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** In Episode 4, Vendoor. Not only does he break the normal item economy by chugging out potions that are better than the ones you use normally, but at level 30 he gets a Heavy Attack that's damage is based on the amount of gold you have. By the time you get this you'll typically be in the final dungeon, where all that gold from encounters and chests just starts piling up. The average attack will do around 20,000 damage, which is about a fifth of the final boss' health.

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** In Episode 4, ''Episode 4'', Vendoor. Not only does he break the normal item economy by chugging out potions that are better than the ones you use normally, but at level 30 he gets a Heavy Attack that's damage is based on the amount of gold you have. By the time you get this you'll typically be in the final dungeon, where all that gold from encounters and chests just starts piling up. The average attack will do around 20,000 damage, which is about a fifth of the final boss' health. health.
** In the final boss battle of ''Episode 4'', your entire party is granted the use of Tycho's skillset. The game breaker here is Tycho's mana regeneration power, which doubles the amount of mana you get per turn. Combine this with Moira's stun spell (the mana cost of which increases by one for each use) and you can keep the boss locked down for basically the entire battle simply by having two of your monsters use her as a trainer while your heavy-hitters go to town.

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** The bosses in the TheVeryDefinitelyFinalDungeon are not only weaker than the {{Bonus Boss}}es in the last one, but actually weaker than the normal bosses in most cases. Even the final boss grants a new ability which renders your party near-unbeatable.



** In Episode 4, Vendoor. Not only does he break the normal item economy by chugging out potions that are better than the ones you use normally, but at level 30 he gets a Heavy Attack that's damage is based on the amount of gold you have. By the time you get this you'll typically be in the final dungeon, where all that gold from encounters and chests just starts piling up. The average attack will do around 20,000 damage, which is about a fifth of the final bosses' health.

to:

** In Episode 4, Vendoor. Not only does he break the normal item economy by chugging out potions that are better than the ones you use normally, but at level 30 he gets a Heavy Attack that's damage is based on the amount of gold you have. By the time you get this you'll typically be in the final dungeon, where all that gold from encounters and chests just starts piling up. The average attack will do around 20,000 damage, which is about a fifth of the final bosses' boss' health.
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Added DiffLines:

** In Episode 4, Vendoor. Not only does he break the normal item economy by chugging out potions that are better than the ones you use normally, but at level 30 he gets a Heavy Attack that's damage is based on the amount of gold you have. By the time you get this you'll typically be in the final dungeon, where all that gold from encounters and chests just starts piling up. The average attack will do around 20,000 damage, which is about a fifth of the final bosses' health.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dr Missingno in ''Episode 4'' has a ridiculous amount of health, and like the Seamstress it needs to be chipped away down to nothing within a certain timeframe or he will unleash a TotalPartyKill attack.
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* TheyChangedItNowItSucks: The third and fourth installments being done in Zeboyd's retro style as opposed to Hothead's 3D graphics has earned some criticism.

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* TheyChangedItNowItSucks: The third and fourth installments being done in Zeboyd's retro style as opposed to Hothead's 3D graphics has earned some criticism. But it was either that, or they never come out at all.
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* AnticlimaxBoss:
** [[spoiler:Fruit Fucker Prime]] is ultimately defeated with a button-based minigame.
** Charles in the second episode has 10000 HP, but he goes down in 3 hits. You alternate between attacking him and searching a room as Tycho.
*** '''''SISSY BOSS FIGHT!'''''
** In ''Episode 3'', the Leviathan is this the first time you fight it, though the level in question has several worthy boss encounters to make up for that. Both Blood and the Leviathan are this in the fake ending, while in the real one they're fairly strong.
*** Lampshaded in the 8-bit level in the bank when the party comes to a bridge. The party is attacked by a group of weak goblins, which at this point you can probably kill with a single area attack. Tycho immediately complains about them ruining his expectations of an epic battle, and is quite insistent that what he got was not hardcore enough.
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Pretty sure it\'s just the one fight.

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* EnsembleDarkhorse: The Dude on a Walrus has been described by the developers of Episode 3 as the most popular enemy sprite by far. This says something, as there is only one encounter where the duo features in the entire game.
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* TheyChangedItNowItSucks: The third and fourth installments being done in Zeboyd's retro 16-bit style as opposed to Hothead's 3D graphics has earned some criticism.

to:

* TheyChangedItNowItSucks: The third and fourth installments being done in Zeboyd's retro 16-bit style as opposed to Hothead's 3D graphics has earned some criticism.
Is there an issue? Send a MessageReason:
I was tempted to delete this because it\'s incredibly opinionated, but the underlying issue is a valid criticism


* TheyChangedItNowItSucks: Not everyone likes the lazy 16 bit 'I REALLY want to be Final Fantasy' graphics and gameplay changes.

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* TheyChangedItNowItSucks: Not everyone likes the lazy 16 bit 'I REALLY want The third and fourth installments being done in Zeboyd's retro 16-bit style as opposed to be Final Fantasy' Hothead's 3D graphics and gameplay changes.has earned some criticism.
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* TheyChangedItNowItSucks: Not everyone likes the lazy 16 bit 'I REALLY want to be Final Fantasy' graphics and gameplay changes.
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It\'s actually just very damaging, rather than instant death; if repeatedly debuff her magic, you\'ll *barely* survive, which should give you an opportunity to heal.


** The Seamstress in ''Episode 3'' has to be beaten within a set number of turns or she'll unleash a TotalPartyKill attack. She also has a couple flunkies which will boost her (and their own) attack and defense if allowed to live long enough, which means you need to spend time killing them.

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** The Seamstress in ''Episode 3'' has to be beaten within a set number of turns or she'll unleash a magic spell that will be a TotalPartyKill attack.unless you debuff her magic repeatedly. She also has a couple flunkies which will boost her (and their own) attack and defense if allowed to live long enough, which means you need to spend time killing them.
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** In the ''Lair of the Seamstress'' DLC, you're brought down to level 1 and forced to fight enemies of escalating difficulty, which each encounter earning you a couple levels so you'll be strong enough to fight the next one. In theory, this would make every encounter, more or less, equally difficult. What this does not account for, however, is the effect of items, which aren't governed by your level. If you've paid to upgrade the Nihilator, which unlocks after you've bought everything else, half of the encounters can be beaten simply by spamming it. The increasing difficulty will eventually render this strategy ineffective, but by that point you'll be much stronger and able to put up a decent fight against the remaining encounters.

to:

** In the ''Lair of the Seamstress'' DLC, you're brought down to level 1 and forced to fight enemies of escalating difficulty, which each encounter earning you a couple levels so you'll be strong enough to fight the next one. In theory, this would make every encounter, more or less, equally difficult. What this does not account for, however, is the effect of items, which aren't governed by your level. If you've paid to upgrade the Nihilator, which unlocks after you've bought everything else, half of the encounters can be beaten simply by spamming it. The increasing difficulty will eventually render this strategy ineffective, but by that point you'll be much stronger and able to put up a decent fight against the remaining encounters. The next DLC sidesteps the issue by removing every item except potions.

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* GoddamnedBoss: The vampire mime and the final boss in ''Episode 1''. All enemies attack faster than your special attacks can charge, but these two can attack at least three times in that space.
** The mime is bad because its attacks have a very short block window, requiring near-perfect reflexes to manage a solid block. Getting a partial is often the best you'll manage, which means you'll spend half the time suffering from an attack debuff.
** The final boss is easier to block, but attacks a lot more than the mime does and uses area attacks exclusively until the final phase. Once you hit the final phase, then it gets cheap as hell by spamming a single-target attack on Gabe several times in a row, occasionally doing it twice before Gabe can actually hit back.
* ScrappyMechanic: Blocking in the first episode, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly. This gets better as your level increases, allowing you to tank a few non-blocked hits, but not by much. The sequel was a lot better about it, both in blocking being easier and having enough health to survive regardless since you start out at a high level to begin with.

to:

* GoddamnedBoss: GoddamnedBoss:
**
The vampire mime and the final boss in ''Episode 1''. All enemies attack faster than your special 1'' has full-party attacks can charge, but these two can attack at least three times in that space.
** The mime is bad because its attacks have
with a very short block window, requiring near-perfect reflexes to manage a solid block. Getting a partial is often the best you'll manage, which means you'll spend half the time suffering from an attack debuff.
** The final boss in ''Episode 1'' is easier to block, but attacks a lot more than the mime does and uses area attacks exclusively until the final phase. Once you hit the final phase, then it gets cheap as hell by spamming a single-target attack on Gabe several times in a row, occasionally doing it twice before Gabe can actually hit back.
** The Seamstress in ''Episode 3'' has to be beaten within a set number of turns or she'll unleash a TotalPartyKill attack. She also has a couple flunkies which will boost her (and their own) attack and defense if allowed to live long enough, which means you need to spend time killing them.
* ScrappyMechanic: ScrappyMechanic:
**
Blocking in the first episode, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly. This gets better as your level increases, allowing you to tank a few non-blocked hits, but not by much. The sequel was a lot better about it, both in blocking being easier and having enough health to survive regardless since you start out at a high level to begin with.



* ThatOneAttack: Any status effect attack in the first two episodes counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.

to:

* ThatOneAttack: Any status effect attack in the first two episodes counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out (which you can't do in the sequel) or rebuff, it takes you out of the fight until you wait the effect out. fight. The vampire mime in ''Episode 1'' is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.



* ThatOneLevel: The level in which That One Boss above appears is almost as hard as the boss himself, due to all the enemies having a huge boost in health compared to what you've been facing (on an average of +2000 for any non-fodder enemy), as well as difficult-to-kill mini boss enemies in every dungeon section.

to:

* ThatOneLevel: The level in which That One Boss above appears is almost as hard as the boss himself, due to all the enemies having a huge boost in health compared to what you've been facing (on an average of +2000 for any non-fodder enemy), as well as difficult-to-kill mini boss enemies in every dungeon section.section.
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* GameBreaker: In Episode 3, give Moira the Tube Samurai pin, the Cordwainer pin, and a Self-Help book or max speed boost accessory. This turns Moira into a LightningBruiser that gets an attack boost from one class, two speed boosts from both plus the accessory boost, and a skill which translates speed into attack damage. Factor in the fact that Moira is naturally fast and she becomes a monster.

to:

* GameBreaker: GameBreaker:
**
In Episode 3, give Moira the Tube Samurai pin, the Cordwainer pin, and a Self-Help book or max speed boost accessory. This turns Moira into a LightningBruiser that gets an attack boost from one class, two speed boosts from both plus the accessory boost, and a skill which translates speed into attack damage. Factor in the fact that Moira is naturally fast and she becomes a monster.monster.
** In the ''Lair of the Seamstress'' DLC, you're brought down to level 1 and forced to fight enemies of escalating difficulty, which each encounter earning you a couple levels so you'll be strong enough to fight the next one. In theory, this would make every encounter, more or less, equally difficult. What this does not account for, however, is the effect of items, which aren't governed by your level. If you've paid to upgrade the Nihilator, which unlocks after you've bought everything else, half of the encounters can be beaten simply by spamming it. The increasing difficulty will eventually render this strategy ineffective, but by that point you'll be much stronger and able to put up a decent fight against the remaining encounters.
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None


* {{Gamebreaker}}: In Episode 3, Moira + speed equipment + tube samurai + that class based around shoes + speed buffs from both classes + she class's attack that's affected by speed = Moira becoming a LightningBruiser

to:

* {{Gamebreaker}}: GameBreaker: In Episode 3, give Moira + the Tube Samurai pin, the Cordwainer pin, and a Self-Help book or max speed equipment + tube samurai + boost accessory. This turns Moira into a LightningBruiser that class based around shoes + gets an attack boost from one class, two speed buffs boosts from both classes + she class's plus the accessory boost, and a skill which translates speed into attack that's affected by speed = damage. Factor in the fact that Moira becoming is naturally fast and she becomes a LightningBruisermonster.
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None

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* {{Gamebreaker}}: In Episode 3, Moira + speed equipment + tube samurai + that class based around shoes + speed buffs from both classes + she class's attack that's affected by speed = Moira becoming a LightningBruiser

Removed: 334

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had been unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some raised eyebrows, but also with lots of happiness and expectation.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as Evil King in ''Episode 3''. Like the original, he fully heals after a few turns, with the added bonus of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand.

to:

* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as Evil King in ''Episode 3''. Like the original, he fully heals after a few turns, with the added bonus effect of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand. Thankfully, a patch was released that removed the speed boost.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The level in which That One Boss above appears is almost as hard as the boss himself, due to all the enemies having a huge boost in health compared to what you've been facing (on an average of 2000 for any non-fodder enemy), as well as difficult-to-kill mini boss enemies in every dungeon section.

to:

* ThatOneLevel: The level in which That One Boss above appears is almost as hard as the boss himself, due to all the enemies having a huge boost in health compared to what you've been facing (on an average of 2000 +2000 for any non-fodder enemy), as well as difficult-to-kill mini boss enemies in every dungeon section.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: ''Episode 3'' has the ''Franchise/StarTrek''-style level, a fairly quick and easy level coming off the heels of the previous level, which is done in the style of previous Zeboyd games is almost unspeakably difficult.

to:

* BreatherLevel: ''Episode 3'' has the ''Franchise/StarTrek''-style level, a fairly quick and easy level coming off the heels of the previous level, which is done in the style of previous Zeboyd games is and almost unspeakably difficult.

Added: 508

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Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had been unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some rised eyebrows, but also with lots of happiness and expectation.
* GoddamnedBoss: The vampire mime and the final boss. All enemies attack faster than your special attacks can charge, but these two can attack at least three times in that space.

to:

* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had been unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some rised raised eyebrows, but also with lots of happiness and expectation.
* BreatherLevel: ''Episode 3'' has the ''Franchise/StarTrek''-style level, a fairly quick and easy level coming off the heels of the previous level, which is done in the style of previous Zeboyd games is almost unspeakably difficult.
*
GoddamnedBoss: The vampire mime and the final boss.boss in ''Episode 1''. All enemies attack faster than your special attacks can charge, but these two can attack at least three times in that space.



* ScrappyMechanic: Blocking, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly. This gets better as your level increases, allowing you to tank a few non-blocked hits, but not by much. The sequel was a lot better about it, both in blocking being easier and having enough health to survive regardless.
** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that.

to:

* ScrappyMechanic: Blocking, Blocking in the first episode, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly. This gets better as your level increases, allowing you to tank a few non-blocked hits, but not by much. The sequel was a lot better about it, both in blocking being easier and having enough health to survive regardless.
regardless since you start out at a high level to begin with.
** That mini-game you have to do in Episode 2 ''Episode 2'' when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that.



* ThatOneAttack: Any status effect attack counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.
* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as a boss in ''Episode 3''. Like the original, he fully heals after a few turns, with the added bonus of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand.

to:

* ThatOneAttack: Any status effect attack in the first two episodes counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.
* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as a boss Evil King in ''Episode 3''. Like the original, he fully heals after a few turns, with the added bonus of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand.beforehand.
* ThatOneLevel: The level in which That One Boss above appears is almost as hard as the boss himself, due to all the enemies having a huge boost in health compared to what you've been facing (on an average of 2000 for any non-fodder enemy), as well as difficult-to-kill mini boss enemies in every dungeon section.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: Any status effect attack counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.

to:

* ThatOneAttack: Any status effect attack counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.effect.
* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as a boss in ''Episode 3''. Like the original, he fully heals after a few turns, with the added bonus of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand.
Is there an issue? Send a MessageReason:
None


** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that. Especially since, do to the randomized nature of the puzzle, it can literally be impossible to complete on some iterations.

to:

** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that. Especially since, do to the randomized nature of the puzzle, it can literally be impossible to complete on some iterations.
Is there an issue? Send a MessageReason:
None


* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some rised eyebrows, but also with lots of happiness and expectation.

to:

* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had been unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some rised eyebrows, but also with lots of happiness and expectation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndTheFandomRejoiced: Lots of people were disappointed when it seemed apparent that the series had been CutShort after just half of its storyline had unraveled. The news that Zeboyd Games would take Hothead's sword and make the series march on was met with some rised eyebrows, but also with lots of happiness and expectation.
Is there an issue? Send a MessageReason:
None


** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that.

to:

** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that. Especially since, do to the randomized nature of the puzzle, it can literally be impossible to complete on some iterations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** That mini-game you have to do in Episode 2 when you're [[spoiler: thrown into the asylum.]] If you don't like puzzles, you're going to have a rough time with that.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Blocking, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly.

to:

* ScrappyMechanic: Blocking, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly. This gets better as your level increases, allowing you to tank a few non-blocked hits, but not by much. The sequel was a lot better about it, both in blocking being easier and having enough health to survive regardless.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Squick}}: There are several buffs which involve urine, one of which your character takes ''intravenously''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBoss: The vampire mime and the final boss. All enemies attack faster than your special attacks can charge, but these two can attack at least three times in that space.
** The mime is bad because its attacks have a very short block window, requiring near-perfect reflexes to manage a solid block. Getting a partial is often the best you'll manage, which means you'll spend half the time suffering from an attack debuff.
** The final boss is easier to block, but attacks a lot more than the mime does and uses area attacks exclusively until the final phase. Once you hit the final phase, then it gets cheap as hell by spamming a single-target attack on Gabe several times in a row, occasionally doing it twice before Gabe can actually hit back.
* ScrappyMechanic: Blocking, which is easy half the time and unbelievably difficult the other half. Against some robot attacks, blocking is literally the difference between ScratchDamage and a OneHitKO, and these attacks occur almost instantly.
* ThatOneAttack: Any status effect attack counts, since you can only have one active at any given time, but attack reducers take the cake. Unless you wait it out or rebuff, it takes you out of the fight until you wait the effect out. The vampire mime is especially bad about this, since its Wall of Hellfire attack is nigh-unblockable and gives said status effect.

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