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** In ''Episode 4'', the bosses in the TheVeryDefinitelyFinalDungeon are not only weaker than the {{Bonus Boss}}es in the last one, but actually weaker than the normal bosses in most cases. Even the final boss grants a new ability which renders your party near-unbeatable.

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** In ''Episode 4'', the bosses in the TheVeryDefinitelyFinalDungeon are not only weaker than the {{Bonus Boss}}es {{Superboss}}es in the last one, but actually weaker than the normal bosses in most cases. Even the final boss grants a new ability which renders your party near-unbeatable.
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* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' shows up as Evil King in ''Episode 3''. Like the original, he fully heals after a few turns, with the added effect of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand. Thankfully, a patch was released that removed the speed boost.

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* ThatOneBoss: The Usurper from ''BreathOfDeathVII'' ''VideoGame/BreathOfDeathVII'' shows up as Evil King in ''Episode 3''. Like the original, he fully heals after a few turns, with the added effect of getting a huge stat bonus that lets him attack faster than all your characters and hit extremely hard. On Insane, the fight is basically unwinnable without major LevelGrinding beforehand. Thankfully, a patch was released that removed the speed boost.

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** The bosses in the TheVeryDefinitelyFinalDungeon are not only weaker than the {{Bonus Boss}}es in the last one, but actually weaker than the normal bosses in most cases. Even the final boss grants a new ability which renders your party near-unbeatable.

to:

** The In ''Episode 4'', the bosses in the TheVeryDefinitelyFinalDungeon are not only weaker than the {{Bonus Boss}}es in the last one, but actually weaker than the normal bosses in most cases. Even the final boss grants a new ability which renders your party near-unbeatable.



** In Episode 3, give Moira the Tube Samurai pin, the Cordwainer pin, and a Self-Help book or max speed boost accessory. This turns Moira into a LightningBruiser that gets an attack boost from one class, two speed boosts from both plus the accessory boost, and a skill which translates speed into attack damage. Factor in the fact that Moira is naturally fast and she becomes a monster.
** In the ''Lair of the Seamstress'' DLC, you're brought down to level 1 and forced to fight enemies of escalating difficulty, which each encounter earning you a couple levels so you'll be strong enough to fight the next one. In theory, this would make every encounter, more or less, equally difficult. What this does not account for, however, is the effect of items, which aren't governed by your level. If you've paid to upgrade the Nihilator, which unlocks after you've bought everything else, half of the encounters can be beaten simply by spamming it. The increasing difficulty will eventually render this strategy ineffective, but by that point you'll be much stronger and able to put up a decent fight against the remaining encounters. The next DLC sidesteps the issue by removing every item except potions.

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** In Episode 3, ''Episode 3'', give Moira the Tube Samurai pin, the Cordwainer pin, and a Self-Help book or max speed boost accessory. This turns Moira into a LightningBruiser that gets an attack boost from one class, two speed boosts from both plus the accessory boost, and a skill which translates speed into attack damage. Factor in the fact that Moira is naturally fast and she becomes a monster.
** In the ''Lair of the Seamstress'' DLC, you're brought down to level 1 and forced to fight enemies of escalating difficulty, which with each encounter earning you a couple levels so you'll be strong enough to fight the next one. In theory, this would make every encounter, more or less, equally difficult. What this does not account for, however, is the effect of items, which aren't governed by your level. If you've paid to upgrade the Nihilator, which unlocks after you've bought everything else, half of the encounters can be beaten simply by spamming it. The increasing difficulty will eventually render this strategy ineffective, but by that point you'll be much stronger and able to put up a decent fight against the remaining encounters. The next DLC sidesteps the issue by removing every item except potions.



** In the final boss battle of ''Episode 4'', your entire party is granted the use of Tycho's skillset. The game breaker here is Tycho's mana regeneration power, which doubles the amount of mana you get per turn. Combine this with Moira's stun spell (the mana cost of which increases by one for each use) and you can keep the boss locked down for basically the entire battle simply by having two of your monsters use her as a trainer while your heavy-hitters go to town.

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** In the final boss battle of ''Episode 4'', your entire party is granted the use of Tycho's skillset. The game breaker here is Tycho's mana regeneration power, which doubles the amount of mana you get per turn. Combine this with Moira's stun spell (the mana cost of which increases by one for each use) and you can keep the boss locked down for basically the entire battle simply by having two of your monsters use her as a trainer while and alternating between blocking and stunning, since blocking makes the character's next turn come faster. Then let your heavy-hitters go to town.


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** The Reaper in the same episode has a OneHitKill... and nothing else. Every attack kills a member of your party. You better hope you can beat him before his kills catch up to your ability to revive.

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