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* GrowingTheBeard: While the original ''VideoGame/PokemonRedAndBlue'' were were very popular and successful, they suffered from basic, unbalanced, and [[GameBreakingBug glitchy]] gameplay and the multiplayer and trading aspect limited by the need for physical meeting and accessories, contributing to the original Pokémon craze waning after Generation I. Each subsequent game added features and/or fixed the flaws[[note]]''[[UpdatedRerelease Yellow]]'' fixed the worst of the bugs. ''VideoGame/PokemonGoldAndSilver'' fixed the unbalanced gameplay with various change and [[ElementalRockPaperScissors new types]] plus many new features (color graphics, breeding, and the InUniverseGameClock. ''[[UpdatedRerelease Crystal]]'' added the option to play as a girl, Move Tutors and the Battle Tower. ''VideoGame/PokemonRubyAndSapphire'' introduced Abilities which added a layer of strategy. ''[[UpdatedRerelease FireRed and LeafGreen]]'' introduced wireless accessories.[[/note]] with ''VideoGame/PokemonDiamondAndPearl''being seen as the point the beard fully grew in. The built-in wireless and online functionality eliminated the hurdle in trading and multiplayer by letting it happen anytime/anywhere, the latter combined with the physical/special split[[note]]in previous generations moves would run off of physical or special attack based off of their typing, which prevented many Pokémon from being effective as as they couldn't effectively utilize same-type attack bonus or good moves that fit their stats[[/note]] perfecting the gameplay formula causing competitive play to take off. It also introduced a stronger story, which ''[[UpdatedRerelease Platinum]]'' would improve along with hammering out minor technical issues. These won over enough old and new fans that ''Pokémon'' [[{{Pun}} evolved]] into the CashCowFranchise it is today.

to:

* GrowingTheBeard: While the original ''VideoGame/PokemonRedAndBlue'' were were very popular and successful, they suffered from basic, unbalanced, and [[GameBreakingBug glitchy]] gameplay and the multiplayer and trading aspect limited by the need for physical meeting and accessories, contributing to the original Pokémon craze waning after Generation I. Each subsequent game added features and/or fixed the flaws[[note]]''[[UpdatedRerelease Yellow]]'' fixed the worst of the bugs. ''VideoGame/PokemonGoldAndSilver'' fixed the unbalanced gameplay with various change and [[ElementalRockPaperScissors new types]] plus many new features (color graphics, breeding, and the InUniverseGameClock. ''[[UpdatedRerelease Crystal]]'' added the option to play as a girl, Move Tutors and the Battle Tower. ''VideoGame/PokemonRubyAndSapphire'' introduced Abilities which added a layer of strategy. ''[[UpdatedRerelease FireRed and LeafGreen]]'' introduced wireless accessories.[[/note]] with ''VideoGame/PokemonDiamondAndPearl''being ''VideoGame/PokemonDiamondAndPearl'' being seen as the point the beard fully grew in. The built-in wireless and online functionality eliminated the hurdle in trading and multiplayer by letting it happen anytime/anywhere, the latter combined with the physical/special split[[note]]in previous generations moves would run off of physical or special attack based off of their typing, which prevented many Pokémon from being effective as as they couldn't effectively utilize same-type attack bonus or good moves that fit their stats[[/note]] perfecting the gameplay formula causing competitive play to take off. It also introduced a stronger story, which ''[[UpdatedRerelease Platinum]]'' would improve along with hammering out minor technical issues. These won over enough old and new fans that ''Pokémon'' [[{{Pun}} evolved]] into the CashCowFranchise it is today.
Is there an issue? Send a MessageReason:
None


* GrowingTheBeard: While the original ''VideoGame/PokemonRedAndBlue'' were were very popular and successful, they suffered from basic, unbalanced, and [[GameBreakingBug glitchy]] gameplay and the multiplay and trading aspect limited by the need for physical meeting and accessories, contributing to the original Pokémon craze waning after Generation I. Each subsequent game added features and/or fixed the flaws[[note]]''[[UpdatedRerelease Yellow]]'' fixed the worst of the bugs. ''VideoGame/PokemonGoldAndSilver'' fixed the unbalanced gameplay with various change and [[ElementalRockPaperScissors new types]] plus many new features (color graphics, breeding, and the InUniverseGameClock. ''[[UpdatedRerelease Crystal]]'' added the option to play as a girl, Move Tutors and the Battle Tower. ''VideoGame/PokemonRubyAndSapphire'' introduced Abilities which added a layer of strategy. ''[[UpdatedRerelease FireRed and LeafGreen]] introduced wireless accessories.[[/note]] with ''VideoGame/PokemonDiamondAndPearl''being seen as the point the beard fully grew in. The built-in wireless and online functionality eliminated the hurdle in trading and multiplayer by letting it happen anytime/anywhere, the latter combined with the physical/special split[[note]]in previous generations moves would run off of physical or special attack based off of their typing, which prevented many Pokémon from being effective as as they couldn't effectively utilize same-type attack bonus or good moves that fit their stats[[/note]] perfecting the gameplay formula causing competitive play to take off. It also introduced a stronger story, which ''[[UpdatedRerelease Platinum]]'' would improve along with hammering out minor technical issues. These won over enough old and new fans that ''Pokémon'' [[{{Pun}} evolved]] into the CashCowFranchise it is today.

to:

* GrowingTheBeard: While the original ''VideoGame/PokemonRedAndBlue'' were were very popular and successful, they suffered from basic, unbalanced, and [[GameBreakingBug glitchy]] gameplay and the multiplay multiplayer and trading aspect limited by the need for physical meeting and accessories, contributing to the original Pokémon craze waning after Generation I. Each subsequent game added features and/or fixed the flaws[[note]]''[[UpdatedRerelease Yellow]]'' fixed the worst of the bugs. ''VideoGame/PokemonGoldAndSilver'' fixed the unbalanced gameplay with various change and [[ElementalRockPaperScissors new types]] plus many new features (color graphics, breeding, and the InUniverseGameClock. ''[[UpdatedRerelease Crystal]]'' added the option to play as a girl, Move Tutors and the Battle Tower. ''VideoGame/PokemonRubyAndSapphire'' introduced Abilities which added a layer of strategy. ''[[UpdatedRerelease FireRed and LeafGreen]] LeafGreen]]'' introduced wireless accessories.[[/note]] with ''VideoGame/PokemonDiamondAndPearl''being seen as the point the beard fully grew in. The built-in wireless and online functionality eliminated the hurdle in trading and multiplayer by letting it happen anytime/anywhere, the latter combined with the physical/special split[[note]]in previous generations moves would run off of physical or special attack based off of their typing, which prevented many Pokémon from being effective as as they couldn't effectively utilize same-type attack bonus or good moves that fit their stats[[/note]] perfecting the gameplay formula causing competitive play to take off. It also introduced a stronger story, which ''[[UpdatedRerelease Platinum]]'' would improve along with hammering out minor technical issues. These won over enough old and new fans that ''Pokémon'' [[{{Pun}} evolved]] into the CashCowFranchise it is today.
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To quote the page, "Do not link to this on the wiki, please. Not even under the YMMV tab."


* SugarWiki/DevelopmentHeaven: For the movies, the director Kunihiko Yuyama travels the world in order to capture the feel of the {{Fantasy Counterpart Culture}}s Ash and co. will visit. For ''Anime/PokemonHeroes''' Altomare, the director visited Venice. In ''Anime/PokemonLucarioAndTheMysteryOfMew'', he toured castles in Germany. For ''Anime/PokemonTheRiseOfDarkrai'', he visited Barcelona, Spain. For ''Anime/PokemonGiratinaAndTheSkyWarrior'', he visited the fjords of Norway. For ''Anime/PokemonArceusAndTheJewelOfLife'', he visited temples in Greece. For ''Anime/PokemonZoroarkMasterOfIllusions'', he visited [[AndZoidberg the Netherlands]].
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Cleanup. GTB can only happen once and this is the best fit as the point where all the games improvements added up to it's current mainstream popularity.


* GrowingTheBeard: Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, the InUniverseGameClock and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features that debuted here were meant to be in the first game but were cut due to production limitations, so their inclusion in the second generation makes ''Gold'', ''Silver'', and ''Crystal'' literal examples of Pokémon ''as it was meant to be played''.

to:

* GrowingTheBeard: While the original ''VideoGame/PokemonRedAndBlue'' were were very popular and successful, they suffered from basic, unbalanced, and [[GameBreakingBug glitchy]] gameplay and the multiplay and trading aspect limited by the need for physical meeting and accessories, contributing to the original Pokémon craze waning after Generation II pretty much is where I. Each subsequent game added features and/or fixed the games hit their stride, flaws[[note]]''[[UpdatedRerelease Yellow]]'' fixed the worst of the bugs. ''VideoGame/PokemonGoldAndSilver'' fixed the unbalanced gameplay with the introduction of genders, held items, various change and [[ElementalRockPaperScissors new types]] plus many new features (color graphics, breeding, certain trainer rematches, the InUniverseGameClock and the first implementation of InUniverseGameClock. ''[[UpdatedRerelease Crystal]]'' added the series' wide battle tower in Crystal. Also, though elementary, it option to play as a girl, Move Tutors and the Battle Tower. ''VideoGame/PokemonRubyAndSapphire'' introduced Abilities which added a layer of strategy. ''[[UpdatedRerelease FireRed and LeafGreen]] introduced wireless accessories.[[/note]] with ''VideoGame/PokemonDiamondAndPearl''being seen as the series' first move tutor who point the beard fully grew in. The built-in wireless and online functionality eliminated the hurdle in trading and multiplayer by letting it happen anytime/anywhere, the latter combined with the physical/special split[[note]]in previous generations moves would teach a Pokemon run off of your choice a powerful move. Generation II also split the special stat into physical or special attack and special defense stats to make it easier to determine based off of their typing, which mons were going prevented many Pokémon from being effective as as they couldn't effectively utilize same-type attack bonus or good moves that fit their stats[[/note]] perfecting the gameplay formula causing competitive play to dish out/take special attacks better or worse. take off. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features a stronger story, which ''[[UpdatedRerelease Platinum]]'' would improve along with hammering out minor technical issues. These won over enough old and new fans that debuted here were meant to be in ''Pokémon'' [[{{Pun}} evolved]] into the first game but were cut due to production limitations, so their inclusion in the second generation makes ''Gold'', ''Silver'', and ''Crystal'' literal examples of Pokémon ''as CashCowFranchise it was meant to be played''.is today.

Changed: 903

Removed: 6334

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Can only happen once. Go with the first moment if applicable.


* GrowingTheBeard: Each generation brought in numerous improvements to the game, either competitively or in-game speaking since Generation I.
** Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, the InUniverseGameClock and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features that debuted here were meant to be in the first game but were cut due to production limitations, so their inclusion in the second generation makes ''Gold'', ''Silver'', and ''Crystal'' literal examples of Pokémon ''as it was meant to be played''.
** Generation III saw a noticeable improvement in art and sound over the previous two generations. It also introduced natures, innate abilities (like Mudkip's Torrent, for example), farming for berries, and a slew of more competitive-worthy items and monsters. Gen III also refined the ability to rematch against certain trainers (with gym leaders added to the list for Emerald) just by expanding the lists. It expended the move tutors abilities to teach your Pokémon far more moves as well, if you had the BP for it. One thing that most people tend to overlook is the PC box system was completely revamped. In previous games, you had to save your game each time you moved to a new box and once you filled a box of 30, ''you could not catch any new Pokémon'' until you switched the box in the PC. Starting with Ruby and Sapphire, the system was given a radical interface change allowing one to switch boxes and select boxed Pokémon effortlessly and to see them all simultaneously.
** Generation IV saw a massive overhaul of the standard battling system just by splitting up physical and special attacks by the individual move, as compared to what the type of the move was. Also, it introduced tons of moves that enabled broader strategies. Gen IV also introduced even better abilities to take mons FromNobodyToNightmare (Scizor, much?). It also introduced the Pokétch, which was like the Pokégear with more functions such as EV counting, happiness checking, etc. It also introduced transferring across generations and wireless communications, all of which improved the number of Pokémon one could catch in one version before referring to a friend/GTS/themselves with another cartridge. Probably the biggest change was bringing the series online via Wi-Fi, which meant trading and battling with people from all over the world.
** Gen V incorporated smoother game-play [[note]]to the point that one could beat it within a few days[[/note]] and much stronger story-telling elements (though whether or not it succeeds is up to the viewer). Black and White also redesigned a lot of interfaces to speed up action (weather listed on sidebars, Repels being used by the menu asking you rather than manually using one through the menu). Finally, it also introduced a long awaited sigh of relief: Reusable [=TMs=].
*** ''Black and White 2'' also refined the mechanics of breeding, and such to make it even easier to perform without sinking in a lot of time. The tutors (a returning feature from Generations 3&4) also encouraged a lot of innovative move-sets. It also shortened the Pokémon tournaments in postgame (the PWT) in a way that it's no longer tedious (though still time-consuming admittedly) to earn BP in order to get the items one needs compared to Generations III and IV.
** Generation VI introduced ''many'' new improvements, including full 3D, trainer customization, and wider options for Wi-Fi play. Many features were designed to quicken the pace of gameplay: easier EV training through the Super Training mini-games, even more streamlined breeding mechanics and greater accessibility to [=perfect IVs=] even for legendaries. Game Freak also seemingly made a conscious effort to balance competitive play with, among many other things, a revision of type matchups (including a new type, Fairy, designed specifically to check Dragons and Fighting-types, as well as giving Poison and Steel-type moves something they are super effective against), nerfs to weather abilities, and a more reliable way of removing entry hazards.
** Generation VII brought about at least two changes that greatly improved the gameplay: [=HMs=] being removed in favor of the Poké Ride system (thus moveslots aren't wasted on sub-par moves to get around the overworld) and Hyper Training, which can increase the stats of a less than perfect Pokémon so that they can be useful in competitive battling, effectively salvaging Pokémon from earlier games who may have had bad stats.
** Generation VIII introduced mints, purchasable consumables that change a Pokémon's stats to mimic a certain nature, as well as separating the daycare system into two nurseries (which act like the old daycare system but no longer give experience and are solely used for breeding) and the Pokéjob system, which allows users to send a large number of Pokémon on real-time excursions to gain experience and [=EVs=]. Together with EXP candies which can be even more effective than rare candies, it's never been easier to level up competitive teams.
*** Within Generation VIII, ''VideoGame/PokemonLegendsArceus'' brought ''massive'' innovations and quality-of-life changes to the main series games, most notably changing the structure to a world with multiple freely explorable regions a la ''VideoGame/MonsterHunter'', along with a more dynamic battle system and various little tweaks to make the world feel more "alive". While it eliminated breeding, it also eliminated the ''need'' for breeding as every Pokémon's stats and nature could be modified via Mints and "Grit" items.
** Generation IX ditched the linearity that had long plagued the series and introduced the first-ever true open world in the form of Paldea, where any of the gyms and other objectives could be tackled in any order. It also introduced the "Union Circle" system that allowed for true co-op play.
* HilariousInHindsight: [[{{HilariousInHindsight/Pokemon}} Has a dedicated subpage]].

to:

* GrowingTheBeard: Each generation brought in numerous improvements to the game, either competitively or in-game speaking since Generation I.
**
Generation II pretty much is where the games hit their stride, with the introduction of genders, held items, and breeding, certain trainer rematches, the InUniverseGameClock and the first implementation of the series' wide battle tower in Crystal. Also, though elementary, it introduced the series' first move tutor who would teach a Pokemon of your choice a powerful move. Generation II also split the special stat into special attack and special defense stats to make it easier to determine which mons were going to dish out/take special attacks better or worse. It also introduced swarming, letting you catch certain monsters at certain times. Interestingly, most of the features that debuted here were meant to be in the first game but were cut due to production limitations, so their inclusion in the second generation makes ''Gold'', ''Silver'', and ''Crystal'' literal examples of Pokémon ''as it was meant to be played''.
** Generation III saw a noticeable improvement in art and sound over the previous two generations. It also introduced natures, innate abilities (like Mudkip's Torrent, for example), farming for berries, and a slew of more competitive-worthy items and monsters. Gen III also refined the ability to rematch against certain trainers (with gym leaders added to the list for Emerald) just by expanding the lists. It expended the move tutors abilities to teach your Pokémon far more moves as well, if you had the BP for it. One thing that most people tend to overlook is the PC box system was completely revamped. In previous games, you had to save your game each time you moved to a new box and once you filled a box of 30, ''you could not catch any new Pokémon'' until you switched the box in the PC. Starting with Ruby and Sapphire, the system was given a radical interface change allowing one to switch boxes and select boxed Pokémon effortlessly and to see them all simultaneously.
** Generation IV saw a massive overhaul of the standard battling system just by splitting up physical and special attacks by the individual move, as compared to what the type of the move was. Also, it introduced tons of moves that enabled broader strategies. Gen IV also introduced even better abilities to take mons FromNobodyToNightmare (Scizor, much?). It also introduced the Pokétch, which was like the Pokégear with more functions such as EV counting, happiness checking, etc. It also introduced transferring across generations and wireless communications, all of which improved the number of Pokémon one could catch in one version before referring to a friend/GTS/themselves with another cartridge. Probably the biggest change was bringing the series online via Wi-Fi, which meant trading and battling with people from all over the world.
** Gen V incorporated smoother game-play [[note]]to the point that one could beat it within a few days[[/note]] and much stronger story-telling elements (though whether or not it succeeds is up to the viewer). Black and White also redesigned a lot of interfaces to speed up action (weather listed on sidebars, Repels being used by the menu asking you rather than manually using one through the menu). Finally, it also introduced a long awaited sigh of relief: Reusable [=TMs=].
*** ''Black and White 2'' also refined the mechanics of breeding, and such to make it even easier to perform without sinking in a lot of time. The tutors (a returning feature from Generations 3&4) also encouraged a lot of innovative move-sets. It also shortened the Pokémon tournaments in postgame (the PWT) in a way that it's no longer tedious (though still time-consuming admittedly) to earn BP in order to get the items one needs compared to Generations III and IV.
** Generation VI introduced ''many'' new improvements, including full 3D, trainer customization, and wider options for Wi-Fi play. Many features were designed to quicken the pace of gameplay: easier EV training through the Super Training mini-games, even more streamlined breeding mechanics and greater accessibility to [=perfect IVs=] even for legendaries. Game Freak also seemingly made a conscious effort to balance competitive play with, among many other things, a revision of type matchups (including a new type, Fairy, designed specifically to check Dragons and Fighting-types, as well as giving Poison and Steel-type moves something they are super effective against), nerfs to weather abilities, and a more reliable way of removing entry hazards.
** Generation VII brought about at least two changes that greatly improved the gameplay: [=HMs=] being removed in favor of the Poké Ride system (thus moveslots aren't wasted on sub-par moves to get around the overworld) and Hyper Training, which can increase the stats of a less than perfect Pokémon so that they can be useful in competitive battling, effectively salvaging Pokémon from earlier games who may have had bad stats.
** Generation VIII introduced mints, purchasable consumables that change a Pokémon's stats to mimic a certain nature, as well as separating the daycare system into two nurseries (which act like the old daycare system but no longer give experience and are solely used for breeding) and the Pokéjob system, which allows users to send a large number of Pokémon on real-time excursions to gain experience and [=EVs=]. Together with EXP candies which can be even more effective than rare candies, it's never been easier to level up competitive teams.
*** Within Generation VIII, ''VideoGame/PokemonLegendsArceus'' brought ''massive'' innovations and quality-of-life changes to the main series games, most notably changing the structure to a world with multiple freely explorable regions a la ''VideoGame/MonsterHunter'', along with a more dynamic battle system and various little tweaks to make the world feel more "alive". While it eliminated breeding, it also eliminated the ''need'' for breeding as every Pokémon's stats and nature could be modified via Mints and "Grit" items.
** Generation IX ditched the linearity that had long plagued the series and introduced the first-ever true open world in the form of Paldea, where any of the gyms and other objectives could be tackled in any order. It also introduced the "Union Circle" system that allowed for true co-op play.
* HilariousInHindsight: [[{{HilariousInHindsight/Pokemon}} Has a dedicated subpage]].
played''.
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** Despite a fair number of them being {{crutch character}}s, it's not uncommon for players to keep their starters as permanent fixtures of their team (usually as the strongest Pokémon in their lineup). The reasons why vary from attachment to practicality (either as a legitimately good Pokémon or a HM Slave).

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** Despite a fair number of them being {{crutch character}}s, it's not uncommon for players to keep their starters as permanent fixtures of their team (usually as the strongest Pokémon in their lineup). The reasons why vary from attachment to practicality (either as a legitimately good Pokémon or a HM Slave). Being available in every single mainline game,[[note]]although in Generation V, it's only available during the postgame,[[/note]] [[MagikarpPower Magikarp]] is a staple on most in-game teams for being obtainable early and for becoming a DiscOneNuke when it evolves into Gyarados, which has become easier with each generation.
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** Generation IX ditched the linearity that had long plagued the series and introduced the first-ever true open world in the form of Paldea, where any of the gyms and other objectives could be tackled in any order. It also introduced the "Union Circle" system that allowed for true co-op play.

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* {{Woolseyism}}: ''Shining Legends'' Incineroar has an attack named "[[PrecisionFStrike Goddamn]] [[GratuitousEnglish Punch]]"[[note]]as spelled out by katakana[[/note]] in Japanese. For obvious reasons, such a name wouldn't slide in the English version, so it was translated as "Profane Punch"; not only does "Profane" convey the intended meaning much better than ObligatorySwearing in a children's game, but it serves as a StealthPun in that the Japanese name of the attack was literally profane.

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* {{Woolseyism}}: {{Woolseyism}}:
**
''Shining Legends'' Incineroar has an attack named "[[PrecisionFStrike Goddamn]] [[GratuitousEnglish Punch]]"[[note]]as spelled out by katakana[[/note]] in Japanese. For obvious reasons, such a name wouldn't slide in the English version, so it was translated as "Profane Punch"; not only does "Profane" convey the intended meaning much better than ObligatorySwearing in a children's game, but it serves as a StealthPun in that the Japanese name of the attack was literally profane.profane.
** The Japanese expansion ''Lost Abyss'' was criticized by some fans for dropping the ''VideoGame/PokemonLegendsArceus'' theming of the previous few sets despite its main featured Pokémon (Giratina) being one half of the BigBadDuumvirate in said game. When ''Lost Abyss'' was localized in the West as ''Lost Origin'', it was combined with ''Dark Phantasma'', another Japanese set that heavily featured elements of the game, allowing for the ''Legends: Arceus'' theming to be retained. It also meant that Giratina and [[spoiler:its temporary partner, [[BigBad Volo]],]] could now be found in the same expansion.
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** Ask anyone over the age of 40 about ''Pokémon''. They'll most likely answer something like "''Anime/{{Pokemon}}''? Isn't it that [[NoBudget cheap]] [[AnimationAgeGhetto kids']] cartoon [[FirstInstallmentWins from the '90s]] about [[SeriesMascot cute little monsters]]?" And since MostWritersAreAdults, for a long time, most mainstream parodies of ''Pokémon'' were either based fully or partially on the early anime, with particular emphasis on the poor reputation that it had early on. Over the years, however, the balance has shifted slightly as millennials have become a more dominant force in popular culture; while some elements of the anime (such as Ash, Team Rocket, PokemonSpeak, and the theme song) are universally pervasive, elements from the games have become increasingly recognized and more commonly cited, and the overall tone of ''Pokémon'' parodies has shifted from derisive "kiddy" snark to [[AffectionateParody nostalgic fondness]] (regarding both the games and anime).

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** Ask anyone over the age of 40 about ''Pokémon''. They'll most likely answer something like "''Anime/{{Pokemon}}''? "''Anime/PokemonTheSeries''? Isn't it that [[NoBudget cheap]] [[AnimationAgeGhetto kids']] cartoon [[FirstInstallmentWins from the '90s]] about [[SeriesMascot cute little monsters]]?" And since MostWritersAreAdults, for a long time, most mainstream parodies of ''Pokémon'' were either based fully or partially on the early anime, with particular emphasis on the poor reputation that it had early on. Over the years, however, the balance has shifted slightly as millennials have become a more dominant force in popular culture; while some elements of the anime (such as Ash, Team Rocket, PokemonSpeak, and the theme song) are universally pervasive, elements from the games have become increasingly recognized and more commonly cited, and the overall tone of ''Pokémon'' parodies has shifted from derisive "kiddy" snark to [[AffectionateParody nostalgic fondness]] (regarding both the games and anime).



* AlternateSelfShipping: More than a few fanworks ship Red's classic design ([[VideoGame/PokemonRedAndBlue Gen 1]]-[[VideoGame/PokemonGoldAndSilver Gen 2]]) with his modern one. Red's {{fanon}} design ([[FanNickname Pixiv!Red]], [[MemeticBadass Uber!Red]]), and occasionally a cross-canon counterpart like Ash from [[Anime/{{Pokemon}} the anime]] or Red from ''Manga/PokemonAdventures'', have been added into the mix.

to:

* AlternateSelfShipping: More than a few fanworks ship Red's classic design ([[VideoGame/PokemonRedAndBlue Gen 1]]-[[VideoGame/PokemonGoldAndSilver Gen 2]]) with his modern one. Red's {{fanon}} design ([[FanNickname Pixiv!Red]], [[MemeticBadass Uber!Red]]), and occasionally a cross-canon counterpart like Ash from [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries the anime]] or Red from ''Manga/PokemonAdventures'', have been added into the mix.



** A common criticism of later games in the series is that they are [[StopHelpingMe very overbearing]] in terms of handholding and in-game tutorials. This is often cited as an attempt to pander to young children and [[ViewersAreMorons treat them in a patronizing manner]], a common fallacy of ''Pokémon'' in general (most notably with the [[Anime/{{Pokemon}} anime series]] pre-XY).

to:

** A common criticism of later games in the series is that they are [[StopHelpingMe very overbearing]] in terms of handholding and in-game tutorials. This is often cited as an attempt to pander to young children and [[ViewersAreMorons treat them in a patronizing manner]], a common fallacy of ''Pokémon'' in general (most notably with the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime series]] pre-XY).



** ''Pokémon'' has, quite possibly, one of the clearest examples of this in video gaming; there's a ''reason'' why Website/TheOtherWiki lists it as the highest-grossing media franchise of all time. Outside its obvious target demographic of young kids, the entire franchise[[note]]though the [[Anime/{{Pokemon}} anime]] a bit less so than other incarnations[[/note]] is also quite popular with young adults that were kids in [[TheNineties the late 1990s]] when the series was introduced, as well as with {{Otaku}} and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on ImageBoards and the number of [[FountainOfMemes memes]], videos, and fan tributes that the franchise has spawned, and has a number of famous fans such as [[Series/AmericanIdol Jordin Sparks]], Music/OneDirection, Creator/RobertDowneyJr, Creator/RobinWilliams and Creator/RondaRousey.

to:

** ''Pokémon'' has, quite possibly, one of the clearest examples of this in video gaming; there's a ''reason'' why Website/TheOtherWiki lists it as the highest-grossing media franchise of all time. Outside its obvious target demographic of young kids, the entire franchise[[note]]though the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] a bit less so than other incarnations[[/note]] is also quite popular with young adults that were kids in [[TheNineties the late 1990s]] when the series was introduced, as well as with {{Otaku}} and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on ImageBoards and the number of [[FountainOfMemes memes]], videos, and fan tributes that the franchise has spawned, and has a number of famous fans such as [[Series/AmericanIdol Jordin Sparks]], Music/OneDirection, Creator/RobertDowneyJr, Creator/RobinWilliams and Creator/RondaRousey.



** Within the ''Pokémon'' fandom, the [[Anime/{{Pokemon}} anime]] tends to attract a small, but extremely vocal faction that dismisses the show as "kiddy" and praises the games as being "mature" relative to the anime; in some cases, even the anime-based elements in ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' can be a BerserkButton for them. The same faction treats [[SeriesMascot Pikachu]] in a similar way, since it's a KidAppealCharacter and most of its prominence and its SpotlightStealingSquad tendencies come from the anime. While a decent chunk of the older fanbase still dislikes the anime, the proportion of fans who don't seem to mind it or its influence on the rest of the franchise [[SilentMajority seems to be a bit bigger and much more silent about it]], especially over time where the anime's overall effort and ambition seemed to increase (despite still having some controversial moments). These older fans might even regard the first few seasons with [[NostalgiaFilter some degree of fondness]].

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** Within the ''Pokémon'' fandom, the [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries anime]] tends to attract a small, but extremely vocal faction that dismisses the show as "kiddy" and praises the games as being "mature" relative to the anime; in some cases, even the anime-based elements in ''VideoGame/SuperSmashBros'' and ''VideoGame/PokkenTournament'' can be a BerserkButton for them. The same faction treats [[SeriesMascot Pikachu]] in a similar way, since it's a KidAppealCharacter and most of its prominence and its SpotlightStealingSquad tendencies come from the anime. While a decent chunk of the older fanbase still dislikes the anime, the proportion of fans who don't seem to mind it or its influence on the rest of the franchise [[SilentMajority seems to be a bit bigger and much more silent about it]], especially over time where the anime's overall effort and ambition seemed to increase (despite still having some controversial moments). These older fans might even regard the first few seasons with [[NostalgiaFilter some degree of fondness]].
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CIB is no real life. Cleanup determined Beta does not apply (as it's still playable) pending TRS on it. No need to single it out.


* SeasonalRot: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), and the games charging you extra money to allow you to transfer your old Pokémon to the new games. Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from [[CapitalismIsBad decreased ambition in favor of increased profits]]. ''VideoGame/PokemonLegendsArceus'' was very well-received and renewed many fans' optimism for the mainline games, but this was quickly dashed with the release of ''VideoGame/PokemonScarletAndViolet'' later that year, which were released in a [[ObviousBeta clearly unfinished state]] with a host of technical issues and ugly environmental visuals (many of which persisted after a day 1 patch), so the direction for the series going forward is still in doubt.

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* SeasonalRot: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), and the games charging you extra money to allow you to transfer your old Pokémon to the new games. Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from [[CapitalismIsBad decreased ambition in favor of increased profits]]. ''VideoGame/PokemonLegendsArceus'' was very well-received and renewed many fans' optimism for the mainline games, but this was quickly dashed with the release of ''VideoGame/PokemonScarletAndViolet'' later that year, which were released in a [[ObviousBeta clearly unfinished state]] with a host of technical issues and ugly environmental visuals (many of which persisted after a day 1 patch), so the direction for the series going forward is still in doubt.profits.
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* SeasonalRot: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), and the games charging you extra money to allow you to transfer your old Pokémon to the new games. Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from [[CapitalismIsBad decreased ambition in favor of increased profits]]. ''VideoGame/PokemonLegendsArceus'' was very well-received and renewed many fans' optimism for the mainline games, but the direction of future games remains to be seen.

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* SeasonalRot: Many longtime Pokémon fans feel the games started to decline with ''VideoGame/PokemonXAndY'' and the franchise's VideoGame3DLeap, which came with smaller and more linear regions, [[ItsEasySoItSucks a general drop in difficulty]], less PostEndGameContent of worth, [[UnderusedGameMechanic mechanics introduced in one game only to be abandoned by the next]], the removal of the National Dex (and, eventually, the exclusion of entire Pokémon species), and the games charging you extra money to allow you to transfer your old Pokémon to the new games. Notably, around this time the gaps between releases grew smaller, with at least one new game getting pumped out every year, and many fans feel that the series has suffered from [[CapitalismIsBad decreased ambition in favor of increased profits]]. ''VideoGame/PokemonLegendsArceus'' was very well-received and renewed many fans' optimism for the mainline games, but this was quickly dashed with the release of ''VideoGame/PokemonScarletAndViolet'' later that year, which were released in a [[ObviousBeta clearly unfinished state]] with a host of technical issues and ugly environmental visuals (many of which persisted after a day 1 patch), so the direction of future games remains to be seen.for the series going forward is still in doubt.
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* MemeticLoser: Pokémon with dual typings that are 4x weak to grass often get clowned on in memes. They are often depicted as being gravely injured or outright dying when they come in contact with a single blade of grass or a leaf.

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* MemeticMolester
** Online interpretations of Drowzee/Hypno lean towards either pedophilia or murder. ''[[VideoGame/PokemonRedAndBlue [=FireRed/LeafGreen=]]]'' and ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' definitely doesn't help in that area.
** Ambipom, with that creepy smile, udder-like things on its tails and those hands...
** Mr. Mime is treated as this due to its unlikable, clown-like design. Made worse by its [[http://1.bp.blogspot.com/-XggATBq4_ls/Uno4NBoxgKI/AAAAAAAAAHc/IFF2VPh6jFk/s400/Mr.+Mime.gif animation]] and newly-introduced Fairy typing in ''VideoGame/PokemonXAndY''. This does not apply to its Galarian form however as its tap-dancing motif thankfully makes it a lot less creepy.
* MemeticMutation: [[{{Memes/Pokemon}} Has a dedicated subpage]].

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* MemeticMolester
** Online interpretations of Drowzee/Hypno lean towards either pedophilia or murder. ''[[VideoGame/PokemonRedAndBlue [=FireRed/LeafGreen=]]]'' and ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' definitely doesn't help in that area.
** Ambipom, with that creepy smile, udder-like things on
MemeticMolester: [[MemeticMolester/{{Pokemon}} Has its tails and those hands...
** Mr. Mime is treated as this due to its unlikable, clown-like design. Made worse by its [[http://1.bp.blogspot.com/-XggATBq4_ls/Uno4NBoxgKI/AAAAAAAAAHc/IFF2VPh6jFk/s400/Mr.+Mime.gif animation]] and newly-introduced Fairy typing in ''VideoGame/PokemonXAndY''. This does not apply to its Galarian form however as its tap-dancing motif thankfully makes it a lot less creepy.
own dedicated subpage.]]
* MemeticMutation: [[{{Memes/Pokemon}} [[Memes/{{Pokemon}} Has a its own dedicated subpage]].subpage.]]
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* ViewerPronunciationConfusion: The main series of handheld games isn't voiced, so you generally have to wait until a Pokémon appears in the anime to get the official pronunciation (usually intuitive enough, but not always — Arceus goes against the usual conventions for when a C should be soft and when it should be hard, and logically, Blastoise should be pronounced "blastus" since it's a combination of "blast" and "tortoise"[[note]]''blast'', tor''toise''[[/note]] and not "blastoyse", though that one depends on your accent). Then there are the console games (the ''VideoGame/PokemonStadium'' series, etc.), which... don't always follow the official pronunciations faithfully.
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Removed flame bait and a now cut trope.


* TierInducedScrappy: [[{{TierInducedScrappy/Pokemon}} Has a dedicated subpage]].



* UnfortunateImplications: For African-American fans of Pokemon, [[https://www.pokebeach.com/2011/05/lenoras-design-changed-for-airings-outside-japan the fact that Lenora was drawn with an apron sparked as an allusion to black slavery]], which caused controversy and accusations of racism. To fix this, the designers re-designed her without the apron.
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* {{Narm}}: The game frequently invents moves not in the games, some of which have rather goofy names, like Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].

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* {{Narm}}: The game frequently invents moves not in the games, some of which have rather goofy names, like Mawile's [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/bw-series/bw9/80/ Big Ol' Bite]] and Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].
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* AccidentalInnuendo: [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/xy-series/xy11/91/ An Ambipom card]] shows it lying down and winking suggestively, and its first attack is named [[UsefulNotes/FurryFandom Furry Chance]].


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* {{Narm}}: The game frequently invents moves not in the games, some of which have rather goofy names, like Forretress's infamous [[https://www.pokemon.com/us/pokemon-tcg/pokemon-cards/hgss-series/hgss3/3/ Everyone Explode Now]].
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Per TRS, this is YMMV

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* DifficultySpike:
** The games invariably spike in difficulty between the eighth gym leader (~Lv. 43) and the first Elite 4 member (~Lv. 54), leading to a bit of LevelGrinding to get your mons up to a comparable level. This is a sort-of positive trope; people somewhat enjoy the challenge of the Elite Four.
** And that's the ''first'' Elite Four member. In most games, expect the Elite Four and Champio] levels to top out at 60 if not higher. In the ''Gold'' and ''Silver'' remakes, repeated visits to the Elite Four allow you to face Pokémon that start out at that level and go up to 75. Massive experience for all, though! There's also the fact that you have to fight ''five'' trainers with decently-leveled Pokémon. On the plus side, each individual member gives good money when defeated, so if you're strong enough to beat at least a couple of them and balance out your monetary losses for losing, a good way to grind for the Elite Four ''is'' the Elite Four.
** Generation IV was merciless with its difficulty spikes. The bigger one is the noticeable level spike between Blue (~Lv. 57) and Red (~Lv. 76 (''GSC'')/84 (''HGSS'')) in the Johto games, a holdover from Gen II. The more subtle one was the spike between Lucian and Cynthia; while the change in level is relatively graceful, the change in ''skill'' is anything but. One can quite easily coast through Lucian, but be pulverized by Cynthia's Garchomp alone (champion-level AI, psuedo-uber, three moves with 150 power, perfect [=IVs=], and optimized [=EVs=]; the only way the devs could've made it harder is by giving it a Yache Berry).
** In Gen V, Ghetsis, the Team Plasma boss, is ridiculously difficult compared to the Elite Four, which have levels in the high 40's. Ghetsis has level 52's, and his Hydreigon (the 3-headed dragon) is 54.
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* SugarWiki/AwesomeArt: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs.

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* SugarWiki/AwesomeArt: As a trading card game, this is a given. The Full Art cards from the Black & White series onward stand out in particular. BREAK Evolution cards also tend to have suitably epic designs. The alternate art Pokémon V from the ''Sword & Shield'' series are also generally highly praised and sought-after.
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Needs to be under Trivia with confirmation from Word of God that it was intentional.


* AuthorsSavingThrow:
** In the Western TCG, some cards that would otherwise fetch very high prices are sometimes released as easily-obtainable promos, especially if they depict popular Pokémon. This happened with three sought-after Pokémon-EX from the Black & White era: Mewtwo-EX, Darkrai-EX and Rayquaza-EX. The Full Art versions of Charizard-GX and Zoroark-GX were given their own promo boxes preemptively, since those two cards would otherwise boast inflated values on the secondary market (Charizard-GX for its collector value, Zoroark-GX for its playability).
** Charizard had long been infamous in the TCG for being AwesomeButImpractical, with its cards simply having big damage/HP numbers printed on them and little to no competitive value. In 2019, Reshiram & Charizard-GX proved to be a genuinely useful and competitive deck, likely due to much better balancing, and 2020's Charizard VMAX and ''Vivid Voltage''[='s=] Leon-themed Charizard started heading down that route as well.
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** ''Pokémon'' has, quite possibly, one of the clearest examples of this in video gaming; there's a ''reason'' why Wiki/TheOtherWiki lists it as the highest-grossing media franchise of all time. Outside its obvious target demographic of young kids, the entire franchise[[note]]though the [[Anime/{{Pokemon}} anime]] a bit less so than other incarnations[[/note]] is also quite popular with young adults that were kids in [[TheNineties the late 1990s]] when the series was introduced, as well as with {{Otaku}} and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on ImageBoards and the number of [[FountainOfMemes memes]], videos, and fan tributes that the franchise has spawned, and has a number of famous fans such as [[Series/AmericanIdol Jordin Sparks]], Music/OneDirection, Creator/RobertDowneyJr, Creator/RobinWilliams and Creator/RondaRousey.

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** ''Pokémon'' has, quite possibly, one of the clearest examples of this in video gaming; there's a ''reason'' why Wiki/TheOtherWiki Website/TheOtherWiki lists it as the highest-grossing media franchise of all time. Outside its obvious target demographic of young kids, the entire franchise[[note]]though the [[Anime/{{Pokemon}} anime]] a bit less so than other incarnations[[/note]] is also quite popular with young adults that were kids in [[TheNineties the late 1990s]] when the series was introduced, as well as with {{Otaku}} and Nintendo and JRPG fans in general. The franchise also has been a massive influence on youth and Internet culture, considering its popularity on ImageBoards and the number of [[FountainOfMemes memes]], videos, and fan tributes that the franchise has spawned, and has a number of famous fans such as [[Series/AmericanIdol Jordin Sparks]], Music/OneDirection, Creator/RobertDowneyJr, Creator/RobinWilliams and Creator/RondaRousey.
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Cool Pet is no longer a trope


* EscapistCharacter: You get to go on a journey across regions by your lonesome at the ripe old age of 11 to 16, don't have to go to school ever, raise your own crew of {{Cool Pet}}s up to and including various {{Physical God}}s, take down criminal empires single-handedly, and become the region's biggest badass in short order. Let's be honest: if you've grown up with these games, you definitely wanted to become a Pokémon trainer at some point.

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* EscapistCharacter: You get to go on a journey across regions by your lonesome at the ripe old age of 11 to 16, don't have to go to school ever, raise your own crew of {{Cool Pet}}s cool pets up to and including various {{Physical God}}s, take down criminal empires single-handedly, and become the region's biggest badass in short order. Let's be honest: if you've grown up with these games, you definitely wanted to become a Pokémon trainer at some point.
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moving Base Breaking Character to the series' page for it


* BaseBreakingCharacter:
** Charizard, for similar reasons to the main games. It's one of the most popular Pokémon, its inclusion in a set always drives sales, and fans tend to get hyped whenever it gets a new rare printing of some kind. However, many other fans are sick of it constantly getting new cards to the point of WolverinePublicity, lambast the fact that most of its cards are utterly unplayable, and blame it for the lack of variety in some sets as well as for some low-quality expansions such as ''Champion's Path'' that serve no purpose other than to motivate collectors to gamble for Charizard (not to mention it also motivates scalpers to snatch up sealed product).
** Rainbow Rares, which are either visually stunning and sought-after or visually underwhelming and only serve to inflate set numbers, especially considering that all of them reuse the artwork from full-color versions of the same cards. The ones in the ''Sword & Shield'' sets at least try to be more visually distinct, with a special holofoil pattern that shifts between sparkles and etching depending on the viewing angle. Many fans grew sick of them during the ''Sword & Shield'' era, with almost every Pokémon VMAX and VSTAR getting a Rainbow Rare variant while distribution of the much better-received alternate art VMAX cards is more inconsistent (stopping entirely from ''Brilliant Stars'' onwards aside from Trainer Gallery cards), and VSTAR cards don't have alt art variants ''at all''. Despite this, some Rainbow Rare cards continue to be well-received and sought-after, mostly any Pikachu and Charizard variants.
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Mega Evos were introduced in Gen 6.


** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', while not as well-received as ''Fire Red and Leaf Green'' (at least initially), are considered by many fans who have played them to be a much better experience than the original ''Yellow'' version, no thanks to Creator/GameFreak having had 20 years of experience to completely revamp the Kanto Region into something far more pleasant to the eye. This also on top of having the far more powerful UsefulNotes/NintendoSwitch as its platform, and the games retaining features introduced in Generation VII such as Mega Evolution.

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** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', while not as well-received as ''Fire Red and Leaf Green'' (at least initially), are considered by many fans who have played them to be a much better experience than the original ''Yellow'' version, no thanks to Creator/GameFreak having had 20 years of experience to completely revamp the Kanto Region into something far more pleasant to the eye. This also on top of having the far more powerful UsefulNotes/NintendoSwitch as its platform, and the games retaining features introduced in Generation VII later generations such as Mega Evolution.Evolution, the Fairy-type, and Alolan forms.

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Moving non-TCG items out of the TCG-specific folder


* SugarWiki/DevelopmentHeaven: For the movies, the director Kunihiko Yuyama travels the world in order to capture the feel of the {{Fantasy Counterpart Culture}}s Ash and co. will visit. For ''Anime/PokemonHeroes''' Altomare, the director visited Venice. In ''Anime/PokemonLucarioAndTheMysteryOfMew'', he toured castles in Germany. For ''Anime/PokemonTheRiseOfDarkrai'', he visited Barcelona, Spain. For ''Anime/PokemonGiratinaAndTheSkyWarrior'', he visited the fjords of Norway. For ''Anime/PokemonArceusAndTheJewelOfLife'', he visited temples in Greece. For ''Anime/PokemonZoroarkMasterOfIllusions'', he visited [[AndZoidberg the Netherlands]].



* RemadeAndImproved:
** ''Pokemon [=FireRed=] and [=LeafGreen=]'' are nearly universally seen as an improvement over ''VideoGame/PokemonRedAndBlue''. The addition of a new area in the form of the Sevii Isles, the inclusion of abilities and held items, and the addition of a variety of moves as well as the fixing of unintended type matchups[[note]]Notably, Ghost-type attacks were always supposed to be super-effective against Psychic-type Pokemon, but in the original games, a glitch made them do no damage at all instead[[/note]] are just a few of the reasons given.
** Similarly, ''VideoGame/PokemonGoldSilverAndCrystal'' are games that are seen as completely surpassed by their remakes, ''Pokemon [=HeartGold=] and [=SoulSilver=]'', which expanded several elements from the originals, including the rather bare postgame in Kanto, added back the Safari Zone that was cut for space constraints, included several events to tie the Johto region to the larger Pokemon universe, and are even included in the conversation for the best ''Pokemon'' games in the series.
** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', while not as well-received as ''Fire Red and Leaf Green'' (at least initially), are considered by many fans who have played them to be a much better experience than the original ''Yellow'' version, no thanks to Creator/GameFreak having had 20 years of experience to completely revamp the Kanto Region into something far more pleasant to the eye. This also on top of having the far more powerful UsefulNotes/NintendoSwitch as its platform, and the games retaining features introduced in Generation VII such as Mega Evolution.


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* SugarWiki/DevelopmentHeaven: For the movies, the director Kunihiko Yuyama travels the world in order to capture the feel of the {{Fantasy Counterpart Culture}}s Ash and co. will visit. For ''Anime/PokemonHeroes''' Altomare, the director visited Venice. In ''Anime/PokemonLucarioAndTheMysteryOfMew'', he toured castles in Germany. For ''Anime/PokemonTheRiseOfDarkrai'', he visited Barcelona, Spain. For ''Anime/PokemonGiratinaAndTheSkyWarrior'', he visited the fjords of Norway. For ''Anime/PokemonArceusAndTheJewelOfLife'', he visited temples in Greece. For ''Anime/PokemonZoroarkMasterOfIllusions'', he visited [[AndZoidberg the Netherlands]].


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* RemadeAndImproved:
** ''Pokemon [=FireRed=] and [=LeafGreen=]'' are nearly universally seen as an improvement over ''VideoGame/PokemonRedAndBlue''. The addition of a new area in the form of the Sevii Isles, the inclusion of abilities and held items, and the addition of a variety of moves as well as the fixing of unintended type matchups[[note]]Notably, Ghost-type attacks were always supposed to be super-effective against Psychic-type Pokemon, but in the original games, a glitch made them do no damage at all instead[[/note]] are just a few of the reasons given.
** Similarly, ''VideoGame/PokemonGoldSilverAndCrystal'' are games that are seen as completely surpassed by their remakes, ''Pokemon [=HeartGold=] and [=SoulSilver=]'', which expanded several elements from the originals, including the rather bare postgame in Kanto, added back the Safari Zone that was cut for space constraints, included several events to tie the Johto region to the larger Pokemon universe, and are even included in the conversation for the best ''Pokemon'' games in the series.
** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', while not as well-received as ''Fire Red and Leaf Green'' (at least initially), are considered by many fans who have played them to be a much better experience than the original ''Yellow'' version, no thanks to Creator/GameFreak having had 20 years of experience to completely revamp the Kanto Region into something far more pleasant to the eye. This also on top of having the far more powerful UsefulNotes/NintendoSwitch as its platform, and the games retaining features introduced in Generation VII such as Mega Evolution.
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* ThemePairing:
** ''VideoGame/PokemonSwordAndShield'': It's quite popular to ship Scorbunny with Buneary (as well as Raboot/Cinderace with Lopunny), due to both lines being based on bunnies coupled with their masculine and feminine designs respectively (especially the latter pair). While the Buneary line isn't compatible with the base game of ''Sword and Shield'', they do show up in the Isle of Armor. Wooloo gets shipped with Mareep and Cottonee, as they're both based on sheep. Unfortunately, Mareep isn't available in this game.
** On the human side of things, it's common to see Allister getting shipped with Acerola (from ''VideoGame/PokemonSunAndMoon'') since they are both young children who specialize in Ghost-type Pokémon, as well as both of them having a Mimikyu (Allister in-game, Acerola in the anime).
** Jasmine (''VideoGame/PokemonGoldAndSilver'') is a Steel-type leader from Johto, while Volkner (''VideoGame/PokemonDiamondAndPearl'') is an Electric-type leader from Sinnoh. Their ship is strangely popular and the only connection that can link them is that Jasmine's Magnemite are part-Electric and that both are Gym Leaders in cities that have lighthouses.

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* FriendlyFandoms: ''Pokémon'' has such widespread appeal that its fandom overlaps with most other fandoms out there, from similar franchises such as ''{{Franchise/Kirby}}'' (given that both are made by Nintendo and have cute characters with Jigglypuff being similar to Kirby), ''Franchise/SuperMarioBros'' (also created by Nintendo), and ''Franchise/SonicTheHedgehog'' to completely different ones such as ''Series/GameOfThrones'' (interestingly enough, ''VideoGame/PokemonGo'' has an official crossover with Music/EdSheeran) and ''Franchise/LoveLive''. Given any fandom, there's a high chance that it'll have unironic crossover fanart and fanfiction with ''Pokémon'', no matter how awkward the crossover may be. The most common kind of fanart you'll see being a fictional character having a team of six Pokémon that reflects that character's personality, appearance, abilities, home location, or occupation. The fictional character may even be dressed like a Pokémon trainer (mostly wearing sporty clothing and a nice hat).

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* FriendlyFandoms: FriendlyFandoms:
**
''Pokémon'' has such widespread appeal that its fandom overlaps with most other fandoms out there, from similar franchises such as ''{{Franchise/Kirby}}'' (given that both are made by Nintendo and have cute characters with Jigglypuff being similar to Kirby), ''Franchise/SuperMarioBros'' (also created by Nintendo), and ''Franchise/SonicTheHedgehog'' to completely different ones such as ''Series/GameOfThrones'' (interestingly enough, ''VideoGame/PokemonGo'' has an official crossover with Music/EdSheeran) and ''Franchise/LoveLive''. Given any fandom, there's a high chance that it'll have unironic crossover fanart and fanfiction with ''Pokémon'', no matter how awkward the crossover may be. The most common kind of fanart you'll see being a fictional character having a team of six Pokémon that reflects that character's personality, appearance, abilities, home location, or occupation. The fictional character may even be dressed like a Pokémon trainer (mostly wearing sporty clothing and a nice hat).hat).
** A more niche overlap in fandoms comes in the form of ''Pokémon'' and ''Franchise/MegaMan'', which primarily stems from the fact that a large number of artists who originally did work for ''Mega Man'' (of note being Hitoshi Ariga and Hideki Ishikawa, who mostly did work for ''VideoGame/MegaManClassic'' and ''VideoGame/MegaManLegends'') went on to become freelance artists for both the ''Pokémon'' video games and [[TabletopGame/{{Pokemon}} TCG]]. Looking at the [[https://cdn.discordapp.com/attachments/700221399452745759/1017208182373883944/IMG_8663.jpg art styles side-by-side]] make the similarities present, and fans from both franchises have banded together to appreciate the overlap and enjoy what each one brings to the table.
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* ''[[YMMV/PokemonRumble Rumble]]''
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Tastes Like Diabetes is no longer a trope. Moving examples to other tropes when applicable.


%%* TastesLikeDiabetes: [[http://farm1.static.flickr.com/173/396175994_1974bf7138.jpg The]] [[http://www.ceder.net/pc/images/jigglypuff_southern_islands_small.jpg pictures]] [[http://www.pokemontradingpost.com/images/Aquapolis/117_Wooper.jpg on]] [[http://t3.gstatic.com/images?q=tbn:Ve-LljX5hklsyM:http://i20.photobucket.com/albums/b229/wolf_katana/AquapolisVulpix.jpg&t=1 some]] [[http://www.collectorscache.com/storemodules/ProductImages/199/japgym2-yournamechansey-113.jpg of]] [[http://pokemon.marriland.com/images/cards/n3/big/n3_54_smoochum.jpg the]] [[http://www.pokemontradingpost.com/images/NeoDiscovery/58_Mareep.jpg cards]]. Especially artist Keiko Fukuyama loves this.
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** For an UnlicensedGame example, Corphish's fake 2-stage evolutionary line (which makes it resemble more like a lobster with long antennae as it evolves and can fire beams from its claws) seems to be a popular choice for the unofficial gachas if they chose to adapt this species. In the ''Pokeland'' mobile game, where this different take possibly originated from, it seems to be TheArtifact from the use of CaptainErsatz versions of the mons for marketing. Even its naming is also picked up as well, which favors "Lobster (title)" (even extending to renaming Corphish itself) over the more creative naming the franchise of origin is known for.

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