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* FandomSpecificPlot: What if someone had their mind uploaded into one of the Commanders in the game and was sent across the multiverse? [[Fanfic/{{Commander}} The]] [[Fanfic/FaithInSuperiorFirepower first]] [[Fanfic/EscalationIsTheNameOfTheGame three]] examples of this story all have tropes pages.
to:
* FandomSpecificPlot: What if someone had their mind uploaded into one of the Commanders in the game and was sent across the multiverse? [[Fanfic/{{Commander}} [[Fanfic/CommanderDrich The]] [[Fanfic/FaithInSuperiorFirepower first]] [[Fanfic/EscalationIsTheNameOfTheGame three]] examples of this story all have tropes pages.
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* SoOkayItsAverage: The game plays more-or-less like a bare-bones version of ''Videogame/SupremeCommander'' or ''Videogame/TotalAnnihilation''; it received lukewarm reception from game critics, as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.
to:
* SoOkayItsAverage: The game plays more-or-less like a bare-bones version of ''Videogame/SupremeCommander'' or ''Videogame/TotalAnnihilation''; it received lukewarm reception from game critics, [[DancingBear as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.depth]].
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Changed line(s) 8,9 (click to see context) from:
* SoOkayItsAverage: The game plays more-or-less like a bare-bones version of ''Videogame/SupremeCommander'' or ''Videogame/TotalAnnihilation''; it received lukewarm reception from game critics, as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.
to:
* SoOkayItsAverage: The game plays more-or-less like a bare-bones version of ''Videogame/SupremeCommander'' or ''Videogame/TotalAnnihilation''; it received lukewarm reception from game critics, as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.depth.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.
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** Quite a bit ensued after it was discovered in a beta version of a build that a commander exclusive to kickstarter backers at $50+ and those who had purchased the $200 limited edition version of the game was being retextured and sold for $10 as a charity item. This was only worsened by the Community Manager denying that the model was identical even though users had access to the files, along with locking civil disucssions on the topic and temp banning one of the more vocal forum members on this issue without warning.
to:
** Quite a bit ensued after it was discovered in a beta version of a build that a commander exclusive to kickstarter backers at $50+ and those who had purchased the $200 limited edition version of the game was being retextured and sold for $10 as a charity item. This was only worsened by the Community Manager denying that the model was identical even though users had access to the files, along with locking civil disucssions discussions on the topic and temp banning one of the more vocal forum members on this issue without warning.
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* FandomSpecificPlot: What if someone had their mind uploaded into one of the Commanders in the game and was sent across the multiverse? [[Fanfic/{{Commander}} The]] [[Fanfic/FaithInSuperiorFirepower first]] [[Fanfic/EscalationIsTheNameOfTheGame three]] eamples of this story all have tropes pages.
to:
* FandomSpecificPlot: What if someone had their mind uploaded into one of the Commanders in the game and was sent across the multiverse? [[Fanfic/{{Commander}} The]] [[Fanfic/FaithInSuperiorFirepower first]] [[Fanfic/EscalationIsTheNameOfTheGame three]] eamples examples of this story all have tropes pages.
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* AwesomeButImpractical: Averted with most of the titans/superweapons, which each have their own niche.
** Atlas/Zeus/Ares titans are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** The Helios titan is vulnerable to orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides its own air support; plus it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes; however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and build space, to say nothing of the cost of building the engines required to move a planetoid. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences be damned.]]
** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it).
** Atlas/Zeus/Ares titans are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** The Helios titan is vulnerable to orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides its own air support; plus it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes; however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and build space, to say nothing of the cost of building the engines required to move a planetoid. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences be damned.]]
** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it).
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** Atlas/Zeus/Ares titian are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** The Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes: however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and precious build space: to say nothing of the cost of building the engines to move a planetiod. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide commanders, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences being damned.]]
** The Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes: however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and precious build space: to say nothing of the cost of building the engines to move a planetiod. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide commanders, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences being damned.]]
to:
** Atlas/Zeus/Ares titian titans are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** The Heliostitian titan is vunrable against vulnerable to orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's its own air support; and plus it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated byanti-nukes: anti-nukes; however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources andprecious build space: space, to say nothing of the cost of building the engines required to move a planetiod. planetoid. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide commanders, hide, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences being be damned.]]
** The Helios
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and
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* FandomSpecificPlot: What if someone had their mind uploaded into one of the Commanders in the game and was sent across the multiverse? [[Fanfic/{{Commander}} The]] [[Fanfic/FaithInSuperiorFirepower first]] [[Fanfic/EscalationIsTheNameOfTheGame three]] eamples of this story all have tropes pages.
Is there an issue? Send a MessageReason:
So Cool Its Awesome is a fanspeak term that doesn't get wicks.
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** the Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
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** the The Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
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** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible.) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it. )
to:
** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible.) destructible) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it. )it).
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* SoCoolItsAwesome: So much that Website/SpaceBattlesDotCom initially took to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[ThereIsNoKillLikeOverkill Game]]''.
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** That the alpha cost an unprecedented 100 bucks on Steam and the final version launched at 30 has also raised some hackles. It was the amount that unlocked Alpha access on the original Kickstarter.
to:
** That the alpha cost an unprecedented 100 bucks on Steam and the final version launched at 30 has also raised some hackles. It was the amount that unlocked Alpha access on the original Kickstarter.Kickstarter, but with none of the physical goodies.
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Not sure weather Aweosme but imrpacial is acutally inverted in-game, but it seems like it from videos i\'ve watched. Teniously placed here.
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*AwesomeButImpractical: Averted with most of the titans/superweapons, which each have their own niche.
** Atlas/Zeus/Ares titian are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** the Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes: however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and precious build space: to say nothing of the cost of building the engines to move a planetiod. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide commanders, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences being damned.]]
** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible.) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it. )
** Atlas/Zeus/Ares titian are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.
** the Helios titian is vunrable against orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides it's own air support; and it's movable, unlike ground-based stargates.
** Nukes can 2-hit commanders and destroy armies, but are instantly defeated by anti-nukes: however, they can be launched anywhere in the solar system and are comparatively cheap superweapons.
** ColonyDrop often completely destroys not one but two planets... which also automatically destroys a lot of precious resources and precious build space: to say nothing of the cost of building the engines to move a planetiod. However, without a way to move the commander away it's an [[InstantWinCondition instant win]] and reduces the potential places they can hide commanders, on top of being a no-questions-asked instant destruction of a planet, [[OneHitKill all defences being damned.]]
** Played straight with the Ragnarok (which can also explode planets, but is slow to build and takes time to charge as well, making it easily destructible.) and the Catalyst (requires a metal planet and 5 catalysts to be built, so you probably could have won twice by the time you fire it. )
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** Releasing the expansion as a stand-alone game, rather than a free patch, was certainly contentious to say the least. Kickstarter backers got the expansion for free; but some of those paid a lot less than those that bought the game at it's initial high price range.
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** That the alpha cost an unprecedented 100 bucks on Steam and the final version launched at 30 has also raised some hackles.
to:
** That the alpha cost an unprecedented 100 bucks on Steam and the final version launched at 30 has also raised some hackles. It was the amount that unlocked Alpha access on the original Kickstarter.
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** The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors.
to:
** The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors. Offline mode eventually came out in October.
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* SoOkayItsAverage: The game plays more-or-less like a bare-bones version of ''Videogame/SupremeCommander'' or ''Videogame/TotalAnnihilation''; it received lukewarm reception from game critics, as aside from the "wow" factor from the planetary scale, there isn't much in the way of variety or depth.
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Base Breaker is for characters
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* BaseBreaker:
to:
* BaseBreaker:BrokenBase:
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** Quite a bit ensued after it was discovered in a beta version of a build that a commander exclusive to kickstarter backers at $50+ and those who had purchased the $200 limited edition version of the game was being retextured and sold for $10 as a charity item. This was only worsened by the Community Manager denying that the model was identical even though users had access to the files, along with locking civil disucssions on the topic and temp banning one of the more vocal forum members on this issue without warning.
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**A decent amount of controversy occurred after the early access version of the game was released in retail stores, an act which many viewed as a money grab.
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* BaseBreaker: The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors.
to:
* BaseBreaker: BaseBreaker:
** The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors.
** The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors.
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* SoCoolItsAwesome: So much that Website/SpaceBattlesDotCom initially took to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.
to:
* SoCoolItsAwesome: So much that Website/SpaceBattlesDotCom initially took to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill [[ThereIsNoKillLikeOverkill Game]]''.
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* SoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.
to:
* SoCoolItsAwesome: So much that SpaceBattles have taken Website/SpaceBattlesDotCom initially took to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.
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* ObviousBeta: Quite a lot of promised features weren't available at release. [[https://forums.uberent.com/threads/missing-features-game-breaking-bugs-and-other-concerns.63014/page-3#post-980193 See this compilation post.]]
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* SoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.
to:
* SoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: [[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.Game]]''.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.
* TierInducedScrappy: Naval are very situational, because many maps have little to no water, but are very very powerful under the right circumstances.
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Added DiffLines:
* ObviousBeta: Quite a lot of promised features weren't available at release. [[https://forums.uberent.com/threads/missing-features-game-breaking-bugs-and-other-concerns.63014/page-3#post-980193 See this compilation post.]]
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** That the alpha cost an unprecedented 100 bucks on Steam and the final version retails for 30 has also raised some hackles.
to:
** That the alpha cost an unprecedented 100 bucks on Steam and the final version retails for launched at 30 has also raised some hackles.
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* BaseBreaker: The Steam storefront page advertised that the game would ship with an offline single player mode after it got out of alpha. Fast-forward several months- the game has been officially released and is online-only. As of early September, the host servers are apparently unable to handle player traffic, leading to numerous connection issues and errors.
** That the alpha cost an unprecedented 100 bucks on Steam and the final version retails for 30 has also raised some hackles.
** That the alpha cost an unprecedented 100 bucks on Steam and the final version retails for 30 has also raised some hackles.
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Deleted line(s) 1 (click to see context) :
* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for initially selling alpha and beta access to the game on Steam for $90, completely missing the point that, much like the equally-divisive pricetag of ''VideoGame/PrisonArchitect'', the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption, with the added fact that this was to give the same value as the initial crowdfunding project.
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* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that, much like the equally-divisive pricetag of ''VideoGame/PrisonArchitect'', the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.
to:
* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for initially selling alpha and beta access to the game on Steam for $90, completely missing the point that, much like the equally-divisive pricetag of ''VideoGame/PrisonArchitect'', the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.consumption, with the added fact that this was to give the same value as the initial crowdfunding project.
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* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.
to:
* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that that, much like the equally-divisive pricetag of ''VideoGame/PrisonArchitect'', the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.
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* SoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: The Game''.
to:
* SoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: The Game''.[[MoreDakka T]][[MacrossMissileMassacre h]][[ColonyDrop e]] [[NoKillLikeOverkill Game]]''.
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* SoCoolItsAwesome
to:
* SoCoolItsAwesomeSoCoolItsAwesome: So much that SpaceBattles have taken to affectionately calling it ''SpaceBattles: The Game''.
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* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.
to:
* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.consumption.
*SoCoolItsAwesome
*SoCoolItsAwesome
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Added DiffLines:
* FanDumb: [[http://www.tweaktown.com/news/31055/planetary-annihilation-hits-steam-for-90-causes-an-outrage/index.html People accusing Uber Entertainment of being greedy]] for selling alpha and beta access to the game on Steam for $90, completely missing the point that the price is intended for people who genuinely want a hand in helping to develop the game, not for mass consumption.