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* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]] (despite the manual explicitly stating it would only drain your health with each action instead). The debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.

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* TheyChangedItNowItSucks: The general impression of the VGA remake. While the new hand-painted backgrounds and environments ''were'' quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), [[ScrappyMechanic and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you]] (despite the manual explicitly stating it would only drain your health with each action instead). Several options and potential solutions to puzzles that relied on the text parser (such as informing Yorick that you know about Elsa in order to bypass him) were also removed. The debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.
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** In both versions, throwing a non-dipel potion item (or casting a spell) in the final room will give you control of your character back, allowing you to walk out the door and trigger the games ending. This is a crucial part of speed runs of the games, both for bypassing the cutscene and dialogue, but also because you no longer have to actually ''make'' the potion.

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** In both versions, throwing a non-dipel non-dispel potion item (or casting a spell) in the final room will give you control of your character back, allowing you to walk out the door and trigger the games ending. This is a crucial part of speed runs of the games, both for bypassing the cutscene and dialogue, but also because you no longer have to actually ''make'' the potion.

Removed: 343

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Not only is this Trivia (not YMMV), you cannot mix Playing With A Trope and Trivia anyway.


* NoExportForYou: Actually averted and inverted. There is a very rare Japanese release of the EGA version for UsefulNotes/PC98 (that works in [=ScummVM=]!), playable in either English or Japanese or with subtitles, and with a fully functional Japanese parser!
** It even has the most recent bug fixes, as other versions don't have some of them!
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** In both versions, throwing a non-dipel potion item (or casting a spell) in the final room will give you control of your character back, allowing you to walk out the door and trigger the games ending. This is a crucial part of speed runs of the games, both for bypassing the cutscene and dialogue, but also because you no longer have to actually ''make'' the potion.
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"A lot" is two words.


** Cheetaurs. Can take a LOT of damage and inflict alot with a double claw and bite attack.

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** Cheetaurs. Can take a LOT of damage and inflict alot a lot with a double claw and bite attack.
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* SelfImposedChallenge: Despite [=QFG=] being heavily combat-focused compared to other Sierra games,it is possible to get the GoldenEnding without hurting anyone. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a [[LastLousyPoint full score]] as a pacifist). Furthermore, all characters are forced into [[TechnicalPacifist a tiny bit of technical violence]] in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal.

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* SelfImposedChallenge: Despite [=QFG=] being heavily combat-focused compared to other Sierra games,it is possible to get the GoldenEnding without hurting anyone. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a [[LastLousyPoint full score]] as a pacifist). Furthermore, all characters are forced into [[TechnicalPacifist a tiny bit of technical violence]] in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal.non-lethal (and also [[SugarWiki/FunnyMoments hilarious]]).
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** It even has the most recent bug fixes, as other versions don't have some of them!
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** It's worth noting that the ''official'' hint guides and walkthroughs from Sierra give you the exact sequence of events needed to complete this section, ''but do not mention the timing component at all'', leaving you with instructions to "close and bar the door, and then block the door on the right". If you do that immediately, ''you're dead'' and you won't know why.

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** It's worth noting that the ''official'' hint guides and walkthroughs from Sierra give you the exact sequence of events needed to complete this section, ''but do not mention the timing component at all'', leaving you with instructions to "close and bar the door, and then block the door on the right". If you do that immediately, ''you're dead'' and the only clue is in the Game Over screen telling you won't know why.not to let the brigands see you blocking the door.
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Whoops, had that backwards. It's been a while.
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* ObviousBeta: The VGA version is ''very'' buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on [[spoiler: Boris and Brutus]] in the archery range. If you take the long way around and get to [[spoiler: Bruno]], [[spoiler: Brutus]] is supposed to disappear so that you won't get insta-killed anymore, when in fact, [[spoiler: Brutus]] can still show up ''the next in-game day'' and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.

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* ObviousBeta: The VGA version is ''very'' buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on [[spoiler: Boris Bruno and Brutus]] in the archery range. If you take the long way around and get to [[spoiler: Bruno]], Brutus]], [[spoiler: Brutus]] Bruno]] is supposed to disappear so that you won't get insta-killed anymore, when in fact, [[spoiler: Brutus]] Bruno]] can still show up ''the next in-game day'' and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.
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Bruno is the brigand the Hero has to kill. Brutus is the guy that will kill you.


* ObviousBeta: The VGA version is ''very'' buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on [[spoiler: Boris and Brutus]] in the archery range. If you take the long way around and get to [[spoiler: Brutus]], [[spoiler: Boris]] is supposed to disappear so that you won't get insta-killed anymore, when in fact, [[spoiler: Boris]] can still show up ''the next in-game day'' and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.

to:

* ObviousBeta: The VGA version is ''very'' buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on [[spoiler: Boris and Brutus]] in the archery range. If you take the long way around and get to [[spoiler: Brutus]], Bruno]], [[spoiler: Boris]] Brutus]] is supposed to disappear so that you won't get insta-killed anymore, when in fact, [[spoiler: Boris]] Brutus]] can still show up ''the next in-game day'' and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.

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