is there an issue? Send a MessageReason:
None


* FridgeLogic - The bear in the caves is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?

to:

* FridgeLogic - The bear in the caves is shackled in place and won't do serious harm unless you get ''very'' close to it. You can attack the bear and kill it, or you can avoid conflict by casting calm or feeding it before you walk past it to the caves, where the bear doesn't even care to notice you [[TheDevTeamThinksOfEverything and can even be talked to]]. [[spoiler: The latter of which is also what you should do if you want the good ending, because killing the bear or freeing it from its bonds reverts the bear to its previous form, Bernard von Spielburg, the missing son of the baron.]] So why is it that when you engage in combat with the bear, then cast calm while still in combat, would the bear calmly decide to eat you [[HaveANiceDeath like every other monster or enemy you do this to]]? And why did it not occur to the hero to step back a bit once the bear is calmed, [[WhatAnIdiot rather than stand there like a fresh slab of steak]] in front of a bear that, again, is trapped in place [[spoiler: and transforms into his human form if he wasn't shackled]]? For that matter, why do enemies, such as the brigands, still calmly devour you if you also cast calm on them while in combat?combat?

* GoddamnBats: Regular saurauses, goblins and Mantrays are not overly tough(though Mantrays are impervious to magic) and appear frequently.
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** Cheetaurs. Can take alot of damage and inflict alot with a double claw and bite attack.
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** Trolls are pretty tough too.
** Brigands if you fight them early on
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* DemonicSpiders: Saurus Rex. No loot, and very tough.

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